Weapon Resizing (#36473)
This commit is contained in:
@@ -85,11 +85,11 @@
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children:
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- id: RevolverCapGun
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amount: !type:RangeNumberSelector
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range: 4, 8
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range: 4, 6
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weight: 95
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- id: RevolverCapGunFake
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amount: !type:RangeNumberSelector
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range: 1, 8
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range: 1, 6
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weight: 5
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- type: entity
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@@ -317,6 +317,10 @@
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- type: Item
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: -2,-7
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sprite: Objects/Fun/capgun.rsi
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- type: Tag
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tags:
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@@ -9,6 +9,10 @@
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state: icon
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- type: Item
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sprite: Objects/Tools/appraisal-tool.rsi
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: -3,-3
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- type: PriceGun
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- type: UseDelay
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delay: 3
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@@ -56,6 +56,11 @@
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name: water pistol
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description: The dinkiest of water-based weaponry. You swear the trigger doesn't do anything.
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components:
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- type: Item
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: -4,-4
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/water_pistol.rsi
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layers:
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@@ -95,7 +100,9 @@
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map: [ "enum.DamageStateVisualLayers.Base" ]
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- type: Item
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sprite: Objects/Weapons/Guns/Pistols/soaker.rsi
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size: Normal
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size: Large
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shape:
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- 0,0,2,1
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- type: RandomSprite
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getAllGroups: true
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available:
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@@ -132,7 +139,9 @@
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map: [ "enum.DamageStateVisualLayers.Base" ]
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- type: Item
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sprite: Objects/Weapons/Guns/Pistols/soaker.rsi
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size: Normal
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size: Large
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shape: # SMG size.
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- 0,0,2,1
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- type: RandomSprite
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getAllGroups: true
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available:
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@@ -116,6 +116,10 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: 0,-7
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sprite: Objects/Weapons/Guns/Battery/svalinn.rsi
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- type: MagazineVisuals
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magState: mag
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@@ -136,6 +140,8 @@
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- state: mag-unshaded-4
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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storedOffset: 0,-5
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- type: HitscanBatteryAmmoProvider
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proto: RedMediumLaser
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fireCost: 62.5
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@@ -159,6 +165,8 @@
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- state: mag-unshaded-4
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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storedOffset: 0,-4
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- type: MagazineVisuals
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magState: mag
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steps: 5
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@@ -179,6 +187,10 @@
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id: WeaponTeslaGun
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description: The power of the primordial element of lightning in your hands.
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components:
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- type: Item
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size: Large
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shape:
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- 0,0,2,1
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/tesla_gun.rsi
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layers:
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@@ -203,11 +215,13 @@
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- type: Appearance
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- type: entity
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name: practice laser rifle
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name: practice laser carbine
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parent: [BaseWeaponBattery, BaseGunWieldable]
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id: WeaponLaserCarbinePractice
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description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
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description: This modified laser carbine fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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- type: Item
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size: Large
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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layers:
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@@ -234,7 +248,7 @@
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price: 300
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- type: entity
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name: laser rifle
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name: laser carbine
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parent: [WeaponLaserCarbinePractice, BaseGunWieldable, BaseSecurityContraband]
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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@@ -259,6 +273,8 @@
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- state: mag-unshaded-4
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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storedOffset: -2,-5
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- type: MagazineVisuals
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magState: mag
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steps: 5
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@@ -285,6 +301,8 @@
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id: WeaponPulseCarbine
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description: A high tech energy carbine favoured by the NT-ERT operatives.
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components:
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- type: Item
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size: Large
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/pulse_carbine.rsi
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layers:
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@@ -321,6 +339,10 @@
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id: WeaponPulseRifle
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description: A weapon that is almost as infamous as its users.
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components:
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- type: Item
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size: Huge
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shape:
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- 0,0,4,1
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/pulse_rifle.rsi
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layers:
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@@ -353,6 +375,10 @@
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id: WeaponLaserCannon
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description: A heavy duty, high powered laser weapon.
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components:
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- type: Item
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size: Huge
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shape:
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- 0,0,4,1
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
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layers:
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@@ -416,6 +442,10 @@
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id: WeaponXrayCannon
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description: An experimental weapon that uses concentrated x-ray energy against its target.
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components:
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- type: Item
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size: Huge
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shape:
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- 0,0,4,1
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/xray.rsi
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layers:
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@@ -452,6 +482,8 @@
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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storedOffset: -1,-5
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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quickEquip: false
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@@ -513,6 +545,8 @@
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components:
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- type: Item
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size: Large
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shape:
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- 0,0,2,1
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- type: Tag
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tags:
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- Taser
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@@ -602,6 +636,10 @@
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id: WeaponAntiqueLaser
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description: This is an antique laser pistol. All craftsmanship is of the highest quality. It is decorated with a mahogany grip and chrome filigree. The object menaces with spikes of energy. On the item is an image of a captain and a clown. The clown is dead. The captain is striking a heroic pose.
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components:
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- type: Item
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size: Normal
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shape:
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- 0,0,1,1
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
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layers:
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@@ -647,7 +685,9 @@
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description: An experimental high-energy laser pistol with a self-charging nuclear battery.
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components:
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- type: Item
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size: Normal # Intentionally larger than other pistols
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size: Normal
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shape:
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- 0,0,1,1
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/advancedlasergun.rsi
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layers:
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@@ -690,6 +730,8 @@
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visible: false
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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storedOffset: 0,-6
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- type: Appearance
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- type: MagazineVisuals
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magState: mag
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@@ -802,8 +844,6 @@
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fireCost: 120
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- type: Item
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size: Large
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shape:
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- 0,0,3,1
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sprite: Objects/Weapons/Guns/Battery/inhands_64x.rsi
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heldPrefix: energy
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- type: Tag
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@@ -49,6 +49,7 @@
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- type: entity
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id: BowImprovised
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parent: BaseBow
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name: improvised shortbow
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components:
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- type: Sprite
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layers:
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@@ -12,7 +12,7 @@
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slots:
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- Back
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- type: Item
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size: Huge
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size: Ginormous
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- type: StaticPrice
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price: 500
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- type: ContainerContainer
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@@ -36,6 +36,10 @@
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slots:
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- Back
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- suitStorage
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- type: Item
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size: Huge
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shape:
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- 0,0,4,2
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- type: AmmoCounter
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- type: Gun
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fireRate: 1
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@@ -72,6 +76,8 @@
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slots:
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- Back
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- suitStorage
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- type: Item
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size: Huge
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- type: AmmoCounter
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- type: Gun
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fireRate: 1
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@@ -206,7 +212,7 @@
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description: Manipulates gravity around objects to fling them at high velocities.
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components:
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- type: Item
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storedRotation: -90
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size: Normal
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- type: TetherGun
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frequency: 5
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dampingRatio: 4
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@@ -248,7 +254,7 @@
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description: Manipulates gravity around objects to fling them at high velocities.
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components:
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- type: Item
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storedRotation: -90
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size: Normal
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- type: ForceGun
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frequency: 15
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dampingRatio: 4
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@@ -292,6 +298,12 @@
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parent: BaseItem
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id: WeaponGrapplingGun
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components:
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- type: Item
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size: Small
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: 0,-6
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- type: AmmoCounter
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- type: GrapplingGun
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- type: Gun
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@@ -327,6 +339,8 @@
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suffix: Admeme
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description: Manipulates gravity around objects to fling them at high velocities.
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components:
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- type: Item
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size: Normal
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- type: TetherGun
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canTetherAlive: true
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canUnanchor: true
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@@ -366,6 +380,8 @@
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suffix: Admeme
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description: Manipulates gravity around objects to fling them at high velocities.
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components:
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- type: Item
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size: Normal
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- type: ForceGun
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canTetherAlive: true
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canUnanchor: true
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@@ -16,6 +16,7 @@
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: 0,-4
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- type: Tag
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tags:
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- Sidearm
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@@ -204,6 +205,8 @@
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map: ["enum.GunVisualLayers.Mag"]
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- type: Clothing
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sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
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- type: Item
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storedOffset: 0,-2
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- type: Gun
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fireRate: 5
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availableModes:
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@@ -12,6 +12,7 @@
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shape:
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- 0,0,1,0
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- 0,1,0,1
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storedOffset: 0,-6
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- type: Tag
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tags:
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- Sidearm
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@@ -88,6 +89,8 @@
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sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
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- type: Clothing
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sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
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- type: Item
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storedOffset: 0,-2
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- type: RevolverAmmoProvider
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capacity: 6
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chambers: [ True, True, True, True, True, True ]
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@@ -103,6 +106,8 @@
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sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
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- type: Clothing
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sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
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- type: Item
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storedOffset: 0,-3
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- type: Gun
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fireRate: 3
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soundGunshot:
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@@ -126,6 +131,8 @@
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sprite: Objects/Weapons/Guns/Revolvers/python.rsi
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- type: Clothing
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sprite: Objects/Weapons/Guns/Revolvers/python.rsi
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- type: Item
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storedOffset: 0,-2
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- type: Gun
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selectedMode: SemiAuto
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fireRate: 2
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@@ -161,6 +168,8 @@
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sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi
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- type: Clothing
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sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi
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- type: Item
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storedOffset: 1,-5
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- type: Gun
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fireRate: 1
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- type: ContainerContainer
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@@ -8,6 +8,8 @@
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- type: Sprite
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- type: Item
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size: Huge
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shape:
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- 0,0,3,2
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- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Rifles/ak.rsi
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quickEquip: false
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@@ -204,6 +206,9 @@
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-0
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map: ["enum.GunVisualLayers.Mag"]
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||||
- type: Item
|
||||
shape:
|
||||
- 0,0,4,2
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Rifles/estoc.rsi
|
||||
- type: Gun
|
||||
@@ -268,6 +273,8 @@
|
||||
sprite: Objects/Fun/Foam/foam_rifle.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Fun/Foam/foam_rifle_inhand_64x.rsi
|
||||
shape:
|
||||
- 0,0,3,0
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
- type: Sprite
|
||||
- type: Item
|
||||
size: Large
|
||||
shape:
|
||||
- 0,0,2,1
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/SMGs/atreides.rsi
|
||||
quickEquip: false
|
||||
|
||||
@@ -10,8 +10,9 @@
|
||||
- state: icon
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- type: Item
|
||||
# If you update this also update the bulldog's size.
|
||||
size: Large
|
||||
shape:
|
||||
- 0,0,4,0
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
|
||||
quickEquip: false
|
||||
@@ -110,9 +111,6 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
|
||||
- type: Item
|
||||
size: Normal
|
||||
shape:
|
||||
- 0,0,4,0
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun_inhands_64x.rsi
|
||||
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
|
||||
- type: Gun
|
||||
@@ -166,9 +164,6 @@
|
||||
description: An old yet faithful design, and a favorite among irregular forces of many worlds. Uses .50 shotgun shells.
|
||||
components: # intend for Kammerer to have tighter choke for slower fire rate and/or manual cycling
|
||||
- type: Item
|
||||
size: Normal
|
||||
shape:
|
||||
- 0,0,4,0
|
||||
sprite: Objects/Weapons/Guns/Shotguns/pump_inhands_64x.rsi
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
|
||||
@@ -195,6 +190,8 @@
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
- type: Item
|
||||
size: Small
|
||||
shape:
|
||||
- 0,0,2,0
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn_inhands_64x.rsi
|
||||
- type: Gun
|
||||
fireRate: 3
|
||||
@@ -229,7 +226,10 @@
|
||||
components:
|
||||
- type: Item
|
||||
size: Small
|
||||
storedRotation: 90
|
||||
shape:
|
||||
- 0,0,1,0
|
||||
- 0,1,0,1
|
||||
storedOffset: 0,-5
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/hm_pistol.rsi
|
||||
- type: Clothing
|
||||
@@ -252,10 +252,6 @@
|
||||
suffix: Pirate
|
||||
description: Deadly at close range.
|
||||
components:
|
||||
- type: Item
|
||||
size: Normal
|
||||
shape:
|
||||
- 0,0,4,0
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/blunderbuss.rsi
|
||||
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
|
||||
@@ -277,9 +273,6 @@
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi
|
||||
- type: Item
|
||||
size: Normal
|
||||
shape:
|
||||
- 0,0,4,0
|
||||
sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun_inhands_64x.rsi
|
||||
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
|
||||
- type: Gun
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: Huge
|
||||
size: Large
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi
|
||||
quickEquip: false
|
||||
@@ -95,6 +95,10 @@
|
||||
id: WeaponSniperHristov
|
||||
description: For when you absolutely, positively need to make someone regret their life choices from a safe distance. Uses .60 anti-materiel ammo.
|
||||
components:
|
||||
- type: Item
|
||||
size: Huge
|
||||
shape:
|
||||
- 0,0,5,1
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Snipers/heavy_sniper.rsi
|
||||
- type: Clothing
|
||||
@@ -176,7 +180,7 @@
|
||||
shape:
|
||||
- 0,0,1,0
|
||||
- 0,1,0,1
|
||||
storedRotation: 0
|
||||
storedOffset: 0,-5
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Snipers/flintlock.rsi
|
||||
- type: Clothing
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: Small
|
||||
shape:
|
||||
- 0,0,1,0
|
||||
- 0,1,0,1
|
||||
sprite: Objects/Weapons/Guns/Shotguns/flaregun.rsi
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
- type: ContainerAmmoProvider
|
||||
container: storagebase
|
||||
- type: Item
|
||||
size: Normal
|
||||
size: Large
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Cannons/pie_cannon.rsi
|
||||
quickEquip: false
|
||||
@@ -137,7 +137,7 @@
|
||||
- type: AmmoCounter
|
||||
- type: Item
|
||||
size: Normal
|
||||
|
||||
|
||||
- type: entity
|
||||
name: syringe gun
|
||||
parent: BaseStorageItem
|
||||
@@ -169,7 +169,9 @@
|
||||
- type: ContainerAmmoProvider
|
||||
container: storagebase
|
||||
- type: Item
|
||||
size: Normal
|
||||
size: Large
|
||||
shape:
|
||||
- 0,0,2,1
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
storagebase: !type:Container
|
||||
|
||||
Reference in New Issue
Block a user