fix round end
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@@ -4,6 +4,7 @@ using Content.Server.GameTicking;
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using Content.Server.RoundEnd;
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using Content.Shared._CP14.MagicEnergy;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Shared.Configuration;
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using Robust.Shared.Audio;
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using Robust.Shared.Timing;
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@@ -26,8 +27,13 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicContainerRoundFinisherComponent, CP14MagicEnergyLevelChangeEvent>(
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OnFinisherMagicEnergyLevelChange);
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SubscribeLocalEvent<CP14MagicContainerRoundFinisherComponent, CP14MagicEnergyLevelChangeEvent>(OnFinisherMagicEnergyLevelChange);
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SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEndMessage);
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}
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private void OnRoundEndMessage(RoundEndMessageEvent ev)
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{
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_roundEndMoment = TimeSpan.Zero; //Reset timer, so it cant affect next round in any case
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}
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public override void Update(float frameTime)
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@@ -47,7 +53,7 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
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ref CP14MagicEnergyLevelChangeEvent args)
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{
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//Alarm 50% magic energy left
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if (args.NewValue < args.OldValue && args.OldValue >= args.MaxValue / 2 && args.NewValue <= args.MaxValue / 2)
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if (args.NewValue < args.OldValue && args.OldValue > args.MaxValue / 2 && args.NewValue <= args.MaxValue / 2)
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{
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_chatSystem.DispatchGlobalAnnouncement(
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Loc.GetString("cp14-round-end-monolith-50"),
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