Fixed Construction Zip Sound Path (#1565)
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@@ -461,9 +461,9 @@ namespace Content.Server.GameObjects.EntitySystems
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return false;
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}
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if (matStep.Material == ConstructionStepMaterial.MaterialType.Cable)
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sound.PlayAtCoords("/Audio/items/zip.ogg", gridCoords);
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sound.PlayAtCoords("/Audio/Items/zip.ogg", gridCoords);
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else
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sound.PlayAtCoords("/Audio/items/deconstruct.ogg", gridCoords);
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sound.PlayAtCoords("/Audio/Items/deconstruct.ogg", gridCoords);
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return true;
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case ConstructionStepTool toolStep:
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if (!slapped.TryGetComponent<ToolComponent>(out var tool))
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