Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream

# Conflicts:
#	Content.Shared/Inventory/InventorySystem.Equip.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
This commit is contained in:
Ed
2024-08-12 14:40:15 +03:00
830 changed files with 27583 additions and 19536 deletions

View File

@@ -216,7 +216,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!Resolve(uid, ref component, false))
return new DamageSpecifier();
var ev = new GetMeleeDamageEvent(uid, new (component.Damage), new(), user);
var ev = new GetMeleeDamageEvent(uid, new(component.Damage), new(), user, component.ResistanceBypass);
RaiseLocalEvent(uid, ref ev);
return DamageSpecifier.ApplyModifierSets(ev.Damage, ev.Modifiers);
@@ -244,6 +244,17 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return ev.DamageModifier * ev.Multipliers;
}
public bool GetResistanceBypass(EntityUid uid, EntityUid user, MeleeWeaponComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
var ev = new GetMeleeDamageEvent(uid, new(component.Damage), new(), user, component.ResistanceBypass);
RaiseLocalEvent(uid, ref ev);
return ev.ResistanceBypass;
}
public bool TryGetWeapon(EntityUid entity, out EntityUid weaponUid, [NotNullWhen(true)] out MeleeWeaponComponent? melee)
{
weaponUid = default;
@@ -446,6 +457,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
// If I do not come back later to fix Light Attacks being Heavy Attacks you can throw me in the spider pit -Errant
var damage = GetDamage(meleeUid, user, component) * GetHeavyDamageModifier(meleeUid, user, component);
var target = GetEntity(ev.Target);
var resistanceBypass = GetResistanceBypass(meleeUid, user, component);
// For consistency with wide attacks stuff needs damageable.
if (Deleted(target) ||
@@ -502,7 +514,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
RaiseLocalEvent(target.Value, attackedEvent);
var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList);
var damageResult = Damageable.TryChangeDamage(target, modifiedDamage, origin:user);
var damageResult = Damageable.TryChangeDamage(target, modifiedDamage, origin:user, ignoreResistances:resistanceBypass);
if (damageResult is {Empty: false})
{