Chem injectors ECS (#6366)

This commit is contained in:
metalgearsloth
2022-02-07 00:34:13 +11:00
committed by GitHub
parent 7bc7ec8cb0
commit da1007b7f1
6 changed files with 421 additions and 376 deletions

View File

@@ -34,10 +34,8 @@ namespace Content.Server.Chemistry.Components
/// containers, and can directly inject into a mobs bloodstream.
/// </summary>
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
public class InjectorComponent : SharedInjectorComponent
{
[Dependency] private readonly IEntityManager _entities = default!;
public const string SolutionName = "injector";
/// <summary>
@@ -46,7 +44,7 @@ namespace Content.Server.Chemistry.Components
/// </summary>
[ViewVariables]
[DataField("injectOnly")]
private bool _injectOnly;
public bool InjectOnly;
/// <summary>
/// Amount to inject or draw on each usage. If the injector is inject only, it will
@@ -54,7 +52,7 @@ namespace Content.Server.Chemistry.Components
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
private FixedPoint2 _transferAmount = FixedPoint2.New(5);
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
/// <summary>
/// Injection delay (seconds) when the target is a mob.
@@ -90,331 +88,5 @@ namespace Content.Server.Chemistry.Components
Dirty();
}
}
protected override void Startup()
{
base.Startup();
Dirty();
}
/// <summary>
/// Toggle between draw/inject state if applicable
/// </summary>
private void Toggle(EntityUid user)
{
if (_injectOnly)
{
return;
}
string msg;
switch (ToggleState)
{
case InjectorToggleMode.Inject:
ToggleState = InjectorToggleMode.Draw;
msg = "injector-component-drawing-text";
break;
case InjectorToggleMode.Draw:
ToggleState = InjectorToggleMode.Inject;
msg = "injector-component-injecting-text";
break;
default:
throw new ArgumentOutOfRangeException();
}
Owner.PopupMessage(user, Loc.GetString(msg));
}
/// <summary>
/// Called when clicking on entities while holding in active hand
/// </summary>
/// <param name="eventArgs"></param>
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (CancelToken != null)
{
CancelToken.Cancel();
return true;
}
if (!eventArgs.CanReach)
return false;
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
//Make sure we have the attacking entity
if (eventArgs.Target is not {Valid: true} target ||
!_entities.HasComponent<SolutionContainerManagerComponent>(Owner))
{
return false;
}
// Is the target a mob? If yes, use a do-after to give them time to respond.
if (_entities.HasComponent<MobStateComponent>(target) ||
_entities.HasComponent<BloodstreamComponent>(target))
{
if (!await TryInjectDoAfter(eventArgs.User, target))
return true;
}
// Handle injecting/drawing for solutions
if (ToggleState == InjectorToggleMode.Inject)
{
if (solutionsSys.TryGetInjectableSolution(target, out var injectableSolution))
{
TryInject(target, injectableSolution, eventArgs.User, false);
}
else if (solutionsSys.TryGetRefillableSolution(target, out var refillableSolution))
{
TryInject(target, refillableSolution, eventArgs.User, true);
}
else if (_entities.TryGetComponent(target, out BloodstreamComponent? bloodstream))
{
TryInjectIntoBloodstream(bloodstream, eventArgs.User);
}
else
{
eventArgs.User.PopupMessage(eventArgs.User,
Loc.GetString("injector-component-cannot-transfer-message",
("target", target)));
}
}
else if (ToggleState == InjectorToggleMode.Draw)
{
if (solutionsSys.TryGetDrawableSolution(target, out var drawableSolution))
{
TryDraw(target, drawableSolution, eventArgs.User);
}
else
{
eventArgs.User.PopupMessage(eventArgs.User,
Loc.GetString("injector-component-cannot-draw-message",
("target", target)));
}
}
return true;
}
/// <summary>
/// Send informative pop-up messages and wait for a do-after to complete.
/// </summary>
public async Task<bool> TryInjectDoAfter(EntityUid user, EntityUid target)
{
var popupSys = EntitySystem.Get<SharedPopupSystem>();
// Create a pop-up for the user
popupSys.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, Filter.Entities(user));
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
return false;
// Get entity for logging. Log with EntityUids when?
var logSys = EntitySystem.Get<AdminLogSystem>();
var actualDelay = MathF.Max(Delay, 1f);
if (user != target)
{
// Create a pop-up for the target
var userName = _entities.GetComponent<MetaDataComponent>(user).EntityName;
popupSys.PopupEntity(Loc.GetString("injector-component-injecting-target",
("user", userName)), user, Filter.Entities(target));
// Check if the target is incapacitated or in combat mode and modify time accordingly.
if (_entities.TryGetComponent<MobStateComponent>(target, out var mobState) &&
mobState.IsIncapacitated())
{
actualDelay /= 2;
}
else if (_entities.TryGetComponent<CombatModeComponent>(target, out var combat) &&
combat.IsInCombatMode)
{
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
// combat with fast syringes & lag.
actualDelay += 1;
}
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
if (ToggleState == InjectorToggleMode.Inject)
{
logSys.Add(LogType.ForceFeed,
$"{_entities.ToPrettyString(user):user} is attempting to inject {_entities.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}");
// TODO solution pretty string.
}
}
else
{
// Self-injections take half as long.
actualDelay /= 2;
if (ToggleState == InjectorToggleMode.Inject)
logSys.Add(LogType.Ingestion,
$"{_entities.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}.");
//TODO solution pretty string.
}
CancelToken = new();
var status = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(
new DoAfterEventArgs(user, actualDelay, CancelToken.Token, target)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
MovementThreshold = 1.0f
});
CancelToken = null;
return status == DoAfterStatus.Finished;
}
/// <summary>
/// Called when use key is pressed when held in active hand
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Toggle(eventArgs.User);
return true;
}
private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, EntityUid user)
{
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(_transferAmount, targetBloodstream.Solution.AvailableVolume);
if (realTransferAmount <= 0)
{
Owner.PopupMessage(user,
Loc.GetString("injector-component-cannot-inject-message", ("target", targetBloodstream.Owner)));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution =
EntitySystem.Get<SolutionContainerSystem>().SplitSolution(user, targetBloodstream.Solution, realTransferAmount);
var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
bloodstreamSys.TryAddToBloodstream((targetBloodstream).Owner, removedSolution, targetBloodstream);
removedSolution.DoEntityReaction(targetBloodstream.Owner, ReactionMethod.Injection);
Owner.PopupMessage(user,
Loc.GetString("injector-component-inject-success-message",
("amount", removedSolution.TotalVolume),
("target", targetBloodstream.Owner)));
Dirty();
AfterInject();
}
private void TryInject(EntityUid targetEntity, Solution targetSolution, EntityUid user, bool asRefill)
{
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
|| solution.CurrentVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(_transferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
Owner.PopupMessage(user,
Loc.GetString("injector-component-target-already-full-message", ("target", targetEntity)));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner, solution, realTransferAmount);
removedSolution.DoEntityReaction(targetEntity, ReactionMethod.Injection);
if (!asRefill)
{
EntitySystem.Get<SolutionContainerSystem>()
.Inject(targetEntity, targetSolution, removedSolution);
}
else
{
EntitySystem.Get<SolutionContainerSystem>()
.Refill(targetEntity, targetSolution, removedSolution);
}
Owner.PopupMessage(user,
Loc.GetString("injector-component-transfer-success-message",
("amount", removedSolution.TotalVolume),
("target", targetEntity)));
Dirty();
AfterInject();
}
private void AfterInject()
{
// Automatically set syringe to draw after completely draining it.
if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
&& solution.CurrentVolume == 0)
{
ToggleState = InjectorToggleMode.Draw;
}
}
private void AfterDraw()
{
// Automatically set syringe to inject after completely filling it.
if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
&& solution.AvailableVolume == 0)
{
ToggleState = InjectorToggleMode.Inject;
}
}
private void TryDraw(EntityUid targetEntity, Solution targetSolution, EntityUid user)
{
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
|| solution.AvailableVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(_transferAmount, targetSolution.DrawAvailable);
if (realTransferAmount <= 0)
{
Owner.PopupMessage(user,
Loc.GetString("injector-component-target-is-empty-message", ("target", targetEntity)));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = EntitySystem.Get<SolutionContainerSystem>()
.Draw(targetEntity, targetSolution, realTransferAmount);
if (!EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(targetEntity, solution, removedSolution))
{
return;
}
Owner.PopupMessage(user,
Loc.GetString("injector-component-draw-success-message",
("amount", removedSolution.TotalVolume),
("target", targetEntity)));
Dirty();
AfterDraw();
}
public override ComponentState GetComponentState()
{
_entities.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
.TryGetSolution(Owner, SolutionName, out var solution);
var currentVolume = solution?.CurrentVolume ?? FixedPoint2.Zero;
var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero;
return new InjectorComponentState(currentVolume, maxVolume, ToggleState);
}
}
}

View File

@@ -0,0 +1,385 @@
using System;
using System.Threading;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.CombatMode;
using Content.Server.DoAfter;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem
{
private void InitializeInjector()
{
SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<InjectorComponent, HandDeselectedEvent>(OnInjectorDeselected);
SubscribeLocalEvent<InjectorComponent, ComponentStartup>(OnInjectorStartup);
SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
SubscribeLocalEvent<InjectorComponent, ComponentGetState>(OnInjectorGetState);
SubscribeLocalEvent<InjectionCompleteEvent>(OnInjectionComplete);
SubscribeLocalEvent<InjectionCancelledEvent>(OnInjectionCancelled);
}
private static void OnInjectionCancelled(InjectionCancelledEvent ev)
{
ev.Component.CancelToken = null;
}
private void OnInjectionComplete(InjectionCompleteEvent ev)
{
var component = ev.Component;
var user = ev.User;
var target = ev.Target;
component.CancelToken = null;
// Handle injecting/drawing for solutions
if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
{
if (_solutions.TryGetInjectableSolution(target, out var injectableSolution))
{
TryInject(component, target, injectableSolution, user, false);
}
else if (_solutions.TryGetRefillableSolution(target, out var refillableSolution))
{
TryInject(component, target, refillableSolution, user, true);
}
else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
{
TryInjectIntoBloodstream(component, bloodstream, user);
}
else
{
_popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
("target", target)), component.Owner, Filter.Entities(user));
}
}
else if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
{
if (_solutions.TryGetDrawableSolution(target, out var drawableSolution))
{
TryDraw(component, target, drawableSolution, user);
}
else
{
_popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
("target", target)), component.Owner, Filter.Entities(user));
}
}
}
private static void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args)
{
component.CancelToken?.Cancel();
component.CancelToken = null;
}
private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
{
Dirty(component);
}
private void OnInjectorGetState(EntityUid uid, InjectorComponent component, ref ComponentGetState args)
{
_solutions.TryGetSolution(uid, InjectorComponent.SolutionName, out var solution);
var currentVolume = solution?.CurrentVolume ?? FixedPoint2.Zero;
var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero;
args.State = new SharedInjectorComponent.InjectorComponentState(currentVolume, maxVolume, component.ToggleState);
}
private void OnInjectorAfterInteract(EntityUid uid, InjectorComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach) return;
if (component.CancelToken != null)
{
component.CancelToken.Cancel();
component.CancelToken = null;
args.Handled = true;
return;
}
if (!_blocker.CanInteract(args.User))
return;
//Make sure we have the attacking entity
if (args.Target is not { Valid: true } target ||
!HasComp<SolutionContainerManagerComponent>(uid))
{
return;
}
// Is the target a mob? If yes, use a do-after to give them time to respond.
if (HasComp<MobStateComponent>(target) ||
HasComp<BloodstreamComponent>(target))
{
InjectDoAfter(component, args.User, target);
args.Handled = true;
return;
}
}
private void OnInjectorStartup(EntityUid uid, InjectorComponent component, ComponentStartup args)
{
Dirty(component);
}
private void OnInjectorUse(EntityUid uid, InjectorComponent component, UseInHandEvent args)
{
if (args.Handled) return;
Toggle(component, args.User);
args.Handled = true;
}
/// <summary>
/// Toggle between draw/inject state if applicable
/// </summary>
private void Toggle(InjectorComponent component, EntityUid user)
{
if (component.InjectOnly)
{
return;
}
string msg;
switch (component.ToggleState)
{
case SharedInjectorComponent.InjectorToggleMode.Inject:
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
msg = "injector-component-drawing-text";
break;
case SharedInjectorComponent.InjectorToggleMode.Draw:
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
msg = "injector-component-injecting-text";
break;
default:
throw new ArgumentOutOfRangeException();
}
_popup.PopupEntity(Loc.GetString(msg), component.Owner, Filter.Entities(user));
}
/// <summary>
/// Send informative pop-up messages and wait for a do-after to complete.
/// </summary>
private void InjectDoAfter(InjectorComponent component, EntityUid user, EntityUid target)
{
// Create a pop-up for the user
_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, Filter.Entities(user));
if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution))
return;
// Get entity for logging. Log with EntityUids when?
var actualDelay = MathF.Max(component.Delay, 1f);
if (user != target)
{
// Create a pop-up for the target
var userName = MetaData(user).EntityName;
_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
("user", userName)), user, Filter.Entities(target));
// Check if the target is incapacitated or in combat mode and modify time accordingly.
if (TryComp<MobStateComponent>(target, out var mobState) && mobState.IsIncapacitated())
{
actualDelay /= 2;
}
else if (TryComp<CombatModeComponent>(target, out var combat) && combat.IsInCombatMode)
{
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
// combat with fast syringes & lag.
actualDelay += 1;
}
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
{
_logs.Add(LogType.ForceFeed,
$"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}");
// TODO solution pretty string.
}
}
else
{
// Self-injections take half as long.
actualDelay /= 2;
if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
_logs.Add(LogType.Ingestion,
$"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}.");
//TODO solution pretty string.
}
component.CancelToken = new CancellationTokenSource();
_doAfter.DoAfter(new DoAfterEventArgs(user, actualDelay, component.CancelToken.Token, target)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
MovementThreshold = 0.1f,
BroadcastFinishedEvent = new InjectionCompleteEvent()
{
Component = component,
User = user,
Target = target,
},
BroadcastCancelledEvent = new InjectionCancelledEvent()
{
Component = component,
}
});
}
private void TryInjectIntoBloodstream(InjectorComponent component, BloodstreamComponent targetBloodstream, EntityUid user)
{
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetBloodstream.Solution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", targetBloodstream.Owner)),
component.Owner, Filter.Entities(user));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutions.SplitSolution(user, targetBloodstream.Solution, realTransferAmount);
_blood.TryAddToBloodstream((targetBloodstream).Owner, removedSolution, targetBloodstream);
removedSolution.DoEntityReaction(targetBloodstream.Owner, ReactionMethod.Injection);
_popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
("amount", removedSolution.TotalVolume),
("target", targetBloodstream.Owner)), component.Owner, Filter.Entities(user));
Dirty(component);
AfterInject(component);
}
private void TryInject(InjectorComponent component, EntityUid targetEntity, Solution targetSolution, EntityUid user, bool asRefill)
{
if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
|| solution.CurrentVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(Loc.GetString("injector-component-target-already-full-message", ("target", targetEntity)),
component.Owner, Filter.Entities(user));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutions.SplitSolution(component.Owner, solution, realTransferAmount);
removedSolution.DoEntityReaction(targetEntity, ReactionMethod.Injection);
if (!asRefill)
{
_solutions.Inject(targetEntity, targetSolution, removedSolution);
}
else
{
_solutions.Refill(targetEntity, targetSolution, removedSolution);
}
_popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
("amount", removedSolution.TotalVolume),
("target", targetEntity)), component.Owner, Filter.Entities(user));
Dirty(component);
AfterInject(component);
}
private void AfterInject(InjectorComponent component)
{
// Automatically set syringe to draw after completely draining it.
if (_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
&& solution.CurrentVolume == 0)
{
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
}
}
private void AfterDraw(InjectorComponent component)
{
// Automatically set syringe to inject after completely filling it.
if (_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
&& solution.AvailableVolume == 0)
{
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
}
}
private void TryDraw(InjectorComponent component, EntityUid targetEntity, Solution targetSolution, EntityUid user)
{
if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
|| solution.AvailableVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.DrawAvailable);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(Loc.GetString("injector-component-target-is-empty-message", ("target", targetEntity)),
component.Owner, Filter.Entities(user));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutions.Draw(targetEntity, targetSolution, realTransferAmount);
if (!_solutions.TryAddSolution(targetEntity, solution, removedSolution))
{
return;
}
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
("amount", removedSolution.TotalVolume),
("target", targetEntity)), component.Owner, Filter.Entities(user));
Dirty(component);
AfterDraw(component);
}
private sealed class InjectionCompleteEvent : EntityEventArgs
{
public InjectorComponent Component { get; init; } = default!;
public EntityUid User { get; init; }
public EntityUid Target { get; init; }
}
private sealed class InjectionCancelledEvent : EntityEventArgs
{
public InjectorComponent Component { get; init; } = default!;
}
}

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@@ -0,0 +1,25 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly AdminLogSystem _logs = default!;
[Dependency] private readonly BloodstreamSystem _blood = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
public override void Initialize()
{
InitializeHypospray();
InitializeInjector();
}
}

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@@ -6,13 +6,10 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class HypospraySystem : EntitySystem
public sealed partial class ChemistrySystem
{
public override void Initialize()
private void InitializeHypospray()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
@@ -27,6 +24,7 @@ namespace Content.Server.Chemistry.EntitySystems
{
if (!args.CanReach)
return;
var target = args.Target;
var user = args.User;

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@@ -1,34 +0,0 @@
using Content.Server.Chemistry.Components;
using Content.Shared.Hands;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using System;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class InjectorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<InjectorComponent, HandDeselectedEvent>(OnInjectorDeselected);
}
private void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args)
{
if (component.CancelToken != null)
{
component.CancelToken.Cancel();
component.CancelToken = null;
}
}
private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
{
Dirty(component);
}
}
}

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
@@ -10,20 +9,20 @@ namespace Content.Shared.Chemistry.Components
/// <summary>
/// Shared class for injectors & syringes
/// </summary>
[NetworkedComponent()]
public class SharedInjectorComponent : Component
[NetworkedComponent, ComponentProtoName("Injector")]
public abstract class SharedInjectorComponent : Component
{
/// <summary>
/// Component data used for net updates. Used by client for item status ui
/// </summary>
[Serializable, NetSerializable]
protected sealed class InjectorComponentState : ComponentState
public sealed class InjectorComponentState : ComponentState
{
public FixedPoint2 CurrentVolume { get; }
public FixedPoint2 TotalVolume { get; }
public InjectorToggleMode CurrentMode { get; }
public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume, InjectorToggleMode currentMode)
public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume, SharedInjectorComponent.InjectorToggleMode currentMode)
{
CurrentVolume = currentVolume;
TotalVolume = totalVolume;
@@ -31,7 +30,7 @@ namespace Content.Shared.Chemistry.Components
}
}
public enum InjectorToggleMode
public enum InjectorToggleMode : byte
{
Inject,
Draw