Don't show Reinforcement codewords on round end (#33181)

Don't show unused codeword sets
This commit is contained in:
Errant
2024-11-05 19:18:28 +01:00
committed by GitHub
parent 564606a532
commit da19abdc76

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@@ -172,7 +172,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
// TODO: AntagCodewordsComponent
private void OnObjectivesTextPrepend(EntityUid uid, TraitorRuleComponent comp, ref ObjectivesTextPrependEvent args)
{
args.Text += "\n" + Loc.GetString("traitor-round-end-codewords", ("codewords", string.Join(", ", comp.Codewords)));
if(comp.GiveCodewords)
args.Text += "\n" + Loc.GetString("traitor-round-end-codewords", ("codewords", string.Join(", ", comp.Codewords)));
}
// TODO: figure out how to handle this? add priority to briefing event?