Merge remote-tracking branch 'upstream/master' into ed-30-06-2024-upstream
# Conflicts: # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/meta.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/origin.yml # Resources/Prototypes/lobbyscreens.yml
This commit is contained in:
7
.github/CODEOWNERS
vendored
7
.github/CODEOWNERS
vendored
@@ -55,3 +55,10 @@
|
||||
#Jezi
|
||||
/Content.*/Medical @Jezithyr
|
||||
/Content.*/Body @Jezithyr
|
||||
|
||||
# Sloth
|
||||
/Content.*/Audio @metalgearsloth
|
||||
/Content.*/Movement @metalgearsloth
|
||||
/Content.*/NPC @metalgearsloth
|
||||
/Content.*/Shuttles @metalgearsloth
|
||||
/Content.*/Weapons @metalgearsloth
|
||||
|
||||
1
.github/workflows/labeler-untriaged.yml
vendored
1
.github/workflows/labeler-untriaged.yml
vendored
@@ -9,5 +9,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions-ecosystem/action-add-labels@v1
|
||||
if: join(github.event.issue.labels) == ''
|
||||
with:
|
||||
labels: "Status: Untriaged"
|
||||
|
||||
@@ -3,38 +3,57 @@ using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.Administration.UI
|
||||
namespace Content.Client.Administration.UI;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class AdminMenuWindow : DefaultWindow
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class AdminMenuWindow : DefaultWindow
|
||||
public event Action? OnDisposed;
|
||||
|
||||
public AdminMenuWindow()
|
||||
{
|
||||
public event Action? OnDisposed;
|
||||
MinSize = new Vector2(650, 250);
|
||||
Title = Loc.GetString("admin-menu-title");
|
||||
RobustXamlLoader.Load(this);
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Admin, Loc.GetString("admin-menu-admin-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Adminbus, Loc.GetString("admin-menu-adminbus-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Atmos, Loc.GetString("admin-menu-atmos-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Round, Loc.GetString("admin-menu-round-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Server, Loc.GetString("admin-menu-server-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.PanicBunker, Loc.GetString("admin-menu-panic-bunker-tab"));
|
||||
/*
|
||||
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
|
||||
*/
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.BabyJail, Loc.GetString("admin-menu-baby-jail-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Players, Loc.GetString("admin-menu-players-tab"));
|
||||
MasterTabContainer.SetTabTitle((int) TabIndex.Objects, Loc.GetString("admin-menu-objects-tab"));
|
||||
MasterTabContainer.OnTabChanged += OnTabChanged;
|
||||
}
|
||||
|
||||
public AdminMenuWindow()
|
||||
{
|
||||
MinSize = new Vector2(650, 250);
|
||||
Title = Loc.GetString("admin-menu-title");
|
||||
RobustXamlLoader.Load(this);
|
||||
MasterTabContainer.SetTabTitle(0, Loc.GetString("admin-menu-admin-tab"));
|
||||
MasterTabContainer.SetTabTitle(1, Loc.GetString("admin-menu-adminbus-tab"));
|
||||
MasterTabContainer.SetTabTitle(2, Loc.GetString("admin-menu-atmos-tab"));
|
||||
MasterTabContainer.SetTabTitle(3, Loc.GetString("admin-menu-round-tab"));
|
||||
MasterTabContainer.SetTabTitle(4, Loc.GetString("admin-menu-server-tab"));
|
||||
MasterTabContainer.SetTabTitle(5, Loc.GetString("admin-menu-panic-bunker-tab"));
|
||||
/*
|
||||
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
|
||||
*/
|
||||
MasterTabContainer.SetTabTitle(6, Loc.GetString("admin-menu-baby-jail-tab"));
|
||||
MasterTabContainer.SetTabTitle(7, Loc.GetString("admin-menu-players-tab"));
|
||||
MasterTabContainer.SetTabTitle(8, Loc.GetString("admin-menu-objects-tab"));
|
||||
}
|
||||
private void OnTabChanged(int tabIndex)
|
||||
{
|
||||
var tabEnum = (TabIndex)tabIndex;
|
||||
if (tabEnum == TabIndex.Objects)
|
||||
ObjectsTabControl.RefreshObjectList();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
OnDisposed?.Invoke();
|
||||
base.Dispose(disposing);
|
||||
OnDisposed = null;
|
||||
}
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
OnDisposed?.Invoke();
|
||||
base.Dispose(disposing);
|
||||
OnDisposed = null;
|
||||
}
|
||||
|
||||
private enum TabIndex
|
||||
{
|
||||
Admin = 0,
|
||||
Adminbus,
|
||||
Atmos,
|
||||
Round,
|
||||
Server,
|
||||
PanicBunker,
|
||||
BabyJail,
|
||||
Players,
|
||||
Objects,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<LineEdit Name="FilterLineEdit"
|
||||
MinSize="100 0"
|
||||
HorizontalExpand="True"
|
||||
PlaceHolder="{Loc Filter}"/>
|
||||
PlaceHolder="{Loc player-list-filter}"/>
|
||||
<PanelContainer Name="BackgroundPanel"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True">
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Title="{Loc admin-player-actions-window-title}" MinSize="425 272">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Reason}" MinWidth="100" />
|
||||
<Label Text="{Loc admin-player-actions-reason}" MinWidth="100" />
|
||||
<Control MinWidth="50" />
|
||||
<LineEdit Name="ReasonLine" MinWidth="100" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
|
||||
Title="{Loc Teleport}" MinSize="425 230">
|
||||
Title="{Loc admin-ui-teleport}" MinSize="425 230">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<cc:PlayerListControl Name="PlayerList" />
|
||||
<Button Name="SubmitButton" Text="{Loc Teleport}" />
|
||||
<Button Name="SubmitButton" Text="{Loc admin-ui-teleport}" />
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io" Title="{Loc Load Blueprint}">
|
||||
xmlns="https://spacestation14.io" Title="{Loc admin-ui-blueprint-load}">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Map}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-blueprint-map}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="MapOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Path}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-blueprint-path}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<LineEdit Name="MapPath" MinSize="200 0" HorizontalExpand="True" Text="/Maps/" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc X}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-blueprint-x}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="XCoordinate" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Y}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-blueprint-y}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="YCoordinate" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Rotation}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-blueprint-rotation}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="RotationSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<Button Name="SubmitButton" Text="{Loc Load Blueprint}" />
|
||||
<Button Name="TeleportButton" Text="{Loc Teleport to}" />
|
||||
<Button Name="ResetButton" Text="{Loc Reset to default}"></Button>
|
||||
<Button Name="SubmitButton" Text="{Loc admin-ui-blueprint-load}" />
|
||||
<Button Name="TeleportButton" Text="{Loc admin-ui-blueprint-teleport}" />
|
||||
<Button Name="ResetButton" Text="{Loc admin-ui-blueprint-reset}"></Button>
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io" Title="{Loc Add Atmos}">
|
||||
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-add}">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Grid}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<Button Name="SubmitButton" Text="{Loc Add Atmos}" />
|
||||
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-add}" />
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
|
||||
while (query.MoveNext(out var uid, out var grid))
|
||||
{
|
||||
_data.Add((uid, grid));
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString($"admin-ui-atmos-grid-current") : "")}");
|
||||
}
|
||||
|
||||
GridOptions.OnItemSelected += eventArgs => GridOptions.SelectId(eventArgs.Id);
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io" Title="{Loc Add Gas}">
|
||||
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-add-gas}">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Grid}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc TileX}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-tile-x}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="TileXSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc TileY}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-tile-y}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="TileYSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Gas}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-gas}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="GasOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Amount}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-gas-amount}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="AmountSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<Button Name="SubmitButton" Text="{Loc Add Gas}" />
|
||||
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-add-gas}" />
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
|
||||
_gridData.Add(entManager.GetNetEntity(uid));
|
||||
var player = playerManager.LocalEntity;
|
||||
var playerGrid = entManager.GetComponentOrNull<TransformComponent>(player)?.GridUid;
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString("admin-ui-atmos-grid-current") : "")}");
|
||||
}
|
||||
|
||||
GridOptions.OnItemSelected += eventArgs => GridOptions.SelectId(eventArgs.Id);
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
Margin="4"
|
||||
MinSize="50 50">
|
||||
<GridContainer Columns="4">
|
||||
<cc:UICommandButton Text="{Loc Add Atmos}" Command="addatmos" WindowType="{x:Type at:AddAtmosWindow}" />
|
||||
<cc:UICommandButton Text="{Loc Add Gas}" Command="addgas" WindowType="{x:Type at:AddGasWindow}" />
|
||||
<cc:UICommandButton Text="{Loc Fill Gas}" Command="fillgas" WindowType="{x:Type at:FillGasWindow}" />
|
||||
<cc:UICommandButton Text="{Loc Set Temperature}" Command="settemp"
|
||||
<cc:UICommandButton Text="{Loc admin-ui-atmos-add}" Command="addatmos" WindowType="{x:Type at:AddAtmosWindow}" />
|
||||
<cc:UICommandButton Text="{Loc admin-ui-atmos-add-gas}" Command="addgas" WindowType="{x:Type at:AddGasWindow}" />
|
||||
<cc:UICommandButton Text="{Loc admin-ui-atmos-fill-gas}" Command="fillgas" WindowType="{x:Type at:FillGasWindow}" />
|
||||
<cc:UICommandButton Text="{Loc admin-ui-atmos-set-temperature}" Command="settemp"
|
||||
WindowType="{x:Type at:SetTemperatureWindow}" />
|
||||
</GridContainer>
|
||||
</Control>
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io" Title="{Loc Fill Gas}">
|
||||
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-fill-gas}">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Grid}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Gas}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-gas}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="GasOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Amount}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-gas-amount}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="AmountSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<Button Name="SubmitButton" Text="{Loc Fill Gas}" />
|
||||
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-fill-gas}" />
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
|
||||
{
|
||||
var player = playerManager.LocalEntity;
|
||||
var playerGrid = entManager.GetComponentOrNull<TransformComponent>(player)?.GridUid;
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString($"admin-ui-atmos-grid-current") : "")}");
|
||||
_gridData.Add(entManager.GetNetEntity(uid));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io" Title="{Loc Set Temperature}">
|
||||
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-set-temperature}">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Grid}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc TileX}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-tile-x}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="TileXSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc TileY}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-tile-y}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="TileYSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc Temperature}" MinSize="100 0" />
|
||||
<Label Text="{Loc admin-ui-atmos-temperature}" MinSize="100 0" />
|
||||
<Control MinSize="50 0" />
|
||||
<SpinBox Name="TemperatureSpin" MinSize="100 0" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<Button Name="SubmitButton" Text="{Loc Set Temperature}" />
|
||||
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-set-temperature}" />
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
|
||||
{
|
||||
var player = playerManager.LocalEntity;
|
||||
var playerGrid = entManager.GetComponentOrNull<TransformComponent>(player)?.GridUid;
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
|
||||
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString($"admin-ui-atmos-grid-current") : "")}");
|
||||
_data.Add(entManager.GetNetEntity(uid));
|
||||
}
|
||||
|
||||
|
||||
@@ -4,18 +4,17 @@
|
||||
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label HorizontalExpand="True" SizeFlagsStretchRatio="0.50"
|
||||
Text="{Loc Object type:}" />
|
||||
<LineEdit Name="SearchLineEdit" PlaceHolder="{Loc Search...}" HorizontalExpand="True" SizeFlagsStretchRatio="1"/>
|
||||
<OptionButton Name="ObjectTypeOptions" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"/>
|
||||
<Label Text="{Loc object-tab-object-type}" />
|
||||
<OptionButton Name="ObjectTypeOptions" HorizontalAlignment="Left" />
|
||||
<LineEdit Name="SearchLineEdit" PlaceHolder="{Loc object-tab-object-search}" HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="1" />
|
||||
<Button Name="RefreshListButton" Text="{Loc object-tab-refresh-button}" ToggleMode="False" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
</BoxContainer>
|
||||
<cc:HSeparator/>
|
||||
<cc:HSeparator />
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
|
||||
<ot:ObjectsTabHeader Name="ListHeader"/>
|
||||
<cc:HSeparator/>
|
||||
<co:SearchListContainer Name="SearchList" Access="Public" VerticalExpand="True"/>
|
||||
<ot:ObjectsTabHeader Name="ListHeader" />
|
||||
<cc:HSeparator />
|
||||
<co:SearchListContainer Name="SearchList" Access="Public" VerticalExpand="True" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
|
||||
@@ -3,6 +3,7 @@ using Content.Client.UserInterface.Controls;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -15,17 +16,14 @@ public sealed partial class ObjectsTab : Control
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
private readonly List<ObjectsTabEntry> _objects = new();
|
||||
private readonly List<ObjectsTabSelection> _selections = new();
|
||||
private bool _ascending = false; // Set to false for descending order by default
|
||||
private ObjectsTabHeader.Header _headerClicked = ObjectsTabHeader.Header.ObjectName;
|
||||
private readonly Color _altColor = Color.FromHex("#292B38");
|
||||
private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
|
||||
|
||||
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
|
||||
private bool _ascending;
|
||||
private ObjectsTabHeader.Header _headerClicked = ObjectsTabHeader.Header.ObjectName;
|
||||
|
||||
private readonly TimeSpan _updateFrequency = TimeSpan.FromSeconds(2);
|
||||
private TimeSpan _nextUpdate;
|
||||
private readonly List<ObjectsTabSelection> _selections = [];
|
||||
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
|
||||
|
||||
public ObjectsTab()
|
||||
{
|
||||
@@ -38,40 +36,25 @@ public sealed partial class ObjectsTab : Control
|
||||
RefreshObjectList(_selections[ev.Id]);
|
||||
};
|
||||
|
||||
foreach (var type in Enum.GetValues(typeof(ObjectsTabSelection)))
|
||||
foreach (var type in Enum.GetValues<ObjectsTabSelection>())
|
||||
{
|
||||
_selections.Add((ObjectsTabSelection)type!);
|
||||
ObjectTypeOptions.AddItem(Enum.GetName((ObjectsTabSelection)type)!);
|
||||
_selections.Add(type);
|
||||
ObjectTypeOptions.AddItem(GetLocalizedEnumValue(type));
|
||||
}
|
||||
|
||||
ListHeader.OnHeaderClicked += HeaderClicked;
|
||||
SearchList.SearchBar = SearchLineEdit;
|
||||
SearchList.GenerateItem += GenerateButton;
|
||||
SearchList.DataFilterCondition += DataFilterCondition;
|
||||
SearchList.ItemKeyBindDown += (args, data) => OnEntryKeyBindDown?.Invoke(args, data);
|
||||
RefreshListButton.OnPressed += _ => RefreshObjectList();
|
||||
|
||||
RefreshObjectList();
|
||||
// Set initial selection and refresh the list to apply the initial sort order
|
||||
var defaultSelection = ObjectsTabSelection.Grids;
|
||||
ObjectTypeOptions.SelectId((int)defaultSelection); // Set the default selection
|
||||
RefreshObjectList(defaultSelection); // Refresh the list with the default selection
|
||||
|
||||
// Initialize the next update time
|
||||
_nextUpdate = TimeSpan.Zero;
|
||||
ObjectTypeOptions.SelectId((int) defaultSelection);
|
||||
RefreshObjectList(defaultSelection);
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
if (_timing.CurTime < _nextUpdate)
|
||||
return;
|
||||
|
||||
_nextUpdate = _timing.CurTime + _updateFrequency;
|
||||
|
||||
RefreshObjectList();
|
||||
}
|
||||
|
||||
private void RefreshObjectList()
|
||||
public void RefreshObjectList()
|
||||
{
|
||||
RefreshObjectList(_selections[ObjectTypeOptions.SelectedId]);
|
||||
}
|
||||
@@ -101,6 +84,7 @@ public sealed partial class ObjectsTab : Control
|
||||
{
|
||||
entities.Add((metadata.EntityName, _entityManager.GetNetEntity(uid)));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -111,14 +95,18 @@ public sealed partial class ObjectsTab : Control
|
||||
{
|
||||
var valueA = GetComparableValue(a, _headerClicked);
|
||||
var valueB = GetComparableValue(b, _headerClicked);
|
||||
return _ascending ? Comparer<object>.Default.Compare(valueA, valueB) : Comparer<object>.Default.Compare(valueB, valueA);
|
||||
return _ascending
|
||||
? Comparer<object>.Default.Compare(valueA, valueB)
|
||||
: Comparer<object>.Default.Compare(valueB, valueA);
|
||||
});
|
||||
|
||||
var listData = new List<ObjectsListData>();
|
||||
for (int index = 0; index < entities.Count; index++)
|
||||
for (var index = 0; index < entities.Count; index++)
|
||||
{
|
||||
var info = entities[index];
|
||||
listData.Add(new ObjectsListData(info, $"{info.Name} {info.Entity}", index % 2 == 0 ? _altColor : _defaultColor));
|
||||
listData.Add(new ObjectsListData(info,
|
||||
$"{info.Name} {info.Entity}",
|
||||
index % 2 == 0 ? _altColor : _defaultColor));
|
||||
}
|
||||
|
||||
SearchList.PopulateList(listData);
|
||||
@@ -129,10 +117,11 @@ public sealed partial class ObjectsTab : Control
|
||||
if (data is not ObjectsListData { Info: var info, BackgroundColor: var backgroundColor })
|
||||
return;
|
||||
|
||||
var entry = new ObjectsTabEntry(info.Name, info.Entity, new StyleBoxFlat { BackgroundColor = backgroundColor });
|
||||
var entry = new ObjectsTabEntry(info.Name,
|
||||
info.Entity,
|
||||
new StyleBoxFlat { BackgroundColor = backgroundColor });
|
||||
button.ToolTip = $"{info.Name}, {info.Entity}";
|
||||
|
||||
button.OnKeyBindDown += args => OnEntryKeyBindDown?.Invoke(args, data);
|
||||
button.AddChild(entry);
|
||||
}
|
||||
|
||||
@@ -154,7 +143,7 @@ public sealed partial class ObjectsTab : Control
|
||||
{
|
||||
ObjectsTabHeader.Header.ObjectName => entity.Name,
|
||||
ObjectsTabHeader.Header.EntityID => entity.Entity.ToString(),
|
||||
_ => entity.Name
|
||||
_ => entity.Name,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -174,6 +163,17 @@ public sealed partial class ObjectsTab : Control
|
||||
RefreshObjectList();
|
||||
}
|
||||
|
||||
private string GetLocalizedEnumValue(ObjectsTabSelection selection)
|
||||
{
|
||||
return selection switch
|
||||
{
|
||||
ObjectsTabSelection.Grids => Loc.GetString("object-tab-object-type-grids"),
|
||||
ObjectsTabSelection.Maps => Loc.GetString("object-tab-object-type-maps"),
|
||||
ObjectsTabSelection.Stations => Loc.GetString("object-tab-object-type-stations"),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(selection), selection, null),
|
||||
};
|
||||
}
|
||||
|
||||
private enum ObjectsTabSelection
|
||||
{
|
||||
Grids,
|
||||
@@ -182,4 +182,5 @@ public sealed partial class ObjectsTab : Control
|
||||
}
|
||||
}
|
||||
|
||||
public record ObjectsListData((string Name, NetEntity Entity) Info, string FilteringString, Color BackgroundColor) : ListData;
|
||||
public record ObjectsListData((string Name, NetEntity Entity) Info, string FilteringString, Color BackgroundColor)
|
||||
: ListData;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Name="PlayerCount" HorizontalExpand="True" Text="{Loc Player Count}" />
|
||||
<Label Name="PlayerCount" HorizontalExpand="True" Text="{Loc player-tab-player-count}" />
|
||||
<LineEdit Name="SearchLineEdit" HorizontalExpand="True"
|
||||
PlaceHolder="{Loc player-tab-filter-line-edit-placeholder}" />
|
||||
<Button Name="ShowDisconnectedButton" HorizontalExpand="True"
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab
|
||||
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
|
||||
{
|
||||
_players = players;
|
||||
PlayerCount.Text = $"Players: {_playerMan.PlayerCount}";
|
||||
PlayerCount.Text = Loc.GetString("player-tab-player-count", ("count", _playerMan.PlayerCount));
|
||||
|
||||
var filteredPlayers = players.Where(info => _showDisconnected || info.Connected).ToList();
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
MinSize="50 50">
|
||||
<GridContainer
|
||||
Columns="3">
|
||||
<cc:CommandButton Command="startround" Text="{Loc Start Round}" />
|
||||
<cc:CommandButton Command="endround" Text="{Loc End Round}" />
|
||||
<cc:CommandButton Command="restartround" Text="{Loc Restart Round}" />
|
||||
<cc:CommandButton Command="startround" Text="{Loc administration-ui-round-tab-start-round}" />
|
||||
<cc:CommandButton Command="endround" Text="{Loc administration-ui-round-tab-end-round}" />
|
||||
<cc:CommandButton Command="restartround" Text="{Loc administration-ui-round-tab-restart-round}" />
|
||||
<cc:CommandButton Command="restartroundnow" Text="{Loc administration-ui-round-tab-restart-round-now}" />
|
||||
</GridContainer>
|
||||
</Control>
|
||||
|
||||
@@ -65,14 +65,13 @@ public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
|
||||
{
|
||||
if (_isClientTyping == isClientTyping)
|
||||
return;
|
||||
_isClientTyping = isClientTyping;
|
||||
|
||||
// check if player controls any pawn
|
||||
// check if player controls any entity.
|
||||
if (_playerManager.LocalEntity == null)
|
||||
return;
|
||||
|
||||
// send a networked event to server
|
||||
RaiseNetworkEvent(new TypingChangedEvent(isClientTyping));
|
||||
_isClientTyping = isClientTyping;
|
||||
RaisePredictiveEvent(new TypingChangedEvent(isClientTyping));
|
||||
}
|
||||
|
||||
private void OnShowTypingChanged(bool showTyping)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Client.Clothing.Systems;
|
||||
using Content.Client.Stylesheets;
|
||||
@@ -74,13 +74,9 @@ public sealed partial class ChameleonMenu : DefaultWindow
|
||||
};
|
||||
button.OnPressed += _ => OnIdSelected?.Invoke(id);
|
||||
Grid.AddChild(button);
|
||||
|
||||
var texture = _sprite.GetPrototypeIcon(proto);
|
||||
button.AddChild(new TextureRect
|
||||
{
|
||||
Stretch = TextureRect.StretchMode.KeepAspectCentered,
|
||||
Texture = texture.Default
|
||||
});
|
||||
var entityPrototypeView = new EntityPrototypeView();
|
||||
button.AddChild(entityPrototypeView);
|
||||
entityPrototypeView.SetPrototype(proto);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,29 +1,33 @@
|
||||
<DefaultWindow xmlns="https://spacestation14.io">
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.4">
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.4" Margin="0 0 5 0">
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="0 0 0 5">
|
||||
<LineEdit Name="SearchBar" PlaceHolder="Search" HorizontalExpand="True"/>
|
||||
<OptionButton Name="Category" Access="Public" MinSize="130 0"/>
|
||||
<OptionButton Name="OptionCategories" Access="Public" MinSize="130 0"/>
|
||||
</BoxContainer>
|
||||
<ItemList Name="Recipes" Access="Public" SelectMode="Single" VerticalExpand="True"/>
|
||||
</BoxContainer>
|
||||
<Control MinSize="10 0"/>
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.6">
|
||||
<Button Name="FavoriteButton" Visible="false" HorizontalExpand="False"
|
||||
HorizontalAlignment="Right" Margin="0 0 0 15"/>
|
||||
<Control>
|
||||
<BoxContainer Orientation="Horizontal" Align="Center">
|
||||
<TextureRect Name="TargetTexture" HorizontalAlignment="Right" Stretch="Keep"/>
|
||||
<Control MinSize="10 0"/>
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<RichTextLabel Name="TargetName"/>
|
||||
<RichTextLabel Name="TargetDesc"/>
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="0 0 0 5">
|
||||
<BoxContainer Orientation="Horizontal" Align="Center">
|
||||
<TextureRect Name="TargetTexture" HorizontalAlignment="Right" Stretch="Keep" Margin="0 0 10 0"/>
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<RichTextLabel Name="TargetName"/>
|
||||
<RichTextLabel Name="TargetDesc"/>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
<ItemList Name="RecipeStepList" Access="Public" VerticalExpand="True"/>
|
||||
<ItemList Name="RecipeStepList" Access="Public" VerticalExpand="True" Margin="0 0 0 5"/>
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<Button Name="BuildButton" Disabled="True" ToggleMode="True" VerticalExpand="True" SizeFlagsStretchRatio="0.5"/>
|
||||
<Button Name="BuildButton" Disabled="True" ToggleMode="True"
|
||||
VerticalExpand="True" SizeFlagsStretchRatio="0.5"/>
|
||||
<BoxContainer Orientation="Horizontal" VerticalExpand="True" SizeFlagsStretchRatio="0.5">
|
||||
<Button Name="EraseButton" ToggleMode="True" HorizontalExpand="True" SizeFlagsStretchRatio="0.7"/>
|
||||
<Button Name="EraseButton" ToggleMode="True"
|
||||
HorizontalExpand="True" SizeFlagsStretchRatio="0.7"/>
|
||||
<Button Name="ClearButton" HorizontalExpand="True" SizeFlagsStretchRatio="0.3"/>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Content.Client.Construction.UI
|
||||
// It isn't optimal to expose UI controls like this, but the UI control design is
|
||||
// questionable so it can't be helped.
|
||||
string[] Categories { get; set; }
|
||||
OptionButton Category { get; }
|
||||
OptionButton OptionCategories { get; }
|
||||
|
||||
bool EraseButtonPressed { get; set; }
|
||||
bool BuildButtonPressed { get; set; }
|
||||
@@ -32,12 +32,13 @@ namespace Content.Client.Construction.UI
|
||||
|
||||
event EventHandler<(string search, string catagory)> PopulateRecipes;
|
||||
event EventHandler<ItemList.Item?> RecipeSelected;
|
||||
event EventHandler RecipeFavorited;
|
||||
event EventHandler<bool> BuildButtonToggled;
|
||||
event EventHandler<bool> EraseButtonToggled;
|
||||
event EventHandler ClearAllGhosts;
|
||||
|
||||
void ClearRecipeInfo();
|
||||
void SetRecipeInfo(string name, string description, Texture iconTexture, bool isItem);
|
||||
void SetRecipeInfo(string name, string description, Texture iconTexture, bool isItem, bool isFavorite);
|
||||
void ResetPlacement();
|
||||
|
||||
#region Window Control
|
||||
@@ -84,10 +85,12 @@ namespace Content.Client.Construction.UI
|
||||
Recipes.OnItemSelected += obj => RecipeSelected?.Invoke(this, obj.ItemList[obj.ItemIndex]);
|
||||
Recipes.OnItemDeselected += _ => RecipeSelected?.Invoke(this, null);
|
||||
|
||||
SearchBar.OnTextChanged += _ => PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[Category.SelectedId]));
|
||||
Category.OnItemSelected += obj =>
|
||||
SearchBar.OnTextChanged += _ =>
|
||||
PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[OptionCategories.SelectedId]));
|
||||
OptionCategories.OnItemSelected += obj =>
|
||||
{
|
||||
Category.SelectId(obj.Id);
|
||||
OptionCategories.SelectId(obj.Id);
|
||||
SearchBar.SetText(string.Empty);
|
||||
PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[obj.Id]));
|
||||
};
|
||||
|
||||
@@ -97,12 +100,14 @@ namespace Content.Client.Construction.UI
|
||||
ClearButton.OnPressed += _ => ClearAllGhosts?.Invoke(this, EventArgs.Empty);
|
||||
EraseButton.Text = Loc.GetString("construction-menu-eraser-mode");
|
||||
EraseButton.OnToggled += args => EraseButtonToggled?.Invoke(this, args.Pressed);
|
||||
|
||||
FavoriteButton.OnPressed += args => RecipeFavorited?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public event EventHandler? ClearAllGhosts;
|
||||
|
||||
public event EventHandler<(string search, string catagory)>? PopulateRecipes;
|
||||
public event EventHandler<ItemList.Item?>? RecipeSelected;
|
||||
public event EventHandler? RecipeFavorited;
|
||||
public event EventHandler<bool>? BuildButtonToggled;
|
||||
public event EventHandler<bool>? EraseButtonToggled;
|
||||
|
||||
@@ -112,13 +117,17 @@ namespace Content.Client.Construction.UI
|
||||
EraseButton.Pressed = false;
|
||||
}
|
||||
|
||||
public void SetRecipeInfo(string name, string description, Texture iconTexture, bool isItem)
|
||||
public void SetRecipeInfo(
|
||||
string name, string description, Texture iconTexture, bool isItem, bool isFavorite)
|
||||
{
|
||||
BuildButton.Disabled = false;
|
||||
BuildButton.Text = Loc.GetString(isItem ? "construction-menu-place-ghost" : "construction-menu-craft");
|
||||
TargetName.SetMessage(name);
|
||||
TargetDesc.SetMessage(description);
|
||||
TargetTexture.Texture = iconTexture;
|
||||
FavoriteButton.Visible = true;
|
||||
FavoriteButton.Text = Loc.GetString(
|
||||
isFavorite ? "construction-add-favorite-button" : "construction-remove-from-favorite-button");
|
||||
}
|
||||
|
||||
public void ClearRecipeInfo()
|
||||
@@ -127,6 +136,7 @@ namespace Content.Client.Construction.UI
|
||||
TargetName.SetMessage(string.Empty);
|
||||
TargetDesc.SetMessage(string.Empty);
|
||||
TargetTexture.Texture = null;
|
||||
FavoriteButton.Visible = false;
|
||||
RecipeStepList.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,10 @@ namespace Content.Client.Construction.UI
|
||||
|
||||
private ConstructionSystem? _constructionSystem;
|
||||
private ConstructionPrototype? _selected;
|
||||
|
||||
private List<ConstructionPrototype> _favoritedRecipes = [];
|
||||
private string _selectedCategory = string.Empty;
|
||||
private string _favoriteCatName = "construction-category-favorites";
|
||||
private string _forAllCategoryName = "construction-category-all";
|
||||
private bool CraftingAvailable
|
||||
{
|
||||
get => _uiManager.GetActiveUIWidget<GameTopMenuBar>().CraftingButton.Visible;
|
||||
@@ -65,7 +68,7 @@ namespace Content.Client.Construction.UI
|
||||
else
|
||||
_constructionView.OpenCentered();
|
||||
|
||||
if(_selected != null)
|
||||
if (_selected != null)
|
||||
PopulateInfo(_selected);
|
||||
}
|
||||
else
|
||||
@@ -105,9 +108,10 @@ namespace Content.Client.Construction.UI
|
||||
_constructionView.EraseButtonPressed = b;
|
||||
};
|
||||
|
||||
_constructionView.RecipeFavorited += (_, _) => OnViewFavoriteRecipe();
|
||||
|
||||
PopulateCategories();
|
||||
OnViewPopulateRecipes(_constructionView, (string.Empty, string.Empty));
|
||||
|
||||
}
|
||||
|
||||
public void OnHudCraftingButtonToggled(ButtonToggledEventArgs args)
|
||||
@@ -154,6 +158,13 @@ namespace Content.Client.Construction.UI
|
||||
recipesList.Clear();
|
||||
var recipes = new List<ConstructionPrototype>();
|
||||
|
||||
var isEmptyCategory = string.IsNullOrEmpty(category) || category == _forAllCategoryName;
|
||||
|
||||
if (isEmptyCategory)
|
||||
_selectedCategory = string.Empty;
|
||||
else
|
||||
_selectedCategory = category;
|
||||
|
||||
foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
||||
{
|
||||
if (recipe.Hide)
|
||||
@@ -173,10 +184,19 @@ namespace Content.Client.Construction.UI
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(category) && category != "construction-category-all")
|
||||
if (!isEmptyCategory)
|
||||
{
|
||||
if (recipe.Category != category)
|
||||
if (category == _favoriteCatName)
|
||||
{
|
||||
if (!_favoritedRecipes.Contains(recipe))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (recipe.Category != category)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
recipes.Add(recipe);
|
||||
@@ -192,13 +212,10 @@ namespace Content.Client.Construction.UI
|
||||
// There is apparently no way to set which
|
||||
}
|
||||
|
||||
private void PopulateCategories()
|
||||
private void PopulateCategories(string? selectCategory = null)
|
||||
{
|
||||
var uniqueCategories = new HashSet<string>();
|
||||
|
||||
// hard-coded to show all recipes
|
||||
uniqueCategories.Add("construction-category-all");
|
||||
|
||||
foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
||||
{
|
||||
var category = prototype.Category;
|
||||
@@ -207,25 +224,49 @@ namespace Content.Client.Construction.UI
|
||||
uniqueCategories.Add(category);
|
||||
}
|
||||
|
||||
_constructionView.Category.Clear();
|
||||
var isFavorites = _favoritedRecipes.Count > 0;
|
||||
var categoriesArray = new string[isFavorites ? uniqueCategories.Count + 2 : uniqueCategories.Count + 1];
|
||||
|
||||
var array = uniqueCategories.OrderBy(Loc.GetString).ToArray();
|
||||
Array.Sort(array);
|
||||
// hard-coded to show all recipes
|
||||
var idx = 0;
|
||||
categoriesArray[idx++] = _forAllCategoryName;
|
||||
|
||||
for (var i = 0; i < array.Length; i++)
|
||||
// hard-coded to show favorites if it need
|
||||
if (isFavorites)
|
||||
{
|
||||
var category = array[i];
|
||||
_constructionView.Category.AddItem(Loc.GetString(category), i);
|
||||
categoriesArray[idx++] = _favoriteCatName;
|
||||
}
|
||||
|
||||
_constructionView.Categories = array;
|
||||
var sortedProtoCategories = uniqueCategories.OrderBy(Loc.GetString);
|
||||
|
||||
foreach (var cat in sortedProtoCategories)
|
||||
{
|
||||
categoriesArray[idx++] = cat;
|
||||
}
|
||||
|
||||
_constructionView.OptionCategories.Clear();
|
||||
|
||||
for (var i = 0; i < categoriesArray.Length; i++)
|
||||
{
|
||||
_constructionView.OptionCategories.AddItem(Loc.GetString(categoriesArray[i]), i);
|
||||
|
||||
if (!string.IsNullOrEmpty(selectCategory) && selectCategory == categoriesArray[i])
|
||||
_constructionView.OptionCategories.SelectId(i);
|
||||
|
||||
}
|
||||
|
||||
_constructionView.Categories = categoriesArray;
|
||||
}
|
||||
|
||||
private void PopulateInfo(ConstructionPrototype prototype)
|
||||
{
|
||||
var spriteSys = _systemManager.GetEntitySystem<SpriteSystem>();
|
||||
_constructionView.ClearRecipeInfo();
|
||||
_constructionView.SetRecipeInfo(prototype.Name, prototype.Description, spriteSys.Frame0(prototype.Icon), prototype.Type != ConstructionType.Item);
|
||||
|
||||
_constructionView.SetRecipeInfo(
|
||||
prototype.Name, prototype.Description, spriteSys.Frame0(prototype.Icon),
|
||||
prototype.Type != ConstructionType.Item,
|
||||
!_favoritedRecipes.Contains(prototype));
|
||||
|
||||
var stepList = _constructionView.RecipeStepList;
|
||||
GenerateStepList(prototype, stepList);
|
||||
@@ -243,7 +284,7 @@ namespace Content.Client.Construction.UI
|
||||
var text = entry.Arguments != null
|
||||
? Loc.GetString(entry.Localization, entry.Arguments) : Loc.GetString(entry.Localization);
|
||||
|
||||
if (entry.EntryNumber is {} number)
|
||||
if (entry.EntryNumber is { } number)
|
||||
{
|
||||
text = Loc.GetString("construction-presenter-step-wrapper",
|
||||
("step-number", number), ("text", text));
|
||||
@@ -335,6 +376,26 @@ namespace Content.Client.Construction.UI
|
||||
if (args.System is ConstructionSystem) SystemBindingChanged(null);
|
||||
}
|
||||
|
||||
private void OnViewFavoriteRecipe()
|
||||
{
|
||||
if (_selected is not ConstructionPrototype recipe)
|
||||
return;
|
||||
|
||||
if (!_favoritedRecipes.Remove(_selected))
|
||||
_favoritedRecipes.Add(_selected);
|
||||
|
||||
if (_selectedCategory == _favoriteCatName)
|
||||
{
|
||||
if (_favoritedRecipes.Count > 0)
|
||||
OnViewPopulateRecipes(_constructionView, (string.Empty, _favoriteCatName));
|
||||
else
|
||||
OnViewPopulateRecipes(_constructionView, (string.Empty, string.Empty));
|
||||
}
|
||||
|
||||
PopulateInfo(_selected);
|
||||
PopulateCategories(_selectedCategory);
|
||||
}
|
||||
|
||||
private void SystemBindingChanged(ConstructionSystem? newSystem)
|
||||
{
|
||||
if (newSystem is null)
|
||||
|
||||
@@ -1,23 +1,28 @@
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
|
||||
namespace Content.Client.DebugMon;
|
||||
|
||||
/// <summary>
|
||||
/// This handles preventing certain debug monitors from appearing.
|
||||
/// This handles preventing certain debug monitors from being usable by non-admins.
|
||||
/// </summary>
|
||||
public sealed class DebugMonitorSystem : EntitySystem
|
||||
internal sealed class DebugMonitorManager
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IClientAdminManager _admin = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
|
||||
[Dependency] private readonly IBaseClient _baseClient = default!;
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
public void FrameUpdate()
|
||||
{
|
||||
if (!_admin.IsActive() && _cfg.GetCVar(CCVars.DebugCoordinatesAdminOnly))
|
||||
if (_baseClient.RunLevel == ClientRunLevel.InGame
|
||||
&& !_admin.IsActive()
|
||||
&& _cfg.GetCVar(CCVars.DebugCoordinatesAdminOnly))
|
||||
{
|
||||
_userInterface.DebugMonitors.SetMonitor(DebugMonitor.Coords, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Client.DoAfter;
|
||||
|
||||
@@ -19,6 +20,7 @@ public sealed class DoAfterOverlay : Overlay
|
||||
private readonly SharedTransformSystem _transform;
|
||||
private readonly MetaDataSystem _meta;
|
||||
private readonly ProgressColorSystem _progressColor;
|
||||
private readonly SharedContainerSystem _container;
|
||||
|
||||
private readonly Texture _barTexture;
|
||||
private readonly ShaderInstance _unshadedShader;
|
||||
@@ -41,6 +43,7 @@ public sealed class DoAfterOverlay : Overlay
|
||||
_player = player;
|
||||
_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
|
||||
_meta = _entManager.EntitySysManager.GetEntitySystem<MetaDataSystem>();
|
||||
_container = _entManager.EntitySysManager.GetEntitySystem<SharedContainerSystem>();
|
||||
_progressColor = _entManager.System<ProgressColorSystem>();
|
||||
var sprite = new SpriteSpecifier.Rsi(new("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
|
||||
_barTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
|
||||
@@ -98,11 +101,13 @@ public sealed class DoAfterOverlay : Overlay
|
||||
|
||||
var offset = 0f;
|
||||
|
||||
var isInContainer = _container.IsEntityOrParentInContainer(uid, meta, xform);
|
||||
|
||||
foreach (var doAfter in comp.DoAfters.Values)
|
||||
{
|
||||
// Hide some DoAfters from other players for stealthy actions (ie: thieving gloves)
|
||||
var alpha = 1f;
|
||||
if (doAfter.Args.Hidden)
|
||||
if (doAfter.Args.Hidden || isInContainer)
|
||||
{
|
||||
if (uid != localEnt)
|
||||
continue;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
using Content.Client.DebugMon;
|
||||
using Content.Client.Eui;
|
||||
using Content.Client.Fullscreen;
|
||||
using Content.Client.GhostKick;
|
||||
@@ -34,6 +35,7 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Entry
|
||||
{
|
||||
@@ -69,6 +71,7 @@ namespace Content.Client.Entry
|
||||
[Dependency] private readonly IReplayLoadManager _replayLoad = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly ContentReplayPlaybackManager _replayMan = default!;
|
||||
[Dependency] private readonly DebugMonitorManager _debugMonitorManager = default!;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
@@ -206,5 +209,13 @@ namespace Content.Client.Entry
|
||||
_stateManager.RequestStateChange<MainScreen>();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
|
||||
{
|
||||
if (level == ModUpdateLevel.FramePreEngine)
|
||||
{
|
||||
_debugMonitorManager.FrameUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,6 +46,8 @@ namespace Content.Client.Examine
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesOutsidePrediction = true;
|
||||
|
||||
SubscribeLocalEvent<GetVerbsEvent<ExamineVerb>>(AddExamineVerb);
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
using Content.Client.Clickable;
|
||||
using Content.Client.DebugMon;
|
||||
using Content.Client.Eui;
|
||||
using Content.Client.GhostKick;
|
||||
using Content.Client.Launcher;
|
||||
@@ -48,6 +49,7 @@ namespace Content.Client.IoC
|
||||
collection.Register<DocumentParsingManager>();
|
||||
collection.Register<ContentReplayPlaybackManager, ContentReplayPlaybackManager>();
|
||||
collection.Register<ISharedPlaytimeManager, JobRequirementsManager>();
|
||||
collection.Register<DebugMonitorManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -480,10 +480,10 @@ namespace Content.Client.Lobby.UI
|
||||
return;
|
||||
}
|
||||
|
||||
//Setup model
|
||||
Dictionary<string, List<string>> model = new();
|
||||
// Setup model
|
||||
Dictionary<string, List<string>> traitGroups = new();
|
||||
List<string> defaultTraits = new();
|
||||
model.Add("default", defaultTraits);
|
||||
traitGroups.Add(TraitCategoryPrototype.Default, defaultTraits);
|
||||
|
||||
foreach (var trait in traits)
|
||||
{
|
||||
@@ -493,18 +493,19 @@ namespace Content.Client.Lobby.UI
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!model.ContainsKey(trait.Category))
|
||||
{
|
||||
model.Add(trait.Category, new());
|
||||
}
|
||||
model[trait.Category].Add(trait.ID);
|
||||
if (!_prototypeManager.HasIndex(trait.Category))
|
||||
continue;
|
||||
|
||||
var group = traitGroups.GetOrNew(trait.Category);
|
||||
group.Add(trait.ID);
|
||||
}
|
||||
|
||||
//Create UI view from model
|
||||
foreach (var (categoryId, traitId) in model)
|
||||
// Create UI view from model
|
||||
foreach (var (categoryId, categoryTraits) in traitGroups)
|
||||
{
|
||||
TraitCategoryPrototype? category = null;
|
||||
if (categoryId != "default")
|
||||
|
||||
if (categoryId != TraitCategoryPrototype.Default)
|
||||
{
|
||||
category = _prototypeManager.Index<TraitCategoryPrototype>(categoryId);
|
||||
// Label
|
||||
@@ -519,7 +520,7 @@ namespace Content.Client.Lobby.UI
|
||||
List<TraitPreferenceSelector?> selectors = new();
|
||||
var selectionCount = 0;
|
||||
|
||||
foreach (var traitProto in traitId)
|
||||
foreach (var traitProto in categoryTraits)
|
||||
{
|
||||
var trait = _prototypeManager.Index<TraitPrototype>(traitProto);
|
||||
var selector = new TraitPreferenceSelector(trait);
|
||||
@@ -530,7 +531,15 @@ namespace Content.Client.Lobby.UI
|
||||
|
||||
selector.PreferenceChanged += preference =>
|
||||
{
|
||||
Profile = Profile?.WithTraitPreference(trait.ID, categoryId, preference);
|
||||
if (preference)
|
||||
{
|
||||
Profile = Profile?.WithTraitPreference(trait.ID, _prototypeManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
Profile = Profile?.WithoutTraitPreference(trait.ID, _prototypeManager);
|
||||
}
|
||||
|
||||
SetDirty();
|
||||
RefreshTraits(); // If too many traits are selected, they will be reset to the real value.
|
||||
};
|
||||
|
||||
6
Content.Client/Options/UI/OptionDropDown.xaml
Normal file
6
Content.Client/Options/UI/OptionDropDown.xaml
Normal file
@@ -0,0 +1,6 @@
|
||||
<Control xmlns="https://spacestation14.io">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Name="NameLabel" MinWidth="400" />
|
||||
<OptionButton Name="Button" Access="Public" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
21
Content.Client/Options/UI/OptionDropDown.xaml.cs
Normal file
21
Content.Client/Options/UI/OptionDropDown.xaml.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Options.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Standard UI control used for drop-downs in the options menu. Intended for use with <see cref="OptionsTabControlRow"/>.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow.AddOptionDropDown{T}"/>
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class OptionDropDown : Control
|
||||
{
|
||||
/// <summary>
|
||||
/// The text describing what this drop-down controls.
|
||||
/// </summary>
|
||||
public string? Title
|
||||
{
|
||||
get => NameLabel.Text;
|
||||
set => NameLabel.Text = value;
|
||||
}
|
||||
}
|
||||
7
Content.Client/Options/UI/OptionSlider.xaml
Normal file
7
Content.Client/Options/UI/OptionSlider.xaml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Control xmlns="https://spacestation14.io">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Name="NameLabel" MinWidth="400" />
|
||||
<Slider Name="Slider" Access="Public" HorizontalExpand="True" />
|
||||
<Label Name="ValueLabel" Access="Public" Margin="8 0 4 0" MinWidth="48" Align="Right" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
22
Content.Client/Options/UI/OptionSlider.xaml.cs
Normal file
22
Content.Client/Options/UI/OptionSlider.xaml.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Options.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Standard UI control used for sliders in the options menu. Intended for use with <see cref="OptionsTabControlRow"/>.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow.AddOptionSlider"/>
|
||||
/// <seealso cref="OptionsTabControlRow.AddOptionPercentSlider"/>
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class OptionSlider : Control
|
||||
{
|
||||
/// <summary>
|
||||
/// The text describing what this slider controls.
|
||||
/// </summary>
|
||||
public string? Title
|
||||
{
|
||||
get => NameLabel.Text;
|
||||
set => NameLabel.Text = value;
|
||||
}
|
||||
}
|
||||
@@ -7,5 +7,6 @@
|
||||
<tabs:GraphicsTab Name="GraphicsTab" />
|
||||
<tabs:KeyRebindTab Name="KeyRebindTab" />
|
||||
<tabs:AudioTab Name="AudioTab" />
|
||||
<tabs:AccessibilityTab Name="AccessibilityTab" />
|
||||
</TabContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Client.Options.UI.Tabs;
|
||||
|
||||
|
||||
namespace Content.Client.Options.UI
|
||||
{
|
||||
@@ -19,13 +16,17 @@ namespace Content.Client.Options.UI
|
||||
Tabs.SetTabTitle(1, Loc.GetString("ui-options-tab-graphics"));
|
||||
Tabs.SetTabTitle(2, Loc.GetString("ui-options-tab-controls"));
|
||||
Tabs.SetTabTitle(3, Loc.GetString("ui-options-tab-audio"));
|
||||
Tabs.SetTabTitle(4, Loc.GetString("ui-options-tab-accessibility"));
|
||||
|
||||
UpdateTabs();
|
||||
}
|
||||
|
||||
public void UpdateTabs()
|
||||
{
|
||||
GraphicsTab.UpdateProperties();
|
||||
GraphicsTab.Control.ReloadValues();
|
||||
MiscTab.Control.ReloadValues();
|
||||
AccessibilityTab.Control.ReloadValues();
|
||||
AudioTab.Control.ReloadValues();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
18
Content.Client/Options/UI/OptionsTabControlRow.xaml
Normal file
18
Content.Client/Options/UI/OptionsTabControlRow.xaml
Normal file
@@ -0,0 +1,18 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
<controls:StripeBack HasBottomEdge="False">
|
||||
<BoxContainer Orientation="Horizontal" Align="End" Margin="2">
|
||||
<Button Name="DefaultButton"
|
||||
Text="{Loc 'ui-options-default'}"
|
||||
TextAlign="Center"
|
||||
Margin="8 0" />
|
||||
|
||||
<Button Name="ResetButton"
|
||||
Text="{Loc 'ui-options-reset-all'}"
|
||||
StyleClasses="Caution" />
|
||||
<Button Name="ApplyButton"
|
||||
Text="{Loc 'ui-options-apply'}"
|
||||
StyleClasses="OpenLeft" />
|
||||
</BoxContainer>
|
||||
</controls:StripeBack>
|
||||
</Control>
|
||||
684
Content.Client/Options/UI/OptionsTabControlRow.xaml.cs
Normal file
684
Content.Client/Options/UI/OptionsTabControlRow.xaml.cs
Normal file
@@ -0,0 +1,684 @@
|
||||
using System.Linq;
|
||||
using Content.Client.Stylesheets;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Client.Options.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Control used on all tabs of the in-game options menu,
|
||||
/// contains the "save" and "reset" buttons and controls the entire logic.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Basic operation is simple: options tabs put this control at the bottom of the tab,
|
||||
/// they bind UI controls to it with calls such as <see cref="AddOptionCheckBox"/>,
|
||||
/// then they call <see cref="Initialize"/>. The rest is all handled by the control.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Individual options are implementations of <see cref="BaseOption"/>. See the type for details.
|
||||
/// Common implementations for building on top of CVars are already exist,
|
||||
/// but tabs can define their own if they need to.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Generally, options are added via helper methods such as <see cref="AddOptionCheckBox"/>,
|
||||
/// however it is totally possible to directly instantiate the backing types
|
||||
/// and add them via <see cref="AddOption{T}"/>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The options system is general purpose enough that <see cref="OptionsTabControlRow"/> does not, itself,
|
||||
/// know what a CVar is. It does automatically save CVars to config when save is pressed, but otherwise CVar interaction
|
||||
/// is handled by <see cref="BaseOption"/> implementations.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Behaviorally, the row has 3 control buttons: save, reset changed, and reset to default.
|
||||
/// "Save" writes the configuration changes and saves the configuration.
|
||||
/// "Reset changed" discards changes made in the menu and re-loads the saved settings.
|
||||
/// "Reset to default" resets the settings on the menu to be the default, out-of-the-box values.
|
||||
/// Note that "Reset to default" does not save immediately, the user must still press save manually.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The disabled state of the 3 buttons is updated dynamically based on the values of the options.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class OptionsTabControlRow : Control
|
||||
{
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
private ValueList<BaseOption> _options;
|
||||
|
||||
public OptionsTabControlRow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
ResetButton.StyleClasses.Add(StyleBase.ButtonOpenRight);
|
||||
ApplyButton.OnPressed += ApplyButtonPressed;
|
||||
ResetButton.OnPressed += ResetButtonPressed;
|
||||
DefaultButton.OnPressed += DefaultButtonPressed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new option to be tracked by the control.
|
||||
/// </summary>
|
||||
/// <param name="option">The option object that manages this object's logic</param>
|
||||
/// <typeparam name="T">
|
||||
/// The type of option being passed in. Necessary to allow the return type to match the parameter type
|
||||
/// for easy chaining.
|
||||
/// </typeparam>
|
||||
/// <returns>The same <paramref name="option"/> as passed in, for easy chaining.</returns>
|
||||
public T AddOption<T>(T option) where T : BaseOption
|
||||
{
|
||||
_options.Add(option);
|
||||
return option;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a checkbox option backed by a simple boolean CVar.
|
||||
/// </summary>
|
||||
/// <param name="cVar">The CVar represented by the checkbox.</param>
|
||||
/// <param name="checkBox">The UI control for the option.</param>
|
||||
/// <param name="invert">
|
||||
/// If true, the checkbox is inverted relative to the CVar: if the CVar is true, the checkbox will be unchecked.
|
||||
/// </param>
|
||||
/// <returns>The option instance backing the added option.</returns>
|
||||
/// <seealso cref="OptionCheckboxCVar"/>
|
||||
public OptionCheckboxCVar AddOptionCheckBox(CVarDef<bool> cVar, CheckBox checkBox, bool invert = false)
|
||||
{
|
||||
return AddOption(new OptionCheckboxCVar(this, _cfg, cVar, checkBox, invert));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a slider option, displayed in percent, backed by a simple float CVar.
|
||||
/// </summary>
|
||||
/// <param name="cVar">The CVar represented by the slider.</param>
|
||||
/// <param name="slider">The UI control for the option.</param>
|
||||
/// <param name="min">The minimum value the slider should allow. The default value represents "0%"</param>
|
||||
/// <param name="max">The maximum value the slider should allow. The default value represents "100%"</param>
|
||||
/// <param name="scale">
|
||||
/// Scale with which to multiply slider values when mapped to the backing CVar.
|
||||
/// For example, if a scale of 2 is set, a slider at 75% writes a value of 1.5 to the CVar.
|
||||
/// </param>
|
||||
/// <returns>The option instance backing the added option.</returns>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Note that percentage values are represented as ratios in code, i.e. a value of 100% is "1".
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public OptionSliderFloatCVar AddOptionPercentSlider(
|
||||
CVarDef<float> cVar,
|
||||
OptionSlider slider,
|
||||
float min = 0,
|
||||
float max = 1,
|
||||
float scale = 1)
|
||||
{
|
||||
return AddOption(new OptionSliderFloatCVar(this, _cfg, cVar, slider, min, max, scale, FormatPercent));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a slider option, backed by a simple integer CVar.
|
||||
/// </summary>
|
||||
/// <param name="cVar">The CVar represented by the slider.</param>
|
||||
/// <param name="slider">The UI control for the option.</param>
|
||||
/// <param name="min">The minimum value the slider should allow.</param>
|
||||
/// <param name="max">The maximum value the slider should allow.</param>
|
||||
/// <param name="format">
|
||||
/// An optional delegate used to format the textual value display of the slider.
|
||||
/// If not provided, the default behavior is to directly format the integer value as text.
|
||||
/// </param>
|
||||
/// <returns>The option instance backing the added option.</returns>
|
||||
public OptionSliderIntCVar AddOptionSlider(
|
||||
CVarDef<int> cVar,
|
||||
OptionSlider slider,
|
||||
int min,
|
||||
int max,
|
||||
Func<OptionSliderIntCVar, int, string>? format = null)
|
||||
{
|
||||
return AddOption(new OptionSliderIntCVar(this, _cfg, cVar, slider, min, max, format ?? FormatInt));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a drop-down option, backed by a CVar.
|
||||
/// </summary>
|
||||
/// <param name="cVar">The CVar represented by the drop-down.</param>
|
||||
/// <param name="dropDown">The UI control for the option.</param>
|
||||
/// <param name="options">
|
||||
/// The set of options that will be shown in the drop-down. Items are ordered as provided.
|
||||
/// </param>
|
||||
/// <typeparam name="T">The type of the CVar being controlled.</typeparam>
|
||||
/// <returns>The option instance backing the added option.</returns>
|
||||
public OptionDropDownCVar<T> AddOptionDropDown<T>(
|
||||
CVarDef<T> cVar,
|
||||
OptionDropDown dropDown,
|
||||
IReadOnlyCollection<OptionDropDownCVar<T>.ValueOption> options)
|
||||
where T : notnull
|
||||
{
|
||||
return AddOption(new OptionDropDownCVar<T>(this, _cfg, cVar, dropDown, options));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the control row. This should be called after all options have been added.
|
||||
/// </summary>
|
||||
public void Initialize()
|
||||
{
|
||||
foreach (var option in _options)
|
||||
{
|
||||
option.LoadValue();
|
||||
}
|
||||
|
||||
UpdateButtonState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-loads options in the settings from backing values.
|
||||
/// Should be called when the options window is opened to make sure all values are up-to-date.
|
||||
/// </summary>
|
||||
public void ReloadValues()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by <see cref="BaseOption"/> to signal that an option's value changed through user interaction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="BaseOption"/> implementations should not call this function directly,
|
||||
/// instead they should call <see cref="BaseOption.ValueChanged"/>.
|
||||
/// </remarks>
|
||||
public void ValueChanged()
|
||||
{
|
||||
UpdateButtonState();
|
||||
}
|
||||
|
||||
private void UpdateButtonState()
|
||||
{
|
||||
var anyModified = _options.Any(option => option.IsModified());
|
||||
var anyModifiedFromDefault = _options.Any(option => option.IsModifiedFromDefault());
|
||||
|
||||
DefaultButton.Disabled = !anyModifiedFromDefault;
|
||||
ApplyButton.Disabled = !anyModified;
|
||||
ResetButton.Disabled = !anyModified;
|
||||
}
|
||||
|
||||
private void ApplyButtonPressed(BaseButton.ButtonEventArgs obj)
|
||||
{
|
||||
foreach (var option in _options)
|
||||
{
|
||||
if (option.IsModified())
|
||||
option.SaveValue();
|
||||
}
|
||||
|
||||
_cfg.SaveToFile();
|
||||
UpdateButtonState();
|
||||
}
|
||||
|
||||
private void ResetButtonPressed(BaseButton.ButtonEventArgs obj)
|
||||
{
|
||||
foreach (var option in _options)
|
||||
{
|
||||
option.LoadValue();
|
||||
}
|
||||
|
||||
UpdateButtonState();
|
||||
}
|
||||
|
||||
private void DefaultButtonPressed(BaseButton.ButtonEventArgs obj)
|
||||
{
|
||||
foreach (var option in _options)
|
||||
{
|
||||
option.ResetToDefault();
|
||||
}
|
||||
|
||||
UpdateButtonState();
|
||||
}
|
||||
|
||||
private string FormatPercent(OptionSliderFloatCVar slider, float value)
|
||||
{
|
||||
return _loc.GetString("ui-options-value-percent", ("value", value));
|
||||
}
|
||||
|
||||
private static string FormatInt(OptionSliderIntCVar slider, int value)
|
||||
{
|
||||
return value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base class of a single "option" for <see cref="OptionsTabControlRow"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Implementations of this class handle loading values from backing storage or defaults,
|
||||
/// handling UI controls, and saving. The main <see cref="OptionsTabControlRow"/> does not know what a CVar is.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <see cref="BaseOptionCVar{TValue}"/> is a derived class that makes it easier to work with options
|
||||
/// backed by a single CVar.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public abstract class BaseOption(OptionsTabControlRow controller)
|
||||
{
|
||||
/// <summary>
|
||||
/// Should be called by derived implementations to indicate that their value changed, due to user interaction.
|
||||
/// </summary>
|
||||
protected virtual void ValueChanged()
|
||||
{
|
||||
controller.ValueChanged();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the value represented by this option from its backing store, into the UI state.
|
||||
/// </summary>
|
||||
public abstract void LoadValue();
|
||||
|
||||
/// <summary>
|
||||
/// Saves the value in the UI state to the backing store.
|
||||
/// </summary>
|
||||
public abstract void SaveValue();
|
||||
|
||||
/// <summary>
|
||||
/// Resets the UI state to that of the factory-default value. This should not write to the backing store.
|
||||
/// </summary>
|
||||
public abstract void ResetToDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Called to check if this option's UI value is different from the backing store value.
|
||||
/// </summary>
|
||||
/// <returns>If true, the UI value is different and was modified by the user.</returns>
|
||||
public abstract bool IsModified();
|
||||
|
||||
/// <summary>
|
||||
/// Called to check if this option's UI value is different from the backing store's default value.
|
||||
/// </summary>
|
||||
/// <returns>If true, the UI value is different.</returns>
|
||||
public abstract bool IsModifiedFromDefault();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Derived class of <see cref="BaseOption"/> intended for making mappings to simple CVars easier.
|
||||
/// </summary>
|
||||
/// <typeparam name="TValue">The type of the CVar.</typeparam>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public abstract class BaseOptionCVar<TValue> : BaseOption
|
||||
where TValue : notnull
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised immediately when the UI value of this option is changed by the user, even before saving.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This can be used to update parts of the options UI based on the state of a checkbox.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public event Action<TValue>? ImmediateValueChanged;
|
||||
|
||||
private readonly IConfigurationManager _cfg;
|
||||
private readonly CVarDef<TValue> _cVar;
|
||||
|
||||
/// <summary>
|
||||
/// Sets and gets the actual CVar value to/from the frontend UI state or control.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the simplest case, this function should set a UI control's state to represent the CVar,
|
||||
/// and inversely conver the UI control's state to the CVar value. For simple controls like a checkbox or slider,
|
||||
/// this just means passing through their value property.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
protected abstract TValue Value { get; set; }
|
||||
|
||||
protected BaseOptionCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<TValue> cVar)
|
||||
: base(controller)
|
||||
{
|
||||
_cfg = cfg;
|
||||
_cVar = cVar;
|
||||
}
|
||||
|
||||
public override void LoadValue()
|
||||
{
|
||||
Value = _cfg.GetCVar(_cVar);
|
||||
}
|
||||
|
||||
public override void SaveValue()
|
||||
{
|
||||
_cfg.SetCVar(_cVar, Value);
|
||||
}
|
||||
|
||||
public override void ResetToDefault()
|
||||
{
|
||||
Value = _cVar.DefaultValue;
|
||||
}
|
||||
|
||||
public override bool IsModified()
|
||||
{
|
||||
return !IsValueEqual(Value, _cfg.GetCVar(_cVar));
|
||||
}
|
||||
|
||||
public override bool IsModifiedFromDefault()
|
||||
{
|
||||
return !IsValueEqual(Value, _cVar.DefaultValue);
|
||||
}
|
||||
|
||||
protected virtual bool IsValueEqual(TValue a, TValue b)
|
||||
{
|
||||
// Use different logic for floats so there's some error margin.
|
||||
// This check is handled cleanly at compile-time by the JIT.
|
||||
if (typeof(TValue) == typeof(float))
|
||||
return MathHelper.CloseToPercent((float) (object) a, (float) (object) b);
|
||||
|
||||
return EqualityComparer<TValue>.Default.Equals(a, b);
|
||||
}
|
||||
|
||||
protected override void ValueChanged()
|
||||
{
|
||||
base.ValueChanged();
|
||||
|
||||
ImmediateValueChanged?.Invoke(Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of a CVar option that simply corresponds with a <see cref="CheckBox"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Generally, you should just call <c>AddOption</c> methods on <see cref="OptionsTabControlRow"/>
|
||||
/// instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public sealed class OptionCheckboxCVar : BaseOptionCVar<bool>
|
||||
{
|
||||
private readonly CheckBox _checkBox;
|
||||
private readonly bool _invert;
|
||||
|
||||
protected override bool Value
|
||||
{
|
||||
get => _checkBox.Pressed ^ _invert;
|
||||
set => _checkBox.Pressed = value ^ _invert;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this type.
|
||||
/// </summary>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="checkBox">The UI control for the option.</param>
|
||||
/// <param name="invert">
|
||||
/// If true, the checkbox is inverted relative to the CVar: if the CVar is true, the checkbox will be unchecked.
|
||||
/// </param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionCheckBox"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public OptionCheckboxCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<bool> cVar,
|
||||
CheckBox checkBox,
|
||||
bool invert)
|
||||
: base(controller, cfg, cVar)
|
||||
{
|
||||
_checkBox = checkBox;
|
||||
_invert = invert;
|
||||
checkBox.OnToggled += _ =>
|
||||
{
|
||||
ValueChanged();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of a CVar option that simply corresponds with a floating-point <see cref="OptionSlider"/>.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public sealed class OptionSliderFloatCVar : BaseOptionCVar<float>
|
||||
{
|
||||
/// <summary>
|
||||
/// Scale with which to multiply slider values when mapped to the backing CVar.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For example, if a scale of 2 is set, a slider at 75% writes a value of 1.5 to the CVar.
|
||||
/// </remarks>
|
||||
public float Scale { get; }
|
||||
|
||||
private readonly OptionSlider _slider;
|
||||
private readonly Func<OptionSliderFloatCVar, float, string> _format;
|
||||
|
||||
protected override float Value
|
||||
{
|
||||
get => _slider.Slider.Value * Scale;
|
||||
set
|
||||
{
|
||||
_slider.Slider.Value = value / Scale;
|
||||
UpdateLabelValue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionPercentSlider"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="slider">The UI control for the option.</param>
|
||||
/// <param name="minValue">The minimum value the slider should allow.</param>
|
||||
/// <param name="maxValue">The maximum value the slider should allow.</param>
|
||||
/// <param name="scale">
|
||||
/// Scale with which to multiply slider values when mapped to the backing CVar. See <see cref="Scale"/>.
|
||||
/// </param>
|
||||
/// <param name="format">Function that will be called to format the value display next to the slider.</param>
|
||||
public OptionSliderFloatCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<float> cVar,
|
||||
OptionSlider slider,
|
||||
float minValue,
|
||||
float maxValue,
|
||||
float scale,
|
||||
Func<OptionSliderFloatCVar, float, string> format) : base(controller, cfg, cVar)
|
||||
{
|
||||
Scale = scale;
|
||||
_slider = slider;
|
||||
_format = format;
|
||||
|
||||
slider.Slider.MinValue = minValue;
|
||||
slider.Slider.MaxValue = maxValue;
|
||||
|
||||
slider.Slider.OnValueChanged += _ =>
|
||||
{
|
||||
ValueChanged();
|
||||
UpdateLabelValue();
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateLabelValue()
|
||||
{
|
||||
_slider.ValueLabel.Text = _format(this, _slider.Slider.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of a CVar option that simply corresponds with an integer <see cref="OptionSlider"/>.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public sealed class OptionSliderIntCVar : BaseOptionCVar<int>
|
||||
{
|
||||
private readonly OptionSlider _slider;
|
||||
private readonly Func<OptionSliderIntCVar, int, string> _format;
|
||||
|
||||
protected override int Value
|
||||
{
|
||||
get => (int) _slider.Slider.Value;
|
||||
set
|
||||
{
|
||||
_slider.Slider.Value = value;
|
||||
UpdateLabelValue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionPercentSlider"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="slider">The UI control for the option.</param>
|
||||
/// <param name="minValue">The minimum value the slider should allow.</param>
|
||||
/// <param name="maxValue">The maximum value the slider should allow.</param>
|
||||
/// <param name="format">Function that will be called to format the value display next to the slider.</param>
|
||||
public OptionSliderIntCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<int> cVar,
|
||||
OptionSlider slider,
|
||||
int minValue,
|
||||
int maxValue,
|
||||
Func<OptionSliderIntCVar, int, string> format) : base(controller, cfg, cVar)
|
||||
{
|
||||
_slider = slider;
|
||||
_format = format;
|
||||
|
||||
slider.Slider.MinValue = minValue;
|
||||
slider.Slider.MaxValue = maxValue;
|
||||
slider.Slider.Rounded = true;
|
||||
|
||||
slider.Slider.OnValueChanged += _ =>
|
||||
{
|
||||
ValueChanged();
|
||||
UpdateLabelValue();
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateLabelValue()
|
||||
{
|
||||
_slider.ValueLabel.Text = _format(this, (int) _slider.Slider.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of a CVar option via a drop-down.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public sealed class OptionDropDownCVar<T> : BaseOptionCVar<T> where T : notnull
|
||||
{
|
||||
private readonly OptionDropDown _dropDown;
|
||||
private readonly ItemEntry[] _entries;
|
||||
|
||||
protected override T Value
|
||||
{
|
||||
get => (T) _dropDown.Button.SelectedMetadata!;
|
||||
set => _dropDown.Button.SelectId(FindValueId(value));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionDropDown{T}"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="dropDown">The UI control for the option.</param>
|
||||
/// <param name="options">The list of options shown to the user.</param>
|
||||
public OptionDropDownCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<T> cVar,
|
||||
OptionDropDown dropDown,
|
||||
IReadOnlyCollection<ValueOption> options) : base(controller, cfg, cVar)
|
||||
{
|
||||
if (options.Count == 0)
|
||||
throw new ArgumentException("Need at least one option!");
|
||||
|
||||
_dropDown = dropDown;
|
||||
_entries = new ItemEntry[options.Count];
|
||||
|
||||
var button = dropDown.Button;
|
||||
var i = 0;
|
||||
foreach (var option in options)
|
||||
{
|
||||
_entries[i] = new ItemEntry
|
||||
{
|
||||
Key = option.Key,
|
||||
};
|
||||
|
||||
button.AddItem(option.Label, i);
|
||||
button.SetItemMetadata(button.GetIdx(i), option.Key);
|
||||
i += 1;
|
||||
}
|
||||
|
||||
dropDown.Button.OnItemSelected += args =>
|
||||
{
|
||||
dropDown.Button.SelectId(args.Id);
|
||||
ValueChanged();
|
||||
};
|
||||
}
|
||||
|
||||
private int FindValueId(T value)
|
||||
{
|
||||
for (var i = 0; i < _entries.Length; i++)
|
||||
{
|
||||
if (IsValueEqual(_entries[i].Key, value))
|
||||
return i;
|
||||
}
|
||||
|
||||
// This will just default select the first entry or whatever.
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A single option for a drop-down.
|
||||
/// </summary>
|
||||
/// <param name="key">The value that this option has. This is what will be written to the CVar if selected.</param>
|
||||
/// <param name="label">The visual text shown to the user for the option.</param>
|
||||
/// <seealso cref="OptionDropDownCVar{T}"/>
|
||||
/// <seealso cref="OptionsTabControlRow.AddOptionDropDown{T}"/>
|
||||
public sealed class ValueOption(T key, string label)
|
||||
{
|
||||
/// <summary>
|
||||
/// The value that this option has. This is what will be written to the CVar if selected.
|
||||
/// </summary>
|
||||
public readonly T Key = key;
|
||||
|
||||
/// <summary>
|
||||
/// The visual text shown to the user for the option.
|
||||
/// </summary>
|
||||
public readonly string Label = label;
|
||||
}
|
||||
|
||||
private struct ItemEntry
|
||||
{
|
||||
public T Key;
|
||||
}
|
||||
}
|
||||
16
Content.Client/Options/UI/Tabs/AccessibilityTab.xaml
Normal file
16
Content.Client/Options/UI/Tabs/AccessibilityTab.xaml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:ui="clr-namespace:Content.Client.Options.UI">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<ScrollContainer VerticalExpand="True" HScrollEnabled="False">
|
||||
<BoxContainer Orientation="Vertical" Margin="8">
|
||||
<CheckBox Name="ReducedMotionCheckBox" Text="{Loc 'ui-options-reduced-motion'}" />
|
||||
<CheckBox Name="EnableColorNameCheckBox" Text="{Loc 'ui-options-enable-color-name'}" />
|
||||
<CheckBox Name="ColorblindFriendlyCheckBox" Text="{Loc 'ui-options-colorblind-friendly'}" />
|
||||
<ui:OptionSlider Name="ChatWindowOpacitySlider" Title="{Loc 'ui-options-chat-window-opacity'}" />
|
||||
<ui:OptionSlider Name="ScreenShakeIntensitySlider" Title="{Loc 'ui-options-screen-shake-intensity'}" />
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
<ui:OptionsTabControlRow Name="Control" Access="Public" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
24
Content.Client/Options/UI/Tabs/AccessibilityTab.xaml.cs
Normal file
24
Content.Client/Options/UI/Tabs/AccessibilityTab.xaml.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.Options.UI.Tabs;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class AccessibilityTab : Control
|
||||
{
|
||||
public AccessibilityTab()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Control.AddOptionCheckBox(CCVars.ChatEnableColorName, EnableColorNameCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AccessibilityColorblindFriendly, ColorblindFriendlyCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.ReducedMotion, ReducedMotionCheckBox);
|
||||
Control.AddOptionPercentSlider(CCVars.ChatWindowOpacity, ChatWindowOpacitySlider);
|
||||
Control.AddOptionPercentSlider(CCVars.ScreenShakeIntensity, ScreenShakeIntensitySlider);
|
||||
|
||||
Control.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,128 +1,26 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:s="clr-namespace:Content.Client.Stylesheets"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
xmlns:ui="clr-namespace:Content.Client.Options.UI">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Vertical" Margin="8 8 8 8" VerticalExpand="True">
|
||||
<Label Text="{Loc 'ui-options-volume-label'}"
|
||||
FontColorOverride="{x:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<BoxContainer Orientation="Vertical" Margin="0 3 0 0">
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-master-volume'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="MasterVolumeSlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="MasterVolumeLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<Control MinSize="0 8" />
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-midi-volume'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="MidiVolumeSlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="MidiVolumeLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-ambient-music-volume'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="AmbientMusicVolumeSlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="AmbientMusicVolumeLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-ambience-volume'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="AmbienceVolumeSlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="AmbienceVolumeLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-lobby-volume'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="LobbyVolumeSlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="LobbyVolumeLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-interface-volume'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="InterfaceVolumeSlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="InterfaceVolumeLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
|
||||
<Label Text="{Loc 'ui-options-ambience-max-sounds'}" HorizontalExpand="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Slider Name="AmbienceSoundsSlider"
|
||||
MinValue="0"
|
||||
MaxValue="1"
|
||||
HorizontalExpand="True"
|
||||
MinSize="80 0"
|
||||
Rounded="True" />
|
||||
<Control MinSize="8 0" />
|
||||
<Label Name="AmbienceSoundsLabel" MinSize="48 0" Align="Right" />
|
||||
<Control MinSize="4 0"/>
|
||||
</BoxContainer>
|
||||
<Control MinSize="0 8" />
|
||||
<ui:OptionSlider Name="SliderVolumeMaster" Title="{Loc 'ui-options-master-volume'}"
|
||||
Margin="0 0 0 8" />
|
||||
<ui:OptionSlider Name="SliderVolumeMidi" Title="{Loc 'ui-options-midi-volume'}" />
|
||||
<ui:OptionSlider Name="SliderVolumeAmbientMusic" Title="{Loc 'ui-options-ambient-music-volume'}" />
|
||||
<ui:OptionSlider Name="SliderVolumeAmbience" Title="{Loc 'ui-options-ambience-volume'}" />
|
||||
<ui:OptionSlider Name="SliderVolumeLobby" Title="{Loc 'ui-options-lobby-volume'}" />
|
||||
<ui:OptionSlider Name="SliderVolumeInterface" Title="{Loc 'ui-options-interface-volume'}" />
|
||||
<ui:OptionSlider Name="SliderMaxAmbienceSounds" Title="{Loc 'ui-options-ambience-max-sounds'}"
|
||||
Margin="0 0 0 8" />
|
||||
<CheckBox Name="LobbyMusicCheckBox" Text="{Loc 'ui-options-lobby-music'}" />
|
||||
<CheckBox Name="RestartSoundsCheckBox" Text="{Loc 'ui-options-restart-sounds'}" />
|
||||
<CheckBox Name="EventMusicCheckBox" Text="{Loc 'ui-options-event-music'}" />
|
||||
<CheckBox Name="AdminSoundsCheckBox" Text="{Loc 'ui-options-admin-sounds'}" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
<controls:StripeBack HasBottomEdge="False" HasMargins="False">
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Align="End"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<Button Name="ResetButton"
|
||||
Text="{Loc 'ui-options-reset-all'}"
|
||||
StyleClasses="Caution"
|
||||
HorizontalExpand="True"
|
||||
HorizontalAlignment="Right" />
|
||||
<Control MinSize="2 0" />
|
||||
<Button Name="ApplyButton"
|
||||
Text="{Loc 'ui-options-apply'}"
|
||||
TextAlign="Center"
|
||||
HorizontalAlignment="Right" />
|
||||
</BoxContainer>
|
||||
</controls:StripeBack>
|
||||
<ui:OptionsTabControlRow Name="Control" Access="Public" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
|
||||
@@ -3,200 +3,72 @@ using Content.Shared.CCVar;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Range = Robust.Client.UserInterface.Controls.Range;
|
||||
|
||||
namespace Content.Client.Options.UI.Tabs
|
||||
namespace Content.Client.Options.UI.Tabs;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class AudioTab : Control
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class AudioTab : Control
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IAudioManager _audio = default!;
|
||||
|
||||
public AudioTab()
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
private readonly IAudioManager _audio;
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
public AudioTab()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
var masterVolume = Control.AddOptionPercentSlider(
|
||||
CVars.AudioMasterVolume,
|
||||
SliderVolumeMaster,
|
||||
scale: ContentAudioSystem.MasterVolumeMultiplier);
|
||||
masterVolume.ImmediateValueChanged += OnMasterVolumeSliderChanged;
|
||||
|
||||
_audio = IoCManager.Resolve<IAudioManager>();
|
||||
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
|
||||
RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled);
|
||||
EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled);
|
||||
AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled);
|
||||
Control.AddOptionPercentSlider(
|
||||
CVars.MidiVolume,
|
||||
SliderVolumeMidi,
|
||||
scale: ContentAudioSystem.MidiVolumeMultiplier);
|
||||
|
||||
ApplyButton.OnPressed += OnApplyButtonPressed;
|
||||
ResetButton.OnPressed += OnResetButtonPressed;
|
||||
MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged;
|
||||
MidiVolumeSlider.OnValueChanged += OnMidiVolumeSliderChanged;
|
||||
AmbientMusicVolumeSlider.OnValueChanged += OnAmbientMusicVolumeSliderChanged;
|
||||
AmbienceVolumeSlider.OnValueChanged += OnAmbienceVolumeSliderChanged;
|
||||
AmbienceSoundsSlider.OnValueChanged += OnAmbienceSoundsSliderChanged;
|
||||
LobbyVolumeSlider.OnValueChanged += OnLobbyVolumeSliderChanged;
|
||||
InterfaceVolumeSlider.OnValueChanged += OnInterfaceVolumeSliderChanged;
|
||||
LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled;
|
||||
RestartSoundsCheckBox.OnToggled += OnRestartSoundsCheckToggled;
|
||||
EventMusicCheckBox.OnToggled += OnEventMusicCheckToggled;
|
||||
AdminSoundsCheckBox.OnToggled += OnAdminSoundsCheckToggled;
|
||||
Control.AddOptionPercentSlider(
|
||||
CCVars.AmbientMusicVolume,
|
||||
SliderVolumeAmbientMusic,
|
||||
scale: ContentAudioSystem.AmbientMusicMultiplier);
|
||||
|
||||
AmbienceSoundsSlider.MinValue = _cfg.GetCVar(CCVars.MinMaxAmbientSourcesConfigured);
|
||||
AmbienceSoundsSlider.MaxValue = _cfg.GetCVar(CCVars.MaxMaxAmbientSourcesConfigured);
|
||||
Control.AddOptionPercentSlider(
|
||||
CCVars.AmbienceVolume,
|
||||
SliderVolumeAmbience,
|
||||
scale: ContentAudioSystem.AmbienceMultiplier);
|
||||
|
||||
Reset();
|
||||
}
|
||||
Control.AddOptionPercentSlider(
|
||||
CCVars.LobbyMusicVolume,
|
||||
SliderVolumeLobby,
|
||||
scale: ContentAudioSystem.LobbyMultiplier);
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
ApplyButton.OnPressed -= OnApplyButtonPressed;
|
||||
ResetButton.OnPressed -= OnResetButtonPressed;
|
||||
MasterVolumeSlider.OnValueChanged -= OnMasterVolumeSliderChanged;
|
||||
MidiVolumeSlider.OnValueChanged -= OnMidiVolumeSliderChanged;
|
||||
AmbientMusicVolumeSlider.OnValueChanged -= OnAmbientMusicVolumeSliderChanged;
|
||||
AmbienceVolumeSlider.OnValueChanged -= OnAmbienceVolumeSliderChanged;
|
||||
LobbyVolumeSlider.OnValueChanged -= OnLobbyVolumeSliderChanged;
|
||||
InterfaceVolumeSlider.OnValueChanged -= OnInterfaceVolumeSliderChanged;
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
Control.AddOptionPercentSlider(
|
||||
CCVars.InterfaceVolume,
|
||||
SliderVolumeInterface,
|
||||
scale: ContentAudioSystem.InterfaceMultiplier);
|
||||
|
||||
private void OnLobbyVolumeSliderChanged(Range obj)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
Control.AddOptionSlider(
|
||||
CCVars.MaxAmbientSources,
|
||||
SliderMaxAmbienceSounds,
|
||||
_cfg.GetCVar(CCVars.MinMaxAmbientSourcesConfigured),
|
||||
_cfg.GetCVar(CCVars.MaxMaxAmbientSourcesConfigured));
|
||||
|
||||
private void OnInterfaceVolumeSliderChanged(Range obj)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
Control.AddOptionCheckBox(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.RestartSoundsEnabled, RestartSoundsCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.EventMusicEnabled, EventMusicCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AdminSoundsEnabled, AdminSoundsCheckBox);
|
||||
|
||||
private void OnAmbientMusicVolumeSliderChanged(Range obj)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
Control.Initialize();
|
||||
}
|
||||
|
||||
private void OnAmbienceVolumeSliderChanged(Range obj)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnAmbienceSoundsSliderChanged(Range obj)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnMasterVolumeSliderChanged(Range range)
|
||||
{
|
||||
_audio.SetMasterGain(MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier);
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnMidiVolumeSliderChanged(Range range)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnLobbyMusicCheckToggled(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
private void OnRestartSoundsCheckToggled(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
private void OnEventMusicCheckToggled(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnAdminSoundsCheckToggled(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
_cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier);
|
||||
// Want the CVar updated values to have the multiplier applied
|
||||
// For the UI we just display 0-100 still elsewhere
|
||||
_cfg.SetCVar(CVars.MidiVolume, MidiVolumeSlider.Value / 100f * ContentAudioSystem.MidiVolumeMultiplier);
|
||||
_cfg.SetCVar(CCVars.AmbienceVolume, AmbienceVolumeSlider.Value / 100f * ContentAudioSystem.AmbienceMultiplier);
|
||||
_cfg.SetCVar(CCVars.AmbientMusicVolume, AmbientMusicVolumeSlider.Value / 100f * ContentAudioSystem.AmbientMusicMultiplier);
|
||||
_cfg.SetCVar(CCVars.LobbyMusicVolume, LobbyVolumeSlider.Value / 100f * ContentAudioSystem.LobbyMultiplier);
|
||||
_cfg.SetCVar(CCVars.InterfaceVolume, InterfaceVolumeSlider.Value / 100f * ContentAudioSystem.InterfaceMultiplier);
|
||||
|
||||
_cfg.SetCVar(CCVars.MaxAmbientSources, (int)AmbienceSoundsSlider.Value);
|
||||
|
||||
_cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.RestartSoundsEnabled, RestartSoundsCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.EventMusicEnabled, EventMusicCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.AdminSoundsEnabled, AdminSoundsCheckBox.Pressed);
|
||||
_cfg.SaveToFile();
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void OnResetButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100f / ContentAudioSystem.MasterVolumeMultiplier;
|
||||
MidiVolumeSlider.Value = _cfg.GetCVar(CVars.MidiVolume) * 100f / ContentAudioSystem.MidiVolumeMultiplier;
|
||||
AmbienceVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier;
|
||||
AmbientMusicVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier;
|
||||
LobbyVolumeSlider.Value = _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier;
|
||||
InterfaceVolumeSlider.Value = _cfg.GetCVar(CCVars.InterfaceVolume) * 100f / ContentAudioSystem.InterfaceMultiplier;
|
||||
|
||||
AmbienceSoundsSlider.Value = _cfg.GetCVar(CCVars.MaxAmbientSources);
|
||||
|
||||
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
|
||||
RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled);
|
||||
EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled);
|
||||
AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled);
|
||||
UpdateChanges();
|
||||
}
|
||||
|
||||
private void UpdateChanges()
|
||||
{
|
||||
// y'all need jesus.
|
||||
var isMasterVolumeSame =
|
||||
Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100f / ContentAudioSystem.MasterVolumeMultiplier) < 0.01f;
|
||||
var isMidiVolumeSame =
|
||||
Math.Abs(MidiVolumeSlider.Value - _cfg.GetCVar(CVars.MidiVolume) * 100f / ContentAudioSystem.MidiVolumeMultiplier) < 0.01f;
|
||||
var isAmbientVolumeSame =
|
||||
Math.Abs(AmbienceVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier) < 0.01f;
|
||||
var isAmbientMusicVolumeSame =
|
||||
Math.Abs(AmbientMusicVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier) < 0.01f;
|
||||
var isLobbyVolumeSame =
|
||||
Math.Abs(LobbyVolumeSlider.Value - _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier) < 0.01f;
|
||||
var isInterfaceVolumeSame =
|
||||
Math.Abs(InterfaceVolumeSlider.Value - _cfg.GetCVar(CCVars.InterfaceVolume) * 100f / ContentAudioSystem.InterfaceMultiplier) < 0.01f;
|
||||
|
||||
var isAmbientSoundsSame = (int)AmbienceSoundsSlider.Value == _cfg.GetCVar(CCVars.MaxAmbientSources);
|
||||
var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled);
|
||||
var isRestartSoundsSame = RestartSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.RestartSoundsEnabled);
|
||||
var isEventSame = EventMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.EventMusicEnabled);
|
||||
var isAdminSoundsSame = AdminSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AdminSoundsEnabled);
|
||||
var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbientVolumeSame && isAmbientMusicVolumeSame && isAmbientSoundsSame && isLobbySame && isRestartSoundsSame && isEventSame
|
||||
&& isAdminSoundsSame && isLobbyVolumeSame && isInterfaceVolumeSame;
|
||||
ApplyButton.Disabled = isEverythingSame;
|
||||
ResetButton.Disabled = isEverythingSame;
|
||||
MasterVolumeLabel.Text =
|
||||
Loc.GetString("ui-options-volume-percent", ("volume", MasterVolumeSlider.Value / 100));
|
||||
MidiVolumeLabel.Text =
|
||||
Loc.GetString("ui-options-volume-percent", ("volume", MidiVolumeSlider.Value / 100));
|
||||
AmbientMusicVolumeLabel.Text =
|
||||
Loc.GetString("ui-options-volume-percent", ("volume", AmbientMusicVolumeSlider.Value / 100));
|
||||
AmbienceVolumeLabel.Text =
|
||||
Loc.GetString("ui-options-volume-percent", ("volume", AmbienceVolumeSlider.Value / 100));
|
||||
LobbyVolumeLabel.Text =
|
||||
Loc.GetString("ui-options-volume-percent", ("volume", LobbyVolumeSlider.Value / 100));
|
||||
InterfaceVolumeLabel.Text =
|
||||
Loc.GetString("ui-options-volume-percent", ("volume", InterfaceVolumeSlider.Value / 100));
|
||||
AmbienceSoundsLabel.Text = ((int)AmbienceSoundsSlider.Value).ToString();
|
||||
}
|
||||
private void OnMasterVolumeSliderChanged(float value)
|
||||
{
|
||||
// TODO: I was thinking of giving OptionsTabControlRow a flag to "set CVar immediately", but I'm deferring that
|
||||
// until there's a proper system for enforcing people don't close the window with pending changes.
|
||||
_audio.SetMasterGain(value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,53 +1,38 @@
|
||||
<tabs:GraphicsTab xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:tabs="clr-namespace:Content.Client.Options.UI.Tabs">
|
||||
xmlns:tabs="clr-namespace:Content.Client.Options.UI.Tabs"
|
||||
xmlns:ui="clr-namespace:Content.Client.Options.UI">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Vertical" Margin="8 8 8 8" VerticalExpand="True">
|
||||
<CheckBox Name="VSyncCheckBox" Text="{Loc 'ui-options-vsync'}" />
|
||||
<CheckBox Name="FullscreenCheckBox" Text="{Loc 'ui-options-fullscreen'}" />
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'ui-options-lighting-label'}" />
|
||||
<Control MinSize="4 0" />
|
||||
<OptionButton Name="LightingPresetOption" MinSize="100 0" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'ui-options-scale-label'}" />
|
||||
<Control MinSize="4 0" />
|
||||
<OptionButton Name="UIScaleOption" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<ScrollContainer VerticalExpand="True">
|
||||
<BoxContainer Orientation="Vertical" Margin="8 8 8 8">
|
||||
<!-- Display -->
|
||||
<Label Text="{Loc 'ui-options-display-label'}" StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="VSyncCheckBox" Text="{Loc 'ui-options-vsync'}" />
|
||||
<CheckBox Name="FullscreenCheckBox" Text="{Loc 'ui-options-fullscreen'}" />
|
||||
|
||||
<!-- Quality -->
|
||||
<Label Text="{Loc 'ui-options-quality-label'}" StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionDropDown Name="DropDownLightingQuality" Title="{Loc 'ui-options-lighting-label'}" />
|
||||
<CheckBox Name="ViewportLowResCheckBox" Text="{Loc 'ui-options-vp-low-res'}" />
|
||||
<CheckBox Name="ParallaxLowQualityCheckBox" Text="{Loc 'ui-options-parallax-low-quality'}" />
|
||||
|
||||
<!-- Interface -->
|
||||
<Label Text="{Loc 'ui-options-interface-label'}" StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionDropDown Name="DropDownUIScale" Title="{Loc 'ui-options-scale-label'}" />
|
||||
<CheckBox Name="ViewportStretchCheckBox" Text="{Loc 'ui-options-vp-stretch'}" />
|
||||
<BoxContainer Name="ViewportScaleBox" Orientation="Horizontal">
|
||||
<Label Name="ViewportScaleText" Margin="8 0" />
|
||||
<Slider Name="ViewportScaleSlider"
|
||||
MinValue="1"
|
||||
MaxValue="5"
|
||||
Rounded="True"
|
||||
MinWidth="200" />
|
||||
</BoxContainer>
|
||||
<ui:OptionSlider Name="ViewportScaleSlider" Title="{Loc ui-options-vp-scale}" />
|
||||
<ui:OptionSlider Name="ViewportWidthSlider" Title="{Loc ui-options-vp-width}" />
|
||||
<CheckBox Name="IntegerScalingCheckBox"
|
||||
Text="{Loc 'ui-options-vp-integer-scaling'}"
|
||||
ToolTip="{Loc 'ui-options-vp-integer-scaling-tooltip'}" />
|
||||
<CheckBox Name="ViewportVerticalFitCheckBox"
|
||||
Text="{Loc 'ui-options-vp-vertical-fit'}"
|
||||
ToolTip="{Loc 'ui-options-vp-vertical-fit-tooltip'}" />
|
||||
|
||||
<!-- Misc -->
|
||||
<Label Text="{Loc 'ui-options-misc-label'}" StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="FpsCounterCheckBox" Text="{Loc 'ui-options-fps-counter'}" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Name="ViewportWidthSliderDisplay" />
|
||||
<Control MinSize="4 0" />
|
||||
<Slider Name="ViewportWidthSlider"
|
||||
Rounded="True"
|
||||
MinWidth="200" />
|
||||
</BoxContainer>
|
||||
<CheckBox Name="IntegerScalingCheckBox"
|
||||
Text="{Loc 'ui-options-vp-integer-scaling'}"
|
||||
ToolTip="{Loc 'ui-options-vp-integer-scaling-tooltip'}" />
|
||||
<CheckBox Name="ViewportVerticalFitCheckBox"
|
||||
Text="{Loc 'ui-options-vp-vertical-fit'}"
|
||||
ToolTip="{Loc 'ui-options-vp-vertical-fit-tooltip'}" />
|
||||
<CheckBox Name="ViewportLowResCheckBox" Text="{Loc 'ui-options-vp-low-res'}" />
|
||||
<CheckBox Name="ParallaxLowQualityCheckBox" Text="{Loc 'ui-options-parallax-low-quality'}" />
|
||||
<CheckBox Name="FpsCounterCheckBox" Text="{Loc 'ui-options-fps-counter'}" />
|
||||
</BoxContainer>
|
||||
<controls:StripeBack HasBottomEdge="False" HasMargins="False">
|
||||
<Button Name="ApplyButton"
|
||||
Text="{Loc 'ui-options-apply'}"
|
||||
TextAlign="Center"
|
||||
HorizontalAlignment="Right" />
|
||||
</controls:StripeBack>
|
||||
</ScrollContainer>
|
||||
<ui:OptionsTabControlRow Name="Control" Access="Public" />
|
||||
</BoxContainer>
|
||||
</tabs:GraphicsTab>
|
||||
|
||||
@@ -7,220 +7,141 @@ using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Client.Options.UI.Tabs
|
||||
namespace Content.Client.Options.UI.Tabs;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class GraphicsTab : Control
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class GraphicsTab : Control
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
public GraphicsTab()
|
||||
{
|
||||
private static readonly float[] UIScaleOptions =
|
||||
IoCManager.InjectDependencies(this);
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Control.AddOptionCheckBox(CVars.DisplayVSync, VSyncCheckBox);
|
||||
Control.AddOption(new OptionFullscreen(Control, _cfg, FullscreenCheckBox));
|
||||
Control.AddOption(new OptionLightingQuality(Control, _cfg, DropDownLightingQuality));
|
||||
|
||||
Control.AddOptionDropDown(
|
||||
CVars.DisplayUIScale,
|
||||
DropDownUIScale,
|
||||
[
|
||||
new OptionDropDownCVar<float>.ValueOption(
|
||||
0f,
|
||||
Loc.GetString("ui-options-scale-auto", ("scale", UserInterfaceManager.DefaultUIScale))),
|
||||
new OptionDropDownCVar<float>.ValueOption(0.75f, Loc.GetString("ui-options-scale-75")),
|
||||
new OptionDropDownCVar<float>.ValueOption(1.00f, Loc.GetString("ui-options-scale-100")),
|
||||
new OptionDropDownCVar<float>.ValueOption(1.25f, Loc.GetString("ui-options-scale-125")),
|
||||
new OptionDropDownCVar<float>.ValueOption(1.50f, Loc.GetString("ui-options-scale-150")),
|
||||
new OptionDropDownCVar<float>.ValueOption(1.75f, Loc.GetString("ui-options-scale-175")),
|
||||
new OptionDropDownCVar<float>.ValueOption(2.00f, Loc.GetString("ui-options-scale-200")),
|
||||
]);
|
||||
|
||||
var vpStretch = Control.AddOptionCheckBox(CCVars.ViewportStretch, ViewportStretchCheckBox);
|
||||
var vpVertFit = Control.AddOptionCheckBox(CCVars.ViewportVerticalFit, ViewportVerticalFitCheckBox);
|
||||
Control.AddOptionSlider(
|
||||
CCVars.ViewportFixedScaleFactor,
|
||||
ViewportScaleSlider,
|
||||
1,
|
||||
5,
|
||||
(_, value) => Loc.GetString("ui-options-vp-scale-value", ("scale", value)));
|
||||
|
||||
vpStretch.ImmediateValueChanged += _ => UpdateViewportSettingsVisibility();
|
||||
vpVertFit.ImmediateValueChanged += _ => UpdateViewportSettingsVisibility();
|
||||
|
||||
Control.AddOptionSlider(
|
||||
CCVars.ViewportWidth,
|
||||
ViewportWidthSlider,
|
||||
(int)ViewportWidthSlider.Slider.MinValue,
|
||||
(int)ViewportWidthSlider.Slider.MaxValue);
|
||||
|
||||
Control.AddOption(new OptionIntegerScaling(Control, _cfg, IntegerScalingCheckBox));
|
||||
Control.AddOptionCheckBox(CCVars.ViewportScaleRender, ViewportLowResCheckBox, invert: true);
|
||||
Control.AddOptionCheckBox(CCVars.ParallaxLowQuality, ParallaxLowQualityCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.HudFpsCounterVisible, FpsCounterCheckBox);
|
||||
|
||||
Control.Initialize();
|
||||
|
||||
_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
|
||||
_cfg.OnValueChanged(CCVars.ViewportMaximumWidth, _ => UpdateViewportWidthRange());
|
||||
|
||||
UpdateViewportWidthRange();
|
||||
UpdateViewportSettingsVisibility();
|
||||
}
|
||||
|
||||
private void UpdateViewportSettingsVisibility()
|
||||
{
|
||||
ViewportScaleSlider.Visible = !ViewportStretchCheckBox.Pressed;
|
||||
IntegerScalingCheckBox.Visible = ViewportStretchCheckBox.Pressed;
|
||||
ViewportVerticalFitCheckBox.Visible = ViewportStretchCheckBox.Pressed;
|
||||
ViewportWidthSlider.Visible = !ViewportStretchCheckBox.Pressed || !ViewportVerticalFitCheckBox.Pressed;
|
||||
}
|
||||
|
||||
private void UpdateViewportWidthRange()
|
||||
{
|
||||
var min = _cfg.GetCVar(CCVars.ViewportMinimumWidth);
|
||||
var max = _cfg.GetCVar(CCVars.ViewportMaximumWidth);
|
||||
|
||||
ViewportWidthSlider.Slider.MinValue = min;
|
||||
ViewportWidthSlider.Slider.MaxValue = max;
|
||||
}
|
||||
|
||||
private sealed class OptionLightingQuality : BaseOption
|
||||
{
|
||||
private readonly IConfigurationManager _cfg;
|
||||
private readonly OptionDropDown _dropDown;
|
||||
|
||||
private const int QualityVeryLow = 0;
|
||||
private const int QualityLow = 1;
|
||||
private const int QualityMedium = 2;
|
||||
private const int QualityHigh = 3;
|
||||
|
||||
private const int QualityDefault = QualityMedium;
|
||||
|
||||
public OptionLightingQuality(OptionsTabControlRow controller, IConfigurationManager cfg, OptionDropDown dropDown) : base(controller)
|
||||
{
|
||||
0f,
|
||||
0.75f,
|
||||
1f,
|
||||
1.25f,
|
||||
1.50f,
|
||||
1.75f,
|
||||
2f
|
||||
};
|
||||
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
public GraphicsTab()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
VSyncCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
FullscreenCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
|
||||
LightingPresetOption.AddItem(Loc.GetString("ui-options-lighting-very-low"));
|
||||
LightingPresetOption.AddItem(Loc.GetString("ui-options-lighting-low"));
|
||||
LightingPresetOption.AddItem(Loc.GetString("ui-options-lighting-medium"));
|
||||
LightingPresetOption.AddItem(Loc.GetString("ui-options-lighting-high"));
|
||||
LightingPresetOption.OnItemSelected += OnLightingQualityChanged;
|
||||
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-auto",
|
||||
("scale", UserInterfaceManager.DefaultUIScale)));
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-75"));
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-100"));
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-125"));
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-150"));
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-175"));
|
||||
UIScaleOption.AddItem(Loc.GetString("ui-options-scale-200"));
|
||||
UIScaleOption.OnItemSelected += OnUIScaleChanged;
|
||||
|
||||
ViewportStretchCheckBox.OnToggled += _ =>
|
||||
{
|
||||
UpdateViewportScale();
|
||||
UpdateApplyButton();
|
||||
};
|
||||
|
||||
ViewportScaleSlider.OnValueChanged += _ =>
|
||||
{
|
||||
UpdateApplyButton();
|
||||
UpdateViewportScale();
|
||||
};
|
||||
|
||||
ViewportWidthSlider.OnValueChanged += _ =>
|
||||
{
|
||||
UpdateViewportWidthDisplay();
|
||||
UpdateApplyButton();
|
||||
};
|
||||
|
||||
ViewportVerticalFitCheckBox.OnToggled += _ =>
|
||||
{
|
||||
UpdateViewportScale();
|
||||
UpdateApplyButton();
|
||||
};
|
||||
|
||||
IntegerScalingCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ViewportLowResCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ParallaxLowQualityCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
FpsCounterCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ApplyButton.OnPressed += OnApplyButtonPressed;
|
||||
VSyncCheckBox.Pressed = _cfg.GetCVar(CVars.DisplayVSync);
|
||||
FullscreenCheckBox.Pressed = ConfigIsFullscreen;
|
||||
LightingPresetOption.SelectId(GetConfigLightingQuality());
|
||||
UIScaleOption.SelectId(GetConfigUIScalePreset(ConfigUIScale));
|
||||
ViewportScaleSlider.Value = _cfg.GetCVar(CCVars.ViewportFixedScaleFactor);
|
||||
ViewportStretchCheckBox.Pressed = _cfg.GetCVar(CCVars.ViewportStretch);
|
||||
IntegerScalingCheckBox.Pressed = _cfg.GetCVar(CCVars.ViewportSnapToleranceMargin) != 0;
|
||||
ViewportVerticalFitCheckBox.Pressed = _cfg.GetCVar(CCVars.ViewportVerticalFit);
|
||||
ViewportLowResCheckBox.Pressed = !_cfg.GetCVar(CCVars.ViewportScaleRender);
|
||||
ParallaxLowQualityCheckBox.Pressed = _cfg.GetCVar(CCVars.ParallaxLowQuality);
|
||||
FpsCounterCheckBox.Pressed = _cfg.GetCVar(CCVars.HudFpsCounterVisible);
|
||||
ViewportWidthSlider.Value = _cfg.GetCVar(CCVars.ViewportWidth);
|
||||
|
||||
_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
|
||||
_cfg.OnValueChanged(CCVars.ViewportMaximumWidth, _ => UpdateViewportWidthRange());
|
||||
|
||||
UpdateViewportWidthRange();
|
||||
UpdateViewportWidthDisplay();
|
||||
UpdateViewportScale();
|
||||
UpdateApplyButton();
|
||||
_cfg = cfg;
|
||||
_dropDown = dropDown;
|
||||
var button = dropDown.Button;
|
||||
button.AddItem(Loc.GetString("ui-options-lighting-very-low"), QualityVeryLow);
|
||||
button.AddItem(Loc.GetString("ui-options-lighting-low"), QualityLow);
|
||||
button.AddItem(Loc.GetString("ui-options-lighting-medium"), QualityMedium);
|
||||
button.AddItem(Loc.GetString("ui-options-lighting-high"), QualityHigh);
|
||||
button.OnItemSelected += OnOptionSelected;
|
||||
}
|
||||
|
||||
private void OnUIScaleChanged(OptionButton.ItemSelectedEventArgs args)
|
||||
private void OnOptionSelected(OptionButton.ItemSelectedEventArgs obj)
|
||||
{
|
||||
UIScaleOption.SelectId(args.Id);
|
||||
UpdateApplyButton();
|
||||
_dropDown.Button.SelectId(obj.Id);
|
||||
ValueChanged();
|
||||
}
|
||||
|
||||
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
public override void LoadValue()
|
||||
{
|
||||
_cfg.SetCVar(CVars.DisplayVSync, VSyncCheckBox.Pressed);
|
||||
SetConfigLightingQuality(LightingPresetOption.SelectedId);
|
||||
|
||||
_cfg.SetCVar(CVars.DisplayWindowMode,
|
||||
(int) (FullscreenCheckBox.Pressed ? WindowMode.Fullscreen : WindowMode.Windowed));
|
||||
_cfg.SetCVar(CVars.DisplayUIScale, UIScaleOptions[UIScaleOption.SelectedId]);
|
||||
_cfg.SetCVar(CCVars.ViewportStretch, ViewportStretchCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ViewportFixedScaleFactor, (int) ViewportScaleSlider.Value);
|
||||
_cfg.SetCVar(CCVars.ViewportSnapToleranceMargin,
|
||||
IntegerScalingCheckBox.Pressed ? CCVars.ViewportSnapToleranceMargin.DefaultValue : 0);
|
||||
_cfg.SetCVar(CCVars.ViewportVerticalFit, ViewportVerticalFitCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ViewportScaleRender, !ViewportLowResCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ParallaxLowQuality, ParallaxLowQualityCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.HudFpsCounterVisible, FpsCounterCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ViewportWidth, (int) ViewportWidthSlider.Value);
|
||||
|
||||
_cfg.SaveToFile();
|
||||
UpdateApplyButton();
|
||||
_dropDown.Button.SelectId(GetConfigLightingQuality());
|
||||
}
|
||||
|
||||
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
public override void SaveValue()
|
||||
{
|
||||
UpdateApplyButton();
|
||||
}
|
||||
|
||||
private void OnLightingQualityChanged(OptionButton.ItemSelectedEventArgs args)
|
||||
{
|
||||
LightingPresetOption.SelectId(args.Id);
|
||||
UpdateApplyButton();
|
||||
}
|
||||
|
||||
private void UpdateApplyButton()
|
||||
{
|
||||
var isVSyncSame = VSyncCheckBox.Pressed == _cfg.GetCVar(CVars.DisplayVSync);
|
||||
var isFullscreenSame = FullscreenCheckBox.Pressed == ConfigIsFullscreen;
|
||||
var isLightingQualitySame = LightingPresetOption.SelectedId == GetConfigLightingQuality();
|
||||
var isUIScaleSame = MathHelper.CloseToPercent(UIScaleOptions[UIScaleOption.SelectedId], ConfigUIScale);
|
||||
var isVPStretchSame = ViewportStretchCheckBox.Pressed == _cfg.GetCVar(CCVars.ViewportStretch);
|
||||
var isVPScaleSame = (int) ViewportScaleSlider.Value == _cfg.GetCVar(CCVars.ViewportFixedScaleFactor);
|
||||
var isIntegerScalingSame = IntegerScalingCheckBox.Pressed == (_cfg.GetCVar(CCVars.ViewportSnapToleranceMargin) != 0);
|
||||
var isVPVerticalFitSame = ViewportVerticalFitCheckBox.Pressed == _cfg.GetCVar(CCVars.ViewportVerticalFit);
|
||||
var isVPResSame = ViewportLowResCheckBox.Pressed == !_cfg.GetCVar(CCVars.ViewportScaleRender);
|
||||
var isPLQSame = ParallaxLowQualityCheckBox.Pressed == _cfg.GetCVar(CCVars.ParallaxLowQuality);
|
||||
var isFpsCounterVisibleSame = FpsCounterCheckBox.Pressed == _cfg.GetCVar(CCVars.HudFpsCounterVisible);
|
||||
var isWidthSame = (int) ViewportWidthSlider.Value == _cfg.GetCVar(CCVars.ViewportWidth);
|
||||
|
||||
ApplyButton.Disabled = isVSyncSame &&
|
||||
isFullscreenSame &&
|
||||
isLightingQualitySame &&
|
||||
isUIScaleSame &&
|
||||
isVPStretchSame &&
|
||||
isVPScaleSame &&
|
||||
isIntegerScalingSame &&
|
||||
isVPVerticalFitSame &&
|
||||
isVPResSame &&
|
||||
isPLQSame &&
|
||||
isFpsCounterVisibleSame &&
|
||||
isWidthSame;
|
||||
}
|
||||
|
||||
private bool ConfigIsFullscreen =>
|
||||
_cfg.GetCVar(CVars.DisplayWindowMode) == (int) WindowMode.Fullscreen;
|
||||
|
||||
public void UpdateProperties()
|
||||
{
|
||||
FullscreenCheckBox.Pressed = ConfigIsFullscreen;
|
||||
}
|
||||
|
||||
|
||||
private float ConfigUIScale => _cfg.GetCVar(CVars.DisplayUIScale);
|
||||
|
||||
private int GetConfigLightingQuality()
|
||||
{
|
||||
var val = _cfg.GetCVar(CVars.LightResolutionScale);
|
||||
var soft = _cfg.GetCVar(CVars.LightSoftShadows);
|
||||
if (val <= 0.125)
|
||||
switch (_dropDown.Button.SelectedId)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if ((val <= 0.5) && !soft)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (val <= 0.5)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetConfigLightingQuality(int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
case QualityVeryLow:
|
||||
_cfg.SetCVar(CVars.LightResolutionScale, 0.125f);
|
||||
_cfg.SetCVar(CVars.LightSoftShadows, false);
|
||||
_cfg.SetCVar(CVars.LightBlur, false);
|
||||
break;
|
||||
case 1:
|
||||
case QualityLow:
|
||||
_cfg.SetCVar(CVars.LightResolutionScale, 0.5f);
|
||||
_cfg.SetCVar(CVars.LightSoftShadows, false);
|
||||
_cfg.SetCVar(CVars.LightBlur, true);
|
||||
break;
|
||||
case 2:
|
||||
default: // = QualityMedium
|
||||
_cfg.SetCVar(CVars.LightResolutionScale, 0.5f);
|
||||
_cfg.SetCVar(CVars.LightSoftShadows, true);
|
||||
_cfg.SetCVar(CVars.LightBlur, true);
|
||||
break;
|
||||
case 3:
|
||||
case QualityHigh:
|
||||
_cfg.SetCVar(CVars.LightResolutionScale, 1);
|
||||
_cfg.SetCVar(CVars.LightSoftShadows, true);
|
||||
_cfg.SetCVar(CVars.LightBlur, true);
|
||||
@@ -228,40 +149,83 @@ namespace Content.Client.Options.UI.Tabs
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetConfigUIScalePreset(float value)
|
||||
public override void ResetToDefault()
|
||||
{
|
||||
for (var i = 0; i < UIScaleOptions.Length; i++)
|
||||
_dropDown.Button.SelectId(QualityDefault);
|
||||
}
|
||||
|
||||
public override bool IsModified()
|
||||
{
|
||||
return _dropDown.Button.SelectedId != GetConfigLightingQuality();
|
||||
}
|
||||
|
||||
public override bool IsModifiedFromDefault()
|
||||
{
|
||||
return _dropDown.Button.SelectedId != QualityDefault;
|
||||
}
|
||||
|
||||
private int GetConfigLightingQuality()
|
||||
{
|
||||
var val = _cfg.GetCVar(CVars.LightResolutionScale);
|
||||
var soft = _cfg.GetCVar(CVars.LightSoftShadows);
|
||||
if (val <= 0.125)
|
||||
return QualityVeryLow;
|
||||
|
||||
if ((val <= 0.5) && !soft)
|
||||
return QualityLow;
|
||||
|
||||
if (val <= 0.5)
|
||||
return QualityMedium;
|
||||
|
||||
return QualityHigh;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class OptionFullscreen : BaseOptionCVar<int>
|
||||
{
|
||||
private readonly CheckBox _checkBox;
|
||||
|
||||
protected override int Value
|
||||
{
|
||||
get => _checkBox.Pressed ? (int) WindowMode.Fullscreen : (int) WindowMode.Windowed;
|
||||
set => _checkBox.Pressed = (value == (int) WindowMode.Fullscreen);
|
||||
}
|
||||
|
||||
public OptionFullscreen(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CheckBox checkBox)
|
||||
: base(controller, cfg, CVars.DisplayWindowMode)
|
||||
{
|
||||
_checkBox = checkBox;
|
||||
_checkBox.OnToggled += _ =>
|
||||
{
|
||||
if (MathHelper.CloseToPercent(UIScaleOptions[i], value))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
ValueChanged();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
private sealed class OptionIntegerScaling : BaseOptionCVar<int>
|
||||
{
|
||||
private readonly CheckBox _checkBox;
|
||||
|
||||
protected override int Value
|
||||
{
|
||||
get => _checkBox.Pressed ? CCVars.ViewportSnapToleranceMargin.DefaultValue : 0;
|
||||
set => _checkBox.Pressed = (value != 0);
|
||||
}
|
||||
|
||||
private void UpdateViewportScale()
|
||||
public OptionIntegerScaling(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CheckBox checkBox)
|
||||
: base(controller, cfg, CCVars.ViewportSnapToleranceMargin)
|
||||
{
|
||||
ViewportScaleBox.Visible = !ViewportStretchCheckBox.Pressed;
|
||||
IntegerScalingCheckBox.Visible = ViewportStretchCheckBox.Pressed;
|
||||
ViewportVerticalFitCheckBox.Visible = ViewportStretchCheckBox.Pressed;
|
||||
ViewportWidthSlider.Visible = ViewportWidthSliderDisplay.Visible = !ViewportStretchCheckBox.Pressed || ViewportStretchCheckBox.Pressed && !ViewportVerticalFitCheckBox.Pressed;
|
||||
ViewportScaleText.Text = Loc.GetString("ui-options-vp-scale", ("scale", ViewportScaleSlider.Value));
|
||||
}
|
||||
|
||||
private void UpdateViewportWidthRange()
|
||||
{
|
||||
var min = _cfg.GetCVar(CCVars.ViewportMinimumWidth);
|
||||
var max = _cfg.GetCVar(CCVars.ViewportMaximumWidth);
|
||||
|
||||
ViewportWidthSlider.MinValue = min;
|
||||
ViewportWidthSlider.MaxValue = max;
|
||||
}
|
||||
|
||||
private void UpdateViewportWidthDisplay()
|
||||
{
|
||||
ViewportWidthSliderDisplay.Text = Loc.GetString("ui-options-vp-width", ("width", (int) ViewportWidthSlider.Value));
|
||||
_checkBox = checkBox;
|
||||
_checkBox.OnToggled += _ =>
|
||||
{
|
||||
ValueChanged();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,76 +1,34 @@
|
||||
<tabs:MiscTab xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:tabs="clr-namespace:Content.Client.Options.UI.Tabs"
|
||||
xmlns:xNamespace="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:s="clr-namespace:Content.Client.Stylesheets">
|
||||
xmlns:tabs="clr-namespace:Content.Client.Options.UI.Tabs"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:ui="clr-namespace:Content.Client.Options.UI">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<ScrollContainer VerticalExpand="True" HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Vertical" Margin="8 8 8 8" VerticalExpand="True">
|
||||
<Label Text="{Loc 'ui-options-general-ui-style'}"
|
||||
FontColorOverride="{xNamespace:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'ui-options-hud-theme'}" />
|
||||
<Control MinSize="4 0" />
|
||||
<OptionButton Name="HudThemeOption" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'ui-options-hud-layout'}" />
|
||||
<Control MinSize="4 0" />
|
||||
<OptionButton Name="HudLayoutOption" />
|
||||
</BoxContainer>
|
||||
<Label Text="{Loc 'ui-options-general-accessibility'}"
|
||||
FontColorOverride="{xNamespace:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="ReducedMotionCheckBox" Text="{Loc 'ui-options-reduced-motion'}" />
|
||||
<CheckBox Name="EnableColorNameCheckBox" Text="{Loc 'ui-options-enable-color-name'}" />
|
||||
<CheckBox Name="ColorblindFriendlyCheckBox" Text="{Loc 'ui-options-colorblind-friendly'}" />
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'ui-options-chat-window-opacity'}" Margin="8 0" />
|
||||
<Slider Name="ChatWindowOpacitySlider"
|
||||
MinValue="0"
|
||||
MaxValue="1"
|
||||
MinWidth="200" />
|
||||
<Label Name="ChatWindowOpacityLabel" Margin="8 0" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'ui-options-screen-shake-intensity'}" Margin="8 0" />
|
||||
<Slider Name="ScreenShakeIntensitySlider"
|
||||
MinValue="0"
|
||||
MaxValue="100"
|
||||
Rounded="True"
|
||||
MinWidth="200" />
|
||||
<Label Name="ScreenShakeIntensityLabel" Margin="8 0" />
|
||||
</BoxContainer>
|
||||
<ui:OptionDropDown Name="DropDownHudTheme" Title="{Loc 'ui-options-hud-theme'}" />
|
||||
<ui:OptionDropDown Name="DropDownHudLayout" Title="{Loc 'ui-options-hud-layout'}" />
|
||||
<Label Text="{Loc 'ui-options-general-discord'}"
|
||||
FontColorOverride="{xNamespace:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="DiscordRich" Text="{Loc 'ui-options-discordrich'}" />
|
||||
<Label Text="{Loc 'ui-options-general-speech'}"
|
||||
FontColorOverride="{xNamespace:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="ShowOocPatronColor" Text="{Loc 'ui-options-show-ooc-patron-color'}" />
|
||||
<CheckBox Name="ShowLoocAboveHeadCheckBox" Text="{Loc 'ui-options-show-looc-on-head'}" />
|
||||
<CheckBox Name="FancySpeechBubblesCheckBox" Text="{Loc 'ui-options-fancy-speech'}" />
|
||||
<CheckBox Name="FancyNameBackgroundsCheckBox" Text="{Loc 'ui-options-fancy-name-background'}" />
|
||||
<Label Text="{Loc 'ui-options-general-cursor'}"
|
||||
FontColorOverride="{xNamespace:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
|
||||
<CheckBox Name="ShowCombatModeIndicatorsCheckBox" Text="{Loc 'ui-options-show-combat-mode-indicators'}" />
|
||||
<Label Text="{Loc 'ui-options-general-storage'}"
|
||||
FontColorOverride="{xNamespace:Static s:StyleNano.NanoGold}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="OpaqueStorageWindowCheckBox" Text="{Loc 'ui-options-opaque-storage-window'}" />
|
||||
<CheckBox Name="StaticStorageUI" Text="{Loc 'ui-options-static-storage-ui'}" />
|
||||
<!-- <CheckBox Name="ToggleWalk" Text="{Loc 'ui-options-hotkey-toggle-walk'}" /> -->
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
<controls:StripeBack HasBottomEdge="False" HasMargins="False">
|
||||
<Button Name="ApplyButton"
|
||||
Text="{Loc 'ui-options-apply'}"
|
||||
TextAlign="Center"
|
||||
HorizontalAlignment="Right" />
|
||||
</controls:StripeBack>
|
||||
<ui:OptionsTabControlRow Name="Control" Access="Public" />
|
||||
</BoxContainer>
|
||||
</tabs:MiscTab>
|
||||
|
||||
@@ -5,201 +5,54 @@ using Content.Shared.HUD;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Range = Robust.Client.UserInterface.Controls.Range;
|
||||
|
||||
namespace Content.Client.Options.UI.Tabs
|
||||
namespace Content.Client.Options.UI.Tabs;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class MiscTab : Control
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class MiscTab : Control
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public MiscTab()
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
private readonly Dictionary<string, int> _hudThemeIdToIndex = new();
|
||||
|
||||
public MiscTab()
|
||||
var themes = _prototypeManager.EnumeratePrototypes<HudThemePrototype>().ToList();
|
||||
themes.Sort();
|
||||
var themeEntries = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var gear in themes)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var themes = _prototypeManager.EnumeratePrototypes<HudThemePrototype>().ToList();
|
||||
themes.Sort();
|
||||
foreach (var gear in themes)
|
||||
{
|
||||
HudThemeOption.AddItem(Loc.GetString(gear.Name));
|
||||
_hudThemeIdToIndex.Add(gear.ID, HudThemeOption.GetItemId(HudThemeOption.ItemCount - 1));
|
||||
}
|
||||
|
||||
var hudLayout = _cfg.GetCVar(CCVars.UILayout);
|
||||
var id = 0;
|
||||
foreach (var layout in Enum.GetValues(typeof(ScreenType)))
|
||||
{
|
||||
var name = layout.ToString()!;
|
||||
HudLayoutOption.AddItem(name, id);
|
||||
if (name == hudLayout)
|
||||
{
|
||||
HudLayoutOption.SelectId(id);
|
||||
}
|
||||
HudLayoutOption.SetItemMetadata(id, name);
|
||||
|
||||
id++;
|
||||
}
|
||||
|
||||
HudLayoutOption.OnItemSelected += args =>
|
||||
{
|
||||
HudLayoutOption.SelectId(args.Id);
|
||||
UpdateApplyButton();
|
||||
};
|
||||
|
||||
// Channel can be null in replays so.
|
||||
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
|
||||
ShowOocPatronColor.Visible = _playerManager.LocalSession?.Channel?.UserData.PatronTier is { };
|
||||
|
||||
HudThemeOption.OnItemSelected += OnHudThemeChanged;
|
||||
DiscordRich.OnToggled += OnCheckBoxToggled;
|
||||
ShowOocPatronColor.OnToggled += OnCheckBoxToggled;
|
||||
ShowLoocAboveHeadCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ShowHeldItemCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ShowCombatModeIndicatorsCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
OpaqueStorageWindowCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
FancySpeechBubblesCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
FancyNameBackgroundsCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
EnableColorNameCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ColorblindFriendlyCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ReducedMotionCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ChatWindowOpacitySlider.OnValueChanged += OnChatWindowOpacitySliderChanged;
|
||||
ScreenShakeIntensitySlider.OnValueChanged += OnScreenShakeIntensitySliderChanged;
|
||||
// ToggleWalk.OnToggled += OnCheckBoxToggled;
|
||||
StaticStorageUI.OnToggled += OnCheckBoxToggled;
|
||||
|
||||
HudThemeOption.SelectId(_hudThemeIdToIndex.GetValueOrDefault(_cfg.GetCVar(CVars.InterfaceTheme), 0));
|
||||
DiscordRich.Pressed = _cfg.GetCVar(CVars.DiscordEnabled);
|
||||
ShowOocPatronColor.Pressed = _cfg.GetCVar(CCVars.ShowOocPatronColor);
|
||||
ShowLoocAboveHeadCheckBox.Pressed = _cfg.GetCVar(CCVars.LoocAboveHeadShow);
|
||||
ShowHeldItemCheckBox.Pressed = _cfg.GetCVar(CCVars.HudHeldItemShow);
|
||||
ShowCombatModeIndicatorsCheckBox.Pressed = _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
|
||||
OpaqueStorageWindowCheckBox.Pressed = _cfg.GetCVar(CCVars.OpaqueStorageWindow);
|
||||
FancySpeechBubblesCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatEnableFancyBubbles);
|
||||
FancyNameBackgroundsCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatFancyNameBackground);
|
||||
EnableColorNameCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatEnableColorName);
|
||||
ColorblindFriendlyCheckBox.Pressed = _cfg.GetCVar(CCVars.AccessibilityColorblindFriendly);
|
||||
ReducedMotionCheckBox.Pressed = _cfg.GetCVar(CCVars.ReducedMotion);
|
||||
ChatWindowOpacitySlider.Value = _cfg.GetCVar(CCVars.ChatWindowOpacity);
|
||||
ScreenShakeIntensitySlider.Value = _cfg.GetCVar(CCVars.ScreenShakeIntensity) * 100f;
|
||||
// ToggleWalk.Pressed = _cfg.GetCVar(CCVars.ToggleWalk);
|
||||
StaticStorageUI.Pressed = _cfg.GetCVar(CCVars.StaticStorageUI);
|
||||
|
||||
|
||||
ApplyButton.OnPressed += OnApplyButtonPressed;
|
||||
UpdateApplyButton();
|
||||
themeEntries.Add(new OptionDropDownCVar<string>.ValueOption(gear.ID, Loc.GetString(gear.Name)));
|
||||
}
|
||||
|
||||
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
var layoutEntries = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var layout in Enum.GetValues(typeof(ScreenType)))
|
||||
{
|
||||
UpdateApplyButton();
|
||||
layoutEntries.Add(new OptionDropDownCVar<string>.ValueOption(layout.ToString()!, layout.ToString()!));
|
||||
}
|
||||
|
||||
private void OnHudThemeChanged(OptionButton.ItemSelectedEventArgs args)
|
||||
{
|
||||
HudThemeOption.SelectId(args.Id);
|
||||
UpdateApplyButton();
|
||||
}
|
||||
// Channel can be null in replays so.
|
||||
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
|
||||
ShowOocPatronColor.Visible = _playerManager.LocalSession?.Channel?.UserData.PatronTier is { };
|
||||
|
||||
private void OnChatWindowOpacitySliderChanged(Range range)
|
||||
{
|
||||
ChatWindowOpacityLabel.Text = Loc.GetString("ui-options-chat-window-opacity-percent",
|
||||
("opacity", range.Value));
|
||||
UpdateApplyButton();
|
||||
}
|
||||
Control.AddOptionDropDown(CVars.InterfaceTheme, DropDownHudTheme, themeEntries);
|
||||
Control.AddOptionDropDown(CCVars.UILayout, DropDownHudLayout, layoutEntries);
|
||||
|
||||
private void OnScreenShakeIntensitySliderChanged(Range obj)
|
||||
{
|
||||
ScreenShakeIntensityLabel.Text = Loc.GetString("ui-options-screen-shake-percent", ("intensity", ScreenShakeIntensitySlider.Value / 100f));
|
||||
UpdateApplyButton();
|
||||
}
|
||||
|
||||
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
foreach (var theme in _prototypeManager.EnumeratePrototypes<HudThemePrototype>())
|
||||
{
|
||||
if (_hudThemeIdToIndex[theme.ID] != HudThemeOption.SelectedId)
|
||||
continue;
|
||||
_cfg.SetCVar(CVars.InterfaceTheme, theme.ID);
|
||||
break;
|
||||
}
|
||||
|
||||
_cfg.SetCVar(CVars.DiscordEnabled, DiscordRich.Pressed);
|
||||
_cfg.SetCVar(CCVars.HudHeldItemShow, ShowHeldItemCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.OpaqueStorageWindow, OpaqueStorageWindowCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ShowOocPatronColor, ShowOocPatronColor.Pressed);
|
||||
_cfg.SetCVar(CCVars.LoocAboveHeadShow, ShowLoocAboveHeadCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ChatEnableColorName, EnableColorNameCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.AccessibilityColorblindFriendly, ColorblindFriendlyCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ReducedMotion, ReducedMotionCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ChatWindowOpacity, ChatWindowOpacitySlider.Value);
|
||||
_cfg.SetCVar(CCVars.ScreenShakeIntensity, ScreenShakeIntensitySlider.Value / 100f);
|
||||
// _cfg.SetCVar(CCVars.ToggleWalk, ToggleWalk.Pressed);
|
||||
_cfg.SetCVar(CCVars.StaticStorageUI, StaticStorageUI.Pressed);
|
||||
|
||||
if (HudLayoutOption.SelectedMetadata is string opt)
|
||||
{
|
||||
_cfg.SetCVar(CCVars.UILayout, opt);
|
||||
}
|
||||
|
||||
_cfg.SaveToFile();
|
||||
UpdateApplyButton();
|
||||
}
|
||||
|
||||
private void UpdateApplyButton()
|
||||
{
|
||||
var isHudThemeSame = HudThemeOption.SelectedId == _hudThemeIdToIndex.GetValueOrDefault(_cfg.GetCVar(CVars.InterfaceTheme), 0);
|
||||
var isLayoutSame = HudLayoutOption.SelectedMetadata is string opt && opt == _cfg.GetCVar(CCVars.UILayout);
|
||||
var isDiscordSame = DiscordRich.Pressed == _cfg.GetCVar(CVars.DiscordEnabled);
|
||||
var isShowHeldItemSame = ShowHeldItemCheckBox.Pressed == _cfg.GetCVar(CCVars.HudHeldItemShow);
|
||||
var isCombatModeIndicatorsSame = ShowCombatModeIndicatorsCheckBox.Pressed == _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
|
||||
var isOpaqueStorageWindow = OpaqueStorageWindowCheckBox.Pressed == _cfg.GetCVar(CCVars.OpaqueStorageWindow);
|
||||
var isOocPatronColorShowSame = ShowOocPatronColor.Pressed == _cfg.GetCVar(CCVars.ShowOocPatronColor);
|
||||
var isLoocShowSame = ShowLoocAboveHeadCheckBox.Pressed == _cfg.GetCVar(CCVars.LoocAboveHeadShow);
|
||||
var isFancyChatSame = FancySpeechBubblesCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatEnableFancyBubbles);
|
||||
var isFancyBackgroundSame = FancyNameBackgroundsCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatFancyNameBackground);
|
||||
var isEnableColorNameSame = EnableColorNameCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatEnableColorName);
|
||||
var isColorblindFriendly = ColorblindFriendlyCheckBox.Pressed == _cfg.GetCVar(CCVars.AccessibilityColorblindFriendly);
|
||||
var isReducedMotionSame = ReducedMotionCheckBox.Pressed == _cfg.GetCVar(CCVars.ReducedMotion);
|
||||
var isChatWindowOpacitySame = Math.Abs(ChatWindowOpacitySlider.Value - _cfg.GetCVar(CCVars.ChatWindowOpacity)) < 0.01f;
|
||||
var isScreenShakeIntensitySame = Math.Abs(ScreenShakeIntensitySlider.Value / 100f - _cfg.GetCVar(CCVars.ScreenShakeIntensity)) < 0.01f;
|
||||
// var isToggleWalkSame = ToggleWalk.Pressed == _cfg.GetCVar(CCVars.ToggleWalk);
|
||||
var isStaticStorageUISame = StaticStorageUI.Pressed == _cfg.GetCVar(CCVars.StaticStorageUI);
|
||||
|
||||
ApplyButton.Disabled = isHudThemeSame &&
|
||||
isLayoutSame &&
|
||||
isDiscordSame &&
|
||||
isShowHeldItemSame &&
|
||||
isCombatModeIndicatorsSame &&
|
||||
isOpaqueStorageWindow &&
|
||||
isOocPatronColorShowSame &&
|
||||
isLoocShowSame &&
|
||||
isFancyChatSame &&
|
||||
isFancyBackgroundSame &&
|
||||
isEnableColorNameSame &&
|
||||
isColorblindFriendly &&
|
||||
isReducedMotionSame &&
|
||||
isChatWindowOpacitySame &&
|
||||
isScreenShakeIntensitySame &&
|
||||
// isToggleWalkSame &&
|
||||
isStaticStorageUISame;
|
||||
}
|
||||
Control.AddOptionCheckBox(CVars.DiscordEnabled, DiscordRich);
|
||||
Control.AddOptionCheckBox(CCVars.ShowOocPatronColor, ShowOocPatronColor);
|
||||
Control.AddOptionCheckBox(CCVars.LoocAboveHeadShow, ShowLoocAboveHeadCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.HudHeldItemShow, ShowHeldItemCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.OpaqueStorageWindow, OpaqueStorageWindowCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.StaticStorageUI, StaticStorageUI);
|
||||
|
||||
Control.Initialize();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Client.Animations;
|
||||
using Content.Shared.Hands;
|
||||
@@ -69,7 +69,7 @@ public sealed class StorageSystem : SharedStorageSystem
|
||||
|
||||
public void CloseStorageWindow(Entity<StorageComponent?> entity)
|
||||
{
|
||||
if (!Resolve(entity, ref entity.Comp))
|
||||
if (!Resolve(entity, ref entity.Comp, false))
|
||||
return;
|
||||
|
||||
if (!_openStorages.Contains((entity, entity.Comp)))
|
||||
|
||||
@@ -230,7 +230,7 @@ public sealed class AdminUIController : UIController,
|
||||
|
||||
if (function == EngineKeyFunctions.UIClick)
|
||||
_conHost.ExecuteCommand($"vv {uid}");
|
||||
else if (function == EngineKeyFunctions.UseSecondary)
|
||||
else if (function == EngineKeyFunctions.UIRightClick)
|
||||
_verb.OpenVerbMenu(uid, true);
|
||||
else
|
||||
return;
|
||||
|
||||
@@ -52,20 +52,12 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
|
||||
TooltipSupplier = SupplyTooltip;
|
||||
Alert = alert;
|
||||
_severity = severity;
|
||||
|
||||
_spriteViewEntity = _entityManager.Spawn(Alert.AlertViewEntity);
|
||||
if (_entityManager.TryGetComponent<SpriteComponent>(_spriteViewEntity, out var sprite))
|
||||
{
|
||||
var icon = Alert.GetIcon(_severity);
|
||||
if (sprite.LayerMapTryGet(AlertVisualLayers.Base, out var layer))
|
||||
sprite.LayerSetSprite(layer, icon);
|
||||
}
|
||||
|
||||
_icon = new SpriteView
|
||||
{
|
||||
Scale = new Vector2(2, 2)
|
||||
};
|
||||
_icon.SetEntity(_spriteViewEntity);
|
||||
|
||||
SetupIcon();
|
||||
|
||||
Children.Add(_icon);
|
||||
_cooldownGraphic = new CooldownGraphic
|
||||
@@ -113,6 +105,36 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
|
||||
_cooldownGraphic.FromTime(Cooldown.Value.Start, Cooldown.Value.End);
|
||||
}
|
||||
|
||||
private void SetupIcon()
|
||||
{
|
||||
if (!_entityManager.Deleted(_spriteViewEntity))
|
||||
_entityManager.QueueDeleteEntity(_spriteViewEntity);
|
||||
|
||||
_spriteViewEntity = _entityManager.Spawn(Alert.AlertViewEntity);
|
||||
if (_entityManager.TryGetComponent<SpriteComponent>(_spriteViewEntity, out var sprite))
|
||||
{
|
||||
var icon = Alert.GetIcon(_severity);
|
||||
if (sprite.LayerMapTryGet(AlertVisualLayers.Base, out var layer))
|
||||
sprite.LayerSetSprite(layer, icon);
|
||||
}
|
||||
|
||||
_icon.SetEntity(_spriteViewEntity);
|
||||
}
|
||||
|
||||
protected override void EnteredTree()
|
||||
{
|
||||
base.EnteredTree();
|
||||
SetupIcon();
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
base.ExitedTree();
|
||||
|
||||
if (!_entityManager.Deleted(_spriteViewEntity))
|
||||
_entityManager.QueueDeleteEntity(_spriteViewEntity);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
@@ -4,10 +4,11 @@ using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Content.Client.Stylesheets;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.VendingMachines.UI
|
||||
{
|
||||
@@ -15,6 +16,10 @@ namespace Content.Client.VendingMachines.UI
|
||||
public sealed partial class VendingMachineMenu : FancyWindow
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
private readonly Dictionary<EntProtoId, EntityUid> _dummies = [];
|
||||
|
||||
public event Action<ItemList.ItemListSelectedEventArgs>? OnItemSelected;
|
||||
public event Action<string>? OnSearchChanged;
|
||||
@@ -36,6 +41,22 @@ namespace Content.Client.VendingMachines.UI
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
// Don't clean up dummies during disposal or we'll just have to spawn them again
|
||||
if (!disposing)
|
||||
return;
|
||||
|
||||
// Delete any dummy items we spawned
|
||||
foreach (var entity in _dummies.Values)
|
||||
{
|
||||
_entityManager.QueueDeleteEntity(entity);
|
||||
}
|
||||
_dummies.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the list of available items on the vending machine interface
|
||||
/// and sets icons based on their prototypes
|
||||
@@ -72,11 +93,16 @@ namespace Content.Client.VendingMachines.UI
|
||||
vendingItem.Text = string.Empty;
|
||||
vendingItem.Icon = null;
|
||||
|
||||
var itemName = entry.ID;
|
||||
if (!_dummies.TryGetValue(entry.ID, out var dummy))
|
||||
{
|
||||
dummy = _entityManager.Spawn(entry.ID);
|
||||
_dummies.Add(entry.ID, dummy);
|
||||
}
|
||||
|
||||
var itemName = Identity.Name(dummy, _entityManager);
|
||||
Texture? icon = null;
|
||||
if (_prototypeManager.TryIndex<EntityPrototype>(entry.ID, out var prototype))
|
||||
{
|
||||
itemName = prototype.Name;
|
||||
icon = spriteSystem.GetPrototypeIcon(prototype).Default;
|
||||
}
|
||||
|
||||
|
||||
88
Content.IntegrationTests/Tests/Commands/ForceMapTest.cs
Normal file
88
Content.IntegrationTests/Tests/Commands/ForceMapTest.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using Content.Server.Maps;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Commands;
|
||||
|
||||
[TestFixture]
|
||||
public sealed class ForceMapTest
|
||||
{
|
||||
private const string DefaultMapName = "Empty";
|
||||
private const string BadMapName = "asdf_asd-fa__sdfAsd_f"; // Hopefully no one ever names a map this...
|
||||
private const string TestMapEligibleName = "ForceMapTestEligible";
|
||||
private const string TestMapIneligibleName = "ForceMapTestIneligible";
|
||||
|
||||
[TestPrototypes]
|
||||
private static readonly string TestMaps = @$"
|
||||
- type: gameMap
|
||||
id: {TestMapIneligibleName}
|
||||
mapName: {TestMapIneligibleName}
|
||||
mapPath: /Maps/Test/empty.yml
|
||||
minPlayers: 20
|
||||
maxPlayers: 80
|
||||
stations:
|
||||
Empty:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: ""Empty""
|
||||
|
||||
- type: gameMap
|
||||
id: {TestMapEligibleName}
|
||||
mapName: {TestMapEligibleName}
|
||||
mapPath: /Maps/Test/empty.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
Empty:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: ""Empty""
|
||||
";
|
||||
|
||||
[Test]
|
||||
public async Task TestForceMapCommand()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
|
||||
var entMan = server.EntMan;
|
||||
var configManager = server.ResolveDependency<IConfigurationManager>();
|
||||
var consoleHost = server.ResolveDependency<IConsoleHost>();
|
||||
var gameMapMan = server.ResolveDependency<IGameMapManager>();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Make sure we're set to the default map
|
||||
Assert.That(gameMapMan.GetSelectedMap()?.ID, Is.EqualTo(DefaultMapName),
|
||||
$"Test didn't start on expected map ({DefaultMapName})!");
|
||||
|
||||
// Try changing to a map that doesn't exist
|
||||
consoleHost.ExecuteCommand($"forcemap {BadMapName}");
|
||||
Assert.That(gameMapMan.GetSelectedMap()?.ID, Is.EqualTo(DefaultMapName),
|
||||
$"Forcemap succeeded with a map that does not exist ({BadMapName})!");
|
||||
|
||||
// Try changing to a valid map
|
||||
consoleHost.ExecuteCommand($"forcemap {TestMapEligibleName}");
|
||||
Assert.That(gameMapMan.GetSelectedMap()?.ID, Is.EqualTo(TestMapEligibleName),
|
||||
$"Forcemap failed with a valid map ({TestMapEligibleName})");
|
||||
|
||||
// Try changing to a map that exists but is ineligible
|
||||
consoleHost.ExecuteCommand($"forcemap {TestMapIneligibleName}");
|
||||
Assert.That(gameMapMan.GetSelectedMap()?.ID, Is.EqualTo(TestMapIneligibleName),
|
||||
$"Forcemap failed with valid but ineligible map ({TestMapIneligibleName})!");
|
||||
|
||||
// Try clearing the force-selected map
|
||||
consoleHost.ExecuteCommand("forcemap \"\"");
|
||||
Assert.That(gameMapMan.GetSelectedMap(), Is.Null,
|
||||
$"Running 'forcemap \"\"' did not clear the forced map!");
|
||||
|
||||
});
|
||||
|
||||
// Cleanup
|
||||
configManager.SetCVar(CCVars.GameMap, DefaultMapName);
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Internals;
|
||||
|
||||
[TestFixture]
|
||||
[TestOf(typeof(InternalsSystem))]
|
||||
public sealed class AutoInternalsTests
|
||||
{
|
||||
[Test]
|
||||
public async Task TestInternalsAutoActivateInSpaceForStationSpawn()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
|
||||
var testMap = await pair.CreateTestMap();
|
||||
|
||||
var stationSpawning = server.System<StationSpawningSystem>();
|
||||
var atmos = server.System<AtmosphereSystem>();
|
||||
var internals = server.System<InternalsSystem>();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var profile = new HumanoidCharacterProfile();
|
||||
var dummy = stationSpawning.SpawnPlayerMob(testMap.GridCoords, new JobComponent()
|
||||
{
|
||||
Prototype = "TestInternalsDummy"
|
||||
}, profile, station: null);
|
||||
|
||||
Assert.That(atmos.HasAtmosphere(testMap.Grid), Is.False, "Test map has atmosphere - test needs adjustment!");
|
||||
Assert.That(internals.AreInternalsWorking(dummy), "Internals did not automatically connect!");
|
||||
|
||||
server.EntMan.DeleteEntity(dummy);
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestInternalsAutoActivateInSpaceForEntitySpawn()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
|
||||
var testMap = await pair.CreateTestMap();
|
||||
|
||||
var atmos = server.System<AtmosphereSystem>();
|
||||
var internals = server.System<InternalsSystem>();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var dummy = server.EntMan.Spawn("TestInternalsDummyEntity", testMap.MapCoords);
|
||||
|
||||
Assert.That(atmos.HasAtmosphere(testMap.Grid), Is.False, "Test map has atmosphere - test needs adjustment!");
|
||||
Assert.That(internals.AreInternalsWorking(dummy), "Internals did not automatically connect!");
|
||||
|
||||
server.EntMan.DeleteEntity(dummy);
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
[TestPrototypes]
|
||||
private const string Prototypes = @"
|
||||
- type: playTimeTracker
|
||||
id: PlayTimeInternalsDummy
|
||||
|
||||
- type: startingGear
|
||||
id: InternalsDummyGear
|
||||
equipment:
|
||||
mask: ClothingMaskBreath
|
||||
suitstorage: OxygenTankFilled
|
||||
|
||||
- type: job
|
||||
id: TestInternalsDummy
|
||||
playTimeTracker: PlayTimeInternalsDummy
|
||||
startingGear: InternalsDummyGear
|
||||
|
||||
- type: entity
|
||||
id: TestInternalsDummyEntity
|
||||
parent: MobHuman
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes: [InternalsDummyGear]
|
||||
";
|
||||
}
|
||||
@@ -86,7 +86,8 @@ public sealed class DecalPainter
|
||||
|
||||
image.Mutate(o => o.Rotate((float) -decal.Angle.Degrees));
|
||||
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
|
||||
Color color = decal.Color?.ConvertImgSharp() ?? Color.White;
|
||||
Color color = decal.Color?.WithAlpha(byte.MaxValue).ConvertImgSharp() ?? Color.White; // remove the encoded color alpha here
|
||||
var alpha = decal.Color?.A ?? 1; // get the alpha separately so we can use it in DrawImage
|
||||
coloredImage.Mutate(o => o.BackgroundColor(color));
|
||||
|
||||
image.Mutate(o => o
|
||||
@@ -95,6 +96,6 @@ public sealed class DecalPainter
|
||||
|
||||
// Very unsure why the - 1 is needed in the first place but all decals are off by exactly one pixel otherwise
|
||||
// Woohoo!
|
||||
canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), 1.0f));
|
||||
canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), alpha));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,19 +123,28 @@ public sealed class EntityPainter
|
||||
|
||||
image.Mutate(o => o.Crop(rect));
|
||||
|
||||
var spriteRotation = 0f;
|
||||
if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && entity.Sprite.GetLayerDirectionCount(layer) == 1)
|
||||
{
|
||||
spriteRotation = (float) worldRotation.Degrees;
|
||||
}
|
||||
|
||||
var colorMix = entity.Sprite.Color * layer.Color;
|
||||
var imageColor = Color.FromRgba(colorMix.RByte, colorMix.GByte, colorMix.BByte, colorMix.AByte);
|
||||
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
|
||||
coloredImage.Mutate(o => o.BackgroundColor(imageColor));
|
||||
|
||||
var (imgX, imgY) = rsi?.Size ?? (EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
|
||||
var offsetX = (int) (entity.Sprite.Offset.X * EyeManager.PixelsPerMeter);
|
||||
var offsetY = (int) (entity.Sprite.Offset.Y * EyeManager.PixelsPerMeter);
|
||||
image.Mutate(o => o
|
||||
.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
|
||||
.Resize(imgX, imgY)
|
||||
.Flip(FlipMode.Vertical));
|
||||
.Flip(FlipMode.Vertical)
|
||||
.Rotate(spriteRotation));
|
||||
|
||||
var pointX = (int) entity.X - imgX / 2 + EyeManager.PixelsPerMeter / 2;
|
||||
var pointY = (int) entity.Y - imgY / 2 + EyeManager.PixelsPerMeter / 2;
|
||||
var pointX = (int) entity.X + offsetX - imgX / 2;
|
||||
var pointY = (int) entity.Y + offsetY - imgY / 2;
|
||||
canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,8 +138,8 @@ namespace Content.MapRenderer.Painters
|
||||
var yOffset = (int) -grid.LocalAABB.Bottom;
|
||||
var tileSize = grid.TileSize;
|
||||
|
||||
var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
|
||||
var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
|
||||
var x = (position.X + xOffset) * tileSize * TilePainter.TileImageSize;
|
||||
var y = (position.Y + yOffset) * tileSize * TilePainter.TileImageSize;
|
||||
|
||||
return (x, y);
|
||||
}
|
||||
|
||||
1960
Content.Server.Database/Migrations/Postgres/20240623005121_BanTemplate.Designer.cs
generated
Normal file
1960
Content.Server.Database/Migrations/Postgres/20240623005121_BanTemplate.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace Content.Server.Database.Migrations.Postgres
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class BanTemplate : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "ban_template",
|
||||
columns: table => new
|
||||
{
|
||||
ban_template_id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
title = table.Column<string>(type: "text", nullable: false),
|
||||
length = table.Column<TimeSpan>(type: "interval", nullable: false),
|
||||
reason = table.Column<string>(type: "text", nullable: false),
|
||||
exempt_flags = table.Column<int>(type: "integer", nullable: false),
|
||||
severity = table.Column<int>(type: "integer", nullable: false),
|
||||
auto_delete = table.Column<bool>(type: "boolean", nullable: false),
|
||||
hidden = table.Column<bool>(type: "boolean", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_ban_template", x => x.ban_template_id);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "ban_template");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -512,6 +512,51 @@ namespace Content.Server.Database.Migrations.Postgres
|
||||
b.ToTable("assigned_user_id", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.BanTemplate", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer")
|
||||
.HasColumnName("ban_template_id");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<bool>("AutoDelete")
|
||||
.HasColumnType("boolean")
|
||||
.HasColumnName("auto_delete");
|
||||
|
||||
b.Property<int>("ExemptFlags")
|
||||
.HasColumnType("integer")
|
||||
.HasColumnName("exempt_flags");
|
||||
|
||||
b.Property<bool>("Hidden")
|
||||
.HasColumnType("boolean")
|
||||
.HasColumnName("hidden");
|
||||
|
||||
b.Property<TimeSpan>("Length")
|
||||
.HasColumnType("interval")
|
||||
.HasColumnName("length");
|
||||
|
||||
b.Property<string>("Reason")
|
||||
.IsRequired()
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("reason");
|
||||
|
||||
b.Property<int>("Severity")
|
||||
.HasColumnType("integer")
|
||||
.HasColumnName("severity");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("title");
|
||||
|
||||
b.HasKey("Id")
|
||||
.HasName("PK_ban_template");
|
||||
|
||||
b.ToTable("ban_template", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.ConnectionLog", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
|
||||
1883
Content.Server.Database/Migrations/Sqlite/20240623005113_BanTemplate.Designer.cs
generated
Normal file
1883
Content.Server.Database/Migrations/Sqlite/20240623005113_BanTemplate.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace Content.Server.Database.Migrations.Sqlite
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class BanTemplate : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "ban_template",
|
||||
columns: table => new
|
||||
{
|
||||
ban_template_id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
title = table.Column<string>(type: "TEXT", nullable: false),
|
||||
length = table.Column<TimeSpan>(type: "TEXT", nullable: false),
|
||||
reason = table.Column<string>(type: "TEXT", nullable: false),
|
||||
exempt_flags = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
severity = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
auto_delete = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
hidden = table.Column<bool>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_ban_template", x => x.ban_template_id);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "ban_template");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -483,6 +483,49 @@ namespace Content.Server.Database.Migrations.Sqlite
|
||||
b.ToTable("assigned_user_id", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.BanTemplate", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasColumnName("ban_template_id");
|
||||
|
||||
b.Property<bool>("AutoDelete")
|
||||
.HasColumnType("INTEGER")
|
||||
.HasColumnName("auto_delete");
|
||||
|
||||
b.Property<int>("ExemptFlags")
|
||||
.HasColumnType("INTEGER")
|
||||
.HasColumnName("exempt_flags");
|
||||
|
||||
b.Property<bool>("Hidden")
|
||||
.HasColumnType("INTEGER")
|
||||
.HasColumnName("hidden");
|
||||
|
||||
b.Property<TimeSpan>("Length")
|
||||
.HasColumnType("TEXT")
|
||||
.HasColumnName("length");
|
||||
|
||||
b.Property<string>("Reason")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT")
|
||||
.HasColumnName("reason");
|
||||
|
||||
b.Property<int>("Severity")
|
||||
.HasColumnType("INTEGER")
|
||||
.HasColumnName("severity");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT")
|
||||
.HasColumnName("title");
|
||||
|
||||
b.HasKey("Id")
|
||||
.HasName("PK_ban_template");
|
||||
|
||||
b.ToTable("ban_template", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.ConnectionLog", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
|
||||
@@ -41,6 +41,7 @@ namespace Content.Server.Database
|
||||
public DbSet<AdminWatchlist> AdminWatchlists { get; set; } = null!;
|
||||
public DbSet<AdminMessage> AdminMessages { get; set; } = null!;
|
||||
public DbSet<RoleWhitelist> RoleWhitelists { get; set; } = null!;
|
||||
public DbSet<BanTemplate> BanTemplate { get; set; } = null!;
|
||||
|
||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||
{
|
||||
@@ -1134,4 +1135,57 @@ namespace Content.Server.Database
|
||||
[Required]
|
||||
public string RoleId { get; set; } = default!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defines a template that admins can use to quickly fill out ban information.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This information is not currently used by the game itself, but it is used by SS14.Admin.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public sealed class BanTemplate
|
||||
{
|
||||
public int Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Title of the ban template. This is purely for reference by admins and not copied into the ban.
|
||||
/// </summary>
|
||||
public required string Title { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// How long the ban should last. 0 for permanent.
|
||||
/// </summary>
|
||||
public TimeSpan Length { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The reason for the ban.
|
||||
/// </summary>
|
||||
/// <seealso cref="ServerBan.Reason"/>
|
||||
public string Reason { get; set; } = "";
|
||||
|
||||
/// <summary>
|
||||
/// Exemptions granted to the ban.
|
||||
/// </summary>
|
||||
/// <seealso cref="ServerBan.ExemptFlags"/>
|
||||
public ServerBanExemptFlags ExemptFlags { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Severity of the ban
|
||||
/// </summary>
|
||||
/// <seealso cref="ServerBan.Severity"/>
|
||||
public NoteSeverity Severity { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ban will be automatically deleted once expired.
|
||||
/// </summary>
|
||||
/// <seealso cref="ServerBan.AutoDelete"/>
|
||||
public bool AutoDelete { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ban is not visible to players in the remarks menu.
|
||||
/// </summary>
|
||||
/// <seealso cref="ServerBan.Hidden"/>
|
||||
public bool Hidden { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
74
Content.Server/Access/LogWireAction.cs
Normal file
74
Content.Server/Access/LogWireAction.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Emag.Components;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Access;
|
||||
|
||||
public sealed partial class LogWireAction : ComponentWireAction<AccessReaderComponent>
|
||||
{
|
||||
public override Color Color { get; set; } = Color.Blue;
|
||||
public override string Name { get; set; } = "wire-name-log";
|
||||
|
||||
[DataField]
|
||||
public int PulseTimeout = 30;
|
||||
|
||||
[DataField]
|
||||
public LocId PulseLog = "log-wire-pulse-access-log";
|
||||
|
||||
private AccessReaderSystem _access = default!;
|
||||
|
||||
public override StatusLightState? GetLightState(Wire wire, AccessReaderComponent comp)
|
||||
{
|
||||
return comp.LoggingDisabled ? StatusLightState.Off : StatusLightState.On;
|
||||
}
|
||||
|
||||
public override object StatusKey => AccessWireActionKey.Status;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_access = EntityManager.System<AccessReaderSystem>();
|
||||
}
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire, AccessReaderComponent comp)
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
comp.LoggingDisabled = true;
|
||||
EntityManager.Dirty(wire.Owner, comp);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire, AccessReaderComponent comp)
|
||||
{
|
||||
comp.LoggingDisabled = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Pulse(EntityUid user, Wire wire, AccessReaderComponent comp)
|
||||
{
|
||||
_access.LogAccess((wire.Owner, comp), Loc.GetString(PulseLog));
|
||||
comp.LoggingDisabled = true;
|
||||
WiresSystem.StartWireAction(wire.Owner, PulseTimeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitPulseCancel, wire));
|
||||
}
|
||||
|
||||
public override void Update(Wire wire)
|
||||
{
|
||||
if (!IsPowered(wire.Owner))
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
}
|
||||
|
||||
private void AwaitPulseCancel(Wire wire)
|
||||
{
|
||||
if (!wire.IsCut && EntityManager.TryGetComponent<AccessReaderComponent>(wire.Owner, out var comp))
|
||||
comp.LoggingDisabled = false;
|
||||
}
|
||||
|
||||
private enum PulseTimeoutKey : byte
|
||||
{
|
||||
Key
|
||||
}
|
||||
}
|
||||
@@ -82,7 +82,10 @@ namespace Content.Server.Atmos.Piping.EntitySystems
|
||||
continue;
|
||||
|
||||
var difference = pipe.Air.Pressure - environment.Pressure;
|
||||
lost += difference * environment.Volume / (environment.Temperature * Atmospherics.R);
|
||||
lost += Math.Min(
|
||||
pipe.Volume / pipe.Air.Volume * pipe.Air.TotalMoles,
|
||||
difference * environment.Volume / (environment.Temperature * Atmospherics.R)
|
||||
);
|
||||
timesLost++;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,9 @@ namespace Content.Server.Atmos.Piping.Other.Components
|
||||
[DataField("spawnTemperature")]
|
||||
public float SpawnTemperature { get; set; } = Atmospherics.T20C;
|
||||
|
||||
/// <summary>
|
||||
/// Number of moles created per second when the miner is working.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("spawnAmount")]
|
||||
public float SpawnAmount { get; set; } = Atmospherics.MolesCellStandard * 20f;
|
||||
|
||||
@@ -24,18 +24,22 @@ namespace Content.Server.Atmos.Piping.Other.EntitySystems
|
||||
private void OnMinerUpdated(Entity<GasMinerComponent> ent, ref AtmosDeviceUpdateEvent args)
|
||||
{
|
||||
var miner = ent.Comp;
|
||||
if (!CheckMinerOperation(ent, out var environment) || !miner.Enabled || !miner.SpawnGas.HasValue || miner.SpawnAmount <= 0f)
|
||||
|
||||
// SpawnAmount is declared in mol/s so to get the amount of gas we hope to mine, we have to multiply this by
|
||||
// how long we have been waiting to spawn it and further cap the number according to the miner's state.
|
||||
var toSpawn = CapSpawnAmount(ent, miner.SpawnAmount * args.dt, out var environment);
|
||||
if (toSpawn <= 0f || environment == null || !miner.Enabled || !miner.SpawnGas.HasValue)
|
||||
return;
|
||||
|
||||
// Time to mine some gas.
|
||||
|
||||
var merger = new GasMixture(1) { Temperature = miner.SpawnTemperature };
|
||||
merger.SetMoles(miner.SpawnGas.Value, miner.SpawnAmount);
|
||||
merger.SetMoles(miner.SpawnGas.Value, toSpawn);
|
||||
|
||||
_atmosphereSystem.Merge(environment, merger);
|
||||
}
|
||||
|
||||
private bool CheckMinerOperation(Entity<GasMinerComponent> ent, [NotNullWhen(true)] out GasMixture? environment)
|
||||
private float CapSpawnAmount(Entity<GasMinerComponent> ent, float toSpawnTarget, [NotNullWhen(true)] out GasMixture? environment)
|
||||
{
|
||||
var (uid, miner) = ent;
|
||||
var transform = Transform(uid);
|
||||
@@ -47,33 +51,30 @@ namespace Content.Server.Atmos.Piping.Other.EntitySystems
|
||||
if (_atmosphereSystem.IsTileSpace(transform.GridUid, transform.MapUid, position))
|
||||
{
|
||||
miner.Broken = true;
|
||||
return false;
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Air-blocked location.
|
||||
if (environment == null)
|
||||
{
|
||||
miner.Broken = true;
|
||||
return false;
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// External pressure above threshold.
|
||||
if (!float.IsInfinity(miner.MaxExternalPressure) &&
|
||||
environment.Pressure > miner.MaxExternalPressure - miner.SpawnAmount * miner.SpawnTemperature * Atmospherics.R / environment.Volume)
|
||||
{
|
||||
miner.Broken = true;
|
||||
return false;
|
||||
}
|
||||
// How many moles could we theoretically spawn. Cap by pressure and amount.
|
||||
var allowableMoles = Math.Min(
|
||||
(miner.MaxExternalPressure - environment.Pressure) * environment.Volume / (miner.SpawnTemperature * Atmospherics.R),
|
||||
miner.MaxExternalAmount - environment.TotalMoles);
|
||||
|
||||
// External gas amount above threshold.
|
||||
if (!float.IsInfinity(miner.MaxExternalAmount) && environment.TotalMoles > miner.MaxExternalAmount)
|
||||
{
|
||||
var toSpawnReal = Math.Clamp(allowableMoles, 0f, toSpawnTarget);
|
||||
|
||||
if (toSpawnReal < Atmospherics.GasMinMoles) {
|
||||
miner.Broken = true;
|
||||
return false;
|
||||
return 0f;
|
||||
}
|
||||
|
||||
miner.Broken = false;
|
||||
return true;
|
||||
return toSpawnReal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
|
||||
public sealed partial class GasVentPumpComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Enabled { get; set; } = true;
|
||||
public bool Enabled { get; set; } = false;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsDirty { get; set; } = false;
|
||||
@@ -40,7 +40,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("underPressureLockoutThreshold")]
|
||||
public float UnderPressureLockoutThreshold = 60; // this must be tuned in conjunction with atmos.mmos_spacing_speed
|
||||
public float UnderPressureLockoutThreshold = 80; // this must be tuned in conjunction with atmos.mmos_spacing_speed
|
||||
|
||||
/// <summary>
|
||||
/// Pressure locked vents still leak a little (leading to eventual pressurization of sealed sections)
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
|
||||
public sealed partial class GasVentScrubberComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Enabled { get; set; } = true;
|
||||
public bool Enabled { get; set; } = false;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsDirty { get; set; } = false;
|
||||
|
||||
@@ -83,13 +83,18 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
var timeDelta = args.dt;
|
||||
var pressureDelta = timeDelta * vent.TargetPressureChange;
|
||||
|
||||
var lockout = (environment.Pressure < vent.UnderPressureLockoutThreshold);
|
||||
if (vent.UnderPressureLockout != lockout) // update visuals only if this changes
|
||||
{
|
||||
vent.UnderPressureLockout = lockout;
|
||||
UpdateState(uid, vent);
|
||||
}
|
||||
|
||||
if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
|
||||
{
|
||||
if (environment.Pressure > vent.MaxPressure)
|
||||
return;
|
||||
|
||||
vent.UnderPressureLockout = (environment.Pressure < vent.UnderPressureLockoutThreshold);
|
||||
|
||||
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
|
||||
{
|
||||
// Vents cannot supply high pressures from an almost empty pipe, instead it's proportional to the pipe
|
||||
@@ -267,7 +272,10 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
}
|
||||
else if (vent.PumpDirection == VentPumpDirection.Releasing)
|
||||
{
|
||||
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Out, appearance);
|
||||
if (vent.UnderPressureLockout & !vent.PressureLockoutOverride)
|
||||
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Lockout, appearance);
|
||||
else
|
||||
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Out, appearance);
|
||||
}
|
||||
else if (vent.PumpDirection == VentPumpDirection.Siphoning)
|
||||
{
|
||||
@@ -281,7 +289,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
return;
|
||||
if (args.IsInDetailsRange)
|
||||
{
|
||||
if (pumpComponent.UnderPressureLockout & !pumpComponent.PressureLockoutOverride)
|
||||
if (pumpComponent.PumpDirection == VentPumpDirection.Releasing & pumpComponent.UnderPressureLockout & !pumpComponent.PressureLockoutOverride)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("gas-vent-pump-uvlo"));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Chemistry.ReactionEffects;
|
||||
using Content.Server.EntityEffects.Effects;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Server.Forensics;
|
||||
using Content.Server.Popups;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.EntityEffects;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
@@ -193,8 +194,7 @@ namespace Content.Server.Body.Systems
|
||||
}
|
||||
|
||||
var actualEntity = ent.Comp2?.Body ?? solutionEntityUid.Value;
|
||||
var args = new ReagentEffectArgs(actualEntity, ent, solution, proto, mostToRemove,
|
||||
EntityManager, null, scale);
|
||||
var args = new EntityEffectReagentArgs(actualEntity, EntityManager, ent, solution, mostToRemove, proto, null, scale);
|
||||
|
||||
// do all effects, if conditions apply
|
||||
foreach (var effect in entry.Effects)
|
||||
|
||||
@@ -3,8 +3,8 @@ using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Chemistry.ReagentEffectConditions;
|
||||
using Content.Server.Chemistry.ReagentEffects;
|
||||
using Content.Server.EntityEffects.EffectConditions;
|
||||
using Content.Server.EntityEffects.Effects;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
@@ -13,6 +13,7 @@ using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.EntityEffects;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -261,7 +262,7 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
// TODO generalize condition checks
|
||||
// this is pretty janky, but I just want to bodge a method that checks if an entity can breathe a gas mixture
|
||||
// Applying actual reaction effects require a full ReagentEffectArgs struct.
|
||||
bool CanMetabolize(ReagentEffect effect)
|
||||
bool CanMetabolize(EntityEffect effect)
|
||||
{
|
||||
if (effect.Conditions == null)
|
||||
return true;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Botany.Components;
|
||||
using Content.Server.Botany.Systems;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.EntityEffects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
@@ -80,7 +80,7 @@ public partial struct SeedChemQuantity
|
||||
|
||||
// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
|
||||
[Virtual, DataDefinition]
|
||||
[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(ReagentEffect), typeof(MutationSystem))]
|
||||
[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(EntityEffect), typeof(MutationSystem))]
|
||||
public partial class SeedData
|
||||
{
|
||||
#region Tracking
|
||||
|
||||
@@ -1,64 +1,7 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Chat.TypingIndicator;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Chat.TypingIndicator;
|
||||
|
||||
// Server-side typing system
|
||||
// It receives networked typing events from clients
|
||||
// And sync typing indicator using appearance component
|
||||
public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<TypingIndicatorComponent, PlayerDetachedEvent>(OnPlayerDetached);
|
||||
SubscribeNetworkEvent<TypingChangedEvent>(OnClientTypingChanged);
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(PlayerAttachedEvent ev)
|
||||
{
|
||||
// when player poses entity we want to make sure that there is typing indicator
|
||||
EnsureComp<TypingIndicatorComponent>(ev.Entity);
|
||||
// we also need appearance component to sync visual state
|
||||
EnsureComp<AppearanceComponent>(ev.Entity);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(EntityUid uid, TypingIndicatorComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
// player left entity body - hide typing indicator
|
||||
SetTypingIndicatorEnabled(uid, false);
|
||||
}
|
||||
|
||||
private void OnClientTypingChanged(TypingChangedEvent ev, EntitySessionEventArgs args)
|
||||
{
|
||||
var uid = args.SenderSession.AttachedEntity;
|
||||
if (!Exists(uid))
|
||||
{
|
||||
Log.Warning($"Client {args.SenderSession} sent TypingChangedEvent without an attached entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
// check if this entity can speak or emote
|
||||
if (!_actionBlocker.CanEmote(uid.Value) && !_actionBlocker.CanSpeak(uid.Value))
|
||||
{
|
||||
// nah, make sure that typing indicator is disabled
|
||||
SetTypingIndicatorEnabled(uid.Value, false);
|
||||
return;
|
||||
}
|
||||
|
||||
SetTypingIndicatorEnabled(uid.Value, ev.IsTyping);
|
||||
}
|
||||
|
||||
private void SetTypingIndicatorEnabled(EntityUid uid, bool isEnabled, AppearanceComponent? appearance = null)
|
||||
{
|
||||
if (!Resolve(uid, ref appearance, false))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, TypingIndicatorVisuals.IsTyping, isEnabled, appearance);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Forensics;
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Coordinates.Helpers;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Chemistry.ReactionEffects
|
||||
{
|
||||
/// <summary>
|
||||
/// Basically smoke and foam reactions.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed partial class AreaReactionEffect : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// How many seconds will the effect stay, counting after fully spreading.
|
||||
/// </summary>
|
||||
[DataField("duration")] private float _duration = 10;
|
||||
|
||||
/// <summary>
|
||||
/// How many units of reaction for 1 smoke entity.
|
||||
/// </summary>
|
||||
[DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5);
|
||||
|
||||
/// <summary>
|
||||
/// The entity prototype that will be spawned as the effect.
|
||||
/// </summary>
|
||||
[DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
private string _prototypeId = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Sound that will get played when this reaction effect occurs.
|
||||
/// </summary>
|
||||
[DataField("sound", required: true)] private SoundSpecifier _sound = default!;
|
||||
|
||||
public override bool ShouldLog => true;
|
||||
|
||||
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-area-reaction",
|
||||
("duration", _duration)
|
||||
);
|
||||
|
||||
public override LogImpact LogImpact => LogImpact.High;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.Source == null)
|
||||
return;
|
||||
|
||||
var spreadAmount = (int) Math.Max(0, Math.Ceiling((args.Quantity / OverflowThreshold).Float()));
|
||||
var splitSolution = args.Source.SplitSolution(args.Source.Volume);
|
||||
var transform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
var mapSys = args.EntityManager.System<MapSystem>();
|
||||
var sys = args.EntityManager.System<TransformSystem>();
|
||||
var mapCoords = sys.GetMapCoordinates(args.SolutionEntity, xform: transform);
|
||||
|
||||
if (!mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
|
||||
!mapSys.TryGetTileRef(gridUid, grid, transform.Coordinates, out var tileRef) ||
|
||||
tileRef.Tile.IsSpace())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var coords = mapSys.MapToGrid(gridUid, mapCoords);
|
||||
var ent = args.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
|
||||
|
||||
var smoke = args.EntityManager.System<SmokeSystem>();
|
||||
smoke.StartSmoke(ent, splitSolution, _duration, spreadAmount);
|
||||
|
||||
var audio = args.EntityManager.System<SharedAudioSystem>();
|
||||
audio.PlayPvs(_sound, args.SolutionEntity, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Explosion;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Content.Server.Chemistry.ReactionEffects
|
||||
{
|
||||
[DataDefinition]
|
||||
public sealed partial class ExplosionReactionEffect : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of explosion. Determines damage types and tile break chance scaling.
|
||||
/// </summary>
|
||||
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<ExplosionPrototype>))]
|
||||
[JsonIgnore]
|
||||
public string ExplosionType = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The max intensity the explosion can have at a given tile. Places an upper limit of damage and tile break
|
||||
/// chance.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[JsonIgnore]
|
||||
public float MaxIntensity = 5;
|
||||
|
||||
/// <summary>
|
||||
/// How quickly intensity drops off as you move away from the epicenter
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[JsonIgnore]
|
||||
public float IntensitySlope = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum total intensity that this chemical reaction can achieve. Basically here to prevent people
|
||||
/// from creating a nuke by collecting enough potassium and water.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A slope of 1 and MaxTotalIntensity of 100 corresponds to a radius of around 4.5 tiles.
|
||||
/// </remarks>
|
||||
[DataField]
|
||||
[JsonIgnore]
|
||||
public float MaxTotalIntensity = 100;
|
||||
|
||||
/// <summary>
|
||||
/// The intensity of the explosion per unit reaction.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[JsonIgnore]
|
||||
public float IntensityPerUnit = 1;
|
||||
|
||||
public override bool ShouldLog => true;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-explosion-reaction-effect", ("chance", Probability));
|
||||
public override LogImpact LogImpact => LogImpact.High;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var intensity = MathF.Min((float) args.Quantity * IntensityPerUnit, MaxTotalIntensity);
|
||||
|
||||
args.EntityManager.System<ExplosionSystem>()
|
||||
.QueueExplosion(
|
||||
args.SolutionEntity,
|
||||
ExplosionType,
|
||||
intensity,
|
||||
IntensitySlope,
|
||||
MaxIntensity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,121 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReactionEffects
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the temperature of the solution involved with the reaction to a new value.
|
||||
/// </summary>
|
||||
[DataDefinition]
|
||||
public sealed partial class SetSolutionTemperatureEffect : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The temperature to set the solution to.
|
||||
/// </summary>
|
||||
[DataField("temperature", required: true)] private float _temperature;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-set-solution-temperature-effect",
|
||||
("chance", Probability), ("temperature", _temperature));
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var solution = args.Source;
|
||||
if (solution == null)
|
||||
return;
|
||||
|
||||
solution.Temperature = _temperature;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts the temperature of the solution involved in the reaction.
|
||||
/// </summary>
|
||||
[DataDefinition]
|
||||
public sealed partial class AdjustSolutionTemperatureEffect : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The change in temperature.
|
||||
/// </summary>
|
||||
[DataField("delta", required: true)] private float _delta;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum temperature this effect can reach.
|
||||
/// </summary>
|
||||
[DataField("minTemp")] private float _minTemp = 0.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum temperature this effect can reach.
|
||||
/// </summary>
|
||||
[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
|
||||
|
||||
/// <summary>
|
||||
/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
|
||||
/// </summary>
|
||||
[DataField("scaled")] private bool _scaled;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
|
||||
("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var solution = args.Source;
|
||||
if (solution == null || solution.Volume == 0)
|
||||
return;
|
||||
|
||||
var deltaT = _scaled ? _delta * (float) args.Quantity : _delta;
|
||||
solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts the thermal energy of the solution involved in the reaction.
|
||||
/// </summary>
|
||||
public sealed partial class AdjustSolutionThermalEnergyEffect : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The change in energy.
|
||||
/// </summary>
|
||||
[DataField("delta", required: true)] private float _delta;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum temperature this effect can reach.
|
||||
/// </summary>
|
||||
[DataField("minTemp")] private float _minTemp = 0.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum temperature this effect can reach.
|
||||
/// </summary>
|
||||
[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
|
||||
|
||||
/// <summary>
|
||||
/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
|
||||
/// </summary>
|
||||
[DataField("scaled")] private bool _scaled;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var solution = args.Source;
|
||||
if (solution == null || solution.Volume == 0)
|
||||
return;
|
||||
|
||||
if (_delta > 0 && solution.Temperature >= _maxTemp)
|
||||
return;
|
||||
if (_delta < 0 && solution.Temperature <= _minTemp)
|
||||
return;
|
||||
|
||||
var heatCap = solution.GetHeatCapacity(null);
|
||||
var deltaT = _scaled
|
||||
? _delta / heatCap * (float) args.Quantity
|
||||
: _delta / heatCap;
|
||||
|
||||
solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
|
||||
}
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
|
||||
("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
/// <summary>
|
||||
/// Requires the solution entity to be above or below a certain temperature.
|
||||
/// Used for things like cryoxadone and pyroxadone.
|
||||
/// </summary>
|
||||
public sealed partial class Temperature : ReagentEffectCondition
|
||||
{
|
||||
[DataField]
|
||||
public float Min = 0;
|
||||
|
||||
[DataField]
|
||||
public float Max = float.PositiveInfinity;
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out TemperatureComponent? temp))
|
||||
{
|
||||
if (temp.CurrentTemperature > Min && temp.CurrentTemperature < Max)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-body-temperature",
|
||||
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
|
||||
("min", Min));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Localizations;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Content.Shared.Station;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
public sealed partial class JobCondition : ReagentEffectCondition
|
||||
{
|
||||
[DataField(required: true)] public List<ProtoId<JobPrototype>> Job;
|
||||
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
args.EntityManager.TryGetComponent<MindContainerComponent>(args.SolutionEntity, out var mindContainer);
|
||||
if (mindContainer != null && mindContainer.Mind != null)
|
||||
{
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
if (args.EntityManager.TryGetComponent<JobComponent>(mindContainer?.Mind, out var comp) && prototypeManager.TryIndex(comp.Prototype, out var prototype))
|
||||
{
|
||||
foreach (var jobId in Job)
|
||||
{
|
||||
if (prototype.ID == jobId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
var localizedNames = Job.Select(jobId => prototype.Index(jobId).LocalizedName).ToList();
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-job-condition", ("job", ContentLocalizationManager.FormatListToOr(localizedNames)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
public sealed partial class MobStateCondition : ReagentEffectCondition
|
||||
{
|
||||
[DataField]
|
||||
public MobState Mobstate = MobState.Alive;
|
||||
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out MobStateComponent? mobState))
|
||||
{
|
||||
if (mobState.CurrentState == Mobstate)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-mob-state-condition", ("state", Mobstate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Shared.Body.Prototypes;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
/// <summary>
|
||||
/// Requires that the metabolizing organ is or is not tagged with a certain MetabolizerType
|
||||
/// </summary>
|
||||
public sealed partial class OrganType : ReagentEffectCondition
|
||||
{
|
||||
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<MetabolizerTypePrototype>))]
|
||||
public string Type = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Does this condition pass when the organ has the type, or when it doesn't have the type?
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool ShouldHave = true;
|
||||
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.OrganEntity == null)
|
||||
return false;
|
||||
|
||||
return Condition(args.OrganEntity.Value, args.EntityManager);
|
||||
}
|
||||
|
||||
public bool Condition(Entity<MetabolizerComponent?> metabolizer, IEntityManager entMan)
|
||||
{
|
||||
metabolizer.Comp ??= entMan.GetComponentOrNull<MetabolizerComponent>(metabolizer.Owner);
|
||||
if (metabolizer.Comp != null
|
||||
&& metabolizer.Comp.MetabolizerTypes != null
|
||||
&& metabolizer.Comp.MetabolizerTypes.Contains(Type))
|
||||
return ShouldHave;
|
||||
return !ShouldHave;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-organ-type",
|
||||
("name", prototype.Index<MetabolizerTypePrototype>(Type).LocalizedName),
|
||||
("shouldhave", ShouldHave));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
/// <summary>
|
||||
/// Used for implementing reagent effects that require a certain amount of reagent before it should be applied.
|
||||
/// For instance, overdoses.
|
||||
///
|
||||
/// This can also trigger on -other- reagents, not just the one metabolizing. By default, it uses the
|
||||
/// one being metabolized.
|
||||
/// </summary>
|
||||
public sealed partial class ReagentThreshold : ReagentEffectCondition
|
||||
{
|
||||
[DataField]
|
||||
public FixedPoint2 Min = FixedPoint2.Zero;
|
||||
|
||||
[DataField]
|
||||
public FixedPoint2 Max = FixedPoint2.MaxValue;
|
||||
|
||||
// TODO use ReagentId
|
||||
[DataField]
|
||||
public string? Reagent;
|
||||
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
var reagent = Reagent ?? args.Reagent?.ID;
|
||||
if (reagent == null)
|
||||
return true; // No condition to apply.
|
||||
|
||||
var quant = FixedPoint2.Zero;
|
||||
if (args.Source != null)
|
||||
quant = args.Source.GetTotalPrototypeQuantity(reagent);
|
||||
|
||||
return quant >= Min && quant <= Max;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
ReagentPrototype? reagentProto = null;
|
||||
if (Reagent is not null)
|
||||
prototype.TryIndex(Reagent, out reagentProto);
|
||||
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-reagent-threshold",
|
||||
("reagent", reagentProto?.LocalizedName ?? Loc.GetString("reagent-effect-condition-guidebook-this-reagent")),
|
||||
("max", Max == FixedPoint2.MaxValue ? (float) int.MaxValue : Max.Float()),
|
||||
("min", Min.Float()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
/// <summary>
|
||||
/// Requires the solution to be above or below a certain temperature.
|
||||
/// Used for things like explosives.
|
||||
/// </summary>
|
||||
public sealed partial class SolutionTemperature : ReagentEffectCondition
|
||||
{
|
||||
[DataField]
|
||||
public float Min = 0.0f;
|
||||
|
||||
[DataField]
|
||||
public float Max = float.PositiveInfinity;
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.Source == null)
|
||||
return false;
|
||||
if (args.Source.Temperature < Min)
|
||||
return false;
|
||||
if (args.Source.Temperature > Max)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-solution-temperature",
|
||||
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
|
||||
("min", Min));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
public sealed partial class TotalDamage : ReagentEffectCondition
|
||||
{
|
||||
[DataField]
|
||||
public FixedPoint2 Max = FixedPoint2.MaxValue;
|
||||
|
||||
[DataField]
|
||||
public FixedPoint2 Min = FixedPoint2.Zero;
|
||||
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out DamageableComponent? damage))
|
||||
{
|
||||
var total = damage.TotalDamage;
|
||||
if (total > Min && total < Max)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-total-damage",
|
||||
("max", Max == FixedPoint2.MaxValue ? (float) int.MaxValue : Max.Float()),
|
||||
("min", Min.Float()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffectConditions
|
||||
{
|
||||
public sealed partial class Hunger : ReagentEffectCondition
|
||||
{
|
||||
[DataField]
|
||||
public float Max = float.PositiveInfinity;
|
||||
|
||||
[DataField]
|
||||
public float Min = 0;
|
||||
|
||||
public override bool Condition(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger))
|
||||
{
|
||||
var total = hunger.CurrentHunger;
|
||||
if (total > Min && total < Max)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-total-hunger",
|
||||
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
|
||||
("min", Min));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed partial class AddToSolutionReaction : ReagentEffect
|
||||
{
|
||||
[DataField("solution")]
|
||||
private string _solution = "reagents";
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.Reagent == null)
|
||||
return;
|
||||
|
||||
// TODO see if this is correct
|
||||
var solutionContainerSystem = args.EntityManager.System<SolutionContainerSystem>();
|
||||
if (!solutionContainerSystem.TryGetSolution(args.SolutionEntity, _solution, out var solutionContainer))
|
||||
return;
|
||||
|
||||
if (solutionContainerSystem.TryAddReagent(solutionContainer.Value, args.Reagent.ID, args.Quantity, out var accepted))
|
||||
args.Source?.RemoveReagent(args.Reagent.ID, accepted);
|
||||
}
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
|
||||
Loc.GetString("reagent-effect-guidebook-add-to-solution-reaction", ("chance", Probability));
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReactionEffects
|
||||
{
|
||||
/// <summary>
|
||||
/// Basically smoke and foam reactions.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed partial class ChemCleanBloodstream : ReagentEffect
|
||||
{
|
||||
[DataField]
|
||||
public float CleanseRate = 3.0f;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-chem-clean-bloodstream", ("chance", Probability));
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.Source == null || args.Reagent == null)
|
||||
return;
|
||||
|
||||
var cleanseRate = CleanseRate;
|
||||
|
||||
cleanseRate *= args.Scale;
|
||||
|
||||
var bloodstreamSys = args.EntityManager.System<BloodstreamSystem>();
|
||||
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, cleanseRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Eye.Blinding;
|
||||
using Content.Shared.Eye.Blinding.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects
|
||||
{
|
||||
/// <summary>
|
||||
/// Heal or apply eye damage
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed partial class ChemHealEyeDamage : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// How much eye damage to add.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int Amount = -1;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-cure-eye-damage", ("chance", Probability), ("deltasign", MathF.Sign(Amount)));
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.Scale != 1f) // huh?
|
||||
return;
|
||||
|
||||
args.EntityManager.EntitySysManager.GetEntitySystem<BlindableSystem>().AdjustEyeDamage(args.SolutionEntity, Amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using Content.Server.Electrocution;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public sealed partial class Electrocute : ReagentEffect
|
||||
{
|
||||
[DataField] public int ElectrocuteTime = 2;
|
||||
|
||||
[DataField] public int ElectrocuteDamageScale = 5;
|
||||
|
||||
/// <remarks>
|
||||
/// true - refresh electrocute time, false - accumulate electrocute time
|
||||
/// </remarks>
|
||||
[DataField] public bool Refresh = true;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-electrocute", ("chance", Probability), ("time", ElectrocuteTime));
|
||||
|
||||
public override bool ShouldLog => true;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
args.EntityManager.System<ElectrocutionSystem>().TryDoElectrocution(args.SolutionEntity, null,
|
||||
Math.Max((args.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
|
||||
|
||||
if (args.Reagent != null)
|
||||
args.Source?.RemoveReagent(args.Reagent.ID, args.Quantity);
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed partial class ExtinguishReaction : ReagentEffect
|
||||
{
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-extinguish-reaction", ("chance", Probability));
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
|
||||
|
||||
var flammableSystem = args.EntityManager.System<FlammableSystem>();
|
||||
flammableSystem.Extinguish(args.SolutionEntity, flammable);
|
||||
flammableSystem.AdjustFireStacks(args.SolutionEntity, -1.5f * (float) args.Quantity, flammable);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Database;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed partial class FlammableReaction : ReagentEffect
|
||||
{
|
||||
[DataField]
|
||||
public float Multiplier = 0.05f;
|
||||
|
||||
public override bool ShouldLog => true;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-flammable-reaction", ("chance", Probability));
|
||||
|
||||
public override LogImpact LogImpact => LogImpact.Medium;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable))
|
||||
return;
|
||||
|
||||
args.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.SolutionEntity, args.Quantity.Float() * Multiplier, flammable);
|
||||
|
||||
if (args.Reagent != null)
|
||||
args.Source?.RemoveReagent(args.Reagent.ID, args.Quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public sealed partial class ModifyLungGas : ReagentEffect
|
||||
{
|
||||
[DataField("ratios", required: true)]
|
||||
private Dictionary<Gas, float> _ratios = default!;
|
||||
|
||||
// JUSTIFICATION: This is internal magic that players never directly interact with.
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> null;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (!args.EntityManager.TryGetComponent<LungComponent>(args.OrganEntity, out var lung))
|
||||
return;
|
||||
|
||||
foreach (var (gas, ratio) in _ratios)
|
||||
{
|
||||
var quantity = ratio * args.Quantity.Float() / Atmospherics.BreathMolesToReagentMultiplier;
|
||||
if (quantity < 0)
|
||||
quantity = Math.Max(quantity, -lung.Air[(int)gas]);
|
||||
lung.Air.AdjustMoles(gas, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects
|
||||
{
|
||||
/// <summary>
|
||||
/// Default metabolism for stimulants and tranqs. Attempts to find a MovementSpeedModifier on the target,
|
||||
/// adding one if not there and to change the movespeed
|
||||
/// </summary>
|
||||
public sealed partial class MovespeedModifier : ReagentEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// How much the entities' walk speed is multiplied by.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float WalkSpeedModifier { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// How much the entities' run speed is multiplied by.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float SprintSpeedModifier { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// How long the modifier applies (in seconds) when metabolized.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float StatusLifetime = 2f;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
{
|
||||
return Loc.GetString("reagent-effect-guidebook-movespeed-modifier",
|
||||
("chance", Probability),
|
||||
("walkspeed", WalkSpeedModifier),
|
||||
("time", StatusLifetime));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove reagent at set rate, changes the movespeed modifiers and adds a MovespeedModifierMetabolismComponent if not already there.
|
||||
/// </summary>
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var status = args.EntityManager.EnsureComponent<MovespeedModifierMetabolismComponent>(args.SolutionEntity);
|
||||
|
||||
// Only refresh movement if we need to.
|
||||
var modified = !status.WalkSpeedModifier.Equals(WalkSpeedModifier) ||
|
||||
!status.SprintSpeedModifier.Equals(SprintSpeedModifier);
|
||||
|
||||
status.WalkSpeedModifier = WalkSpeedModifier;
|
||||
status.SprintSpeedModifier = SprintSpeedModifier;
|
||||
|
||||
// only going to scale application time
|
||||
var statusLifetime = StatusLifetime;
|
||||
statusLifetime *= args.Scale;
|
||||
|
||||
IncreaseTimer(status, statusLifetime);
|
||||
|
||||
if (modified)
|
||||
args.EntityManager.System<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(args.SolutionEntity);
|
||||
|
||||
}
|
||||
public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
|
||||
{
|
||||
var gameTiming = IoCManager.Resolve<IGameTiming>();
|
||||
|
||||
var offsetTime = Math.Max(status.ModifierTimer.TotalSeconds, gameTiming.CurTime.TotalSeconds);
|
||||
|
||||
status.ModifierTimer = TimeSpan.FromSeconds(offsetTime + time);
|
||||
status.Dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public sealed partial class Oxygenate : ReagentEffect
|
||||
{
|
||||
[DataField]
|
||||
public float Factor = 1f;
|
||||
|
||||
// JUSTIFICATION: This is internal magic that players never directly interact with.
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> null;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent<RespiratorComponent>(args.SolutionEntity, out var resp))
|
||||
{
|
||||
var respSys = args.EntityManager.System<RespiratorSystem>();
|
||||
respSys.UpdateSaturation(args.SolutionEntity, args.Quantity.Float() * Factor, resp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
using Content.Server.Botany.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
|
||||
{
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract partial class PlantAdjustAttribute : ReagentEffect
|
||||
{
|
||||
[DataField]
|
||||
public float Amount { get; protected set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Localisation key for the name of the adjusted attribute. Used for guidebook descriptions.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public abstract string GuidebookAttributeName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the attribute in question is a good thing. Used for guidebook descriptions to determine the color of the number.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public virtual bool GuidebookIsAttributePositive { get; protected set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the plant holder can metabolize the reagent or not. Checks if it has an alive plant by default.
|
||||
/// </summary>
|
||||
/// <param name="plantHolder">The entity holding the plant</param>
|
||||
/// <param name="plantHolderComponent">The plant holder component</param>
|
||||
/// <param name="entityManager">The entity manager</param>
|
||||
/// <param name="mustHaveAlivePlant">Whether to check if it has an alive plant or not</param>
|
||||
/// <returns></returns>
|
||||
public bool CanMetabolize(EntityUid plantHolder, [NotNullWhen(true)] out PlantHolderComponent? plantHolderComponent,
|
||||
IEntityManager entityManager,
|
||||
bool mustHaveAlivePlant = true)
|
||||
{
|
||||
plantHolderComponent = null;
|
||||
|
||||
if (!entityManager.TryGetComponent(plantHolder, out plantHolderComponent)
|
||||
|| mustHaveAlivePlant && (plantHolderComponent.Seed == null || plantHolderComponent.Dead))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
{
|
||||
string color;
|
||||
if (GuidebookIsAttributePositive ^ Amount < 0.0)
|
||||
{
|
||||
color = "green";
|
||||
}
|
||||
else
|
||||
{
|
||||
color = "red";
|
||||
}
|
||||
return Loc.GetString("reagent-effect-guidebook-plant-attribute", ("attribute", Loc.GetString(GuidebookAttributeName)), ("amount", Amount.ToString("0.00")), ("colorName", color), ("chance", Probability));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Content.Server.Botany.Systems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
|
||||
{
|
||||
public sealed partial class PlantAdjustHealth : PlantAdjustAttribute
|
||||
{
|
||||
public override string GuidebookAttributeName { get; set; } = "plant-attribute-health";
|
||||
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (!CanMetabolize(args.SolutionEntity, out var plantHolderComp, args.EntityManager))
|
||||
return;
|
||||
|
||||
var plantHolder = args.EntityManager.System<PlantHolderSystem>();
|
||||
|
||||
plantHolderComp.Health += Amount;
|
||||
plantHolder.CheckHealth(args.SolutionEntity, plantHolderComp);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user