fix Tech anomaly loud sounds and superfast flickering (#32245)
Update TechAnomalySystem.cs
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@@ -37,7 +37,7 @@ public sealed class TechAnomalySystem : EntitySystem
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if (_timing.CurTime < tech.NextTimer)
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continue;
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tech.NextTimer += TimeSpan.FromSeconds(tech.TimerFrequency * anom.Stability);
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tech.NextTimer += TimeSpan.FromSeconds(tech.TimerFrequency);
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_signal.InvokePort(uid, tech.TimerPort);
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}
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