Remove a bunch of base items from spawnlist (#599)
* Adds "abstract: true" to a bunch of base entities. * Comment out test prototypes. * whoops * Uncomment WeaponArc, and make it abstract instead
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@@ -1,9 +1,9 @@
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- type: entity
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id: AnimationsTest
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components:
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- type: Sprite
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texture: Objects/Toolbox_b.png
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offset: 2, 0
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directional: false
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- type: AnimationPlayer
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- type: AnimationsTest
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#- type: entity
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# id: AnimationsTest
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# components:
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# - type: Sprite
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# texture: Objects/Toolbox_b.png
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# offset: 2, 0
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# directional: false
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# - type: AnimationPlayer
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# - type: AnimationsTest
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@@ -1,6 +1,7 @@
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- type: entity
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id: WeaponArc
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save: false
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abstract: true
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components:
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- type: Sprite
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sprite: Effects/weapons/arcs.rsi
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@@ -3,6 +3,7 @@
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parent: BaseItem
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id: lmg_base
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description: A rooty tooty point and shooty.
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abstract: true
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components:
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- type: Sound
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- type: RangedWeapon
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@@ -81,4 +82,4 @@
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steps: 6
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- type: Item
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Size: 24
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sprite: Objects/Guns/LMGs/pk.rsi
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sprite: Objects/Guns/LMGs/pk.rsi
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@@ -3,6 +3,7 @@
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parent: BaseItem
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id: pistol_base
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description: A rooty tooty point and shooty.
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abstract: true
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components:
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- type: Sound
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- type: BallisticMagazineWeapon
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@@ -3,6 +3,7 @@
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id: bullet_base
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name: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Sprite
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directional: false
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@@ -27,13 +28,14 @@
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id: ProjectileBullet
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name: ProjectileBullet
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parent: bullet_base
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# Placeholder bullet
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abstract: true
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- type: entity
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id: bullet_basef
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name: Base Bullet Flash
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -45,6 +47,7 @@
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name: Base Bullet High-Velocity
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 27
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@@ -56,6 +59,7 @@
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name: Base Bullet L
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 15
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@@ -67,6 +71,7 @@
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name: Base Bullet Practice
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -78,6 +83,7 @@
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name: Base Bullet Rubber
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -3,6 +3,7 @@
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parent: BaseItem
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id: rifle_base
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description: A rooty tooty point and shooty.
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abstract: true
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components:
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- type: Sound
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- type: BallisticMagazineWeapon
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@@ -3,6 +3,7 @@
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parent: BaseItem
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id: smg_base
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description: A rooty tooty point and shooty.
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abstract: true
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components:
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- type: Sound
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- type: RangedWeapon
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@@ -210,4 +211,4 @@
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steps: 6
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- type: Item
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Size: 24
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sprite: Objects/Guns/SMGs/wt550.rsi
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sprite: Objects/Guns/SMGs/wt550.rsi
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@@ -1,6 +1,7 @@
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- type: entity
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id: computerBase
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name: Computer
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abstract: true
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components:
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- type: Physics
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mass: 25
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@@ -1,6 +1,7 @@
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- type: entity
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name: BaseInstrument
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id: BaseInstrument
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abstract: true
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components:
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- type: Instrument
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handheld: false
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@@ -1,6 +1,7 @@
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- type: entity
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id: BaseLathe
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name: "Lathe"
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abstract: true
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components:
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- type: Clickable
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- type: InteractionOutline
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@@ -2,6 +2,7 @@
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id: base_wall
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name: BaseWall
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description: Keeps the air in and the greytide out.
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abstract: true
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components:
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- type: Clickable
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- type: InteractionOutline
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@@ -2,6 +2,7 @@
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- type: entity
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name: Base empty bottle
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parent: BaseItem
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abstract: true
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id: DrinkBottleBase
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components:
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- type: Sound
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@@ -2,6 +2,7 @@
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name: BaseHandheldInstrument
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parent: BaseItem
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id: BaseHandheldInstrument
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abstract: true
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components:
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- type: Instrument
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handheld: true
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@@ -2,6 +2,7 @@
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name: "BaseDice"
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parent: BaseItem
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id: BaseDice
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abstract: true
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components:
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- type: Dice
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- type: Sound
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@@ -1,6 +1,7 @@
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- type: entity
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name: "Item"
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id: BaseItem
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abstract: true
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components:
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- type: Item
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Size: 5
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@@ -18,6 +18,7 @@
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parent: BaseItem
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name: BaseLightbulb
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id: BaseLightbulb
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abstract: true
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components:
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- type: LightBulb
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@@ -1,6 +1,7 @@
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- type: entity
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name: Material Stack
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id: MaterialStack
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abstract: true
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parent: BaseItem
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components:
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- type: Stack
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@@ -23,6 +23,7 @@
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name: Medical Stack
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id: MedicalStack
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parent: BaseItem
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abstract: true
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components:
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- type: Stack
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- type: Item
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@@ -2,6 +2,7 @@
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name: "BaseHandTele"
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parent: BaseItem
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id: BaseHandTele
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abstract: true
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components:
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- type: Sprite
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netsync: false
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@@ -1,6 +1,7 @@
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- type: entity
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id: ToolboxBase
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parent: BaseItem
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abstract: true
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components:
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- type: Storage
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Capacity: 60
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