Fix RND console keyboard sound being global. (#933)
* global keyboard * e * fixes microwave while im at it Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -274,7 +274,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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(_currentCookTimerTime == (uint)recipeToCook.CookTime) ? true : false;
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SetAppearance(MicrowaveVisualState.Cooking);
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_audioSystem.Play(_startCookingSound, AudioParams.Default);
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_audioSystem.Play(_startCookingSound,Owner, AudioParams.Default);
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Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), () =>
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{
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@@ -290,7 +290,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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var entityToSpawn = goodMeal ? recipeToCook.Result : _badRecipeName;
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_entityManager.SpawnEntity(entityToSpawn, Owner.Transform.GridPosition);
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_audioSystem.Play(_cookingCompleteSound, AudioParams.Default);
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_audioSystem.Play(_cookingCompleteSound,Owner, AudioParams.Default);
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SetAppearance(MicrowaveVisualState.Idle);
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_busy = false;
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UpdateUserInterface();
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@@ -395,7 +395,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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private void ClickSound()
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{
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_audioSystem.Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
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_audioSystem.Play("/Audio/machines/machine_switch.ogg",Owner, AudioParams.Default.WithVolume(-2f));
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}
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@@ -7,6 +7,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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@@ -33,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Research
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private const string _soundCollectionName = "keyboard";
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private bool Powered => _powerDevice.Powered;
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public override void Initialize()
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{
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base.Initialize();
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@@ -119,7 +120,7 @@ namespace Content.Server.GameObjects.Components.Research
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
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var file = _random.Pick(soundCollection.PickFiles);
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var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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audioSystem.Play(file);
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audioSystem.Play(file,Owner,AudioParams.Default);
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}
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