Better thief objectives (#39867)
* finally some good objectives * oopsie * guh fuck * more steal objectives that are actually good * i want to die * fucking upload to github please * adding it to the objectiveGroups.yml * higher weights for testing * upload * just need to do text shit. coding done waow * OBJECTIVES WORK AND HAVE TEXT. FIX VIS * I THINK ITS DONE AAAAAAAAAAAAAAA * grammatical fix * more formatting fixes * i might be stupid * forgot to fix a weight issue * more grammar grrrrrrrrrrrrr * made the double barrel obj have higher difficulty since it's cared about more than beer goggles * Requested Changes * forgot a thing oopsie
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@@ -23,6 +23,7 @@ steal-target-groups-encryption-keys = encryption key
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steal-target-groups-technology-disks = technology disk
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steal-target-groups-mail = mail
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steal-target-groups-id-cards = ID Card
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steal-target-groups-officer-handguns = security officer's handgun
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steal-target-groups-lamps = LAMP
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# Thief single item
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@@ -43,6 +44,8 @@ steal-target-groups-bible = bible
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steal-target-groups-clothing-neck-goldmedal = gold medal of crewmanship
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steal-target-groups-clothing-neck-clownmedal = clown medal
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steal-target-groups-wanted-list-cartridge = wanted list cartridge
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steal-target-groups-belt-ce = chief engineer's toolbelt
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steal-target-groups-captain-sword = captain's sabre
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# Thief structures
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steal-target-groups-teg = teg generator part
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@@ -170,6 +170,8 @@
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- Wrench
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sprite: Clothing/Belt/belt_overlay.rsi
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- type: Appearance
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- type: StealTarget
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stealGroup: ChiefEngineerToolBelt
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- type: entity
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parent: ClothingBeltStorageBase
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@@ -213,6 +213,8 @@
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- SemiAuto
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/mk58.ogg
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- type: StealTarget
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stealGroup: OfficerHandgun
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- type: entity
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name: N1984
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@@ -95,6 +95,8 @@
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capacity: 6
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chambers: [ True, True, True, True, True, True ]
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ammoSlots: [ null, null, null, null, null, null ]
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- type: StealTarget
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stealGroup: OfficerHandgun
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- type: entity
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name: Mateba
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@@ -107,6 +107,8 @@
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weight: 0.0002 # 5,000 times less likely than 1 regular animal
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- type: PirateAccent
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# not putting a BlockMovement component here cause that's funny.
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- type: StealTarget
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stealGroup: CaptainSword
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- type: entity
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name: katana
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@@ -63,26 +63,29 @@
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HeadBedsheetStealCollectionObjective: 1
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StampStealCollectionObjective: 1
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DoorRemoteStealCollectionObjective: 1
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OfficerHandgunsStealCollectionObjective: 1 #sec
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TechnologyDiskStealCollectionObjective: 1 #sci
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MailStealCollectionObjective: 1 #cargo
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IDCardsStealCollectionObjective: 1
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LAMPStealCollectionObjective: 2 #only for moth
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LAMPStealCollectionObjective: 0.1 #only for moth, weight decreased cause boring and insanely easy
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- type: weightedRandom
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id: ThiefObjectiveGroupItem
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weights:
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ChiefEngineerToolbeltStealObjective: .5 #command
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CaptainSwordStealObjective: .5
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ClothingHeadsetAltMedicalStealObjective: 1
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ForensicScannerStealObjective: 1 #sec
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FlippoEngravedLighterStealObjective: 0.5
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ClothingHeadHatWardenStealObjective: 1
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WantedListCartridgeStealObjective: 1
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ClothingOuterHardsuitVoidParamedStealObjective: 1 #med
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MedicalTechFabCircuitboardStealObjective: 1
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ClothingHeadsetAltMedicalStealObjective: 1
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FireAxeStealObjective: 1 #eng
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AmePartFlatpackStealObjective: 1
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ExpeditionsCircuitboardStealObjective: 1 #sup
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CargoShuttleCircuitboardStealObjective: 1
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ClothingEyesHudBeerStealObjective: 1 #srv
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ClothingEyesHudBeerStealObjective: 0.5 #srv, beer goggles less common cause its so easy
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BibleStealObjective: 1
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ClothingNeckGoldmedalStealObjective: 1 #other
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ClothingNeckClownmedalStealObjective: 0.5
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@@ -121,6 +121,13 @@
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sprite: Objects/Devices/door_remote.rsi
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state: door_remotebase
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- type: stealTargetGroup
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id: OfficerHandgun
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name: steal-target-groups-officer-handguns
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sprite:
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sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
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state: base
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- type: stealTargetGroup
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id: EncryptionKey
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name: steal-target-groups-encryption-keys
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@@ -228,6 +235,13 @@
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sprite: Objects/Devices/flatpack.rsi
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state: ame-part
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- type: stealTargetGroup
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id: ChiefEngineerToolBelt
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name: steal-target-groups-belt-ce
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sprite:
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sprite: Clothing/Belt/ce.rsi
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state: icon
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- type: stealTargetGroup
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id: SalvageExpeditionsComputerCircuitboard
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name: steal-target-groups-salvage-expeditions-computer-circuitboard
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@@ -277,6 +291,13 @@
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sprite: Objects/Devices/cartridge.rsi
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state: cart-sec
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- type: stealTargetGroup
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id: CaptainSword
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name: steal-target-groups-captain-sword
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sprite:
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sprite: Objects/Weapons/Melee/captain_sabre.rsi
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state: icon
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#Thief structures
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- type: stealTargetGroup
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@@ -128,6 +128,8 @@
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parent: BaseThiefStealCollectionObjective
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id: IDCardsStealCollectionObjective
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components:
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- type: NotJobRequirement #Here cause you can buy a personnel crate from cargo which is 8 ID cards. Meaning the ID you start with is number nine and you only need to steal one.
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job: CargoTechnician #TODO: add salvage specialist
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- type: StealCondition
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stealGroup: IDCard
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minCollectionSize: 5
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@@ -136,6 +138,21 @@
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- type: Objective
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difficulty: 0.7
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- type: entity
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parent: BaseThiefStealCollectionObjective
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id: OfficerHandgunsStealCollectionObjective
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components:
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- type: NotJobRequirement
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job: SecurityOfficer #TODO: Add HoS, Detective, and Warden
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- type: StealCondition
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stealGroup: OfficerHandgun
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minCollectionSize: 2
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maxCollectionSize: 5
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verifyMapExistence: false
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checkStealAreas: false
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- type: Objective
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difficulty: 1.2
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- type: entity
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parent: BaseThiefStealCollectionObjective
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id: LAMPStealCollectionObjective
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@@ -149,7 +166,7 @@
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maxCollectionSize: 10
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verifyMapExistence: true
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- type: Objective
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difficulty: 0.5 # just for fun, collectings LAMP on Moth
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difficulty: 0.1 # just for fun, collecting LAMP on Moth
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# steal item
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@@ -198,7 +215,7 @@
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id: ClothingOuterHardsuitVoidParamedStealObjective
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components:
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- type: NotJobRequirement
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job: Paramedic
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job: Paramedic #TODO: make it so this also includes Medical Doctor, Chemist and Psychologist
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- type: StealCondition
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stealGroup: ClothingOuterHardsuitVoidParamed
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- type: Objective
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@@ -209,7 +226,7 @@
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id: MedicalTechFabCircuitboardStealObjective
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components:
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- type: NotJobRequirement
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job: MedicalDoctor
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job: MedicalDoctor #TODO: make it so this also includes Chemist, Paramedic and Psychologist
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- type: StealCondition
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stealGroup: MedicalTechFabCircuitboard
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- type: Objective
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@@ -242,12 +259,23 @@
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id: AmePartFlatpackStealObjective
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components:
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- type: NotJobRequirement
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job: StationEngineer
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job: StationEngineer #TODO: make it so this also includes Atmos technician
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- type: StealCondition
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stealGroup: AmePartFlatpack
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- type: Objective
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difficulty: 1
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- type: entity
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parent: BaseThiefStealObjective
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id: ChiefEngineerToolbeltStealObjective
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components:
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#- type: NotJobRequirement Is this really necessary? it's a pickpocket objective. Only thing is that it would be easier to get to CE
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# Job: StationEngineer, AtmosphericTechnician
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- type: StealCondition
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stealGroup: ChiefEngineerToolBelt
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- type: Objective
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difficulty: .7
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- type: entity #Cargo subgroup
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parent: BaseThiefStealObjective
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id: ExpeditionsCircuitboardStealObjective
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@@ -264,7 +292,7 @@
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id: CargoShuttleCircuitboardStealObjective
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components:
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- type: NotJobRequirement
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job: CargoTechnician
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job: CargoTechnician #TODO: make it so this also includes Salvage Specialist
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- type: StealCondition
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stealGroup: CargoShuttleConsoleCircuitboard
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- type: Objective
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@@ -275,7 +303,7 @@
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id: ClothingEyesHudBeerStealObjective
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components:
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- type: NotJobRequirement
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job: Bartender
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job: Bartender #TODO: make it so this also includes Service worker
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- type: StealCondition
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stealGroup: ClothingEyesHudBeer
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- type: Objective
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@@ -314,6 +342,17 @@
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- type: Objective
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difficulty: 1
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- type: entity
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parent: BaseThiefStealObjective
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id: CaptainSwordStealObjective
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components:
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- type: NotJobRequirement
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job: Captain
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- type: StealCondition
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stealGroup: CaptainSword
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- type: Objective
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difficulty: 1.5
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# Structures
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- type: entity
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@@ -343,7 +382,7 @@
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id: ChemDispenserStealObjective
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components:
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- type: NotJobRequirement
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job: Chemist
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job: Chemist #TODO: make it so this also includes Scientist. It's a roundstart circuit they can construct.
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- type: StealCondition
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stealGroup: ChemDispenser
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- type: Objective
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@@ -365,7 +404,7 @@
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id: FreezerHeaterStealObjective
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components:
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- type: NotJobRequirement
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job: AtmosphericTechnician
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job: AtmosphericTechnician #TODO: make it so this also includes Engineer, Medical doctor, chemist and maybe also scientist. Medical doc and chemist cause cryogenics, scientist cause it can be built and is sometimes mapped in artisci
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- type: StealCondition
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stealGroup: FreezerHeater
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- type: Objective
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@@ -376,7 +415,7 @@
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id: TegStealObjective
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components:
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- type: NotJobRequirement
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job: AtmosphericTechnician
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job: AtmosphericTechnician #TODO: make it so this also includes Engineer, Several TEG only maps have TEG accessible by standard Engineers
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- type: StealCondition
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stealGroup: Teg
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- type: Objective
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@@ -387,7 +426,7 @@
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id: BoozeDispenserStealObjective
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components:
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- type: NotJobRequirement
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job: Bartender
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job: Bartender #TODO: make it so this also includes Service worker
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- type: StealCondition
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stealGroup: BoozeDispenser
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- type: Objective
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