full sticky prediction (#30230)

* move all sticky stuff to shared and cleanup/grammar fix

* update imports and ref

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-08-08 23:36:15 +00:00
committed by GitHub
parent 15ae0435c4
commit e4ff5780d5
10 changed files with 362 additions and 409 deletions

View File

@@ -5,21 +5,26 @@ namespace Content.Client.Sticky.Visualizers;
public sealed class StickyVisualizerSystem : VisualizerSystem<StickyVisualizerComponent>
{
private EntityQuery<SpriteComponent> _spriteQuery;
public override void Initialize()
{
base.Initialize();
_spriteQuery = GetEntityQuery<SpriteComponent>();
SubscribeLocalEvent<StickyVisualizerComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, StickyVisualizerComponent component, ComponentInit args)
private void OnInit(Entity<StickyVisualizerComponent> ent, ref ComponentInit args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
if (!_spriteQuery.TryComp(ent, out var sprite))
return;
component.DefaultDrawDepth = sprite.DrawDepth;
ent.Comp.OriginalDrawDepth = sprite.DrawDepth;
}
protected override void OnAppearanceChange(EntityUid uid, StickyVisualizerComponent component, ref AppearanceChangeEvent args)
protected override void OnAppearanceChange(EntityUid uid, StickyVisualizerComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
@@ -27,8 +32,7 @@ public sealed class StickyVisualizerSystem : VisualizerSystem<StickyVisualizerCo
if (!AppearanceSystem.TryGetData<bool>(uid, StickyVisuals.IsStuck, out var isStuck, args.Component))
return;
var drawDepth = isStuck ? component.StuckDrawDepth : component.DefaultDrawDepth;
var drawDepth = isStuck ? comp.StuckDrawDepth : comp.OriginalDrawDepth;
args.Sprite.DrawDepth = drawDepth;
}
}

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@@ -1,9 +1,9 @@
using Content.Server.Explosion.Components;
using Content.Server.Sticky.Events;
using Content.Shared.Examine;
using Content.Shared.Explosion.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Sticky;
using Content.Shared.Verbs;
namespace Content.Server.Explosion.EntitySystems;
@@ -21,7 +21,7 @@ public sealed partial class TriggerSystem
SubscribeLocalEvent<RandomTimerTriggerComponent, MapInitEvent>(OnRandomTimerTriggerMapInit);
}
private void OnStuck(EntityUid uid, OnUseTimerTriggerComponent component, EntityStuckEvent args)
private void OnStuck(EntityUid uid, OnUseTimerTriggerComponent component, ref EntityStuckEvent args)
{
if (!component.StartOnStick)
return;

View File

@@ -4,10 +4,10 @@ using Content.Server.Mind;
using Content.Server.Objectives.Components;
using Content.Server.Popups;
using Content.Server.Roles;
using Content.Server.Sticky.Events;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Sticky;
using Robust.Shared.GameObjects;
namespace Content.Server.Ninja.Systems;
@@ -34,7 +34,7 @@ public sealed class SpiderChargeSystem : SharedSpiderChargeSystem
/// <summary>
/// Require that the planter is a ninja and the charge is near the target warp point.
/// </summary>
private void OnAttemptStick(EntityUid uid, SpiderChargeComponent comp, AttemptEntityStickEvent args)
private void OnAttemptStick(EntityUid uid, SpiderChargeComponent comp, ref AttemptEntityStickEvent args)
{
if (args.Cancelled)
return;
@@ -67,7 +67,7 @@ public sealed class SpiderChargeSystem : SharedSpiderChargeSystem
/// <summary>
/// Allows greentext to occur after exploding.
/// </summary>
private void OnStuck(EntityUid uid, SpiderChargeComponent comp, EntityStuckEvent args)
private void OnStuck(EntityUid uid, SpiderChargeComponent comp, ref EntityStuckEvent args)
{
comp.Planter = args.User;
}

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@@ -1,88 +0,0 @@
using Content.Shared.Whitelist;
namespace Content.Server.Sticky.Components;
/// <summary>
/// Items that can be stick to other structures or entities.
/// For example paper stickers or C4 charges.
/// </summary>
[RegisterComponent]
public sealed partial class StickyComponent : Component
{
/// <summary>
/// What target entities are valid to be surface for sticky entity.
/// </summary>
[DataField("whitelist")]
[ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? Whitelist;
/// <summary>
/// What target entities can't be used as surface for sticky entity.
/// </summary>
[DataField("blacklist")]
[ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? Blacklist;
/// <summary>
/// How much time does it take to stick entity to target.
/// If zero will stick entity immediately.
/// </summary>
[DataField("stickDelay")]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StickDelay = TimeSpan.Zero;
/// <summary>
/// Whether users can unstick item when it was stuck to surface.
/// </summary>
[DataField("canUnstick")]
[ViewVariables(VVAccess.ReadWrite)]
public bool CanUnstick = true;
/// <summary>
/// How much time does it take to unstick entity.
/// If zero will unstick entity immediately.
/// </summary>
[DataField("unstickDelay")]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan UnstickDelay = TimeSpan.Zero;
/// <summary>
/// Popup message shown when player started sticking entity to another entity.
/// </summary>
[DataField("stickPopupStart")]
[ViewVariables(VVAccess.ReadWrite)]
public string? StickPopupStart;
/// <summary>
/// Popup message shown when player successfully stuck entity.
/// </summary>
[DataField("stickPopupSuccess")]
[ViewVariables(VVAccess.ReadWrite)]
public string? StickPopupSuccess;
/// <summary>
/// Popup message shown when player started unsticking entity from another entity.
/// </summary>
[DataField("unstickPopupStart")]
[ViewVariables(VVAccess.ReadWrite)]
public string? UnstickPopupStart;
/// <summary>
/// Popup message shown when player successfully unstuck entity.
/// </summary>
[DataField("unstickPopupSuccess")]
[ViewVariables(VVAccess.ReadWrite)]
public string? UnstickPopupSuccess;
/// <summary>
/// Entity that is used as surface for sticky entity.
/// Null if entity doesn't stuck to anything.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public EntityUid? StuckTo;
/// <summary>
/// For the DoAfter event to tell if it should stick or unstick
/// </summary>
public bool Stick;
}

View File

@@ -1,68 +0,0 @@
namespace Content.Server.Sticky.Events;
/// <summary>
/// Risen on sticky entity to see if it can stick to another entity.
/// </summary>
[ByRefEvent]
public record struct AttemptEntityStickEvent(EntityUid Target, EntityUid User)
{
public readonly EntityUid Target = Target;
public readonly EntityUid User = User;
public bool Cancelled = false;
}
/// <summary>
/// Risen on sticky entity to see if it can unstick from another entity.
/// </summary>
[ByRefEvent]
public record struct AttemptEntityUnstickEvent(EntityUid Target, EntityUid User)
{
public readonly EntityUid Target = Target;
public readonly EntityUid User = User;
public bool Cancelled = false;
}
/// <summary>
/// Risen on sticky entity when it was stuck to other entity.
/// </summary>
public sealed class EntityStuckEvent : EntityEventArgs
{
/// <summary>
/// Entity that was used as a surface for sticky object.
/// </summary>
public readonly EntityUid Target;
/// <summary>
/// Entity that stuck sticky object on target.
/// </summary>
public readonly EntityUid User;
public EntityStuckEvent(EntityUid target, EntityUid user)
{
Target = target;
User = user;
}
}
/// <summary>
/// Risen on sticky entity when it was unstuck from other entity.
/// </summary>
public sealed class EntityUnstuckEvent : EntityEventArgs
{
/// <summary>
/// Entity that was used as a surface for sticky object.
/// </summary>
public readonly EntityUid Target;
/// <summary>
/// Entity that unstuck sticky object on target.
/// </summary>
public readonly EntityUid User;
public EntityUnstuckEvent(EntityUid target, EntityUid user)
{
Target = target;
User = user;
}
}

View File

@@ -1,234 +0,0 @@
using Content.Server.Popups;
using Content.Server.Sticky.Components;
using Content.Server.Sticky.Events;
using Content.Shared.DoAfter;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Sticky;
using Content.Shared.Sticky.Components;
using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Server.Sticky.Systems;
public sealed class StickySystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private const string StickerSlotId = "stickers_container";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StickyComponent, StickyDoAfterEvent>(OnStickFinished);
SubscribeLocalEvent<StickyComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<StickyComponent, GetVerbsEvent<Verb>>(AddUnstickVerb);
}
private void OnAfterInteract(EntityUid uid, StickyComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target == null)
return;
// try stick object to a clicked target entity
args.Handled = StartSticking(uid, args.User, args.Target.Value, component);
}
private void AddUnstickVerb(EntityUid uid, StickyComponent component, GetVerbsEvent<Verb> args)
{
if (component.StuckTo == null || !component.CanUnstick || !args.CanInteract || args.Hands == null)
return;
// we can't use args.CanAccess, because it stuck in another container
// we also need to ignore entity that it stuck to
var inRange = _interactionSystem.InRangeUnobstructed(uid, args.User,
predicate: entity => component.StuckTo == entity);
if (!inRange)
return;
args.Verbs.Add(new Verb
{
DoContactInteraction = true,
Text = Loc.GetString("comp-sticky-unstick-verb-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
Act = () => StartUnsticking(uid, args.User, component)
});
}
private bool StartSticking(EntityUid uid, EntityUid user, EntityUid target, StickyComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
// check whitelist and blacklist
if (_whitelistSystem.IsWhitelistFail(component.Whitelist, target) ||
_whitelistSystem.IsBlacklistPass(component.Blacklist, target))
return false;
var attemptEv = new AttemptEntityStickEvent(target, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return false;
// check if delay is not zero to start do after
var delay = (float) component.StickDelay.TotalSeconds;
if (delay > 0)
{
// show message to user
if (component.StickPopupStart != null)
{
var msg = Loc.GetString(component.StickPopupStart);
_popupSystem.PopupEntity(msg, user, user);
}
component.Stick = true;
// start sticking object to target
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new StickyDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
NeedHand = true,
});
}
else
{
// if delay is zero - stick entity immediately
StickToEntity(uid, target, user, component);
}
return true;
}
private void OnStickFinished(EntityUid uid, StickyComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
return;
if (component.Stick)
StickToEntity(uid, args.Args.Target.Value, args.Args.User, component);
else
UnstickFromEntity(uid, args.Args.User, component);
args.Handled = true;
}
private void StartUnsticking(EntityUid uid, EntityUid user, StickyComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.StuckTo is not { } stuckTo)
return;
var attemptEv = new AttemptEntityUnstickEvent(stuckTo, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return;
var delay = (float) component.UnstickDelay.TotalSeconds;
if (delay > 0)
{
// show message to user
if (component.UnstickPopupStart != null)
{
var msg = Loc.GetString(component.UnstickPopupStart);
_popupSystem.PopupEntity(msg, user, user);
}
component.Stick = false;
// start unsticking object
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new StickyDoAfterEvent(), uid, target: uid)
{
BreakOnMove = true,
NeedHand = true,
});
}
else
{
// if delay is zero - unstick entity immediately
UnstickFromEntity(uid, user, component);
}
}
public void StickToEntity(EntityUid uid, EntityUid target, EntityUid user, StickyComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var attemptEv = new AttemptEntityStickEvent(target, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return;
// add container to entity and insert sticker into it
var container = _containerSystem.EnsureContainer<Container>(target, StickerSlotId);
container.ShowContents = true;
if (!_containerSystem.Insert(uid, container))
return;
// show message to user
if (component.StickPopupSuccess != null)
{
var msg = Loc.GetString(component.StickPopupSuccess);
_popupSystem.PopupEntity(msg, user, user);
}
// send information to appearance that entity is stuck
if (TryComp(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, StickyVisuals.IsStuck, true, appearance);
}
component.StuckTo = target;
RaiseLocalEvent(uid, new EntityStuckEvent(target, user), true);
}
public void UnstickFromEntity(EntityUid uid, EntityUid user, StickyComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.StuckTo is not { } stuckTo)
return;
var attemptEv = new AttemptEntityUnstickEvent(stuckTo, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return;
// try to remove sticky item from target container
if (!_containerSystem.TryGetContainer(stuckTo, StickerSlotId, out var container) || !_containerSystem.Remove(uid, container))
return;
// delete container if it's now empty
if (container.ContainedEntities.Count == 0)
_containerSystem.ShutdownContainer(container);
// try place dropped entity into user hands
_handsSystem.PickupOrDrop(user, uid);
// send information to appearance that entity isn't stuck
if (TryComp(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, StickyVisuals.IsStuck, false, appearance);
}
// show message to user
if (component.UnstickPopupSuccess != null)
{
var msg = Loc.GetString(component.UnstickPopupSuccess);
_popupSystem.PopupEntity(msg, user, user);
}
component.StuckTo = null;
RaiseLocalEvent(uid, new EntityUnstuckEvent(stuckTo, user), true);
}
}

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@@ -0,0 +1,90 @@
using Content.Shared.Sticky.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Sticky.Components;
/// <summary>
/// Items that can be stuck to other structures or entities.
/// For example, paper stickers or C4 charges.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(StickySystem))]
[AutoGenerateComponentState]
public sealed partial class StickyComponent : Component
{
/// <summary>
/// What target entities are valid to be surface for sticky entity.
/// </summary>
[DataField]
public EntityWhitelist? Whitelist;
/// <summary>
/// What target entities can't be used as surface for sticky entity.
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
/// <summary>
/// How much time it takes to stick the entity to a target.
/// If zero, it will immediately be stuck.
/// </summary>
[DataField]
public TimeSpan StickDelay = TimeSpan.Zero;
/// <summary>
/// Whether users can unstick the entity after it has been stuck.
/// </summary>
[DataField]
public bool CanUnstick = true;
/// <summary>
/// How much time it takes to unstick the entity.
/// If zero, it will immediately be unstuck.
/// </summary>
[DataField]
public TimeSpan UnstickDelay = TimeSpan.Zero;
/// <summary>
/// Popup message shown when player starts sticking the entity to another entity.
/// </summary>
[DataField]
public LocId? StickPopupStart;
/// <summary>
/// Popup message shown when a player successfully sticks the entity.
/// </summary>
[DataField]
public LocId? StickPopupSuccess;
/// <summary>
/// Popup message shown when a player starts unsticking the entity from another entity.
/// </summary>
[DataField]
public LocId? UnstickPopupStart;
/// <summary>
/// Popup message shown when a player successfully unsticks the entity.
/// </summary>
[DataField]
public LocId? UnstickPopupSuccess;
/// <summary>
/// Entity that is used as a surface for the sticky entity.
/// Null if entity isn't stuck to anything.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? StuckTo;
/// <summary>
/// Text to use for the unstick verb.
/// </summary>
[DataField]
public LocId VerbText = "comp-sticky-unstick-verb-text";
/// <summary>
/// Icon to use for the unstick verb.
/// </summary>
[DataField]
public SpriteSpecifier VerbIcon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png"));
}

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@@ -1,23 +1,26 @@
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Sticky.Components;
using DrawDepth;
using DrawDepth;
/// <summary>
/// Sets the sprite's draw depth depending on whether it's stuck.
/// </summary>
[RegisterComponent]
public sealed partial class StickyVisualizerComponent : Component
{
/// <summary>
/// What sprite draw depth set when entity stuck.
/// What sprite draw depth gets set to when stuck to something.
/// </summary>
[DataField("stuckDrawDepth")]
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public int StuckDrawDepth = (int) DrawDepth.Overdoors;
/// <summary>
/// What sprite draw depth set when entity unstuck.
/// The sprite's original draw depth before being stuck.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int DefaultDrawDepth;
[DataField]
public int OriginalDrawDepth;
}
[Serializable, NetSerializable]

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@@ -0,0 +1,26 @@
namespace Content.Shared.Sticky;
/// <summary>
/// Risen on sticky entity to see if it can stick to another entity.
/// </summary>
[ByRefEvent]
public record struct AttemptEntityStickEvent(EntityUid Target, EntityUid User, bool Cancelled = false);
/// <summary>
/// Risen on sticky entity to see if it can unstick from another entity.
/// </summary>
[ByRefEvent]
public record struct AttemptEntityUnstickEvent(EntityUid Target, EntityUid User, bool Cancelled = false);
/// <summary>
/// Risen on sticky entity when it was stuck to other entity.
/// </summary>
[ByRefEvent]
public record struct EntityStuckEvent(EntityUid Target, EntityUid User);
/// <summary>
/// Risen on sticky entity when it was unstuck from other entity.
/// </summary>
[ByRefEvent]
public record struct EntityUnstuckEvent(EntityUid Target, EntityUid User);

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@@ -0,0 +1,220 @@
using Content.Shared.DoAfter;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sticky.Components;
using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Containers;
namespace Content.Shared.Sticky.Systems;
public sealed class StickySystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
private const string StickerSlotId = "stickers_container";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StickyComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<StickyComponent, StickyDoAfterEvent>(OnStickyDoAfter);
SubscribeLocalEvent<StickyComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
}
private void OnAfterInteract(Entity<StickyComponent> ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target is not {} target)
return;
// try stick object to a clicked target entity
args.Handled = StartSticking(ent, target, args.User);
}
private void OnGetVerbs(Entity<StickyComponent> ent, ref GetVerbsEvent<Verb> args)
{
var (uid, comp) = ent;
if (comp.StuckTo == null || !comp.CanUnstick || !args.CanInteract || args.Hands == null)
return;
// we can't use args.CanAccess, because it stuck in another container
// we also need to ignore entity that it stuck to
var user = args.User;
var inRange = _interaction.InRangeUnobstructed(uid, user,
predicate: entity => comp.StuckTo == entity);
if (!inRange)
return;
args.Verbs.Add(new Verb
{
DoContactInteraction = true,
Text = Loc.GetString(comp.VerbText),
Icon = comp.VerbIcon,
Act = () => StartUnsticking(ent, user)
});
}
private bool StartSticking(Entity<StickyComponent> ent, EntityUid target, EntityUid user)
{
var (uid, comp) = ent;
// check whitelist and blacklist
if (_whitelist.IsWhitelistFail(comp.Whitelist, target) ||
_whitelist.IsBlacklistPass(comp.Blacklist, target))
return false;
var attemptEv = new AttemptEntityStickEvent(target, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return false;
// skip doafter and popup if it's instant
if (comp.StickDelay <= TimeSpan.Zero)
{
StickToEntity(ent, target, user);
return true;
}
// show message to user
if (comp.StickPopupStart != null)
{
var msg = Loc.GetString(comp.StickPopupStart);
_popup.PopupClient(msg, user, user);
}
// start sticking object to target
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, comp.StickDelay, new StickyDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
NeedHand = true,
});
return true;
}
private void OnStickyDoAfter(Entity<StickyComponent> ent, ref StickyDoAfterEvent args)
{
// target is the sticky item when unsticking and the surface when sticking, it will never be null
if (args.Handled || args.Cancelled || args.Args.Target is not {} target)
return;
var user = args.User;
if (ent.Comp.StuckTo == null)
StickToEntity(ent, target, user);
else
UnstickFromEntity(ent, user);
args.Handled = true;
}
private void StartUnsticking(Entity<StickyComponent> ent, EntityUid user)
{
var (uid, comp) = ent;
if (comp.StuckTo is not {} stuckTo)
return;
var attemptEv = new AttemptEntityUnstickEvent(stuckTo, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return;
// skip doafter and popup if it's instant
if (comp.UnstickDelay <= TimeSpan.Zero)
{
UnstickFromEntity(ent, user);
return;
}
// show message to user
if (comp.UnstickPopupStart != null)
{
var msg = Loc.GetString(comp.UnstickPopupStart);
_popup.PopupClient(msg, user, user);
}
// start unsticking object
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, comp.UnstickDelay, new StickyDoAfterEvent(), uid, target: uid)
{
BreakOnMove = true,
NeedHand = true,
});
}
public void StickToEntity(Entity<StickyComponent> ent, EntityUid target, EntityUid user)
{
var (uid, comp) = ent;
var attemptEv = new AttemptEntityStickEvent(target, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return;
// add container to entity and insert sticker into it
var container = _container.EnsureContainer<Container>(target, StickerSlotId);
container.ShowContents = true;
if (!_container.Insert(uid, container))
return;
// show message to user
if (comp.StickPopupSuccess != null)
{
var msg = Loc.GetString(comp.StickPopupSuccess);
_popup.PopupClient(msg, user, user);
}
// send information to appearance that entity is stuck
_appearance.SetData(uid, StickyVisuals.IsStuck, true);
comp.StuckTo = target;
Dirty(uid, comp);
var ev = new EntityStuckEvent(target, user);
RaiseLocalEvent(uid, ref ev);
}
public void UnstickFromEntity(Entity<StickyComponent> ent, EntityUid user)
{
var (uid, comp) = ent;
if (comp.StuckTo is not {} stuckTo)
return;
var attemptEv = new AttemptEntityUnstickEvent(stuckTo, user);
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return;
// try to remove sticky item from target container
if (!_container.TryGetContainer(stuckTo, StickerSlotId, out var container) || !_container.Remove(uid, container))
return;
// delete container if it's now empty
if (container.ContainedEntities.Count == 0)
_container.ShutdownContainer(container);
// try place dropped entity into user hands
_hands.PickupOrDrop(user, uid);
// send information to appearance that entity isn't stuck
_appearance.SetData(uid, StickyVisuals.IsStuck, false);
// show message to user
if (comp.UnstickPopupSuccess != null)
{
var msg = Loc.GetString(comp.UnstickPopupSuccess);
_popup.PopupClient(msg, user, user);
}
comp.StuckTo = null;
Dirty(uid, comp);
var ev = new EntityUnstuckEvent(stuckTo, user);
RaiseLocalEvent(uid, ref ev);
}
}