more solution status
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@@ -40,6 +40,8 @@
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fillBaseName: icon-
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- type: ExaminableSolution # If you can see the fill levels, you can see the unit count
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solution: drink
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- type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase or DrinkVisualsFill is added as a base
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solution: drink
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## Misc Cups
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@@ -127,6 +129,8 @@
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- HEAD
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quickEquip: false
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sprite: Clothing/Head/Hats/party_water_cup.rsi
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- type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase or DrinkVisualsFill is added as a base
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solution: drink
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# Mugs
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- type: entity
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@@ -4,7 +4,7 @@
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# Transformable container - normal glass
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- type: entity
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parent: [DrinkBaseCup, DrinkBaseMaterialGlass]
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parent: [DrinkBaseCup, DrinkBaseMaterialGlass] # todo parent to DrinkVisualsFillOverlay after in-hands are added
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id: DrinkGlass
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name: metamorphic glass
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description: A metamorphic glass that automagically turns into a glass appropriate for the drink within. There's a sanded off patent number on the bottom.
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@@ -38,6 +38,8 @@
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- DrinkCup # Do these tags
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- DrinkGlass # even do anything?
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- type: TransformableContainer
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- type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase or DrinkVisualsFillOverlay is added
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solution: drink
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- type: entity
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parent: DrinkGlass
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@@ -147,6 +147,8 @@
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mixOnInteract: false
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reactionTypes:
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- Shake
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- type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase
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solution: drink
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- type: entity
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parent: [DrinkBase, DrinkBaseMaterialMetal]
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@@ -172,6 +174,8 @@
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- type: PhysicalComposition
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materialComposition:
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Steel: 20
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- type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase
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solution: drink
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- type: entity
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parent: [DrinkBase, DrinkBaseMaterialStrongMetal, DrinkVisualsFill]
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