Armorattus Valoricus (#1675)
* Rat and armor Added rat mob and rat armor. Slightly changed interaction popup system to allow for both picking up and hugging interaction. This adds an "Interact" item to context menu of interactable (huggable) objects. Trying to make it in a way that allows for more pets to be added later. * Rat ghost role Rat: - added ghost role with descriptions and rules - added hand Rat armor: - added crafting recipe * Ghost role, armor and adjustments Added: - Ghost role spawner for rat Changed: - AI-controlled rat will now retaliate if attacked - Rat is now a bit slower - Playable humanoid races can no longer wear rat armor Removed: - Rat's hand because it leads to unwanted interactions - Rat will no longer stabilize the demiplane, so it will collapse if rat is the only player-controlled entity left. This is done because without a hand rat cannot leave the demiplane on it's own * Armor cost, Rat hunger, Rat ghostrole Tweaks and Fix Added: - Rat's hunger level is now visible when examining it Changed: - Rat gets hungry slower than before. When starving it takes less damage and slows down by less amount - Rat ghostrole prototype moved to it's own directory Fixed: - Rat armor physical composition now makes sense and costs exactly like it's ingredients * fixing the rat armor composition... again * Armor and HP tweaks Changed: - Lowered protection values given by rat armor to lower the price - Increased crafting price for rat armor from 2 iron ingots to 6. A lot of wasted material for such delicate work I suppose. - Increased rat's HP by 10 to counter armor changes * Removed interaction Reverted InteractionPopupSystem and deleted interaction texts for rat * Updated licenses and authorships of sprites * fixed license and removed interaction from rat prototype * Fixed armor looking wrong in rat's dead state * Removed unnecessary images from rat.rsi * Removed IronSmelting skill requirment since currently smith is removed * Rat's size changed from Tiny to Normal to reflect how bigass this rat really is --------- Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
This commit is contained in:
@@ -6,3 +6,7 @@ cp14-ghost-role-information-description-lurker = A spirit of night and hunger th
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cp14-ghost-role-information-name-raid-undead = Undead raid
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cp14-ghost-role-information-description-raid-undead = Lead the attack on the city by the forces of the dead. Destroy the demiplane communication crystal at any cost.
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cp14-ghost-role-information-name-rat = Rat
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cp14-ghost-role-information-description-rat = An honorable rat. Relieve tavernkeep of their extra food or join the adventurers as an armored squire.
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@@ -2,4 +2,6 @@ cp14-ghost-role-information-rules-demiplane = You are the [color=red]demiplane a
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cp14-ghost-role-information-rules-free = You are a [color=yellow]free antagonist[/color]. You can do whatever you want, as long as it doesn't result in widespread destruction and mass deaths. You do not remember your past life, and you are absolutely [color=red]NOT[/color] allowed to remember, say, the name, appearance, etc. of your previous character.
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cp14-ghost-role-information-rules-raid = You are a [color=red]member of the raid[/color]. Your task is to sneak into the heart of the city and destroy the demiplane communication crystal. You can fulfill your goal by any means necessary. You do not remember your past life, and you are absolutely [color=red]NOT[/color] allowed to remember, say, the name, appearance, etc. of your previous character.
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cp14-ghost-role-information-rules-raid = You are a [color=red]member of the raid[/color]. Your task is to sneak into the heart of the city and destroy the demiplane communication crystal. You can fulfill your goal by any means necessary. You do not remember your past life, and you are absolutely [color=red]NOT[/color] allowed to remember, say, the name, appearance, etc. of your previous character.
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cp14-ghost-role-information-rules-pet = You are a [color=yellow]free neutral agent[/color]. Being a smart creature, you can do whatever you want, as long as it fits your animal behavior. Befriend the people or get in a pack with other animals. While you're not an antagonist per se, you can still do minor crimes like theft and can defend yourself if attacked.
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@@ -6,3 +6,6 @@ cp14-ghost-role-information-description-lurker = Дух ночи и голода
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cp14-ghost-role-information-name-raid-undead = Рейд нежити
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cp14-ghost-role-information-description-raid-undead = Возглавьте атаку на город силами мертвых. Уничтожьте кристалл связи с демипланами любой ценой.
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cp14-ghost-role-information-name-rat = Крыса
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cp14-ghost-role-information-description-rat = Крыса чести. Избавьте тавернщиков от тяжести лишней еды или присоединитесь к группе авантюристов в роли бронированного оруженосца.
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@@ -2,4 +2,6 @@ cp14-ghost-role-information-rules-demiplane = Вы - [color=red]антагони
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cp14-ghost-role-information-rules-free = Вы - [color=yellow]свободный антагонист[/color]. Вы можете делать все что хотите, если это не приводит к масштабным разрушениям и массовым смертям. Вы не помните вашу прошлую жизнь, и вам абсолютно [color=red]НЕ[/color] разрешается помнить, скажем, имя, внешность и т.д. вашего предыдущего персонажа.
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cp14-ghost-role-information-rules-raid = Вы - [color=red]участник рейда[/color]. Ваша задача - пробраться в сердце города и уничтожить кристалл связи с демипланом. Вы можете выполнять свою цель любыми способами. Вы не помните вашу прошлую жизнь, и вам абсолютно [color=red]НЕ[/color] разрешается помнить, скажем, имя, внешность и т.д. вашего предыдущего персонажа.
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cp14-ghost-role-information-rules-raid = Вы - [color=red]участник рейда[/color]. Ваша задача - пробраться в сердце города и уничтожить кристалл связи с демипланом. Вы можете выполнять свою цель любыми способами. Вы не помните вашу прошлую жизнь, и вам абсолютно [color=red]НЕ[/color] разрешается помнить, скажем, имя, внешность и т.д. вашего предыдущего персонажа.
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cp14-ghost-role-information-rules-pet = Вы - [color=yellow]свободный нейтральный агент[/color]. Являясь умным существом, вы вольны действовать как хотите, если это вписывается в поведение животного. Подружитесь с людьми или сбейтесь в стаю с другими животными. Хоть вы и не являетесь антагонистом, вы всё ещё можете совершать мелкие преступления типа краж и защищаться, если потребуется.
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@@ -0,0 +1,23 @@
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- type: entity
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id: SpawnPointGhostRat
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name: ghost role spawn point
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description: A ghost role for a rat
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suffix: Rat
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categories: [ ForkFiltered ]
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parent: MarkerBase
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components:
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- type: GhostRole
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name: cp14-ghost-role-information-name-rat
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description: cp14-ghost-role-information-description-rat
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rules: cp14-ghost-role-information-rules-pet
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allowMovement: true
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raffle:
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settings: default
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- type: GhostRoleMobSpawner
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prototype: CP14MobRat
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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- state: green
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- sprite: _CP14/Mobs/Pets/rat.rsi
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state: rat
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116
Resources/Prototypes/_CP14/Entities/Mobs/NPC/rat.yml
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116
Resources/Prototypes/_CP14/Entities/Mobs/NPC/rat.yml
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- type: entity
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id: CP14MobRat
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parent: CP14SimpleMobBase
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name: rat
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description: An adorable rat. You see valor in it's eyes fit for a squire.
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categories: [ ForkFiltered ]
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components:
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- type: HTN
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rootTask:
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task: RuminantHostileCompound
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- type: NpcFactionMember
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factions:
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- CP14PeacefulAnimals
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- type: NPCRetaliation
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attackMemoryLength: 30
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- type: Sprite
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drawdepth: SmallMobs
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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sprite: _CP14/Mobs/Pets/rat.rsi
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state: rat
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.2
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density: 8
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mask:
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- SmallMobMask
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layer:
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- SmallMobLayer
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- type: Tag
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tags:
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- CP14Rat
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- type: Item
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size: Normal
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- type: CanEscapeInventory
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baseResistTime: 1
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- type: Speech
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speechSounds: Squeak
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speechVerb: SmallMob
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allowedEmotes: ['Squeak']
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- type: Vocal
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sounds:
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Male: Mouse
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Female: Mouse
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Unsexed: Mouse
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- type: ReplacementAccent
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accent: mouse
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- type: Appearance
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- type: MobThresholds
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thresholds:
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0: Alive
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40: Critical
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50: Dead
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Mouse_burning
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- type: CombatMode
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- type: MeleeWeapon
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angle: 0
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animation: WeaponArcBite
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damage:
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types:
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Piercing: 8
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- type: MovementSpeedModifier
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baseWalkSpeed : 3
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baseSprintSpeed : 6
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- type: DamageStateVisuals
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states:
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Alive:
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Base: rat
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Critical:
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Base: rat_dead
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Dead:
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Base: rat_dead
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- type: Bloodstream
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bloodMaxVolume: 50
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bloodReagent: CP14BloodAnimal
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- type: Thirst
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thresholds:
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OverHydrated: 150
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Okay: 100
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Thirsty: 50
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Parched: 25
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Dead: 0
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baseDecayRate: 0.04
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- type: Hunger
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thresholds:
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Overfed: 50
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Okay: 25
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Peckish: 10
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Starving: 5
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Dead: 0
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baseDecayRate: 0.03 # hungry hungry rats
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starvationDamage:
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types:
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Cold: 0.1
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Bloodloss: 0.1
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starvingSlowdownModifier: 0.9
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- type: ExaminableHunger
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- type: Strippable
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- type: UserInterface
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interfaces:
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enum.StrippingUiKey.Key:
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type: StrippableBoundUserInterface
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- type: InventorySlots
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- type: Inventory
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speciesId: CP14Rat
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templateId: CP14Rat
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- type: Puller
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needsHands: false
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- type: CP14NightVision
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- type: Climbing
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@@ -0,0 +1,29 @@
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- type: entity
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parent: CP14ClothingOuterClothingBase
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id: CP14RatArmor
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name: rat armor
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description: A sturdy armor, suit for a noble rat squire
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components:
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- type: Sprite
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sprite: _CP14/Clothing/PetArmor/rat_armor.rsi
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- type: Clothing
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sprite: _CP14/Clothing/PetArmor/rat_armor.rsi
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unequipDelay: 1
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- type: Tag
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tags:
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- CP14RatWearable
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- PetOnly
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7
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Slash: 0.55
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Piercing: 0.7
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Heat: 0.9
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.9
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- type: PhysicalComposition
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materialComposition:
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CP14Iron: 60
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@@ -53,6 +53,9 @@
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uiWindowPos: 2,2
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strippingWindowPos: 2,1
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displayName: Armor
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blacklist:
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tags:
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- PetOnly
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- name: cloak
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slotTexture: cloak
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slotFlags: CLOAK
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@@ -53,6 +53,9 @@
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uiWindowPos: 2,2
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strippingWindowPos: 2,1
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displayName: Armor
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blacklist:
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tags:
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- PetOnly
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- name: cloak
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slotTexture: cloak
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slotFlags: CLOAK
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@@ -59,6 +59,9 @@
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uiWindowPos: 2,1
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strippingWindowPos: 2,3
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displayName: Armor
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blacklist:
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tags:
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- PetOnly
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- name: cloak
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slotTexture: cloak
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slotFlags: CLOAK
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@@ -0,0 +1,20 @@
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- type: inventoryTemplate
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id: CP14Rat
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slots:
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- name: outerClothing
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slotTexture: suit
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slotFlags: OUTERCLOTHING
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uiWindowPos: 0,1
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strippingWindowPos: 1,1
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displayName: Armor
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whitelist:
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tags:
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- CP14RatWearable
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# Little rat cloak might be cute idk
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# - name: cloak
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# slotTexture: cloak
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# slotFlags: CLOAK
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# uiWindowPos: 0,2
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# strippingWindowPos: 1,2
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# displayName: Cloak
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@@ -440,4 +440,15 @@
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stack: CP14IronBar
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count: 1
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result: CP14IronBuckle
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resultCount: 5
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resultCount: 5
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- type: CP14Recipe
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id: CP14RatArmor
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tag: CP14RecipeAnvil
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category: Armor
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craftTime: 4
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requirements:
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- !type:StackResource
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stack: CP14IronBar
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count: 6
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result: CP14RatArmor
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@@ -40,6 +40,12 @@
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- type: Tag
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id: CP14Rabbit
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- type: Tag
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id: CP14Rat
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- type: Tag
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id: CP14RatWearable
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- type: Tag
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id: CP14Pig
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@@ -0,0 +1,21 @@
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{
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"version": 1,
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"license": "CC-BY-SA-4.0",
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"copyright": "Created by TheShuEd (Discord)",
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"size":
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{
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"x": 32,
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"y": 32
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},
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"states":
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[
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{
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"name": "icon"
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},
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{
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"name": "equipped-OUTERCLOTHING",
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"directions": 4
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}
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]
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}
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21
Resources/Textures/_CP14/Mobs/Pets/rat.rsi/meta.json
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21
Resources/Textures/_CP14/Mobs/Pets/rat.rsi/meta.json
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{
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"version": 1,
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"license": "CC-BY-NC-SA-3.0",
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"copyright": "Created by infrared_baron",
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"size":
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{
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"x": 32,
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"y": 32
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},
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"states":
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[
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{
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"name": "rat",
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"directions": 4
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},
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{
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"name": "rat_dead",
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"directions": 4
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}
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]
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}
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BIN
Resources/Textures/_CP14/Mobs/Pets/rat.rsi/rat.png
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BIN
Resources/Textures/_CP14/Mobs/Pets/rat.rsi/rat.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
Resources/Textures/_CP14/Mobs/Pets/rat.rsi/rat_dead.png
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BIN
Resources/Textures/_CP14/Mobs/Pets/rat.rsi/rat_dead.png
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Binary file not shown.
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After Width: | Height: | Size: 1.3 KiB |
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Block a user