Update CP14BloodMoonCurseRule.cs

This commit is contained in:
Ed
2025-05-18 16:59:39 +03:00
parent fd6965efe0
commit e70e64011f

View File

@@ -36,12 +36,6 @@ public sealed class CP14BloodMoonCurseRule : GameRuleSystem<CP14BloodMoonCurseRu
SubscribeLocalEvent<CP14StartDayEvent>(OnStartDay);
SubscribeLocalEvent<CP14BloodMoonCurseRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagEntitySelected);
SubscribeLocalEvent<CP14BloodMoonCurseComponent, ExaminedEvent>(CurseExamined);
SubscribeLocalEvent<CP14BloodMoonCurseComponent, MobStateChangedEvent>(OnDead);
}
private void OnDead(Entity<CP14BloodMoonCurseComponent> ent, ref MobStateChangedEvent args)
{
ClearCurse((ent.Owner, ent.Comp));
}
private void CurseExamined(Entity<CP14BloodMoonCurseComponent> ent, ref ExaminedEvent args)