Кастомная музыка лобби. Пак неадаптированной локализации. (#59)
* add music, add lobby localization * delete unused ftl * add localization variable * move to _CP14
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@@ -14,7 +14,7 @@ namespace Content.Server.Audio;
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public sealed class ContentAudioSystem : SharedContentAudioSystem
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{
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[ValidatePrototypeId<SoundCollectionPrototype>]
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private const string LobbyMusicCollection = "LobbyMusic";
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private const string LobbyMusicCollection = "CPLobbyMusic";
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[Dependency] private readonly AudioSystem _serverAudio = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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@@ -217,7 +217,8 @@ namespace Content.Server.GameTicking
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Loc.GetString(
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"latejoin-arrival-announcement",
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("character", MetaData(mob).EntityName),
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("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
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("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName)),
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("gender", character.Gender) // CrystallPunk-LastnameGender
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), Loc.GetString("latejoin-arrival-sender"),
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playDefaultSound: false);
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}
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