frigid coast (#1173)

* frigid coast

* fix

* Update snow.yml

* Update default.yml

* Update Frigid_Coast.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
Viator-MV
2025-04-12 16:35:41 +03:00
committed by GitHub
parent 3c27e0ed99
commit ee30ae1341
7 changed files with 236491 additions and 2 deletions

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@@ -70,6 +70,7 @@ namespace Content.IntegrationTests.Tests
"Dev",
"MeteorArena",
"Comoss",
"Frigid_Coast",
//CrystallEdge Map replacement end
};

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@@ -0,0 +1,47 @@
- type: gameMap
id: Frigid_Coast
mapName: "Frigid Coast"
mapPath: /Maps/_CP14/Frigid_Coast.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
Frigid_Coast:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
mapNameTemplate: "Frigid Coast"
- type: StationJobs
availableJobs:
#Mercenary
CP14Guildmaster: [1, 1]
CP14Adventurer: [ -1, -1 ]
#Artisans
CP14Apprentice: [ 3, 3 ]
CP14Alchemist: [ 2, 2 ]
CP14Blacksmith: [ 2, 2 ]
CP14Innkeeper: [ 2, 3 ]
CP14Merchant: [2, 2]
#Guard
CP14Guard: [5, 5]
CP14GuardCommander: [1, 1]
- type: CP14StationZLevels
defaultMapLevel: 0
levels:
-1:
path: /Maps/_CP14/Frigid_Coast_d.yml
- type: CP14StationKeyDistribution
keys:
- Alchemy1
- Alchemy2
- Blacksmith1
- Blacksmith2
- Shop1
- Shop2
- PersonalHouse1
- PersonalHouse2
- PersonalHouse3
- PersonalHouse4
- PersonalHouse5
- PersonalHouse6
- PersonalHouse7

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@@ -2,7 +2,7 @@
id: DefaultMapPool
maps:
- Comoss
#- Factoria
- Frigid_Coast
- type: gameMapPool
id: DeathMatchMapPool

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@@ -74,4 +74,17 @@
allowedTiles:
- FloorBasalt
entities:
- CP14FloorLava
- CP14FloorLava
- type: biomeTemplate
id: CP14IceWallFill
layers:
- !type:BiomeTileLayer
threshold: -1.0
tile: FloorSnow
- !type:BiomeEntityLayer
threshold: -1
allowedTiles:
- FloorSnow
entities:
- CP14WindowIceBlock

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@@ -90,7 +90,9 @@
- CP14FloorSnowDeep
- CP14FloorSnowDeepDeep
entities:
- CP14FloraTreeDead
- CP14FloraTreeSnow
- CP14FloraTreeDeadSmall
#- CP14FloraTreeGreenLarge
# Hills