Move "id" clothing layer above gloves, shoes, ears, outerclothing, eyes and belt (#21456)

This commit is contained in:
DrSmugleaf
2023-11-05 01:10:30 -08:00
committed by GitHub
parent 349f583b1c
commit ef8ecf8ba3
5 changed files with 7 additions and 7 deletions

View File

@@ -1067,9 +1067,9 @@
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "id" ]
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "clownedon" ]
@@ -1696,8 +1696,8 @@
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "outerClothing" ]
- map: [ "id" ]
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "clownedon" ]

View File

@@ -82,13 +82,13 @@
- map: ["enum.HumanoidVisualLayers.RFoot"]
- map: ["enum.HumanoidVisualLayers.LHand"]
- map: ["enum.HumanoidVisualLayers.RHand"]
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
- map: [ "neck" ]
- map: [ "back" ]

View File

@@ -32,13 +32,13 @@
- map: ["enum.HumanoidVisualLayers.RFoot"]
- map: ["enum.HumanoidVisualLayers.LHand"]
- map: ["enum.HumanoidVisualLayers.RHand"]
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
@@ -340,13 +340,13 @@
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]

View File

@@ -88,13 +88,13 @@
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
- map: [ "neck" ]
- map: [ "back" ]

View File

@@ -60,13 +60,13 @@
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]