Move "id" clothing layer above gloves, shoes, ears, outerclothing, eyes and belt (#21456)
This commit is contained in:
@@ -1067,9 +1067,9 @@
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "id" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "clownedon" ]
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@@ -1696,8 +1696,8 @@
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "outerClothing" ]
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- map: [ "id" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "clownedon" ]
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@@ -82,13 +82,13 @@
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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- map: ["enum.HumanoidVisualLayers.LHand"]
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- map: ["enum.HumanoidVisualLayers.RHand"]
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
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- map: [ "neck" ]
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- map: [ "back" ]
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@@ -32,13 +32,13 @@
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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- map: ["enum.HumanoidVisualLayers.LHand"]
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- map: ["enum.HumanoidVisualLayers.RHand"]
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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@@ -340,13 +340,13 @@
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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@@ -88,13 +88,13 @@
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
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- map: [ "neck" ]
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- map: [ "back" ]
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@@ -60,13 +60,13 @@
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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