Guildmaster + Comoss update (#808)
* setup guildmaster job * divide artisans and adventurer departments * comoss tavern update * Update comoss.yml
@@ -8,4 +8,7 @@ department-CP14Bank = Bank
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department-CP14Bank-desc = Persons closely connected with the economy and commerce working in a bank.
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department-CP14Guard = Guards
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department-CP14Guard-desc = Protectors and warriors who oversee security and law and order in all corners of the Empire.
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department-CP14Guard-desc = Protectors and warriors who oversee security and law and order in all corners of the Empire.
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department-CP14Artisan = Artisans
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department-CP14Artisan-desc = People who have learnt peaceful professions, people who help the settlement with their knowledge and skills.
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@@ -1,8 +1,3 @@
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# Command
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cp14-job-name-captain = Captain
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cp14-job-desc-captain = You are the most important person. Organize your wards and manage the processes to complete the task set from the empire.
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# Guards
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cp14-job-name-guard-commander = Guard commander
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@@ -21,6 +16,9 @@ cp14-job-desc-banker = Make deals, store entrusted valuables, issue interest-bea
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# Mercenary
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cp14-job-name-guildmaster = Guildmaster
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cp14-job-desc-guildmaster = Provide adventurers and artisans with work, and make sure they get enough profit for it.
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cp14-job-name-apprentice = Apprentice
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cp14-job-desc-apprentice = A peaceful citizen of the empire, just beginning to learn the subtleties of various sciences. Choose a specialisation in equipment, and try to help others in their work, in exchange for a salary and invaluable experience.
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@@ -37,4 +37,5 @@ cp14-lock-shape-personalhouse15 = house №15
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cp14-lock-shaper-guard-entrance = barracks, entrance
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cp14-lock-shaper-guard-staff = barracks
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cp14-lock-shaper-guard-commander = guardhouse
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cp14-lock-shaper-guard-weapon-storage = weapons storage
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cp14-lock-shaper-guard-weapon-storage = weapons storage
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cp14-lock-shape-guildmaster = guildmaster
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@@ -8,4 +8,7 @@ department-CP14Bank = Банк
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department-CP14Bank-desc = Лица, тесно связанные с экономикой и торговлей, работающие в банке.
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department-CP14Guard = Стража
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department-CP14Guard-desc = Защитники и войны, следящие за безопасностью и правопорядком во всех уголках империи.
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department-CP14Guard-desc = Защитники и войны, следящие за безопасностью и правопорядком во всех уголках империи.
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department-CP14Artisan = Ремесленники
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department-CP14Artisan-desc = Освоившие мирные профессии, люди, которые помогают поселению своими знаниями и умениями.
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@@ -1,8 +1,3 @@
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# Command
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cp14-job-name-captain = Капитан
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cp14-job-desc-captain = Вы - самая важная персона. Организуйте ваших подопечных и руководите процессами, чтобы выполнить поставленную от империи задачу.
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# Guards
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cp14-job-name-guard-commander = Командир стражи
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@@ -21,6 +16,9 @@ cp14-job-desc-banker = Заключайте сделки, храните дов
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# Mercenary
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cp14-job-name-guildmaster = Гильдмастер
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cp14-job-desc-guildmaster = Обеспечивайте авантюристов и ремесленников работой, и следите чтобы они получали достаточно прибыли за это.
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cp14-job-name-apprentice = Подмастерье
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cp14-job-desc-apprentice = Мирный житель империи, только начинающий постигать тонкости различных наук. Выберите специализацию в экипировке, и постарайтесь помочь другим в их работе, в обмен на зарплату и бесценный опыт.
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@@ -37,4 +37,5 @@ cp14-lock-shape-personalhouse15 = дом №15
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cp14-lock-shaper-guard-entrance = казармы, вход
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cp14-lock-shaper-guard-staff = казармы
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cp14-lock-shaper-guard-commander = дом главы стражи
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cp14-lock-shaper-guard-weapon-storage = хранилище оружия
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cp14-lock-shaper-guard-weapon-storage = хранилище оружия
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cp14-lock-shape-guildmaster = гильдмастер
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@@ -70,20 +70,6 @@
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# Mercenary
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- type: entity
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id: CP14SpawnPointApprentice
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parent: CP14SpawnPointJobBase
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name: apprentice
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categories:
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- Spawner
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components:
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- type: SpawnPoint
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job_id: CP14Apprentice
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- type: Sprite
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layers:
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- state: green
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- state: workman #TODO Replace
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- type: entity
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id: CP14SpawnPointAdventurer
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parent: CP14SpawnPointJobBase
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@@ -98,6 +84,37 @@
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- state: green
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- state: adventurer
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- type: entity
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id: CP14SpawnPointGuildmaster
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parent: CP14SpawnPointJobBase
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name: guildmaster
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categories:
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- Spawner
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components:
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- type: SpawnPoint
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job_id: CP14Guildmaster
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- type: Sprite
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layers:
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- state: green
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- state: adventurer #TODO
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color: red
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# Artisans
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- type: entity
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id: CP14SpawnPointApprentice
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parent: CP14SpawnPointJobBase
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name: apprentice
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categories:
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- Spawner
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components:
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- type: SpawnPoint
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job_id: CP14Apprentice
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- type: Sprite
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layers:
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- state: green
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- state: workman #TODO Replace
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- type: entity
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id: CP14SpawnPointAlchemist
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parent: CP14SpawnPointJobBase
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@@ -0,0 +1,21 @@
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- type: entity
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parent: CP14IronDoor
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id: CP14IronDoorGuardGuildmaster
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suffix: Guildmaster
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components:
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- type: CP14Lock
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autoGenerateShape: Guildmaster
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- type: Lock
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locked: true
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# Grill Gate
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- type: entity
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parent: CP14FenceIronGrilleGate
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id: CP14FenceIronGrilleGateGuildmaster
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suffix: Guildmaster
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components:
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- type: CP14Lock
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autoGenerateShape: Guildmaster
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- type: Lock
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locked: true
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@@ -93,6 +93,11 @@
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complexity: 3
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name: cp14-lock-shape-blacksmith2
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- type: CP14LockType
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id: Guildmaster
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complexity: 5
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name: cp14-lock-shape-guildmaster
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# Personal house
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- type: CP14LockType
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@@ -44,9 +44,6 @@
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path: /Maps/_CP14/comoss_d.yml
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- type: CP14StationKeyDistribution
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keys:
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- TavernDorms1
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- TavernDorms2
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- TavernDorms3
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- Alchemy1
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- Alchemy2
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- Blacksmith1
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@@ -58,7 +55,7 @@
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- PersonalHouse5
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- PersonalHouse6
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- PersonalHouse7
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#- PersonalHouse8 #TODO: return 8 house
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- PersonalHouse8
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- PersonalHouse9
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- PersonalHouse10
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- PersonalHouse11
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@@ -0,0 +1,31 @@
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- type: job
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id: CP14Guildmaster
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name: cp14-job-name-guildmaster
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description: cp14-job-desc-guildmaster
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playTimeTracker: CP14JobGuildmaster
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startingGear: CP14GuildmasterGear
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icon: "CP14JobIconGuildmaster"
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requireAdminNotify: true
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joinNotifyCrew: true
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canBeAntag: false
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supervisors: cp14-job-supervisors-command
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weight: 2
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requirements:
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- !type:RoleTimeRequirement
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role: CP14JobBlacksmith
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time: 3600 # 1 hours
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- !type:RoleTimeRequirement
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role: CP14JobAlchemist
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time: 3600 # 1 hours
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- !type:RoleTimeRequirement
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role: CP14JobAdventurer
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time: 7200 # 2 hours
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- type: startingGear
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id: CP14GuildmasterGear
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storage:
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back:
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- CP14EnergyCrystalSmall
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equipment:
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belt1: CP14WalletFilledTest
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# keys: CP14KeyRingInnkeeper
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@@ -8,12 +8,13 @@
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roles:
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- CP14Commandant
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- CP14GuardCommander
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- CP14Guildmaster
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- type: department
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id: CP14Guard
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name: department-CP14Guard
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description: department-CP14Guard-desc
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weight: 1
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weight: 9
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color: "#576384"
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roles:
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- CP14GuardCommander
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@@ -23,21 +24,31 @@
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id: CP14Bank
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name: department-CP14Bank
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description: department-CP14Bank-desc
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weight: 9
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weight: 8
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color: "#fadb3e"
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roles:
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- CP14Commandant
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- CP14Banker
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- type: department
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id: CP14Artisan
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name: department-CP14Artisan
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description: department-CP14Artisan-desc
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weight: 7
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color: "#834833"
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roles:
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- CP14Guildmaster
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- CP14Alchemist
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- CP14Blacksmith
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- CP14Apprentice
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- CP14Innkeeper
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- type: department
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id: CP14Mercenary
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name: department-CP14Mercenary
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description: department-CP14Mercenary-desc
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weight: 0
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weight: 6
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color: "#588151"
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roles:
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- CP14Apprentice
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- CP14Adventurer
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- CP14Alchemist
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- CP14Innkeeper
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- CP14Blacksmith
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- CP14Guildmaster
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- CP14Adventurer
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@@ -25,4 +25,7 @@
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id: CP14JobCommandant
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- type: playTimeTracker
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id: CP14JobBanker
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id: CP14JobBanker
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- type: playTimeTracker
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id: CP14JobGuildmaster
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@@ -84,3 +84,11 @@
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sprite: /Textures/_CP14/Interface/Misc/job_icons.rsi
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state: Blacksmith
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jobName: cp14-job-name-blacksmith
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- type: jobIcon
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parent: CP14JobIcon
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id: CP14JobIconGuildmaster
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icon:
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sprite: /Textures/_CP14/Interface/Misc/job_icons.rsi
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state: Guildmaster
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jobName: cp14-job-name-guildmaster
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Before Width: | Height: | Size: 218 B After Width: | Height: | Size: 218 B |
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Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 191 B |
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Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 216 B |
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Before Width: | Height: | Size: 245 B |
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After Width: | Height: | Size: 231 B |
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Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 228 B |
@@ -25,15 +25,15 @@
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{
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"name": "Guard"
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},
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{
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"name": "Captain"
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},
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{
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"name": "Commandant"
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},
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{
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"name": "GuardCommander"
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},
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{
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"name": "Guildmaster"
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},
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{
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"name": "Innkeeper"
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}
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