sizes and shapes

This commit is contained in:
Alexsey Bezyuk
2025-06-04 19:19:32 +10:00
parent 842e44dc8b
commit f317a047f3
7 changed files with 66 additions and 1 deletions

View File

@@ -8,6 +8,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Objects/Materials/copper_bar.rsi
layers:
@@ -55,6 +57,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Objects/Materials/iron_bar.rsi
layers:
@@ -101,6 +105,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Objects/Materials/gold_bar.rsi
layers:
@@ -146,6 +152,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Objects/Materials/glass.rsi
layers:
@@ -190,6 +198,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Objects/Materials/mithril_bar.rsi
layers:

View File

@@ -4,24 +4,32 @@
abstract: true
categories: [ ForkFiltered ]
# Buckle
- type: entity
id: CP14IronBuckle
parent: CP14IngredientBase
name: Iron Buckle
description: A sturdy metal buckle for fastening straps and belts.
components:
- type: Item
size: Tiny
- type: Sprite
sprite: _CP14/Materials/Metal/iron_buckle.rsi # TODO
state: icon
- type: Item
sprite: _CP14/Materials/Metal/iron_buckle.rsi # TODO
# Salt
- type: entity
id: CP14Salt
parent: CP14IngredientBase
name: Salt
description: A crystalline mineral used to season and preserve food.
components:
- type: Item
size: Small
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: Resources/Textures/Objects/Materials/ore.rsi
state: salt

View File

@@ -3,6 +3,11 @@
parent: BaseItem
abstract: true
categories: [ ForkFiltered ]
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
# ================
# Hide Types
@@ -12,6 +17,10 @@
name: thin animal hide
description: Untreated thin animal hide. It seems you can push it with your finger!
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Materials/Hide/thin_hide.rsi
state: icon
@@ -24,6 +33,10 @@
name: animal hide
description: Untreated animal hide. It would make a great pouch.
components:
- type: Item
size: Big
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: _CP14/Materials/Hide/normal_hide.rsi
state: icon
@@ -36,6 +49,10 @@
name: rough hide
description: Durable animal hide. It would make great expensive boots or even protect against cuts.
components:
- type: Item
size: Big
shape:
- 0,0,2,1 # 3x2
- type: Sprite
sprite: _CP14/Materials/Hide/rough_hide.rsi
state: icon
@@ -48,6 +65,10 @@
name: scraps of hide
description: Scraps of skin, someone cut it off carelessly!
components:
- type: Item
size: Small
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Materials/Hide/animal_hide.rsi
state: icon
@@ -100,6 +121,10 @@
name: leather strap
description: A flexible strap made of leather, used in various crafts.
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Materials/Hide/leather_strap.rsi
state: icon
@@ -112,6 +137,10 @@
name: reinforced strap
description: A sturdy strap reinforced with additional layers.
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Materials/Hide/reinforced_strap.rsi
state: icon

View File

@@ -7,6 +7,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: _CP14/Objects/Materials/copper_ore.rsi
layers:
@@ -53,6 +55,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: _CP14/Objects/Materials/iron_ore.rsi
layers:
@@ -99,6 +103,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: _CP14/Objects/Materials/gold_ore.rsi
layers:
@@ -145,6 +151,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: _CP14/Objects/Materials/mithril_ore.rsi
layers:

View File

@@ -7,6 +7,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
noRot: true
sprite: _CP14/Objects/Materials/dirt_block.rsi
@@ -55,6 +57,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
noRot: true
sprite: _CP14/Objects/Materials/stone_block.rsi
@@ -103,6 +107,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
noRot: true
sprite: _CP14/Objects/Materials/marble_block.rsi

View File

@@ -51,6 +51,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0 # 2x1
- type: Sprite
sprite: _CP14/Objects/Materials/cloth.rsi
layers:

View File

@@ -8,7 +8,7 @@
- type: Item
size: Normal
shape:
- 0,0,1,0
- 0,0,2,1 # 3x2
- type: Sprite
sprite: _CP14/Objects/Materials/wood.rsi
layers:
@@ -65,6 +65,8 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,1 # 2x2
- type: Sprite
sprite: _CP14/Objects/Materials/wood.rsi
layers: