Some round beginning preparation (#317)

* gamepresets filter

* addgamerule cp14 filter

* shuttle dropping

* long time FTL

* FTL map tweaks

* Update ShuttleSystem.FasterThanLight.cs

* handle player ship spawning (not tested yet)

* typo

* test elemental shit (ship)

* player spawn handling (real this time)

* FTL map gravity

* clean up 1

* clean up 2

* instant FTL

* Update CP14ExpeditionSystem.cs
This commit is contained in:
Ed
2024-07-08 17:39:04 +03:00
committed by GitHub
parent 451d04d759
commit f42546e0c6
21 changed files with 979 additions and 744 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
using Content.Server.Doors.Systems;
using Content.Server.Parallax;
@@ -57,6 +58,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrusterSystem _thruster = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!; //CP14 FTL atmos
public const float TileMassMultiplier = 0.5f;