Some round beginning preparation (#317)
* gamepresets filter * addgamerule cp14 filter * shuttle dropping * long time FTL * FTL map tweaks * Update ShuttleSystem.FasterThanLight.cs * handle player ship spawning (not tested yet) * typo * test elemental shit (ship) * player spawn handling (real this time) * FTL map gravity * clean up 1 * clean up 2 * instant FTL * Update CP14ExpeditionSystem.cs
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@@ -1,4 +1,5 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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using Content.Server.Doors.Systems;
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using Content.Server.Parallax;
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@@ -57,6 +58,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!; //CP14 FTL atmos
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public const float TileMassMultiplier = 0.5f;
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