remove vampire

This commit is contained in:
Ed
2025-07-26 13:47:47 +03:00
parent 43b19a7ce3
commit f4e9ec6377

View File

@@ -44,11 +44,6 @@ public sealed partial class AdminVerbSystem
private readonly EntProtoId _paradoxCloneRuleId = "ParadoxCloneSpawn";
//CP14
[ValidatePrototypeId<EntityPrototype>]
private const string CP14VampireRule = "CP14Vampire";
//CP14 end
// All antag verbs have names so invokeverb works.
private void AddAntagVerbs(GetVerbsEvent<Verb> args)
{
@@ -65,21 +60,6 @@ public sealed partial class AdminVerbSystem
var targetPlayer = targetActor.PlayerSession;
Verb vampire = new()
{
Text = Loc.GetString("cp14-admin-verb-text-make-vampire"),
Category = VerbCategory.Antag,
Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/_CP14/Actions/Spells/vampire.rsi"),
"bite"),
Act = () =>
{
_antag.ForceMakeAntag<CP14VampireRuleComponent>(targetPlayer, CP14VampireRule);
},
Impact = LogImpact.High,
Message = Loc.GetString("cp14-admin-verb-make-vampire"),
};
args.Verbs.Add(vampire);
/* CP14 disable default antags
var traitorName = Loc.GetString("admin-verb-text-make-traitor");
Verb traitor = new()