Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync

# Conflicts:
#	Content.Client/Overlays/StencilOverlay.Weather.cs
#	Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs
#	Content.IntegrationTests/Tests/VendingMachineRestockTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
This commit is contained in:
Ed
2025-07-21 11:27:53 +03:00
1242 changed files with 21543 additions and 15530 deletions

View File

@@ -67,8 +67,7 @@ public sealed partial class ChatUIController : UIController
[UISystemDependency] private readonly MindSystem? _mindSystem = default!;
[UISystemDependency] private readonly RoleCodewordSystem? _roleCodewordSystem = default!;
[ValidatePrototypeId<ColorPalettePrototype>]
private const string ChatNamePalette = "ChatNames";
private static readonly ProtoId<ColorPalettePrototype> ChatNamePalette = "ChatNames";
private string[] _chatNameColors = default!;
private bool _chatNameColorsEnabled;
@@ -232,7 +231,7 @@ public sealed partial class ChatUIController : UIController
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
gameplayStateLoad.OnScreenUnload += OnScreenUnload;
var nameColors = _prototypeManager.Index<ColorPalettePrototype>(ChatNamePalette).Colors.Values.ToArray();
var nameColors = _prototypeManager.Index(ChatNamePalette).Colors.Values.ToArray();
_chatNameColors = new string[nameColors.Length];
for (var i = 0; i < nameColors.Length; i++)
{