Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync
# Conflicts: # Content.Client/Overlays/StencilOverlay.Weather.cs # Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs # Content.IntegrationTests/Tests/VendingMachineRestockTest.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Shared/Damage/Systems/SharedStaminaSystem.cs # Content.Shared/Fluids/Components/EvaporationComponent.cs # Content.Shared/GameTicking/SharedGameTicker.cs
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@@ -74,6 +74,7 @@ namespace Content.Server.Ghost
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private static readonly ProtoId<TagPrototype> AllowGhostShownByEventTag = "AllowGhostShownByEvent";
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private static readonly ProtoId<DamageTypePrototype> AsphyxiationDamageType = "Asphyxiation";
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public override void Initialize()
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{
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@@ -588,7 +589,7 @@ namespace Content.Server.Ghost
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dealtDamage = playerDeadThreshold - damageable.TotalDamage;
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}
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DamageSpecifier damage = new(_prototypeManager.Index<DamageTypePrototype>("Asphyxiation"), dealtDamage);
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DamageSpecifier damage = new(_prototypeManager.Index(AsphyxiationDamageType), dealtDamage);
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_damageable.TryChangeDamage(playerEntity, damage, true);
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}
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