Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync

# Conflicts:
#	Content.Client/Overlays/StencilOverlay.Weather.cs
#	Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs
#	Content.IntegrationTests/Tests/VendingMachineRestockTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
This commit is contained in:
Ed
2025-07-21 11:27:53 +03:00
1242 changed files with 21543 additions and 15530 deletions

View File

@@ -11,6 +11,7 @@ using Content.Shared.Contraband;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Electrocution;
using Content.Shared.Emoting;
using Content.Shared.Explosion;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.Flash;
@@ -63,6 +64,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, IsEquippingTargetAttemptEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IsUnequippingTargetAttemptEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, ChameleonControllerOutfitSelectedEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, BeforeEmoteEvent>(RelayInventoryEvent);
// by-ref events
SubscribeLocalEvent<InventoryComponent, RefreshFrictionModifiersEvent>(RefRelayInventoryEvent);