Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync
# Conflicts: # Content.Client/Overlays/StencilOverlay.Weather.cs # Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs # Content.IntegrationTests/Tests/VendingMachineRestockTest.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Shared/Damage/Systems/SharedStaminaSystem.cs # Content.Shared/Fluids/Components/EvaporationComponent.cs # Content.Shared/GameTicking/SharedGameTicker.cs
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@@ -11,6 +11,7 @@ using Content.Shared.Contraband;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Electrocution;
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using Content.Shared.Emoting;
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using Content.Shared.Explosion;
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using Content.Shared.Eye.Blinding.Systems;
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using Content.Shared.Flash;
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@@ -63,6 +64,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, IsEquippingTargetAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, IsUnequippingTargetAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ChameleonControllerOutfitSelectedEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, BeforeEmoteEvent>(RelayInventoryEvent);
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// by-ref events
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SubscribeLocalEvent<InventoryComponent, RefreshFrictionModifiersEvent>(RefRelayInventoryEvent);
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