Improve canister admin logs.

1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488
This commit is contained in:
PJB3005
2025-01-18 00:51:32 +01:00
parent 0e840d816a
commit f63eb691f0

View File

@@ -109,7 +109,15 @@ public sealed class GasCanisterSystem : EntitySystem
var item = canister.GasTankSlot.Item;
_slots.TryEjectToHands(uid, canister.GasTankSlot, args.Actor);
_adminLogger.Add(LogType.CanisterTankEjected, LogImpact.Medium, $"Player {ToPrettyString(args.Actor):player} ejected tank {ToPrettyString(item):tank} from {ToPrettyString(uid):canister}");
if (canister.ReleaseValve)
{
_adminLogger.Add(LogType.CanisterTankEjected, LogImpact.High, $"Player {ToPrettyString(args.Actor):player} ejected tank {ToPrettyString(item):tank} from {ToPrettyString(uid):canister} while the valve was open, releasing [{GetContainedGasesString((uid, canister))}] to atmosphere");
}
else
{
_adminLogger.Add(LogType.CanisterTankEjected, LogImpact.Medium, $"Player {ToPrettyString(args.Actor):player} ejected tank {ToPrettyString(item):tank} from {ToPrettyString(uid):canister}");
}
}
private void OnCanisterChangeReleasePressure(EntityUid uid, GasCanisterComponent canister, GasCanisterChangeReleasePressureMessage args)
@@ -124,24 +132,24 @@ public sealed class GasCanisterSystem : EntitySystem
private void OnCanisterChangeReleaseValve(EntityUid uid, GasCanisterComponent canister, GasCanisterChangeReleaseValveMessage args)
{
var impact = LogImpact.High;
// filling a jetpack with plasma is less important than filling a room with it
impact = canister.GasTankSlot.HasItem ? LogImpact.Medium : LogImpact.High;
var hasItem = canister.GasTankSlot.HasItem;
var impact = hasItem ? LogImpact.Medium : LogImpact.High;
var containedGasDict = new Dictionary<Gas, float>();
var containedGasArray = Enum.GetValues(typeof(Gas));
for (int i = 0; i < containedGasArray.Length; i++)
{
containedGasDict.Add((Gas)i, canister.Air[i]);
}
_adminLogger.Add(LogType.CanisterValve, impact, $"{ToPrettyString(args.Actor):player} set the valve on {ToPrettyString(uid):canister} to {args.Valve:valveState} while it contained [{string.Join(", ", containedGasDict)}]");
_adminLogger.Add(
LogType.CanisterValve,
impact,
$"{ToPrettyString(args.Actor):player} {(args.Valve ? "opened" : "closed")} the valve on {ToPrettyString(uid):canister} to {(hasItem ? "inserted tank" : "environment")} while it contained [{GetContainedGasesString((uid, canister))}]");
canister.ReleaseValve = args.Valve;
DirtyUI(uid, canister);
}
private static string GetContainedGasesString(Entity<GasCanisterComponent> canister)
{
return string.Join(", ", canister.Comp.Air);
}
private void OnCanisterUpdated(EntityUid uid, GasCanisterComponent canister, ref AtmosDeviceUpdateEvent args)
{
_atmos.React(canister.Air, canister);