update displacements

This commit is contained in:
Ed
2024-07-23 12:30:49 +03:00
parent 2367085160
commit f71dffb746
3 changed files with 59 additions and 106 deletions

View File

@@ -23,21 +23,15 @@
templateId: CP14Human
displacements:
shoes:
layer:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: shoes
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: shoes
pants:
layer:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: pants
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: pants
- type: entity
parent: CP14BaseSpeciesDummy
@@ -50,18 +44,12 @@
templateId: CP14Human
displacements:
shoes:
layer:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: shoes
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: shoes
pants:
layer:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: pants
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
state: pants

View File

@@ -22,97 +22,62 @@
- type: Bloodstream
bloodReagent: CP14Blood
- type: Hands
displacements:
Hands:
layer:
handDisplacement:
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: hands
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
- type: Inventory
templateId: CP14Human
displacements:
belt:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: belt
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: belt
cloak:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: cloak
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: cloak
eyes:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: eyes
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: eyes
gloves:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: gloves
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: gloves
head:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: head
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
layer48:
sprite: _CP14/Mobs/Species/Goblin/displacement48.rsi
state: head
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: head
48:
sprite: _CP14/Mobs/Species/Goblin/displacement48.rsi
state: head
mask:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: mask
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: mask
pants:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: pants
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: pants
shirt:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: shirt
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: shirt
shoes:
layer:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: shoes
copyToShaderParameters:
layerKey: dummy
parameterTexture: displacementMap
parameterUV: displacementUV
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: shoes
- type: entity
parent: CP14BaseSpeciesDummy