@@ -42,6 +42,20 @@
|
||||
damage:
|
||||
types:
|
||||
Piercing: 3
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PolygonShape
|
||||
vertices:
|
||||
- -0.3,0.1
|
||||
- -0.1,0.3
|
||||
- 0.3,-0.1
|
||||
- 0.1,-0.3
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
#TODO: I want the luxury pen to write a cool font like Merriweather in the future.
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.1,0.1,0.1"
|
||||
bounds: "-0.2,-0.4,0.2,-0.1"
|
||||
hard: false
|
||||
mask:
|
||||
- Impassable
|
||||
@@ -248,6 +248,7 @@
|
||||
- type: EmbeddableProjectile
|
||||
sound: /Audio/Weapons/pop.ogg
|
||||
embedOnThrow: True
|
||||
offset: "0,-0.1"
|
||||
- type: ThrowingAngle
|
||||
angle: 0
|
||||
- type: LandAtCursor
|
||||
|
||||
@@ -473,7 +473,7 @@
|
||||
inHandsMaxFillLevels: 3
|
||||
inHandsFillBaseName: -fill-
|
||||
- type: EmbeddableProjectile
|
||||
offset: "-0.1,0"
|
||||
offset: "0,-0.1"
|
||||
minimumSpeed: 3
|
||||
removalTime: 0.25
|
||||
embedOnThrow: false
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.1,0.1,0.1"
|
||||
bounds: "-0.1,-0.3,0.1,-0.1"
|
||||
hard: false
|
||||
mask:
|
||||
- Impassable
|
||||
|
||||
@@ -111,6 +111,21 @@
|
||||
malus: 0.225
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PolygonShape
|
||||
radius: 0.01
|
||||
vertices:
|
||||
- -0.4,-0.2
|
||||
- -0.2,-0.4
|
||||
- 0.4,0.2
|
||||
- 0.2,0.4
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
- type: entity
|
||||
name: survival knife
|
||||
@@ -304,3 +319,18 @@
|
||||
angle: 225
|
||||
- type: StaticPrice
|
||||
price: 500 # 2000 for a set of 4
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PolygonShape
|
||||
radius: 0.01
|
||||
vertices:
|
||||
- -0.475,-0.225
|
||||
- -0.225,-0.475
|
||||
- 0.525,0.275
|
||||
- 0.275,0.525
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
@@ -195,6 +195,21 @@
|
||||
malus: 0.225
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PolygonShape
|
||||
radius: 0.01
|
||||
vertices:
|
||||
- -0.4,-0.2
|
||||
- -0.2,-0.4
|
||||
- 0.4,0.2
|
||||
- 0.2,0.4
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
# Less mark damage in exchange for more healing. Also has a better ratio of blunt to slash damage, but less structural.
|
||||
- type: entity
|
||||
|
||||
@@ -49,3 +49,13 @@
|
||||
canMoveBreakout: true
|
||||
maxEnsnares: 1
|
||||
- type: LandAtCursor
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.4
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
@@ -38,6 +38,16 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- HandGrenade
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
- type: entity
|
||||
name: explosive grenade
|
||||
|
||||
@@ -28,6 +28,16 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- HandGrenade
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
- type: entity
|
||||
parent: [ProjectileGrenadeBase, BaseSecurityContraband]
|
||||
|
||||
@@ -23,6 +23,16 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- HandGrenade
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 20 # derived from base_item
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
|
||||
- type: entity
|
||||
parent: [ScatteringGrenadeBase, BaseSecurityContraband]
|
||||
|
||||
Reference in New Issue
Block a user