Use hitsound for 0 damage weapons (#14508)
This commit is contained in:
@@ -463,6 +463,10 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
{
|
||||
Audio.PlayPredicted(hitEvent.HitSoundOverride, meleeUid, user);
|
||||
}
|
||||
else if (component.Damage.Total.Equals(FixedPoint2.Zero) && component.HitSound != null)
|
||||
{
|
||||
Audio.PlayPredicted(component.HitSound, meleeUid, user);
|
||||
}
|
||||
else
|
||||
{
|
||||
Audio.PlayPredicted(component.NoDamageSound, meleeUid, user);
|
||||
|
||||
Reference in New Issue
Block a user