Sets drawdepth "Mobs" on the Human prototype (#788)
* Update .gitignore
* Revert "Update .gitignore"
This reverts commit bea34f7f34.
* human entities now get their DrawDepth set to Mobs
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@@ -26,7 +26,7 @@
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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drawdepth: Mobs
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layers:
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- map: ["enum.HumanoidVisualLayers.Chest"]
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color: "#e8b59b"
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