Added Checkers (#6219)
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Content.Server/Tabletop/TabletopCheckerSetup.cs
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71
Content.Server/Tabletop/TabletopCheckerSetup.cs
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Tabletop
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{
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[UsedImplicitly]
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public class TabletopCheckerSetup : TabletopSetup
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{
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[DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string CheckerBoardPrototype { get; } = "CheckerBoardTabletop";
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// TODO: Un-hardcode the rest of entity prototype IDs, probably.
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public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
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{
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var checkerboard = entityManager.SpawnEntity(CheckerBoardPrototype, session.Position.Offset(-1, 0));
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session.Entities.Add(checkerboard);
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SpawnPieces(session, entityManager, session.Position.Offset(-4.5f, 3.5f));
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}
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private void SpawnPieces(TabletopSession session, IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
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{
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var (mapId, x, y) = topLeft;
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// Spawn all black pieces
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SpawnPieces(session, entityManager, "Black", topLeft, separation);
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// Spawn all white pieces
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SpawnPieces(session, entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
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// Queens
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for (int i = 1; i < 4; i++)
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{
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EntityUid tempQualifier = entityManager.SpawnEntity("BlackCheckerQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - i * separation, mapId));
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session.Entities.Add(tempQualifier);
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EntityUid tempQualifier1 = entityManager.SpawnEntity("WhiteCheckerQueen", new MapCoordinates(x + 8 * separation + 9f / 32, y - i * separation, mapId));
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session.Entities.Add(tempQualifier1);
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}
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}
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private void SpawnPieces(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
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{
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var (mapId, x, y) = left;
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// If white is being placed it must go from bottom->up
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var reversed = (color == "White") ? 1 : -1;
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for (int i = 0; i < 3; i++)
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{
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var x_offset = i % 2;
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if (reversed == -1) x_offset = 1 - x_offset; // Flips it
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for (int j = 0; j < 8; j += 2)
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{
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// Prevents an extra piece on the middle row
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if (x_offset + j > 8) continue;
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EntityUid tempQualifier4 = entityManager.SpawnEntity(color + "CheckerPiece", new MapCoordinates(x + (j + x_offset) * separation, y + i * reversed * separation, mapId));
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session.Entities.Add(tempQualifier4);
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}
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}
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}
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}
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}
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@@ -11,3 +11,6 @@ tabletop-parchis-board-name = Parchís
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## Backgammon
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tabletop-backgammon-board-name = Backgammon
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## Checkers
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tabletop-checkers-board-name = Checkers
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@@ -82,5 +82,7 @@
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amount: 1
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- id: ParchisBoard
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amount: 1
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- id: CheckerBoard
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amount: 1
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- id: d6Dice
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amount: 4
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@@ -0,0 +1,76 @@
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# Uses the chessboard and generic pieces
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- type: entity
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parent: BaseItem
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id: CheckerBoard
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name: checkerboard
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description: A checkerboard. Pieces included!
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chessboard.rsi
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state: chessboard
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- type: TabletopGame
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boardName: tabletop-checkers-board-name
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size: 338, 274
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setup: !type:TabletopCheckerSetup
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# Checkerboard tabletop item (item only visible in tabletop game)
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- type: entity
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id: CheckerBoardTabletop
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name: checkerboard
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chessboard_tabletop.rsi
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state: chessboard_tabletop
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noRot: false
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drawdepth: FloorTiles
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- type: entity
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id: BaseCheckerPiece
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parent: BaseItem
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abstract: true
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components:
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- type: TabletopDraggable
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- type: Sprite
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netsync: false
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noRot: true
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- type: Appearance
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visuals:
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- type: TabletopItemVisualizer
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# The pieces
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- type: entity
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id: WhiteCheckerPiece
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name: white piece
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parent: BaseCheckerPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: w_checker_piece
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- type: entity
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id: WhiteCheckerQueen
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name: white queen
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parent: BaseCheckerPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: w_checker_queen
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- type: entity
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id: BlackCheckerPiece
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name: black piece
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parent: BaseCheckerPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: b_checker_piece
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- type: entity
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id: BlackCheckerQueen
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name: black queen
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parent: BaseCheckerPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: b_checker_queen
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@@ -0,0 +1,23 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Zumorica, Fishfish458, Capnsockless",
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"size": {
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"x": 24,
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"y": 24
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},
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"states": [
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{
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"name": "w_checker_piece"
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},
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{
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"name": "w_checker_queen"
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},
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{
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"name": "b_checker_piece"
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},
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{
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"name": "b_checker_queen"
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}
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]
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}
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