Dark/Light Grass & Desert Astrotiles (#37867)

* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
SharkSnake98
2025-09-14 21:30:12 -04:00
committed by GitHub
parent 31d30f24f9
commit fd20cc2a00
19 changed files with 160 additions and 0 deletions

View File

@@ -224,6 +224,8 @@ stack-steel-maint-floor = steel maint floor
stack-grating-maint-floor = grating maint floor
stack-web-tile = web tile
stack-astro-grass-floor = astro-grass floor
stack-dark-astro-grass-floor = dark astro-grass floor
stack-light-astro-grass-floor = light astro-grass floor
stack-mowed-astro-grass-floor = mowed astro-grass floor
stack-jungle-astro-grass-floor = jungle astro-grass floor
stack-astro-ice-floor = astro-ice floor
@@ -231,6 +233,7 @@ stack-astro-snow-floor = astro-snow floor
stack-large-wood-floor = large wood floor
stack-red-circuit-floor = red-circuit floor
stack-asteroid-astro-sand-floor = asteroid astro-sand floor
stack-desert-astro-sand-floor = desert astro-sand floor
stack-xeno-floor = xeno floor
stack-xeno-steel = xeno steel tile
stack-xeno-steel-corner = xeno steel corner tile

View File

@@ -128,12 +128,15 @@ tiles-hull-reinforced = exterior reinforced hull plating
tiles-web = web tile
tiles-chromite = chromite
tiles-astro-grass = astro-grass
tiles-dark-astro-grass = dark astro-grass
tiles-light-astro-grass = light astro-grass
tiles-mowed-astro-grass = mowed astro-grass
tiles-jungle-astro-grass = jungle astro-grass
tiles-astro-ice = astro-ice
tiles-astro-snow = astro-snow
tiles-astro-asteroid-sand = asteroid astro-sand
tiles-astro-asteroid-sand-borderless = borderless asteroid astro-sand
tiles-desert-astro-sand = desert astro-sand
tiles-wood-large = large wood
tiles-xeno-floor = xeno floor
tiles-xeno-steel = xeno steel tile