Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle * Fixed postmapinittest issues (Hopefully) * Actually fixed the afformentioned issue. * Added Warden Spawnpoint which I forgot * Named APCs, Substations, & Cameras, added some more decals * Decorated some more, notably the bar. * Minor adjustments, added cans, slightly reworked salv and maints bar * Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly) * Added 2 new astrotiles, dark grass and desert sand. * Removed map. Fixing issue. Please hold. * Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches. * Added localization for stacks. * Actually fixed the loc. issue. Maybe. Please. * Hopefully fixed the last localization issue. * Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant * Fixed some issues caused by another PR I made, added more maints stuff * Made some small decorative and practical changes * Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly. * Removed shields to try to fix an issue with the test * Hopefully fixed issues relating to a failed test. * Replaced grass/flora decals with randomized ones, readded shields to armory * Fixed some YML issues, whitelisted files for flora decal spawners * Added a bridge-beach, added some misc. items and objects. * Small changes to buttons, fixed wires and flooring * Fixed AME-Holopad issue. * Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map * Fixed an accidental adjustment to CoreStation's parallax prototype YML * Changed some Salvage and Cargo stuff * Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug * Fixed some stuff, added docking arm near evac * meta json fix tiles * fixed again * fixed once more * Removed all the waterjug stuff. * fix spacing * fix unnecessary formatting --------- Co-authored-by: SharkSnake98 <sharksnake87@gmail.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
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@@ -224,6 +224,8 @@ stack-steel-maint-floor = steel maint floor
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stack-grating-maint-floor = grating maint floor
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stack-web-tile = web tile
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stack-astro-grass-floor = astro-grass floor
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stack-dark-astro-grass-floor = dark astro-grass floor
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stack-light-astro-grass-floor = light astro-grass floor
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stack-mowed-astro-grass-floor = mowed astro-grass floor
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stack-jungle-astro-grass-floor = jungle astro-grass floor
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stack-astro-ice-floor = astro-ice floor
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@@ -231,6 +233,7 @@ stack-astro-snow-floor = astro-snow floor
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stack-large-wood-floor = large wood floor
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stack-red-circuit-floor = red-circuit floor
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stack-asteroid-astro-sand-floor = asteroid astro-sand floor
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stack-desert-astro-sand-floor = desert astro-sand floor
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stack-xeno-floor = xeno floor
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stack-xeno-steel = xeno steel tile
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stack-xeno-steel-corner = xeno steel corner tile
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@@ -128,12 +128,15 @@ tiles-hull-reinforced = exterior reinforced hull plating
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tiles-web = web tile
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tiles-chromite = chromite
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tiles-astro-grass = astro-grass
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tiles-dark-astro-grass = dark astro-grass
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tiles-light-astro-grass = light astro-grass
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tiles-mowed-astro-grass = mowed astro-grass
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tiles-jungle-astro-grass = jungle astro-grass
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tiles-astro-ice = astro-ice
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tiles-astro-snow = astro-snow
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tiles-astro-asteroid-sand = asteroid astro-sand
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tiles-astro-asteroid-sand-borderless = borderless asteroid astro-sand
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tiles-desert-astro-sand = desert astro-sand
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tiles-wood-large = large wood
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tiles-xeno-floor = xeno floor
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tiles-xeno-steel = xeno steel tile
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