* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle * Fixed postmapinittest issues (Hopefully) * Actually fixed the afformentioned issue. * Added Warden Spawnpoint which I forgot * Named APCs, Substations, & Cameras, added some more decals * Decorated some more, notably the bar. * Minor adjustments, added cans, slightly reworked salv and maints bar * Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly) * Added 2 new astrotiles, dark grass and desert sand. * Removed map. Fixing issue. Please hold. * Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches. * Added localization for stacks. * Actually fixed the loc. issue. Maybe. Please. * Hopefully fixed the last localization issue. * Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant * Fixed some issues caused by another PR I made, added more maints stuff * Made some small decorative and practical changes * Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly. * Removed shields to try to fix an issue with the test * Hopefully fixed issues relating to a failed test. * Replaced grass/flora decals with randomized ones, readded shields to armory * Fixed some YML issues, whitelisted files for flora decal spawners * Added a bridge-beach, added some misc. items and objects. * Small changes to buttons, fixed wires and flooring * Fixed AME-Holopad issue. * Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map * Fixed an accidental adjustment to CoreStation's parallax prototype YML * Changed some Salvage and Cargo stuff * Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug * Fixed some stuff, added docking arm near evac * meta json fix tiles * fixed again * fixed once more * Removed all the waterjug stuff. * fix spacing * fix unnecessary formatting --------- Co-authored-by: SharkSnake98 <sharksnake87@gmail.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.