some fixes
This commit is contained in:
@@ -26,6 +26,20 @@
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- state: green
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- state: zookeeper #TODO Replace
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- type: entity
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id: CP14SpawnPointInnkeeper
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parent: SpawnPointJobBase
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name: innkeeper
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categories:
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- Spawner
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components:
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- type: SpawnPoint
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job_id: CP14Innkeeper
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- type: Sprite
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layers:
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- state: green
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- state: zookeeper #TODO Replace
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- type: entity
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id: CP14SpawnPointCaptain
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parent: SpawnPointJobBase
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@@ -35,6 +49,34 @@
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components:
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- type: SpawnPoint
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job_id: CP14Captain
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- type: Sprite
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layers:
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- state: green
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- state: zookeeper #TODO Replace
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- type: entity
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id: CP14SpawnPointGuardCommander
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parent: SpawnPointJobBase
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name: guard commander
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categories:
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- Spawner
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components:
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- type: SpawnPoint
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job_id: CP14GuardCommander
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- type: Sprite
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layers:
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- state: green
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- state: zookeeper #TODO Replace
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- type: entity
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id: CP14SpawnPointHouseKeeper
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parent: SpawnPointJobBase
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name: house keeper
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categories:
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- Spawner
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components:
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- type: SpawnPoint
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job_id: CP14HouseKeeper
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- type: Sprite
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layers:
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- state: green
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@@ -29,6 +29,7 @@
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acts: [ "Destruction" ]
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- type: Climbable
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- type: Sprite
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snapCardinals: true
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drawdepth: Mobs
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layers:
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- map: [ base ]
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@@ -154,6 +154,8 @@
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closeTimeTwo: 0
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openTimeOne: 0
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openTimeTwo: 0
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closedDrawDepth: Mobs
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openDrawDepth: Mobs
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openingAnimationTime: 0
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closingAnimationTime: 0
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openSound:
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@@ -195,6 +195,8 @@
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closeTimeTwo: 0
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openTimeOne: 0
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openTimeTwo: 0
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closedDrawDepth: Mobs
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openDrawDepth: Mobs
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openingAnimationTime: 0
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closingAnimationTime: 0
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openSound:
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@@ -331,6 +333,8 @@
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closeTimeTwo: 0
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openTimeOne: 0
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openTimeTwo: 0
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closedDrawDepth: Mobs
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openDrawDepth: Mobs
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openingAnimationTime: 0
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closingAnimationTime: 0
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openSound:
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@@ -2,8 +2,8 @@
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parent: BaseItem
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id: CP14BaseKey
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abstract: true
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name: ключ
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description: Небольшая заковыристая железяка, открывающая определенные замки. Не отдавайте кому попало!
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name: key
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description: A small, intricate piece of iron that opens certain locks. Don't give it to just anyone!
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components:
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- type: Tag
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tags:
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@@ -23,8 +23,8 @@
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- type: entity
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parent: BaseItem
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id: CP14BaseLockpick
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name: отмычка
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description: Воровской инструмент, при должном умении и сноровке позволяющий взламывать любые замки.
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name: lockpick
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description: A thief's tool that, with proper skill and skill, allows you to pick any lock.
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components:
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- type: Sprite
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sprite: _CP14/Objects/keys.rsi
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@@ -34,7 +34,7 @@
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- type: entity
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parent: CP14BaseKey
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id: CP14KeyTavern
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name: ключ от таверны
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name: captain key
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components:
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- type: Sprite
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state: key1
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@@ -23,7 +23,7 @@
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- CP14BasicShoes
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- type: roleLoadout
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id: CP14JobInnkeeper
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id: JobCP14Innkeeper
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groups:
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- CP14BasicHead
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- CP14BasicEyes
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@@ -47,24 +47,24 @@
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- CP14BasicShoes
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- type: roleLoadout
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id: CP14JobGuardCommander
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id: JobCP14GuardCommander
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groups:
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- CP14BasicHead
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- CP14BasicEyes
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- CP14BasicMask
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- CP14BasicCloak
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- CP14CaptainCloak
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- CP14BasicGloves
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- CP14BasicShirt
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- CP14BasicPants
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- CP14BasicShoes
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- type: roleLoadout
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id: CP14JobHouseKeeper
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id: JobCP14HouseKeeper
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groups:
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- CP14BasicHead
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- CP14BasicEyes
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- CP14BasicMask
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- CP14BasicCloak
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- CP14CaptainCloak
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- CP14BasicGloves
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- CP14BasicShirt
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- CP14BasicPants
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@@ -30,31 +30,31 @@
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id: CP14PersonalCurrencyCollectObjectiveSmall
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components:
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- type: Objective
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difficulty: 0.5
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difficulty: 0.25
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- type: CP14CurrencyCollectCondition
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currency: 500
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currency: 250
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- type: entity
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parent: CP14BasePersonalCurrencyCollectObjective
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id: CP14PersonalCurrencyCollectObjectiveMedium
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components:
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- type: Objective
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difficulty: 1
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difficulty: 0.5
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- type: CP14CurrencyCollectCondition
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currency: 1000
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currency: 500
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- type: entity
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parent: CP14BasePersonalCurrencyCollectObjective
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id: CP14PersonalCurrencyCollectObjectiveBig
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components:
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- type: Objective
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difficulty: 3
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difficulty: 1
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- type: CP14CurrencyCollectCondition
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currency: 3000
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currency: 1000
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- type: weightedRandom
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id: CP14PersonalCurrencyCollectObjectiveGroup
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weights:
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CP14PersonalCurrencyCollectObjectiveSmall: 2
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CP14PersonalCurrencyCollectObjectiveMedium: 1
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CP14PersonalCurrencyCollectObjectiveBig: 0.3
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CP14PersonalCurrencyCollectObjectiveSmall: 1
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CP14PersonalCurrencyCollectObjectiveMedium: 0.5
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CP14PersonalCurrencyCollectObjectiveBig: 0.25
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