English OBT + Bugfixes (#1029)
* ts * Test - without spawning at all * Update coffin.yml * Update CP14UniqueLootSystem.cs
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@@ -50,11 +50,6 @@ public sealed partial class CP14RoundEndSystem
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_ticker.TogglePause();
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}
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if (nowMoscow.Hour == 17 && nowMoscow.Minute == 45)
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{
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_consoleHost.ExecuteCommand("shutdown"); //Restart server, load updates and other
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}
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if (nowMoscow.Hour == 20 && nowMoscow.Minute == 45)
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{
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_chatSystem.DispatchGlobalAnnouncement("ВНИМАНИЕ: Сервер автоматически завершит раунд через 15 минут", announcementSound: new SoundPathSpecifier("/Audio/Effects/beep1.ogg"), sender: "Сервер");
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@@ -32,8 +32,12 @@ public sealed partial class CP14UniqueLootSystem : EntitySystem
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if (loot == null)
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return;
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if (!Deleted(ent))
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SpawnAtPosition(loot, Transform(ent).Coordinates);
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if (TerminatingOrDeleted(ent) || !Exists(ent))
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return;
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var coords = Transform(ent).Coordinates;
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EntityManager.SpawnEntity(loot, coords);
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}
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@@ -10,8 +10,8 @@ namespace Content.Shared.Localizations
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[Dependency] private readonly ILocalizationManager _loc = default!;
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// If you want to change your codebase's language, do it here.
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//public const string Culture = "en-US";
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public const string Culture = "ru-RU";
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public const string Culture = "en-US";
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//public const string Culture = "ru-RU";
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/// <summary>
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/// Custom format strings used for parsing and displaying minutes:seconds timespans.
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@@ -29,9 +29,9 @@ namespace Content.Shared.Localizations
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var culture = new CultureInfo(Culture);
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_loc.LoadCulture(culture);
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// Uncomment for Ru localization
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var fallbackCulture = new CultureInfo("en-US");
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_loc.LoadCulture(fallbackCulture);
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_loc.SetFallbackCluture(fallbackCulture);
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//var fallbackCulture = new CultureInfo("en-US");
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//_loc.LoadCulture(fallbackCulture);
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//_loc.SetFallbackCluture(fallbackCulture);
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//
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_loc.AddFunction(culture, "PRESSURE", FormatPressure);
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@@ -1,5 +1,5 @@
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[whitelist]
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enabled = true
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enabled = false
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[log]
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path = "logs"
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@@ -14,13 +14,13 @@ bindto = "::,0.0.0.0"
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max_connections = 100
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[game]
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hostname = "⚔️ CrystallEdge Alpha [RU] ⚔️ Status: Whitelist only"
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hostname = "⚔️ CrystallEdge [EN] ⚔️ Status: Open Playtest"
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desc = "History of the City of Sword and Magic. A social economic sandbox reinventing the Space Station 14 concept in fantasy style"
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lobbyenabled = true
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soft_max_players = 40
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maxplayers = 80
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lobbyduration = 300
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role_timers = true
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role_timers = false
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[server]
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rules_file = "CP14SandboxRU"
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@@ -61,4 +61,4 @@ enable_during_round = true
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[cp14]
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discord_auth_enabled = true
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closet_beta_test = true
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closet_beta_test = false
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@@ -32,8 +32,8 @@
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14WoodenPlanks1:
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min: 1
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max: 4
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min: 2
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max: 3
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Construction
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@@ -24,6 +24,10 @@
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types:
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Slash: 4
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Piercing: 3
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- !type:EditIncreaseDamageOnWield
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bonusDamage:
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types:
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Piercing: 3
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- !type:EditItem
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newSize: Normal
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adjustShape: 0, 1
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@@ -1,6 +1,5 @@
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#Concept:
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# Copy of dagger with lesser damage
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# But can gather grass from world
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# Copy of dagger with bigger damage, but without throwing
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- type: modularPart
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id: BaseBladeSickle
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modifiers:
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@@ -13,7 +12,11 @@
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attackRateMultiplier: 1.5
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bonusDamage:
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types:
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Slash: 4
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Slash: 8
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- !type:EditIncreaseDamageOnWield
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bonusDamage:
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types:
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Slash: 3
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- !type:EditItem
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newSize: Normal
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adjustShape: 0, 1
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@@ -2,7 +2,7 @@
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id: CP14Vampire
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name: cp14-roles-antag-vampire-name
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antagonist: true
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setPreference: true
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setPreference: false #Impossible and boring gameplay ATM
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objective: cp14-roles-antag-vampire-objective
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requirements:
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- !type:OverallPlaytimeRequirement
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