English OBT + Bugfixes (#1029)
* ts * Test - without spawning at all * Update coffin.yml * Update CP14UniqueLootSystem.cs
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@@ -32,8 +32,12 @@ public sealed partial class CP14UniqueLootSystem : EntitySystem
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if (loot == null)
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return;
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if (!Deleted(ent))
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SpawnAtPosition(loot, Transform(ent).Coordinates);
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if (TerminatingOrDeleted(ent) || !Exists(ent))
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return;
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var coords = Transform(ent).Coordinates;
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EntityManager.SpawnEntity(loot, coords);
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}
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