* Revert "Buff the AME until somebody fixes engineering" (#28419)
* Automatic changelog update
* hand teleport portals now may start in the same grid. (#28556)
* Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225)
* Automatic changelog update
* Add "fill level" sprites to mops and damp rag (#28590)
* Automatic changelog update
* Reword some criminal records text (#28597)
* Update criminal-records.ftl
* Update criminal-records.ftl
* Update criminal-records.ftl
* Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions
Co-authored-by: plykiya <plykiya@protonmail.com>
* Prayable datafield typo (#28622)
* notifiactionPrefix -> notificationPrefix
* notifiactionPrefix -> notificationPrefix
* Update engine to v224.1.0 (#28624)
* Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions
* Update NukeOpsTest
* Fix PvsBenchmark
* Update engine to v224.1.1 (#28632)
* Add Job preference tests (#28625)
* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
* Add logs that provide session to player admin logs (#28628)
* Cluster Update (#28627)
done here
* Automatic changelog update
* minor banner changes (#28636)
* minor banner changes
* Uhrmm actchually it's you're, not your
* Update banners.yml
props Hyenh
* Revenant spell catalog locale (#28638)
locale
* Make cuff default range again (#28576)
* Make cuff default range again
* uncuff distance
* how about ONE
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* Machine-code cleanup (#28489)
* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)
* Automatic changelog update
* Fix Smoke-grenade.ogg not being mono (#28593)
* Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641)
* Automatic changelog update
* Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602)
* Shifts borgs hats to the right a bit (#28600)
* Fix mouse inhands (#28623)
* Adjust some touch reaction damage levels (#28591)
* Automatic changelog update
* Add closing storage UIs to StorageInteractionTest (#28633)
* Update rules (#28452)
* Add support for LocalizedDatasets to RandomMetadata (#28601)
* Fix Admin Object tab sorting and search (#28609)
* Automatic changelog update
* Internals are kept on as long as any breathing tool is on (#28595)
* Automatic changelog update
* Convert rules to use guidebook parsing (#28647)
* Gives Insulation and NoSlip to all bots (#28621)
* Gives Insulation and NoSlip to all bots
* remove NoSlip from children
* Automatic changelog update
* Nerfs welderbombing (#28650)
nerf welderbombing
* Automatic changelog update
* Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field
* A
* space
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Add todo
* Fix merge errors
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Fix typo in Space Law's restricted gear (#28668)
This typo was included in the wiki as well.
Reported-by: Bobberson in the Discord
* Automatic changelog update
* fixed "silicones" typo in new rules (#28671)
fixed all appearances of silicone where it should have been silicon
* fix janitor not spawning with a survival box (#28669)
hi
* Automatic changelog update
* Fix typo in slime naming conventions (#28682)
* Flatpacker fixes (#28417)
* Return medicine recipe solid material costs to 1 (#28679)
Set material costs of medicine recipes to 1
* Automatic changelog update
* Update Core (#28689)
add
* Fixed the guidebook listing every single rule (#28680)
* Well i tried this way
* New approach (start)
* Did it
* makes spacelaw available, put it under sec
* Automatic changelog update
* rule fixes first pass (#28701)
update
* Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes
* a
* invert if
* Add override that takes in prototypes directly
* Tweak chapel salvage wreck (#28703)
add
* Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
* Add locale support for booze and soda jugs labels (#28708)
* Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* Ports the singularity's values from vgstation (#28720)
* ports the singularity values from vgstation
* guidebook fix
* 5000 energy level 6 singulo
* Fix action icons when dragging an active action to another slot (#28692)
* Add DoPopup data field to OnUseTimerTrigger (#28691)
* Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)
* Update DevourSystem.cs
* Update DevourSystem.cs
* Update Content.Server/Devour/DevourSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Improve grammar of various petting messages (#28715)
Improve grammar of various petting message
* Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690)
* Update Core (#28735)
add
* Fix flatpacker (#28736)
* Fix flatpacker
* a
* rn, atp (#28674)
* Update speech-chatsan.ftl
* Update word_replacements.yml
* Atm-at the moment
* Atm
* Update Resources/Locale/en-US/speech/speech-chatsan.ftl
* Update Resources/Prototypes/Accents/word_replacements.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add loadout group check for role proto (#28731)
MFW same bug twice at 2 layers because I'm stupid.
* Automatic changelog update
* Try fix RGBee (#28741)
* Automatic changelog update
* Ensure packager creates a release folder (#28426)
I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail.
* allow ' in character names (#28652)
* Automatic changelog update
* Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664)
* Automatic changelog update
* fix singulo decay (#28743)
* Automatic changelog update
* Don't use invalid defaults for loadouts (#28729)
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Maybe fix invalid loadout prototypes (#28734)
* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
* Automatic changelog update
* Fix null ref exception in PrayerSystem (#28712)
* Fix null ref exception in PrayerSystem
* Also check that prayable ent/comp still exist
* Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml
* Created NewPlayer.yml and added it to guides.ftl
* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later
* switched some stuff between the New? entry and the Space Station 14 entry
* Made everything so nice!!!!!!!!!!!!!!
* fixed formatting inconsistencies
* added a How to use this guidebook section
* build correction and guidebook clarification for other servers
* wrote character creation ig probs fo shizzle
* added new terms to the glossary and alphabetized it
* meh this seems important enough to add
* okay no more shitsec bad idea
* I HATED Roleplaying.xml ANYWAY!!!
* I REALLY REALLY HATED IT ACTUALLYLLL
* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete
* Separated the character creation bits that are just cosmetic from the ones that matter
* also put all the related new player xml files in their own folder
* expanded Radio.xml, kinda fixed survival.xml
* removed the line that mighta maybe sorta possibly could encourage self antag
* thought about this randomly but ICK OCK
* talking is no longer a key part of this game
* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around
* ah probably should make sure this works first also me when i lie on the internet
* don't be such a grammar nukie
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* okay nevermind that's justified
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* prepare. it is coming. the great reorganization...
* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.
* rename that real quick
* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.
* update shiftandcrew.yml to only have departments as children also fuck it alphabetization
* consolidated salvage into cargo
* made a new entry for command
* gave salvage a home and service an existence
* made some XML files to be filled out later
* quick rename...
* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml
* The Great Writing about Departments (25XX, black and white)
* added a bunch of links everywhere
* biochemical is no longer a thing
* service formatinaaaaaaa
* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,
* let's get that fixed
* second time i made a typo there as well
* we hate fun around here
* grammar?!???/
* various fixes and more linkings
* oops
* wewlad lol!!
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
* Automatic changelog update
* Add suffixes to excap survival boxes (#28755)
Update emergency.yml
* Add Jani lobby background (#28724)
* Add jani lobby background
* Actually make new lobby screen functional
* Fix license
* Automatic changelog update
* Strip markdown from silicon laws before saying them (#28596)
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* revert Tornado regex
* Update HumanoidCharacterProfile.cs
* Update arenas.yml
* test
* fix locale
* Update options-menu.ftl
* Update species-names.ftl
* Update debug.yml
* aaaaaa
---------
Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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* Change BanExemption command to AdminFlags.Ban permissions
* Change LOOC to check for Moderator permission
* Change ListVerbs from Admin to Debug AdminFlags
* Change RunVerbAs from Admin to Fun AdminFlags
* More permission changes
* Change GhostKick to Moderator perm
* Clean up command perms
* fuck
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Make BaseMedicalPDA abstract (#26567)
* Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working
* OKAY GAS FILTERS TOO
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Industrial Reagent Grinder Hotfix (#26571)
fixed
* Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
* Fix round start crash (causing instant restart) (#26579)
* Fix round start crash
* Make `TryCreateObjective` more error tolerant
* Update engine to v217.1.0 (#26588)
* Fix initial infected icon hiding (#26585)
* Fix Meta evac shuttle name (#26587)
* Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting
* making tests run
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits
* Add comment to try prevent future bugs
* Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removes SCAF armor (#26566)
* removes scaf armor
* replace maint loot spawner spot with basic helmet
* Update Patrons.yml (#26578)
* Automatic changelog update
* Make aghost command work on other players using optional argument (#26546)
* Translations
* Make aghost command work on other players using optional argument
* Reviews
* Automatic changelog update
* Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage
* weh
* Automatic changelog update
* Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps
* Dang arbitrage
* undo conflict
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Automatic changelog update
* Makes secglasses roundstart (#26487)
* makes secglasses roundstart
* fix epic fail
* fix tests questionmark?
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Toilet Upgrade (needs review) (#22133)
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
* Automatic changelog update
* Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Automatic changelog update
* Update submodule to 217.2.0 (#26592)
* Southern accent (#26543)
* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
* Automatic changelog update
* Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Revert Paint (#26593)
* Revert "Fix build (#26258)"
This reverts commit 6de5fbfafb.
* Revert "Spray Paint (Review Ready) (#23003)"
This reverts commit e4d5e7f1ae.
# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb
Co-authored-by: Plykiya <plykiya@protonmail.com>
* MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises
* finished
* cleanup
* cleanup
* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* _Style
* Fix merge
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount
* Fixtures removal
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update submodule to 217.2.1 (#26599)
* disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.
This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make the buttons on the map ui not squished (#26604)
Make the map ui work
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Combine flower crown and wreath (#26605)
* Combine flower crown and wreath
* huh
* huuh :trollface:
* Automatic changelog update
* Add AP damage to throwing knives (#26380)
* add
* ap
* no more stam dmg
* Automatic changelog update
* cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
* Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
* Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup
* also add to lawdrobe
* Automatic changelog update
* Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Adds two milk cartons to the BoozeOMat (#26635)
* Automatic changelog update
* made the hover text less vague (sorry) (#26630)
* blacklisted throwing knifes from pneumatic cannon (#26628)
* Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
* Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable
Co-authored-by: hamurlik <renoDeath@protonmail.com>
* Automatic changelog update
* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds
* Fix attribution source for drill_hit.ogg
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
* Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction
* adjustments to sum stuff
* Automatic changelog update
* Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems
* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Add ValueList import (#26640)
* Change assault borg modules texture (#26502)
* Update borg_modules.yml
* Fix borg_modules.yml?
* Uh
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
* Automatic changelog update
* Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!
Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:
- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
position they are at. Effectively not teleporting them.
* Actually make the defaults sane which I forgor in the last commit
* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
* Address reviews as much as possible
* Address reviews
* Refactored AdvertiseComponent (#26598)
* Made it better
* ok
* alright
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Bartender "Essentials" (#25367)
* drinks round 1
saving my progress before my hard drive explodes
* test 2
please work
* name fixes
whoops
* Update drinks.yml
* various fixes
am dumb
* add sol dry to vends
more fixes and changes, yippee!
* more fixes & ingame testing
shrimple tests
* last fixes :trollface:
should be ready for pr now
* Update soda.yml
sate thirst
* Automatic changelog update
* Add ERT Chaplain (#25956)
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
* Automatic changelog update
* Anomalies behaviours (#24683)
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary
* Fix bug where shrinking window would cause elements to overlap
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Infinity books (#25840)
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Automatic changelog update
* Resprite ambuzol plus pills (#26651)
* Automatic changelog update
* Fixed air injector visuals (#26654)
* Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
* Automatic changelog update
* Automatic changelog update
* Make typing indicator shaded (#26678)
* Automatic changelog update
* Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
* Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
* Automatic changelog update
* Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items
* combined world position rotation function for dumpable
* scuffed implementation?
* less scuffed?
* even less scuffed... I guess
* capital D
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
* fix double interaction popup (#26684)
change popentity to popupclient
* disable foam scooping (#26686)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Little disk printer sprite tweaks (#26711)
* Little disk printer sprite tweaks
* ill change this aswell
* fixed white_box.png (#26714)
* Delete Resources/Textures/Decals/bricktile.rsi/white_box.png
* Readded fixed version
one pixel change
* New lobby art: TerminalStation (#26505)
woop woop
* Automatic changelog update
* Unidentified corpses respect gender pronouns (#26715)
fix: LGBT erasure /j
* Things that can't go in disposals now don't "Miss" (#26716)
* Moved is canInsert check to before miss check
* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Clean up YAML issues in animals.yml (#26696)
* Cleaned up YAML issues in animals.yml
* Cleaned up TimedSpawnerComponent
* fix health analyzer crash (#26700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Make the station start with random broken wiring (#26695)
Random wire cutting on round start
* Fix turned off thrusters consume power (#26690)
* Mail Unit Fix (whitelist) (#26688)
Fix Mail Unit
* Automatic changelog update
* OOC Patron Color Toggle (#26653)
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.
* Makes the button magically disappear if you arent a patron
* Automatic changelog update
* Fix random clothing slots being able to hide character's nose and hair (#26708)
Fix bug and formatting
* Automatic changelog update
* Make Zombie, Initial Infected fix (#26665)
Make zombie fix
* Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)
* Suit sensors now know the 'total health' of an entity
* Missed the constructor 😔
* Stop mop buckets from spilling when you push them (#26706)
* Automatic changelog update
* Robotists technology icon fix (#26723)
fix
Co-authored-by: GeneralGaws <limonmessi@mail.ru>
* Make ducks more viable as an alternative to chickens. (#26729)
Quick tweak to make ducks on par with chickens at cargo
* Automatic changelog update
* Make the nutribrick one bite smaller (#26719)
Update snacks.yml
* Task/fix nightvision huds (#26726)
* StatusIcon: add field to set if icon should be rendered with shading
* set/unset shader based on icon field
* set new field to true for hud icons
* re-shade health bars
* Automatic changelog update
* Rework Identifier Overrides to prevent showing Law Priority (#26680)
Does-The-Fix
Co-authored-by: Mephisto72 <Mephisto.Respectator@proton.me>
* Make practice projectiles consistent in damage (#26731)
* Make practice weapon damage consistent to 1
* Add book reference to description
* Automatic changelog update
* fix mopbucket water level (#26740)
* Damage popup type can now be changed with a left click if allowed via component boolean. (#26734)
* Update DamagePopupSystem.cs
* Update DamagePopupSystem.cs
* Add ability to allow or deny type change via component bool
* Automatic changelog update
* CCVars.cs: Minor inconsistency fixes. (#26744)
Update CCVars.cs
* Fixes one file format inconsistency.
* Adds missing </summary> closing tag.
* Make baseball bat crafting require a slicing tool (#26742)
Make baseball bat crafting harder
* make fulton recipe faster and require cloth (#26747)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* -fixed Broadcast button never enabling (#26750)
* Automatic changelog update
* Let Mindshields be effected by statusIcon shading (#26754)
Phone Webedit Ops
Original PR author forgot about mindshields for making status icons shaded.
This can be done with other antag icons as well, I remember people mentioning revs being able to see each other in the dark was lame.
* Automatic changelog update
* Dionae now bleed sap, and this can be used to make syrup. (#25748)
* SapAndSyrup
* centrifug
* morewatervapor
* whyisitnotpushing
* nymphs
* lessrealmorefun
* Automatic changelog update
* Alerts crash fix (#26602)
- If the client tries to call ShowAlert while applying gamestates (e.g. initialising an entity) then this will cause problems. I need to double-check the initial PR before I'd be comfortable with this being merged.
* made thin firelocks constructable/deconstructable (#26745)
* Automatic changelog update
* Fire sprite change for mice (#26758)
* Add new fire sprite for mice that fits them better
* Add the sprite change to rats as well
* Moffroach and hamsters now also have more fitting fire sprites
* made the meta.json easier to read
* Automatic changelog update
* Change speed threshold for barefeet walking on glass shards and D4 (#26763)
Allow walking over glass shards and D4
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
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* Porting & implementation
* Fix two stupid errors
* Human not humans
* fix audio path
* Fix test fails & update cooldown
* Work on reviews & test fail
* Rework nymph organ system.
* Make the nymph organs nospawn.
* IsDeadIC
* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.
* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!
* Changing Stunbaton system to include the itemToggle system.
* Adapted changes that have come up in the meantime.
* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.
* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.
* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.
* Removed unnecessary usings.
* Small modification to the stun prod.
* Made the integration test use the new method to turn the welders on.
* Fixed a few testing issues, applied a few changes requested by Delta.
* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.
* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.
* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.
* Renamed variables used to make them less generic.
* Simplified the light update code.
* Fixed the unit test to use the itemToggle system for welders now.
* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.
* Fixed some YML issues.
* Added a client side item toggle system just to make the shared code run on local UID's too.
* Fixed some more Yaml.
* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.
* Made the zippi lighter its own in-hand sprites.
* Added a summary for the activated property in itemtoggle component.
* Fixed a typo in the itemToggle Component.
* Fixed a typo.
* Added to the remarks for the ItemToggleComponent.
* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.
* Fixed a bug I introduced accidentally with the humming sound.
* Removed 2 unnecessary events from the ItemToggleSystem and component.
* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.
* Cleaned up some names and functions getting called.
* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.
* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.
* Fixed a typo. Added some comments.
* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.
* Fixed the namespaces for the server components and whatnot.
* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.
* Added the zippo lighter to the detective's trench coat.
* Removed the default hit sound for the double e-sword since it was unnecessary.
* Changed e-sword damage numbers to be in line with the changes made by Emisse.
* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.
* Typo.
* Fixed a bug where the welder would blind you if you used it while it was off.
* Created a single abstract method called when an item has completed its toggle.
* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Fixed a comment.
* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.
* Removed trailing white spaces.
* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.
* Small fixes.
* Removed ForceToggle, just use the toggle method instead.
* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).
* Used ProtoId in the welder component.
* Made damage NetSerializable as well.
* Added networking and data fields to a couple of components.
* Made component variables autonetworked. Added some comments.
* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.
* Made all the component variables readWrite again.
* Added the component get to the WelderStatus.
* Added a predictable bool to the item toggle component.
* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.
* Added a reflect update raise event.
* Removed the Zippo changes. To add in a later PR.
* Removed the zippo from meta.json too.
* Small fix.
* Another small fix.
* Fixed the wieldable system thing in ItemToggle.
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* add textures
* fix cargo/cargo-fun.ftl
* fix cargo/cargo-fun.ftl again
* update icons and resize hitbox
* really fixed cargo.ftl
* fix soundSpecifier
* balance changes: solution transfer has been reduced from 2 to 1. Now the transfer does not work on targets wearing anything in the outerclothing slot
* add hypodart to uplink
* return of darts solution capacity to 2u
* Update uplink-catalog.ftl
* Update uplink_catalog.yml
* Update darts.yml
* remove hypodart sprite
* Update darts.yml
* Update fun.yml
* add random popups component, resprite dartboard
* localize darts
* fix
* Update darts.yml