Commit Graph

12 Commits

Author SHA1 Message Date
Ed
d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00
Ed
0dc7982109 Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky

* footprints system

* puddle footprints

* split to holder and trailer

* mop added

* mop finish
2024-09-28 18:09:30 +03:00
Ed
9f1b4fc51c Melting molds (#347)
* temp tweak

* add metall bars

* melting molds

* add sawing molds table

* sawing sounds

* fix
2024-07-23 10:29:41 +03:00
Ed
e4678dc66e Nails, Hammer tool and construction recipe update (#249)
* foundation resprite

* stone material, stack

* nails!

* mini hammer resprite

* hammer tool

* wall building update

* table crafting update

* bonfire craft update

* add wooden wall craft

* chest craft update

* Update attributions.yml

* Update tables.yml

* Update simple.yml
2024-06-16 18:31:47 +03:00
Ed
0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
b66ce952af Minecraft update (#157)
* add shovel and digging tool quality

* dirt digging effect

* variantize deconstructed tile

* added dirt tile borders

* revert variantize tiles, add dirt blocks entity

* add dirt stack

* Update simple.yml
2024-05-19 00:26:52 +03:00
Ed
9690077532 Bloodgrass gatherable entity + gatherable system cleanup + bugfix (#154)
* added 4 basic reagent effects

* entrance bugfixes

* add bloodgrass world sprites

* preuso cherry pick

* add planet bloodgrass and sickle gathering

* +1 gather sound
2024-05-18 15:16:20 +03:00
Ed
7b2328ba22 Alchemy tools: pestle and mortar (#144)
* add mortar & pestle mechanic

* setup prototypes

* Update mixing_types.yml

* add bubble sound collection, fix errors
2024-05-08 17:15:31 +03:00
Ed
2c34befbcb Fireplace (#123)
* bonfire!

* fix

* update torch

* docs

* add audio, fix errors

* loc string + fix errors
2024-05-01 19:55:48 +03:00
Ed
485873839b Работа для кузнеца (#80)
* add content

* Update CPSharpenedComponent.cs

* Update twoHandedSword.yml

* update
2024-04-12 21:09:54 +03:00
Ed
ca4172c987 Система ключей (#7)
* new Dev map

* добавлена генерация узора ключей раундстартом

* каменная стена подгон KREKSa
фиксы

* add verbs to lock comp

* more Loc work

* some popups, logic to lock and unlock locks

* return old Dev

* ability to add locks into doors

* check to locked lock, to insert or remove locks

* doors examine

* key can uses directly to door

* really lockable!

* lockable crates!

* Bruh... Really big update

* Key sprites, long wall template

* KeyRingComponent

* lock entity start

* lockpicking!

* Shiny 1

* Update keys.yml

* Отображение только для держащего в руке

* Final

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
2024-04-02 20:59:40 +03:00