Commit Graph

70 Commits

Author SHA1 Message Date
Nemanja
e510504596 Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-11 09:52:27 -04:00
UBlueberry
2577eb10fd Guidebook updates for Antagonist entries (#31075)
* main antag page + minor antags

* nuuk operatives (greenland)

* "coup d'flop" = "flukies" but for revs

* manifest edgelord

* traitor tot (potato)

* they're coming to get you, barbara

* general changes. posters.

* tfw last minute commit

* traitoration rewritification

* created thieves.xml

* thieves, wow!!
2024-08-18 21:16:05 -06:00
Eris
e5d2738a26 Sedin (#27110)
* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji
2024-08-15 10:38:21 +10:00
Thomas
eab0c34822 Create In-Guidebook Errors (#28942)
* Create in-guidebook errors

* Localize client-facing parser error

* Uncomment line

* Missed another localization string
2024-08-09 16:05:51 +10:00
slarticodefast
577f30fb13 Add haloperidol, potassium iodide (#27454)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* shader review

* use timespan and AutoPausedField
2024-08-03 03:12:08 +10:00
icekot8
a2affe3d00 add 👷 JobCondition system for reagents (#29023)
* hell 💀

* you're right

i'm dumb

* use the beautiful protoid and or in localization 🥩

* 🙏
2024-06-15 17:36:25 -04:00
Zonespace
3cd740c32b Replaces reagent-effect-guidebook-missing with more descriptive guidebook entries (#28817)
removes `reagent-effect-guidebook-missing`

Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-14 22:43:36 -04:00
Nemanja
1490fc36d3 Redo new player & controls guidebooks (#28794) 2024-06-09 14:02:35 -04:00
AJCM-git
346ac44a28 Open the guidebook when people with less than an hour playing join the round (#28774)
* Open the guidebook when people with less than an hour playing join the round

* Filter for gameplayState

* Fix tests

* tweaks

* saltern update (#28773)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix admin menu objects list (#28787)

* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)

Make `MakeAntag()` log errors instead of throw

* add default page support for the guidebook (#28772)

* Probably a better way to handle this

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-06-09 12:26:48 -04:00
UBlueberry
c6ff1e44fb Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-09 01:00:43 +02:00
Chief-Engineer
b3debf449a rule fixes first pass (#28701)
update
2024-06-07 09:03:22 -05:00
Chief-Engineer
fea2bc9422 Update rules (#28452) 2024-06-05 19:59:22 -04:00
Flesh
dbcdefc5fd Fix trailing periods in some plant metabolism descriptions (#28428)
fxied tpyos
2024-05-30 23:37:04 -04:00
alex-georgeff
984af3584f Rewords plant/effect descriptions for clarity (#28156) (#28169)
* Rewords plant/effect descriptions for clarity (#28156)

* Forgot Robust Harvest.

* Update Resources/Locale/en-US/guidebook/chemistry/effects.ftl

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-27 18:00:19 -04:00
Flesh
c551cafdae Add plant metabolism effects to chemical guidebook (#28038)
* draft one of plant metabolism guidebook

* loc fix?

* add attributes loc

* fix loc syntax

* improved appearance

* last commit was undercooked, my bad

* last commit was still undercooked, my worse

* last commit was even still undercooked, my worst

* Addressed comments?

* Fix newlines

* Hopefully this works

* Cleanup, I think

* 2xs
2024-05-19 17:01:44 -06:00
Gotimanga
eb41f1da5f Adding new Cryogenics Reagent - Opporozidone (Attempt 2) (#24074)
* Fixing mistakes

* How did I make the same mistake twice

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:13:14 -07:00
KrasnoshchekovPavel
3fcbbc0732 Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 14:48:19 +10:00
metalgearsloth
f6ac494ad3 Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
2024-04-24 21:19:17 -04:00
Terraspark4941
c5ab839b2c Engineering guidebook update (#26851)
* RTG page update

* old commits from #22272

* Small fixes over most pages

* TEG tweaks

* Fixed a thing in airlock security

* fixed an italics tag

* singularity page now includes tesla

* Added a burn chamber to TEG page

* Prettyprinted TEG page, fixed some more issues with details

* Moved ONE singular comma

* Change Singularity page heading to include tesla

* Singularity page pretty printing + fixes

* TIL its [italic] NOT [italics]

* RTG Prettyprinting

* Access Config Prettyprinting + Netconfig tweak

* Atmospherics prettyprinting

* Construction keybind fix

* Apply suggestions from code review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:58:54 -07:00
potato1234_x
e2b260d894 Psicodine, Mannitol, Lipolicide and Happiness (#27134)
* reagents

* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:45:38 -07:00
f0x-n3rd
085a71eac8 Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories

The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".

* Update guides.ftl

* Update chemicals.yml

Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml

Co-authored-by: exincore <me@exin.xyz>

* Fixed a few errors and stuff!

A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!

* Update settings.json

* Fix?

---------

Co-authored-by: exincore <me@exin.xyz>
2024-04-01 07:20:37 +00:00
Errant
84a07315dd Species info in Guidebook and at chargen (#25844)
* guidebook pages defined

* species info button in character profile editor

* if current species has no guidebook page then open the parent page

* skrek

* destroying evidence of secret vox plot

* icon size adjustment, no icon if guidebook page for species does not exist

* finished pages

* additional info

* weh
2024-03-10 20:01:32 -07:00
Ben Velie
8f0b4694bf Add guidebook page for the RTG (#25040)
The Radioisotope Thermoelectric Generator (RTG) isa power source that
players may encounter in the game that doesn't have an entry in the
guidebook yet. This commit fixes that.
2024-02-20 23:38:29 -07:00
deltanedas
683591ab04 criminal records revival (#22510) 2024-02-04 19:29:35 -04:00
Tayrtahn
4972e257e0 Round mixing temperature entries in the guidebook (#23751)
Thanks for the help, Fluent.
2024-01-08 16:14:04 -05:00
Nemanja
f538a2e34a Add reagent sources to the guidebook (#22627)
* source in my guidebook

* finish it!

* sir yes sir oorah

* network that bitch, baby
2023-12-30 23:34:59 -08:00
Chief-Engineer
476ea14e8a Add access logs (IC ones) (#17810) 2023-12-26 18:24:53 -04:00
2013HORSEMEATSCANDAL
af753c13a5 Glossary (#22840)
* Added a glossary to the guidebook to help new players understand slang.

🆑 2013HORSEMEATSCANDAL
- add: What's a Greytide ? The new edition of your employee guidebook now has a glossary !

* added one more definition
2023-12-22 00:25:56 -07:00
Nemanja
0a81038a17 mild reagent prototype cleanup + other misc garbage (#22630) 2023-12-16 19:34:13 -08:00
Nemanja
267c44fffd add mixing categories to chem guidebook (#22566) 2023-12-15 16:59:54 -07:00
Nemanja
500675ba8a show multiple recipes in the guidebook (#22463) 2023-12-13 15:17:38 -07:00
CrigCrag
fe41e20439 3 New Brute Chemicals (And Razorium) (#22103)
* guidebook

* like everything else

* increase razorium damage

* nerf a lil bit
2023-12-06 22:05:29 -05:00
M3739
a8446074e5 Guidebook entry for Cyborgs (#21832)
* Work for today, base work done for guidebook entries, try to fix parsing error for document.

* Finished Cyborg entry, fixed locale.

* Minor corrections.

* Final revision.

* Minor grammatical correction.

* Another minor grammatical correction.

* Grammatical corrections, along with further clarification.

* Apply suggestions from code review

Proofread and revision from EmoGarbage404, which I am thankful.

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-11-27 22:18:21 -05:00
Nemanja
fd994511a7 technology auto guidebook (#21029)
* technology auto guidebook

* boo-womp

* boo-womp II
2023-10-16 16:51:58 -05:00
coolmankid12345
e972ce7984 Add guidebook for revolutionaries (#20957) 2023-10-13 09:36:41 -08:00
TomaszKawalec
cd9f0b8728 Display minimum temperature required for reaction to occur in guidebook (#20424) 2023-09-24 17:33:25 -04:00
eclips_e
133ca98655 Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
Co-authored-by: LankLTE <twlowe06@gmail.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
2023-09-11 18:42:38 -07:00
deltanedas
24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Sailor
5fefd5b718 Turn dionas into trees if they overdose on robust too hard (#19451)
* Add polymorph reactioneffect, make dionas polymorph into trees

* Actually they'll probably die before they get to 60 so there's that.

* Generalize effect loc

* Huh so that works

* Wow

* oh god the tabulation

* what

how

* Review

* Why did it happen again?!?!?!

* Parent adminhypo from an already existing one.

* Since were no longer checking protoname
2023-08-30 22:01:56 -04:00
Pieter-Jan Briers
bf16698efa Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
/ʊniɹɑː/
f2954fff96 allow richtext on papers + edit premade documents (#18154) 2023-08-22 21:50:03 +10:00
chromiumboy
0c8973df67 Add guidebook entries for the access configurator and installing airlock security upgrades (#18983)
* Adds guidebook entries for the access configurator and installing airlock security upgrades

* Moved the guidebook entry on airlock security to be under engineering
2023-08-13 01:19:28 -06:00
Pieter-Jan Briers
a242af506e Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
DerbyX
6e5d8d2faf New Guidebook Additions (#18632)
Co-authored-by: Derby <Derby@ss14>
2023-08-06 12:35:07 +10:00
mhamster
7b3f2cd0d4 Add EmpReactionEffect (#18248)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-05 14:31:14 +10:00
Nemanja
76622db52d Fix eye damage guidebook text (#18504) 2023-07-31 14:29:52 -06:00
Hebi
756699ffcc Filtering reagents (#18211)
* Making it work

* Refactoring

* Autoformat revert

* Implementing suggestions

* Changed to file scoped namespaces.
2023-07-26 02:05:09 -06:00
dribblydrone
78fbdbc145 nukie guidebook (#17867) 2023-07-09 20:54:43 -06:00
LankLTE
9e6bd30aa4 Ambuzol Plus (#17884)
* Added component and functionality.

* Fixed ZombieImmune.

* Zombies now have zombie blood.

* Ambuzol plus.

* Ambuzol plus spawns in bundle.

* Fine CBURN get one too.

* Reworked the reaction

* No more magic blood refilling.

* ok CE i fixed it

* Component change.
2023-07-09 16:01:35 -06:00
LankLTE
89ca105e7c Fixes Romerol & Corpium, Small Zombie Tweaks (#17784)
* Fixed romerol and corpium.

* Tweaked zombie values.

* Change guidebook descriptions.

* Fixed corpium, added reagent requirements.

* Readded zombie bundle to uplink.

* Edited description
2023-07-06 20:55:00 -06:00