* uhhh a lot of window stuff, mainly easy upgrades
* buff plasma/uranium rwindows so you actually want them
* fix uranium number, correct construction descriptions
* fix tinted window price
* frosted windo
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Work on abstracting out chargeup functionality/ui from grav gen
* Work on station anchor
* Finish implementing station anchors
* uhh yeah
* ok.
* fix tests
* whoops
* Get the last extraneous yaml fail
* PJB review
* beast mode... ACTIVATE!
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Xeno walls
* Fix icon smoothing for the walls
* Added a bunch of items, and the map/shuttle
* Fixed construction graphs
* Put the map in the right place gosh
* Fix shuttle walls rusting, invalid IDs, latejoin cryo, deprecated properties
* Fix APC names and stuff
* Updated to v1.1
* goofed up
* wip, mostly test sprites
* Nearly done, just need to fix storage locks
* everything done to my knowledge
* Alright, construction tested and working, and updated health spread
* remove a single comment I forgot. Pending sprite changes.
* Update sprites and add chemistry locked preset
* Forgot to remove a comment
* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
* Mannequin
* rsi license fix
* damage container fix
* container fix
hope this works
* layers fix + appearance comp (mb it help?)
* maybe fixed?
* one day it will work...
* can't even understand why test failing... (maybe fix?)
* last try?
* THE syndie microwave
* Always burn to explode microwave when copying
* Make it so copying ids stop when the microwave is goign to explode
* Made explosion destroy the board and spit out the machine parts
* Move logic is MicrowaveSystem, make metal cooking use the same logic
* Fix passing the wrong malfunction time
* Shuttle cannot escape aggressive branding
* Always make it explode with an id
* Forgot to invert bool, move it after fry chance
* Rodents can be Faxecuted (executed via Fax machine)
* use brute instead of new group.
* fax visuals now use tags for mouse and hamster instead of comps
* fix for ubuntu, damn ubuntu bane of my life
* cant copy hamlet, can now faxecute mothroaches.
* fix
* fix
* fixes
* removed ifs now using switch, removed hastag now using string.
* fixes and no more switch
* cleanup
* more cleanup
* fix
* cleanup
* moved damage out of faxmachine and into own system and component.
* changes
* fixes and done i think.
* tidy
* Fixes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>