comasqw
d1e4501b6f
Merge branch 'master' into MagicWands
2024-12-12 00:59:47 +04:00
Ed
c42b77d0c9
Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream
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Upstream sync
2024-12-11 21:18:17 +03:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
Ed
576bbe91d0
Roofs ( #657 )
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* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
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* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
bec8d7a7d4
Ghost z-levels move actions + mapping z-levels combine command ( #654 )
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* some setup
* fast ghost zlevels-moving
* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
comasqw
fc90485838
Merge branch 'master' into MagicWands
2024-12-09 21:35:22 +04:00
Ed
0662299120
Aftertest tweaks ( #647 )
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* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
80be633aa1
Update ContentLocalizationManager.cs
2024-12-07 20:55:30 +03:00
Ed
2d54561a31
Update ContentLocalizationManager.cs
2024-12-07 12:41:51 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
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* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
MilenVolf
b66fd98514
Localize ai dataset names ( #33608 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:38:00 +01:00
0tito
de19418126
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-06 16:35:48 +01:00
beck
6add781c4a
Added several variables to make ClumsyComponent more modular for developers. ( #33715 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:31:31 +01:00
ScarKy0
274c3ab0b9
Derelict Borg Revival ( #33433 )
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* Derelictn'tn't Borg!
* Clean *sparkles*
* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
comasqw
a4395f2066
Merge branch 'master' into MagicWands
2024-12-05 00:46:27 +04:00
comasqw
685a9616ab
много чего
2024-12-05 00:41:23 +04:00
keronshb
82528dce37
Adds Store on Collide and Wand of the Locker ( #33710 )
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* Adds wand of locker and locker projectile
* Adds IsOpen method to check if storage is open
* Adds store on collide
* Adds Store On Collide to Wizard Locker
* Adds Lock API
* Adds locking support
* Adds resist override and custom visual layers
* Fixes decursed states, adds comment for a future visualizer
* adds locker wand visuals and descriptions
* shrinks locker radius, moves TODO for throw support
* Adds whitelist and moves storage and lock logic into their own methods
* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.
* Adds wand of locker to the grimoire
* Adds wizard access prototype
* Adds Wizard to universal access
* Moves Lock on collide to on collide method
* Comments
* Changes layer order
* Fixes prediction issues when locking.
* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
Partmedia
cf202e805d
Fix sinks and toilets not draining ( #33691 )
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* Fix AutoDrain
Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).
However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.
* Update documentation
2024-12-04 03:42:16 +01:00
Ed
f6630e1ec9
Key distribution system ( #625 )
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* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
comasqw
86168288a3
Merge branch 'master' into MagicWands
2024-12-02 12:34:39 +04:00
comasqw
81dd06ac2c
init
2024-12-02 12:31:07 +04:00
MilenVolf
b3841e8414
Fix BuckleSystem always marking InteractHandEvent as Handled ( #33602 )
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* Add check before marking event as handled
* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-01 23:09:34 +01:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
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* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
MilenVolf
d4067bcaab
Fix wrong system usage ( #33679 )
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Fix wrong system using
2024-12-01 11:34:18 -08:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
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* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
MilenVolf
5fdf03c216
Replace obsolete GetTilesIntersecting methods ( #32455 )
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* Remove usage of obsolete GetTilesIntersecting round 1
* Oop wrong uids
* Remove usage of obsolete GetLocalTilesIntersecting round 2
* Remove usage of obsolete GetLocalTilesIntersecting final round
* weh
* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-01 12:56:47 +11:00
Nikolai Korolev
2d405c9652
Fix formatting IDE0055 warnings in VS Code ( #33669 )
2024-12-01 12:51:26 +11:00
Plykiya
021c9832ef
Fix for handcuffing someone more than once ( #33646 )
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* Fix for over-cuffing someone
* comment
2024-11-30 16:58:56 +01:00
lunarcomets
b45c9d5129
fix PermanentBlindnessComponent to be not so permanent ( #33292 )
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* adjust min blindness back to 0 when PermanentBlindnessComponent is removed
* mapinit changes
* remove OnRemove, move changes to OnShutdown
* goodbye event
* dependency removal
* final adjustment
---------
Co-authored-by: lunarcomets <luanrcomets2@gmail,com>
2024-11-30 13:56:52 +11:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
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* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
beck-thompson
a790955b76
Light verb is now predicted ( #33622 )
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Fix
2024-11-29 00:41:01 +11:00
Myra
1bc65624c8
Merge stable into master: Hotfix the randomly occurring DeleteAllThenGhost test failures ( #33593 )
2024-11-27 09:05:31 +00:00
slarticodefast
c861c56a69
Fix space ambient music ( #33594 )
2024-11-27 16:32:39 +11:00
Errant
eb9540364e
Hotfix the randomly occurring DeleteAllThenGhost test failures ( #33582 )
...
* clear mindrole on component shutdown
* let it go
2024-11-27 00:56:35 +01:00
slarticodefast
470c869ce2
Greytide Virus station event ( #33547 )
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* proof of concept
* full implementation
* I commited a crime
* t
* min players increase
2024-11-27 00:50:20 +11:00
slarticodefast
e9eca826d8
minor AI cleanup ( #33555 )
...
* minor cleanup
* to
2024-11-26 09:39:04 +11:00
slarticodefast
3c6c5ab6c9
fix airlocks inconsistently auto-closing after unbolting ( #33524 )
...
fix door auto close timer
2024-11-25 15:26:54 +11:00
A.Ne.
406f22de3f
closed door interact popup, resolve #564 ( #600 )
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* closed door interact popup, resolve #564
* tweak
* uh
* removed old comment
* Update attributions.yml
* fix
* Update CP14SharedDoorInteractionPopupSystem.cs
* fixes
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:54:42 +03:00
A.Ne.
dbc2fd689a
follow on use inhand ( #606 )
2024-11-24 14:36:35 +03:00
Winkarst
f706170ee1
Draw muzzle flash below mobs ( #33465 )
...
* Draw muzzle flash below mobs
* Better naming
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-11-24 15:20:00 +11:00
metalgearsloth
11dbf50ed6
Add delay to AutoOrient ( #33479 )
...
It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-11-23 17:52:58 +01:00
metalgearsloth
11dae2ff93
Don't show drag-drop outline if climbing ( #33477 )
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It won't actually do anything.
2024-11-23 12:19:59 +01:00
Ed
ae01ebda0e
Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
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Upstream sync
2024-11-23 13:44:10 +03:00
metalgearsloth
c3786a56dc
Fix door animations mispredicting if closing is interrupted ( #33481 )
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* Fix door animations mispredicting if closing is interrupted
On master it will flicker states a little bit partially due to it not being predicted.
Instead we'll just set it straight back to opening (no animation is ever played anyway).
* no log
2024-11-23 10:31:07 +01:00
MetalSage
a42bacd3a9
Fix startingGear storage ( #33394 )
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* fix starting gear storage
* removal of unused
---------
Co-authored-by: MetalSage <metalsage.official@gmail.com >
2024-11-23 17:54:35 +11:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
slarticodefast
08bfb43feb
cleanup
2024-11-22 23:02:59 +01:00
slarticodefast
5a9a2d463b
Merge branch 'master' into powerhud
2024-11-22 19:38:55 +01:00