Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e
Biome spawner update. Round seed system ( #359 )
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* Biome spawner update. Round seed system
* Format fix
* Round seed M I T
* Error to Warning
* Test fix #2
* Test fix #3
* VV
* Del out of body
2024-07-29 19:16:55 +03:00
Ed
cc5f27c057
ignore traits
2024-07-28 21:04:45 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
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# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
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* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Jona-K
2951ea2bee
Adjustet MobBaseAncestor class ( #30424 )
2024-07-28 01:32:26 -07:00
Brandon Hu
4a9bd17a86
tweak(geras): Add a confirmation popup for gera transformation ( #29215 )
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* tweak(geras): Add a confirmation popup for gera transformation
* remove abstract parent
2024-07-28 14:13:15 +10:00
lzk
e1e2d26969
Fix pancakes stacks ( #30270 )
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Fix pancakes
2024-07-28 13:49:06 +10:00
metalgearsloth
093054f7e3
Move vgroid much closer ( #29943 )
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* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
Spessmann
34a7aa70ce
Thief objectives for figurines and stamps ask for less items ( #30390 )
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Makes thief objective for stealing figures and stamps easier
2024-07-28 02:11:26 +03:00
Brandon Hu
3283424ba8
tweak(Radiation Suits): Increase damage taken by 1000% ( #30392 )
...
wtf is 0.9% anyways
2024-07-28 02:10:07 +03:00
Brandon Hu
54e42cc4e5
tweak(NuclearBomb Keg): Give the nuclear bomb keg a hit box ( #30415 )
...
* bleh
* Bugs spread disease :(
* they are reproducing
* no lore
2024-07-27 21:45:53 +01:00
Brandon Hu
d846a621e5
tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 ( #30408 )
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that is odd
2024-07-27 13:49:05 -06:00
Brandon Hu
dc1be42b8f
tweak(Chemical Dispenser): Give the chemical dispenser a hitbox ( #30412 )
...
weh
2024-07-27 21:47:38 +03:00
BombasterDS
de7df2a760
Some plant mutations ( #28993 )
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* Some new plants mutations
* glasstle inhand
* gapple trico increase ↑
1-10 to 3-16
* replace trico with doc delight
2024-07-27 18:08:49 +03:00
deltanedas
f67f7034b9
fix ninja not showing in round end ( #30405 )
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fix ninja not showing in round ned
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-27 05:08:12 -07:00
Plykiya
1146f2fefe
Fix thieves rule not selecting more than one thief ( #30393 )
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More thieves
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 00:27:21 -07:00
Golden Can
1149290825
Security Clown Mask ( #30249 )
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Added Security Clown Mask available from hacked SecDrobes.
2024-07-27 00:09:23 -04:00
Brandon Hu
b1d5436bcd
fix(ExtinguisherCabinet): Fix cabinet whitelist to allow fire extinguishers again ( #30371 )
...
ugh
Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com >
2024-07-26 14:46:40 -04:00
Moomoobeef
5905767ce7
changed some radio colors to be more distinguishable ( #30133 )
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* changed some radio colors to be more distinguishable
* changed sec, supply, and engineering in order to provide more accessability to deuteranomaly
* the previous commit made engi and supply hard to distinguish again. so I fixed it
2024-07-25 23:47:20 -07:00
Cojoke
333bb386d9
Add Identity Blocker to a Couple Things ( #30305 )
2024-07-25 23:26:04 -06:00
Brandon Hu
4e1fe975ec
tweak(StatusIcons): Hide revolutionary icons in the dark. ( #30367 )
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Wilma? eye harley no er
2024-07-25 23:25:33 -06:00
Ilya246
d5236d8236
give nukie reinforcements full operative gear ( #30173 )
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* rebase master
* free fish
* introduce recommended changes
* fix prototypes
* fix protos yet again
* fkhsdjbhehbo;ehb
* rafle
2024-07-25 16:37:54 -07:00
Plykiya
0a07203121
Lets atmos build gas pipes in walls ( #28707 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 16:26:06 -07:00
Plykiya
7388b91ef5
Replace noSpawn: true with categories: [ HideSpawnMenu ] ( #30100 )
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* NOW THAT'S A LOT OF FILES
* categorization
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 05:24:00 -07:00
timur2011
bcd7a7ad00
Space adder now butcherable, snake drops snake meat ( #29629 )
2024-07-25 03:52:18 -07:00
lzk
f56e4f6624
Replace some to do with TODO ( #30346 )
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Replace to do with TODO
2024-07-25 11:04:03 +03:00
Brandon Hu
50ba20c766
fix(bounties): Make winter counts count as a single warm item. ( #30306 )
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https://news.stanford.edu/stories/2020/05/veil-darkness-reduces-racial-bias-traffic-stops
2024-07-24 23:33:22 -06:00
deltanedas
8de6b74e08
fix borg light being on by default ( #30342 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-24 23:30:17 -06:00
deltanedas
8f6326c3e0
prevent borgs unlocking eachother and robotics console ( #27888 )
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* prevent borgs from using locks
* e
* bru
* a
* blacklist borgs and robotics console
* frogro
* add IsAllowed to EntityWhitelistSystem
* use IsAllowed
* move thing to new LockingWhitelistSystem
* :trollface:
* review
* use renamed CheckBoth in locking whitelist
* remove unused stuff and add more to doc
* Use target entity instead to remove self check
* Rename to _whitelistSystem
* Add deny lock toggle popup
* Prevent duplicate checks and popups
* Fix wrong entity in popup when toggling another borg
* Make new event
* Update comment to user for new event
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-25 13:54:51 +10:00
marbow
b6811d3570
Medical borg add chem glasses ( #27843 )
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* Update borg_chassis.yml
* Update borg_chassis.yml
* fix
* Removing unnecessary components and adapting changes (#28391 ) for the syndicate
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-25 13:49:32 +10:00
IProduceWidgets
06d136698c
Perma escape crate fills and spawner ( #29497 )
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* perma escape crate fills and spawner
* also include maints closets because thats easy.
* oopsie daisys
* green glowsticks
* mindshield
* base folder
* mob traps.
* I skill issued a ctrl+F and wrote garabge into yml
* re work syndicate gift crate, remove ability to get syndicate guns randomly.
* Do mob traps differently to hopefully appease tests.
* mindshield probability decrease.
* lower mob chance since I forgor there are crabs in the walls
* Suffixes
* mob chance was definitely too low.
* still too low
* still a bit low
* that feels right.
* too many mk's
* increase hatchet chance since you need a cutting impliment to logs.
* alphabetize
2024-07-24 20:31:54 -06:00
Ed
50e042011d
direct
2024-07-25 00:09:58 +03:00
Ed
08f1aa9fa1
Crew goals update ( #355 )
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* randomization goals support
* maps update
2024-07-24 20:52:05 +03:00
Nim
bb20f3a1bc
fix Mannequin ( #354 )
2024-07-24 19:14:18 +03:00
Killerqu00
688a46f903
Move some disabilities traits into a new category ( #30102 )
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split traits into disabilities and quirks
2024-07-24 06:50:19 -04:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
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* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
Brandon Hu
343496faf8
tweak(chameleon): Add clown suit to chameleon tech ( #29307 )
2024-07-24 02:04:20 -07:00
BombasterDS
8b27ef8a78
Fix: Shelfs and Mannequin disassemble ( #30313 )
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fix shelfs
2024-07-24 01:57:03 -07:00
Ed
bf93349b73
Female bodies support ( #350 )
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* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
mkanke-real
e1f3bdc748
Add spicy rock pizza ( #30116 )
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* Added all the parts to implement spicy rock pizza
* Added sprites for pizza
* Fixed coma formatting in meta.json for pizzas
* Fix formatting and rebalance reagent quantities in pizza.yml
* Flipped Uranium and Radium values to be the correct ratio
* Updated meta.json file to have credit for sprite
2024-07-23 16:22:11 -07:00
Ed
8c477a67c1
Update centcomm.yml
2024-07-23 21:50:00 +03:00
Ed
3b5e0003c3
Create centcomm.yml
2024-07-23 21:45:41 +03:00
Ko4ergaPunk
e7aa97645b
Change drawdepth of some wall-mounted objects ( #30274 )
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drawdepth
2024-07-23 17:41:15 +03:00
Ed
526238bac5
fix
2024-07-23 14:04:13 +03:00
Ed
f348213750
Update arenas.yml
2024-07-23 13:46:57 +03:00
Ed
ed3e896cb8
Update debug.yml
2024-07-23 13:40:19 +03:00
Ed
0190e366a3
maps fix
2024-07-23 13:27:58 +03:00