Ed
fd3f222e7d
Update CP14BiomeSpawnerSystem.cs
2024-07-30 13:21:06 +03:00
Ed
1f587c10b8
Update LICENSE.TXT
2024-07-30 11:48:50 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e
Biome spawner update. Round seed system ( #359 )
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* Biome spawner update. Round seed system
* Format fix
* Round seed M I T
* Error to Warning
* Test fix #2
* Test fix #3
* VV
* Del out of body
2024-07-29 19:16:55 +03:00
Ed
02c5e03ae7
Merge pull request #362 from crystallpunk-14/ed-28-07-2024-upstream
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Upstream sync
2024-07-28 22:22:55 +03:00
Ed
cc5f27c057
ignore traits
2024-07-28 21:04:45 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
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# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
0d345c33b9
Update dev_map.yml ( #361 )
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* Update dev_map.yml
* Disable FTL test
* DisableEvacTest
2024-07-28 20:56:05 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
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* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
PJBot
fce5269fc0
Automatic changelog update
2024-07-28 08:33:32 +00:00
Jona-K
2951ea2bee
Adjustet MobBaseAncestor class ( #30424 )
2024-07-28 01:32:26 -07:00
Plykiya
79fa810b9c
Update stomach removal and lung removal smite to not use Component.Owner ( #29927 )
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* Update stomach removal and lung removal smite
* New function makes things simple
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 01:25:40 -07:00
PJBot
ab84eee083
Automatic changelog update
2024-07-28 06:18:12 +00:00
Plykiya
1d55a439ff
Make NoSlip component networked ( #30425 )
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 23:17:06 -07:00
Brandon Hu
4a9bd17a86
tweak(geras): Add a confirmation popup for gera transformation ( #29215 )
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* tweak(geras): Add a confirmation popup for gera transformation
* remove abstract parent
2024-07-28 14:13:15 +10:00
PJBot
d9286dd6d9
Automatic changelog update
2024-07-28 03:50:12 +00:00
lzk
e1e2d26969
Fix pancakes stacks ( #30270 )
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Fix pancakes
2024-07-28 13:49:06 +10:00
deathride58
3a10ffa030
Makes the labeller automatically label PRs with shader changes ( #30316 )
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adds shader label to git labeller
2024-07-28 13:46:22 +10:00
metalgearsloth
404743f073
Fix examine threading issues ( #30160 )
2024-07-28 13:43:59 +10:00
IProduceWidgets
925d1e3ac8
Prevent gridfill from leaking ( #30395 )
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dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
Plykiya
7f9e06501f
Update SharedDoorSystem.cs to not use Component.Owner ( #29963 )
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* Update SharedDoorSystem.cs
* comment
* empty space
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 13:18:12 +10:00
PJBot
255b7f3b7a
Automatic changelog update
2024-07-28 03:15:24 +00:00
metalgearsloth
093054f7e3
Move vgroid much closer ( #29943 )
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* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
github-actions[bot]
e3d7c1bd6e
Update Credits ( #30420 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-07-27 21:36:00 -04:00
PJBot
845fa31419
Automatic changelog update
2024-07-27 23:12:34 +00:00
Spessmann
34a7aa70ce
Thief objectives for figurines and stamps ask for less items ( #30390 )
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Makes thief objective for stealing figures and stamps easier
2024-07-28 02:11:26 +03:00
Brandon Hu
3283424ba8
tweak(Radiation Suits): Increase damage taken by 1000% ( #30392 )
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wtf is 0.9% anyways
2024-07-28 02:10:07 +03:00
Brandon Hu
54e42cc4e5
tweak(NuclearBomb Keg): Give the nuclear bomb keg a hit box ( #30415 )
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* bleh
* Bugs spread disease :(
* they are reproducing
* no lore
2024-07-27 21:45:53 +01:00
Flareguy
9bd623a927
Makes security a bit brighter ( #30369 )
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makes sec more red
2024-07-27 13:51:10 -06:00
Brandon Hu
d846a621e5
tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 ( #30408 )
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that is odd
2024-07-27 13:49:05 -06:00
Brandon Hu
dc1be42b8f
tweak(Chemical Dispenser): Give the chemical dispenser a hitbox ( #30412 )
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weh
2024-07-27 21:47:38 +03:00
PJBot
6a1efebb6a
Automatic changelog update
2024-07-27 15:09:56 +00:00
BombasterDS
de7df2a760
Some plant mutations ( #28993 )
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* Some new plants mutations
* glasstle inhand
* gapple trico increase ↑
1-10 to 3-16
* replace trico with doc delight
2024-07-27 18:08:49 +03:00
Errant
f49fc5a89c
Do not duplicate Job Greeting on antag selection ( #30407 )
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Silence MindAddRoles in AntagSelectionSystem
2024-07-27 07:58:19 -07:00
deltanedas
f67f7034b9
fix ninja not showing in round end ( #30405 )
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fix ninja not showing in round ned
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-27 05:08:12 -07:00
Chief-Engineer
b66c286ecb
Include whitelisting location in baby jail deny message ( #30373 )
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include whitelist locating in baby jail deny message
2024-07-27 04:49:02 -05:00
PJBot
9f6e5e8d60
Automatic changelog update
2024-07-27 07:28:28 +00:00
Plykiya
1146f2fefe
Fix thieves rule not selecting more than one thief ( #30393 )
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More thieves
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 00:27:21 -07:00
IProduceWidgets
b9090e84f7
Update Evac-Accordia ( #30389 )
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Update accordia atmos systems
2024-07-26 23:40:39 -06:00
IProduceWidgets
45a481de47
Oasis updoot ( #30388 )
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updoot!
2024-07-26 23:39:43 -06:00
PJBot
5485ae25e0
Automatic changelog update
2024-07-27 04:10:29 +00:00
Golden Can
1149290825
Security Clown Mask ( #30249 )
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Added Security Clown Mask available from hacked SecDrobes.
2024-07-27 00:09:23 -04:00
PJBot
d5d8c14ced
Automatic changelog update
2024-07-27 01:55:44 +00:00
metalgearsloth
8f250581be
Fix VGRoid grid spam ( #29946 )
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Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
PJBot
e7aa7791b4
Automatic changelog update
2024-07-26 18:49:09 +00:00
themias
7c7f4a9f25
Fix zombie uncuffing ( #30321 )
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* Fix zombie uncuffing
* PlaceNextTo() and rename vars
2024-07-26 14:48:03 -04:00
chavonadelal
582e6d2010
Localization of the title of the job ( #30353 )
2024-07-26 14:47:07 -04:00
Brandon Hu
b1d5436bcd
fix(ExtinguisherCabinet): Fix cabinet whitelist to allow fire extinguishers again ( #30371 )
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ugh
Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com >
2024-07-26 14:46:40 -04:00