Ed
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ffa565484c
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Modular weapon inlay (#903)
* slots lists
* blade inlay
* tadam
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2025-02-16 11:41:43 +03:00 |
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Ed
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2962085b9a
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Modular hammers (#792)
* modular hammer
* QoL modular assemble
* remove gattle big hammer
* crossbow crafting
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2025-01-22 23:53:36 +03:00 |
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A.Ne.
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9a8f66727f
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modular tool inspection (#683)
* modular tool inspection
* update
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2025-01-04 23:43:51 +03:00 |
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Ed
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7e6e4709c4
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Ed 01 12 2024 rapier (#623)
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
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2024-12-02 00:08:23 +03:00 |
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Ed
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bb43b37fd8
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Bugfixes (#619)
* clean up
* Update empire_orders.yml
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2024-11-30 14:16:48 +03:00 |
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Ed
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109edeb4b5
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Modular weapon crafting WIP (#611)
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
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2024-11-29 01:31:42 +03:00 |
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