Commit Graph

357 Commits

Author SHA1 Message Date
Red
e6f5ed2450 Spell pre-examine (#1661)
* examine spells

* fux

* fix
2025-08-11 23:46:28 +03:00
Morb
227c44561b Alert sprite size fix (#1637)
* Directly use vanilla alerts & make stamina as custom

* Fix mix size for alert of 96px

* Revert "Directly use vanilla alerts & make stamina as custom"

This reverts commit 3298202f8a.

* Update AlertsUI.xaml

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-08-07 23:57:58 +03:00
Ed
f2d9608a62 Merge remote-tracking branch 'upstream/stable' into ed-04-08-2025-upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs
#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Tools/actions_changelogs_since_last_run.py
2025-08-04 12:44:29 +03:00
Pieter-Jan Briers
af4ff4e9de Update content to remove redundant Robust math types (#38930)
Vector3, Vector4, Matrix4, and Quaternion are now gone. This switches us over to System.Numerics where applicable.
2025-07-22 12:29:17 +02:00
Ed
f59de85047 Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync
# Conflicts:
#	Content.Client/Overlays/StencilOverlay.Weather.cs
#	Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs
#	Content.IntegrationTests/Tests/VendingMachineRestockTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
2025-07-21 11:27:53 +03:00
IgorAnt028
41a175636b Fix bug with pipe color (#30645)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-07-19 15:10:38 -07:00
gogenych
9ce239494d remove radio from chat selection (#1537) 2025-07-18 01:03:39 +03:00
Ed
7a8326d41e Merge remote-tracking branch 'upstream/stable' into ed-08-07-2025-upstream
# Conflicts:
#	Content.Server/Audio/ContentAudioSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.cs
#	Resources/Locale/en-US/navmap-beacons/station-beacons.ftl
2025-07-08 00:40:30 +03:00
Tayrtahn
c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn
9186b65b14 Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00
Nemanja
524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Ed
b581f5d132 Merge remote-tracking branch 'upstream/stable' into ed-23-06-2025-upstream-sync
# Conflicts:
#	.github/workflows/check-trailing-whitespace.yml
#	Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
#	Content.IntegrationTests/Tests/Chameleon/ChameleonJobLoadoutTest.cs
#	Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Resources/Prototypes/Damage/modifier_sets.yml
#	Resources/Prototypes/Maps/Pools/default.yml
2025-06-23 16:37:22 +03:00
ScarKy0
6b8842c44d Generic Numeric Alerts (#38370) 2025-06-21 20:59:37 +03:00
Perry Fraser
a0544fdbf2 Make gas tank UI a bit more network-happy (#38184)
* fix: network gas tank output pressure

* fix: don't overwrite gas tank output pressure during editing
2025-06-21 11:06:49 +02:00
Tayrtahn
81d09559c2 Cleanup static Logger use in ChatBox (#38405)
Convert static logger to resolved, resolve entman
2025-06-18 18:21:48 +02:00
little-meow-meow
c049852486 fix: no longer accidentally rotate held items (#38331)
Signed-off-by: little-meow-meow <204685920+little-meow-meow@users.noreply.github.com>
2025-06-16 19:39:04 -07:00
Tayrtahn
70ce570fe9 Cleanup chat highlighting code (#38235)
* Cache regexes

* Convert static LocManager to resolved

* Use Any instead of Count > 0

* Use var instead of explicit types

* Make _highlights readonly
2025-06-11 22:09:05 -07:00
Ed
42d39a7c67 Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Lock/LockSystem.cs
2025-06-10 11:33:34 +03:00
DrSmugleaf
7f9b2a0434 Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-06-09 10:36:04 -04:00
vitopigno
f8d0b0cba3 Add text highlighting (#31442)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Hans Larsson <hanandlia@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-04 12:12:37 +02:00
TheKittehJesus
4c7b035c9c New belt controls (#1298)
* Work for a madman

* God, that's a lot of hardcoding

* Fixed belt2 smartequip and cleaned up

* Continued clean up

* No scope creep!

* Replaced belt1 for upstream default belt

* Moved CP14OpenSkillMenu to CP14ContentContexts

* Changed naming of belt1 textures to just belt

* Updated new belt1 refrences

* I forgot to edit the RSI meta

* fix all BELT1 Texture instance

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-03 14:39:39 +03:00
deltanedas
b3825dce97 action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Tayrtahn
a9f7cfbcb6 Update UIControllers to use Log (#37792)
Update UIControllers to use Log
2025-05-28 12:50:31 -04:00
Ed
d5fbdbdec0 Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs
#	Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
#	Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/GameRules/meteorswarms.yml
#	Resources/Prototypes/Procedural/dungeon_configs.yml
2025-05-27 12:21:14 +03:00
TrixxedHeart
b682da9d9c Fixed Missing or Misconfigured Locale Keys (#37595)
* Fixes and adds many localization keys from #34343
Open

* Fix comment, that is not how that works.

* Update Resources/Locale/en-US/components/screen-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-20 13:07:52 +02:00
Tayrtahn
c5ac160ea8 Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
2025-05-20 01:52:03 +02:00
Tayrtahn
3dcfc3a99e Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem
2025-05-18 03:48:11 +02:00
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
lzk
740ce0e8ad Port fancy speech bubbles (#29349) 2025-05-06 20:49:42 +03:00
metalgearsloth
bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
Ed
ef6d973301 Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
Nemanja
abb9e373bd Fix storage ui hovering over the hotbar (#36770) 2025-04-25 00:10:43 +02:00
Zachary Yona
063bbfa77c Ashen hud item status slot fix (#31411)
* new patchMargin variable added, horizontals fixed

* All sides now work, system is fully integarated

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
2025-04-22 14:40:58 -04:00
Kyle Tyo
8dc2cb8874 Minor dependency and variable cleanup. (#36730)
removal of misc unused or extra dependency definitions.
2025-04-19 18:11:34 +02:00
pathetic meowmeow
8e24308714 Make two inventories not dance around as much when opening/closing them (#35041)
* Make two inventories not dance around as much when opening/closing them

* Use .Any
2025-04-19 10:40:49 -04:00
Ciarán Walsh
ab1bcfe391 Implement client-side theming for OutputPanel scroll-down button. (#35913)
* Implement client-side theming for OutputPanel scroll-down button.

* Use OutputPanel constant for button class name

* Remove unused string

* Enable scroll button for ChatBox

* Update RobustToolbox

* Update to merged RT version
2025-04-18 17:42:59 +10:00
metalgearsloth
7d2ef2bd47 Action charges refactor (#33993)
* Action charges refactor

- Fixes the slight godmoding of baseactioncomponent.
- Gets back 1ms of server time.

* chorg

* Remove FrameUpdate

* Fixes

* More fixes

* Combine

* Fixes

* Updates

* weh

* Last fixes

* weh

* Fix naughty

* YAML fixes

* This one too

* Merge conflicts

* This thing

* Review

* Fix this as well

* Icon fix

* weh

* Review

* Review

* seamless

* Review
2025-04-18 13:45:48 +10:00
Nemanja
c3e43a78f3 Fix another storedSprite bug (#36662) 2025-04-18 12:15:31 +10:00
metalgearsloth
e1a21728e7 Storage fixes (#36533)
* Storage fixes

- Add size event.
- Fix reclaim not running always.

* Block the toggles

* Standardise and popup explaining

* Disable item toggles in bags

* Fix verb popping up even if we can't activate

* Conflicts

* Validate

* Stop drags if source closes

* Really fixes

* Real fix

* Revert this
2025-04-18 12:11:31 +10:00
Kyle Tyo
7d64599d2d Action buttons are now usable in the action window. (#35642)
* Update ActionUIController.cs

* renamed some inconsistent arguments.

* removed a redundant check.

* revert some variable renames to reduce the diff.
2025-04-17 20:08:09 +10:00
Ed
5a69877fe7 storedOffset bugfix (#33606)
* Update ItemGridPiece.cs

* Update SharedItemSystem.cs

* Update ItemGridPiece.cs

* EmoGarbage Review

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 20:42:22 -04:00
Errant
fb388d2265 Role subtypes (#35359) 2025-04-16 19:04:48 +02:00
Ed
5420469d62 Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
# Conflicts:
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
2025-04-15 00:44:29 +03:00
eoineoineoin
7c4b34c1de Command to open chatbox in a new window (#33548)
* Command to open chatbox in a new window

* Add command for users with AdminChat permission

* Add command button to admin tools window
2025-04-14 17:37:58 +02:00
J
3c307f3b36 Various UI warnings cleanup (#36169)
* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
2025-04-10 20:47:05 +10:00
Fildrance
19f3497b35 refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-03-31 12:57:47 +03:00
Ed
9d6e023bd0 Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts:
#	Content.Client/Administration/AdminNameOverlay.cs
#	Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Cloning/CloningSystem.cs
#	Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
#	Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
#	Content.Server/Roles/ParadoxCloneRoleComponent.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/CCVar/CCVars.Interface.cs
#	Content.Shared/Cloning/CloningEvents.cs
#	Content.Shared/Cloning/CloningSettingsPrototype.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Changelog/Admin.yml
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/paradox-clone/role.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/loop.yml
#	Resources/Prototypes/Chemistry/mixing_types.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Entities/Effects/puddle.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Objectives/paradoxClone.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
metalgearsloth
0c98ad8b38 Fix 1x1 storage windows (#35985) 2025-03-29 19:57:28 +01:00
Ed
fddbb010cf Skill requirements (#1085)
* prerequites refactor

* tiefling only spells

* metamagic update

* sort trying

* goblin speed port
2025-03-29 16:50:14 +03:00
Ed
1e36a61339 Skill progression system [Draft] (#1056)
* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
2025-03-27 17:20:20 +03:00