Commit Graph

35165 Commits

Author SHA1 Message Date
Deserty0
aa621ece26 Merge remote-tracking branch 'upstream/master' into funnyfunnystuff 2025-08-23 19:44:16 +10:00
CrystallEdge Server
2bd8af47eb Automatic changelog update 2025-08-23 12:01:32 +03:00
Viator-MV
d83f532373 nerf (#1695) 2025-08-23 12:00:26 +03:00
CrystallEdge Server
3d8faae8f5 Automatic changelog update 2025-08-23 01:57:06 +03:00
Red
57a7cb30a7 Vampire hotfix (#1696)
* Adjust vampire features and add construction category

Increased vampire skill points from 1 to 3 and removed SendOnlyToOwner override. Updated power punch spell: removed cast slowdown, increased paralyze durations, and raised cooldown. Added new construction category for vampires with English and Russian localization, and updated vampire construction recipes to use this category. Reduced furnace recipe craft times from 4 to 1. Cleaned up unused usings in vampire components.

* Improve vampire skill popups and clan heart features

Added missing popup when no essence is left to gather and improved popup handling for skill point changes. Updated localization for clan progress and essence messages, added WarpPoint to vampire clan heart, and adjusted vampire skill tree structure and UI positions.

* Add vampire hypnosis skill and rebalance vampire content

Introduces the Hypnosys vampire skill and associated spell, including new status effects and alerts for forced sleep. Adjusts vampire skill tree progression, rebalances bite spell effects, modifies construction recipes to use stone instead of iron, and updates entity drop behaviors. Also tweaks skill point defaults and hunger/thirst effect order for plant growth spells.

* Adjust hunger settings and map spawner modifiers

Removed baseDecayRate and starvationDamage from Hunger components for NightChildrens, Devourers, and Unnameable in subgamemodes.yml. Updated comoss.yml and venicialis.yml to replace or add spawner modifiers, introducing Boar and Rabbits while removing EnemyFlem, MonsterMosquito, and MobSlimeIce.

* Add SSD block to magic system and vampire bite spell

Introduced CP14MagicEffectSSDBlockComponent to prevent magic use on SSD (disconnected) players. Updated the magic system to check for SSD status and added localization strings for SSD block messages in English and Russian. Applied the SSD block effect to the vampire bite spell. Also fixed a typo in the PacifiedBlockComponent filename.

* Make blood reagents unrecognizable and adjust effects

Set all blood reagent variants to 'recognizable: false' to prevent easy identification. Simplified and unified damage effects for blood reagents, removing some specific reactions and adjusting damage groups, particularly for vampire-related blood types. Also fixed a duplicate 'allowedStates' key in the vampire bite spell action.

* Enable map initialization and clean up power punch spell

Changed map creation in Demiplane and CrashToWildlands systems to run map initialization by setting runMapInit to true. Removed redundant map initialization check in CP14SpawnProceduralLocationJob. Also removed the CP14ActionSpellVampirePower2 entity from the vampire power punch spell prototype.
2025-08-23 01:56:01 +03:00
CrystallEdge Server
d00270d2ed Automatic changelog update 2025-08-22 18:47:33 +03:00
Red
906033633e Vampire clan battle gamemode (#1672)
* vampire returns + transformstions redo

* carcat fangs fix + greetings music update

* vampire skill trees

* Blood essence gathering

Introduces the vampire blood essence mechanic, including the CP14SpellVampireGatherEssence spell, new skill point consumable component, and related UI/localization updates. Adds clientside effects for spell casting, new vampire skill and action, and refines skill point gain/loss popups. Also restructures vampire components, updates spell logic for client/server prediction, and removes unused parallax files.

* perma damage

* Add skill point cost to magic system and vampire essence spell

Introduced CP14MagicEffectSkillPointCostComponent to allow magic effects to consume skill points. Updated the shared magic system to handle skill point checks and consumption. Added a new vampire spell for creating blood essence, including new icons and localization. Adjusted vampire component to grant and remove skill points, and updated related skill tree and spell prototypes. Minor fixes and refactoring in spell logic and descriptions.

* blood step + blood vision skills

* vampire clans icons

* 50 players limit + vampire objectives

* fixes

* devourers altar transmutation

* Remove StealTarget component from animal, dino, and mole NPCs

The StealTarget component and associated stealGroup were removed from boar, dinosaur, and mole NPC definitions. This likely disables these entities from being targeted for stealing, possibly to adjust gameplay balance or fix unintended behavior.

* fix

* essence creation improve

* altars

* voice masks

* transmutation fix

* teleportation glyph

* crimson candles

* candle crafting

* fix pointer predictions

* Add Vampire Clan Battle gamemode and update vampire roles

Introduces the 'Vampire Clan Battle' gamemode with new localization in English and Russian, updated game preset definitions, and secret weights. Refactors vampire antagonist briefings and objectives for multiple clans, adjusts vampire role preferences and team settings, and reduces the damage of the Vampire Gather Essence spell. Also includes minor improvements to spell and game mode descriptions, and corrects file naming for game preset locales.

* powerful kicks in

* time gates + vampire tree

* vampire proto faction

* fix

* fixes

* tree progression

* search enemy

* Update CP14SharedVampireSystem.cs

* blood essence gathering redo

* essence gathering refactor 2

* blood healing

* Update secret_weights.yml

* tree planting

* boodgrass

* tree upgrade announcement

* construction graph integration

* delete transmutation system

* workbench crafting returns

* cloaks crafting + cloak invisibility

* make vampire tree is generic red tree (sad)

* clan heart sprite

* Refactor vampire tree to clan heart system

Replaces the CP14VampireTreeComponent with CP14VampireClanHeartComponent, updating all related logic, appearance, and localization. Adjusts skill requirements, examination, and level progression to use the new clan heart system. Updates entity prototypes, visuals, and adds new orb sprites for clan heart levels. Localization strings and logic are updated to reflect the new terminology and mechanics.

* Update SpeciesBlacklist.cs

* Refactor vampire clan heart and remove tree spell

Refactored the vampire clan heart to support essence regeneration over time and adjusted level thresholds. Removed the vampire tree planting spell and related prototype fields, as well as unused tree system code. Updated localization, entity prototypes, and faction definitions to reflect these changes.

* Add clan heart construction for vampire clans

Introduces construction graphs, entities, and conditions for building unique clan hearts for each vampire clan (Unnameable, Devourers, NightChildrens). Adds new construction conditions (all clan vampires required, singleton enforcement), updates skill tree to unlock constructions, and removes the now-obsolete CP14MagicEffectAllVampireClanRequiredComponent. Also adds new frame sprites and updates localization and prototype files accordingly.

* level up vfx

* VFX + lobby track

* orb resprite

* sprites

* Add vampire altar mechanics and improve clan heart behavior

Introduces the CP14VampireAltarComponent and altar entity, which doubles blood essence extraction when victims are strapped to the altar. Adds a custom explosion behavior for vampire clan hearts upon destruction, updates construction graphs and recipes for altars, and improves localization. Also refines skill description handling and adjusts vampire bite action text.

* essence get when heart destruction

* Add clan heart damage and destruction announcements

Introduces announcements for when a vampire clan heart is damaged or destroyed, with cooldown to prevent spam. Refactors examination logic and updates localization files for both English and Russian to support new messages and sender formatting.

* glyph adaptation

* resurrection

* Add round end summary for Vampire Clan Battles

Implemented detailed round end text for the Vampire Clan Battles game mode, displaying victory, defeat, or draw outcomes based on surviving factions and population percentage. Refactored alive player percentage logic into a shared method and updated localization files with new outcome messages in English and Russian. Also removed an unused field from the defence condition component.

* Update vampire_cloak.yml

* fix

* fix

* Update portal_glyph.yml
2025-08-22 18:46:28 +03:00
Nim
ac52adb87a fix count (#1685) 2025-08-22 18:06:38 +03:00
CrystallEdge Server
35ea523e20 Automatic changelog update 2025-08-22 18:03:20 +03:00
Morb
2798be4c5d Make elfs & silvas always use female displacement (#1691) 2025-08-22 18:02:14 +03:00
Morb
42afa7b754 Make IsDayNow method and return silva photosynthesis (#1648)
* Make is day method and return silva photosynthesis

* Disable CP14MagicEnergyDraw
2025-08-22 01:28:10 +03:00
Viator-MV
4a5bc15bd8 Good fire skele (#1680)
* Revert "fire magic bad skele (#1679)"

This reverts commit b130d8aeec.

* skelehehehe

* kit conversation
2025-08-21 16:03:57 +03:00
Copilot
5182c59fc5 Fix inconsistent cotton clothing names in Russian localization (#1689)
* Initial plan

* Fix inconsistent cotton clothing names in Russian localization

Co-authored-by: TheShuEd <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: TheShuEd <96445749+TheShuEd@users.noreply.github.com>
2025-08-21 00:55:28 +03:00
Nim
0d976a80b3 damageModifierSet (#1688) 2025-08-20 20:51:07 +03:00
Deserty0
046847b6e5 Fix translation (#1682)
* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit dc7e25e8f7.

* Update modifiers.ftl

* FUCK.
2025-08-19 01:07:46 +03:00
Kit
c598d25bdb i forgor translation of cackle (#1681) 2025-08-18 23:31:28 +10:00
CrystallEdge Server
24d21fad8d Automatic changelog update 2025-08-18 11:42:39 +03:00
Kit
7d29519922 Cackle: EVIL PLANT THAT WANTS TO STEAL YOUR BLOOD (#1602)
* bleeding toxin

* cackle itself

* sprites

* spike

* Cackle now spawn

* lower danger points

* color change

* new demis

* more cackle changes to new system

* hope fix conflict

* try 2

* try 3

* try 4

* try 5

* try 6

* try 6

* undo try 6

* clumsy cackle

* changes

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-08-18 11:41:34 +03:00
Kit
b130d8aeec fire magic bad skele (#1679)
* fire magic bad

* same with you demiplane skele wiz
2025-08-18 03:00:08 +03:00
CrystallEdge Server
7a71163f7c Automatic changelog update 2025-08-18 01:20:07 +03:00
Viator-MV
26202ed324 Skeleton inteligence (#1447)
* help me ed

* skills

* god defence

* lantern gaze

* mask nerf

* tomer

* move lamp

* oops

* i hate new night vision

* like this?

* meh

* wizard

* atheism

* memory of health
2025-08-18 01:19:02 +03:00
CrystallEdge Server
db07ae15fe Automatic changelog update 2025-08-18 01:11:23 +03:00
Nim
9e4f3fbfb2 The lor book of religion (#1673)
* book religion

* Imitators of the Gods

* fix bold
2025-08-18 01:10:17 +03:00
Nim
838092b497 price of artefacts (#1674) 2025-08-18 01:09:29 +03:00
github-actions[bot]
4ba66a5427 @gogenych has signed the CLA in crystallpunk-14/crystall-punk-14#1676 2025-08-17 19:49:19 +00:00
CrystallEdge Server
583c26a55b Automatic changelog update 2025-08-16 19:45:41 +03:00
Kit
22ac60a5d3 More spell balance (#1671)
* NERFS!!!!!

* BUFFS!!!!

* hell ballade rebalance

* Pacifist block

* fix
2025-08-17 02:44:33 +10:00
Deserty0
52880de47e должно теперь работать 2025-08-13 21:07:21 +10:00
Deserty0
eb289104ab Update DiscordAuthManager.cs 2025-08-13 05:40:08 +10:00
Deserty0
db49a55481 Update CCvars.CP14DiscordAuth.cs 2025-08-13 05:40:08 +10:00
Deserty0
f01725fdc7 Update CCvars.CP14DiscordAuth.cs 2025-08-13 05:15:57 +10:00
Deserty0
0a6a560066 Update DiscordAuthManager.cs 2025-08-13 05:04:38 +10:00
Deserty0
6f170bb45f lol 2025-08-13 04:55:57 +10:00
Deserty0
cec07307bf 123 2025-08-13 04:49:12 +10:00
Deserty0
bd80a1eb60 Update PanicBunkerTab.xaml 2025-08-13 04:49:12 +10:00
Deserty0
b0c2b92464 Update DiscordAuthManager.cs 2025-08-13 04:15:38 +10:00
Deserty0
35e5025d3e Update CCvars.CP14DiscordAuth.cs 2025-08-13 04:15:37 +10:00
Deserty0
146967b786 looool 2025-08-13 04:15:37 +10:00
Deserty0
4b68d79729 uaua 2025-08-13 04:15:37 +10:00
Deserty0
8899695ed5 Update DiscordAuthManager.cs 2025-08-13 04:15:37 +10:00
Deserty0
1d410590b6 Update DiscordAuthManager.cs 2025-08-13 04:15:37 +10:00
Deserty0
24eb9d7493 Update DiscordAuthManager.cs 2025-08-13 04:15:37 +10:00
Deserty0
565283ae26 Update DiscordAuthManager.cs 2025-08-13 04:15:36 +10:00
Deserty0
d55800c575 funny 2025-08-13 04:15:36 +10:00
CrystallEdge Server
e87e021f1b Automatic changelog update 2025-08-11 23:47:33 +03:00
Red
e6f5ed2450 Spell pre-examine (#1661)
* examine spells

* fux

* fix
2025-08-11 23:46:28 +03:00
CrystallEdge Server
aa5fe8d4d7 Automatic changelog update 2025-08-11 22:20:37 +03:00
nukkuminen
cef72a3512 Cookbook (#1644)
* starting to add recipe book

* Guidebook for cooking

* added cookbook to the game, and the closet

* fix dishes

* typo fix

* another one

* even more typo fix

* fixing my shit from past

* final fixes to the guidebook

* fixing my mess
2025-08-11 22:19:32 +03:00
Viator-MV
25df43cea4 fixes (#1658) 2025-08-11 22:18:59 +03:00
CrystallEdge Server
1b2dc757e0 Automatic changelog update 2025-08-10 17:28:17 +03:00