141 Commits

Author SHA1 Message Date
Red
51a3fb53aa God rays (#1803)
* god rays

* fix

* fix?
2025-09-27 22:14:11 +03:00
Ed
3409e0f752 Merge remote-tracking branch 'upstream/stable' into ed-15-09-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Overlays/StencilOverlay.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/GameTicking/Commands/SetGamePresetCommand.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Humanoid/SkinColor.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/bowl.yml
2025-09-15 13:50:49 +03:00
Quantum-cross
52c903cab8 Dynamic anomaly scanner texture (#37585) 2025-09-04 22:11:03 +03:00
Fildrance
60ea135fd3 Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"

This reverts commit a8d6dbc324.
2025-08-28 01:46:24 -07:00
beck-thompson
a8d6dbc324 Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager

* Minor cleanup

* Reigstered to the wrong thing!

* Unload UI

* Address the review

* First commit :)

* Some cleanup

* Added some comments and now the placehoder text goes away once you start typing

* Some cleanup and better test command

* Basic rate limiter class (Not finished)

* Cleanup

* Removed forgotten comment xD

* Whitespace removal

* Minor cleanup, cvar hours -> minutes

* More minor tweaks

* Don't cache timer and add examples to fields

* Added CCvar for time between bug reports

* Minor crash when restarting rounds fixed

* It compiled on my computer!

* Fix comment indents

* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject

* Make struct private

* Simplfiy TryGetLongHeader

* Changed list to enumerable

* URI cleanup

* Got rid of the queue, used a much better way!

* Made the comments a little better and fix some issues with them

* Added header consts

* Maximum reports per round is now an error message

* Time between reports is now in seconds

* Change ordering

* Change hotkey to O

* only update window when its open

* Split up validation

* address review

* Address a few issues

* inheritance fix

* API now doesn't keep track of requests, just uses the rate limited response from github

* Rough idea of how channels would work

* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)

* cleanup

* Add user agent so api doesn't get mad

* Better error logs

* Cleanup

* It now throws!

* refactor: renaming, moved some methods, xml-doc cleanups

* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec

* Add very basic licence info

* Fixed the issues!

* Set ccvar default to false

* make the button better

* fix test fail silly me

* Adress the review!

* refactor: cleanup of entry point code, binding server-side code with client-facing manager

* Resolve the other issues and cleanup and stuff smile :)

* not entity

* fixes

* Cleanup

* Cleanup

* forgor region

* fixes

* Split up function and more stuff

* Better unsubs yaygit add -A

* I pray...

* Revert "I pray..."

This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.

* I think I have to add it in the pr

* Revert "I think I have to add it in the pr"

This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.

* Tweaks

* Minor tweak to permissions

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-15 09:10:38 -07:00
Ed
42d39a7c67 Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Lock/LockSystem.cs
2025-06-10 11:33:34 +03:00
BarryNorfolk
b2d0f7ed28 Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Simon
7867cbec00 Add basic discord client integration with ooc and admin chat support (#33840)
* Add basic discord client integration with ooc and admin chat support

* Use username instead of global name

WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS???

* stuff

* Reviews, methinks.

* Reviews

* reviews
2025-05-24 20:49:52 +02:00
Red
40246e9b13 Merge branch 'master' into ed-12-05-2025-upstream 2025-05-23 12:58:11 +03:00
Red
f4caea3c6c Garbage delete (#1284)
* fuck this

* and this

* aaand this

* content fix

* Update base.yml

* Update physical.yml

* kill bob
2025-05-19 14:53:00 +03:00
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
B_Kirill
b3c4c7c32b Cleanup warnings: CS8321, CS0105, CS0168 (#36949)
* Clean up

* CS0168
2025-05-07 20:01:02 -04:00
Ed
39ca6175e6 Simple sponsorship system (#1189)
* simple sponsorship system

* priority Join

* OOC Sponsor Color

* Update CP14SponsorRolePrototype.cs

* loadout sponsorship

* bruh

* refactor to interfaces

* Update CP14ClientSponsorManager.cs

* finish loadout option

* role pass
2025-04-17 19:55:25 +03:00
Ed
d75b30b2a6 Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream 2025-02-16 12:55:34 +03:00
Simon
29029d2586 Add ability for admins to change certain cvars via command. (#35105)
* Add ability for admins to change certain cvars via command.

* Cleanup

* More cleanup.

* Even more cleanup.

* WAITER! WAITER! ONE MORE COMMIT PLEASE!

* Remove requirement for Admin AdminFlag

Not needed as the command checks for the perms.

* Add search function to CVars and help text

* Move to controller instead.

* Add another cvar for testing

* Remove unused comment

* Move to Post Server Initialize

LoC does not work at the earlier stages of server initalization

* Remove unneeded comment

We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Ed
811104ada8 JoinQueue (#883)
* JoinQueue stalker port

* fix queues

---------

Co-authored-by: JerryImMouse <toperkas@gmail.com>
2025-02-12 00:35:54 +03:00
Ed
a0a827ea5a Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197)

* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"

* Fixed another awkward grammar situation

* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas

* Reverted pylons, and added more entries to help fill out the lists more

* reverted all deletions

* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there

* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error

* Removed Portugal again, added more Musts since that list was the new shortest one.

* Automatic changelog update

* Add option to disable bwoink sound. (#33782)

* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one

* Automatic changelog update

* Pride Scarves  (#34448)

* More scarfs (#216)

* Sprites + Colored Scarf Implimentation

Doesn't include into quickthreads or other clothing vendors

* File Paths are important

* Metas, items exist, winterdrobe

I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk

* File Path Fix

* Typo fix

* Resolved merge conflict

* Moved scarves around

* Moved scarf textures out of the _CD directory

* Removed final CD folder

* Removed extra scarfs

* Removed extra scarfs, again

* Replaced ClothingNeckBase with ClothingScarfBase

---------

Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>

* Automatic changelog update

* Replace the djstation intercoms with freelance intercoms (#34478)

* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys

* removed a new line

* Update nix flake for .NET 9 (#34480)

* Automatic changelog update

* Holopad networking rework (#34112)

* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references

* Make GasMixture enumerable

I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.

* Improve canister admin logs.

1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488

* Optimize & clean up RadiationSystem (#34459)

* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update engine to v240.0.1 (#34497)

* Various Locale Typo Fixes (and spaces) (#34483)

Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)

* Space lizard plushie can now be worn on your head (#33809)

* space weh can now be work on top of head

* space weh can now be worn on top of head

* trim out unnecessary comps

* Automatic changelog update

* Adds bullet collision to wall mounted cameras (#34500)

* Automatic changelog update

* Change MaskComponent to accommodate sprites namings (#33451)

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Add a 10u vial of plasma to the chemical locker (#33871)

Add 10u plasma to the chemistry locker so the chemists stop stealing tables.

* Automatic changelog update

* Rarer Highcaps (#34469)

* Removed highcap from seclite

* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.

* Gave cyborgs back their medcap

* Rounded seclite wattage down to 0.5

* Automatic changelog update

* New dry fire sound (#34447)

* new empty.ogg

* source to tg commit

* Automatic changelog update

* CentComm Map Updates (#34475)

* Bandage fix denied animations playing on devices without them

* CentComm blast door prototype

* CentComm button

* CentComm window shutters

* CC Updates

* Save as grid

* Remove an extra detective figurine

I like them better in the interrogation room

* Remove paramed locker, let pumps shut off

* Fix wrong HOP locker prototype

* Automatic changelog update

* Cog power setup fix (#34188)

* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

* cog power setup was bad

* made it artsy

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Add Airlocks with Bar and Kitchen access (#33821)

* Add kitchen access to Bar-Cafeteria airlocks on Cog

* Fix merge conflict

* Remove mapping changes

* Add Glass and Maints versions

* Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)

Update coats.yml

* Update Credits (#34507)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Make storage implant drop items on gibbing (#33493)

* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>

* Automatic changelog update

* Fix `emergency_elkridge` being saved as a map (#34496)

Save `emergency_elkridge` as a grid

* Update engine to v240.1.0 (#34524)

* Fixes some mobs not being able to honk/weh (#33777)

* fixes some mobs not being able to honk/weh

* addresss review

* Automatic changelog update

* Welding gas mask toggleable with action (#32691)

welding mask removable

* Automatic changelog update

* Update engine to v240.1.1 (#34527)

* Automatic changelog update

* Plasma Dirt Fix (#34534)

did the dirt thing

* Plasma station population tweak (#34549)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Job contraband rework (#33385)

* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)

* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit

* Automatic changelog update

* Blueprint double emergency tank (#34232)

* blueprint

* NitrogenTank

* description

* Automatic changelog update

* Add system to kick people if they connect to multiple servers at once. (#34563)

* Automatic changelog update

* bagel update (#34572)

* bagel update

* Decal fault tolerance

* Also fix writes

* fix mv cable, decal issues, yar

* fix a floor tile and some other shit

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* remove tropico from devmap (#34585)

* Update wizden config to disallow multiple connections to multiple wizden servers (#34584)

* Give the chef access to cloth boxes (#34403)

* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* lecter visual update (#34589)

* Automatic changelog update

* Box Station - Update (#34605)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* pluralize the job name in the contra description (#34559)

* pluralize the job name in the contra description

* pluralization specific to contraband descriptions

* Automatic changelog update

* Feature/make radial menu great again (#32653)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Automatic changelog update

* Return Drozd full-auto and semi-auto firing modes (#34604)

return drozd full auto and firerate, arrange available modes in alphabetical order

* Automatic changelog update

* added missing allowed department to the restricted severity (#34558)

* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest

* Automatic changelog update

* C4 Helmet (#34076)

* worn bomb

* Update meta.json

* Update meta.json

* Automatic changelog update

* Make radioactive material radioactive (#34436)

* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks

* Automatic changelog update

* Small fixes for Meta station (#34613)

* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.

* Added back salvage shuttle equipment, now in a crate

* Fix

* replace all instances of "department-{id}" with department.name (#34607)

replace all instances of "department-{id}" with department.name"

* Renaming sexy mime and clown mask (#34258)

* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>

* Automatic changelog update

* Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)

Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter

* Automatic changelog update

* Replace starter borg brain with Positronic (#34614)

THE FLESH IS WEAK

* Automatic changelog update

* Elkridge Depot fixes and changes (#34539)

* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller

* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot

* removed interrogator lamp and some more gamer loot

* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault

* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot

* i forgot to move the file from /bin to /resources...

* delete radstorm locale (#34630)

* display the current version in the changelog window (#34556)

* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR

* Update Credits (#34644)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)

* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.

* Automatic changelog update

* Added Unused HoS's Flask to HoS locker (#34658)

added hos flask to locker spawn

* Automatic changelog update

* Fland Fix (#34670)

Update fland.yml

* Reroute Meta station power, engineering cosmetic changes, minor fixes  (#34669)

* reroute meta power plus cosmetic fixes

* fix a lot of other things

* make changes from conflict

* Amber Station Changes (#34656)

* various changes

* Increased player limit

* slight modification

* Followed proper yaml formatting, increased lawyers

* Box Station Changes (#34655)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* Added cameras to TEG, and some minor changes

* Fix mv cable crate typo (#34673)

fix mv cable crate typo

* Plasma station patch 1 (#34602)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

* Map fixes 11

* Map fixes 12

* Map fixes 13

* Map fixes 14

Now it's personal

* Map fixes 15

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* add a chem dispenser to the nukie planet (#34674)

* add a chem dispenser to the nukie planet

* begone test fail

* Adds better description to pneumatic valve and build menu description (#32655)

* adds description to pneumatic valve and build menu description

* Change one atmosphere to kPa

* Automatic changelog update

* fixrotations - Modified Targetted Entities (#34638)

* Fix match box (#34632)

FixMatchBox

Now you can't put anything but matches in a box of matches.

Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>

* Automatic changelog update

* Hi-viz vest now actually hi-viz (#34087)

* 27-12-2024-light-hi-viz

* 28-12-2024-meta-fix

* Storage UI V2 (#33045)

* Automatic changelog update

* Added Pain Numbness Trait (#34538)

* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)

* Automatic changelog update

* Update submodule to 241.0.0 (#34678)

* Add puddle drawdepth (#32369)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Revert "Fix match box" (#34681)

Revert "Fix match box (#34632)"

This reverts commit 88456a4a8c.

* update .editorconfig (#34677)

* Make crew monitor update blips at consistent rates (#32555)

* Added the ability for pAIs and station maps to be stored in engineering belts (#33048)

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* Engineering guidebook megaupdate v2 (#33062)

Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.

* Automatic changelog update

* Omega: fix cryo pipe (#34663)

fixed the freezer pipe in cryo room

* Add more escape pods on Packed (#34628)

* add escape pods north and south of station

* move south escape pod a bit to the east

* Storage sidebar fix (#34680)

* Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)

* Automatic changelog update

* Amber Station Stuff (#34686)

* Removed salv upper docking airlock, gave south west solars some uranium glass.

* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods

* Fake mindshield componentry and Implanter (#34079)

* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment

* Automatic changelog update

* reworking the chunked telecomms salv ruin (#34529)

* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>

* loop update (#34688)

loop loot gone

* bagel update (#34690)

* bagel update

* fixe

* move tesla gen

* Fix airsensors not having a nitrogen threshold (#34689)

* Buff frezon to acceptable values, pending a frezon rework (#34049)

buff frezon

* Automatic changelog update

* Stun baton precise attack thrust animation (#34693)

use weaponarcthrust instead of wide swing on single attack

* Automatic changelog update

* Add disposal units to marathon chapelroid (#34709)

add disposal units to marathon chapelroid

* Oasis: add some emergency O2/N2 lockers (#34715)

Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread

Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>

* Removes radioactive suppermatter from Plasma Station (#34726)

Removes radioactive suppermatter

Literally 1984 can't have shit on SS14 e.t.c. e.t.c.

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* New salvage ruin: the ruined prison ship (#34651)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Buff savlage vault-medium-1's loot (#34732)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* drozd visual update (#34574)

* drozd visual update

* fix wielded sprotes

* update sprotes

* Automatic changelog update

* Nuke Timer MinimumTime (#34734)

* Implemented the thing

* Made requested changes

* Automatic changelog update

* Fix thrust animation rotation (#34713)

* Fix thrust animation rotation

* directly update sprite instead

* Automatic changelog update

* Fix vulture spawning additional salvage debris (#34593)

fix vulture spawning additional salvage debris

* Nukie briefing fix (#34737)

payloadpayloadpayloadpayloadpayloadpayload

* Sentient medibot now can inject (#32110)

medibot player injection

Co-authored-by: YourUsername <you@example.com>

* Criminal Records Computer Better UX + Filtering (#32352)

* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Added some more borg names (#32502)

added a handful of new names

* Automatic changelog update

* Update ScalingViewport for Engine PR (#28786)

* Update submodule to 242.0.0 (#34739)

* fix stop bleeding popup (#34729)

* fix stop bleeding popup

* add identity

* Fix RoleTimeRequirement localization (#34735)

* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* reworking chem and adding psychology to loop (#34749)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

* psychology real

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Fix shuttle console angular velocity (#34748)

* Syndicate and CentComm Radio Implanters (#33533)

* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* New Highpop map: Convex recreational complex (#33346)

* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?

* Automatic changelog update

* Update cigarette.yml (#34756)

simple change to one of Dan's Smokes that fixes a typo.

* Seperate EMAG into EMAG and Authentication Disruptor (#34337)

* Automatic changelog update

* Astro Asteroid Sand (#34463)

* Added astro asteroid sand

* fixed the stack name

* adjusted tile sprites for asteroid and ice

* Adjusted meta.json

* Realized the other tile sprites all have solid lines on their perimeters

* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml

that works

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update tiles.yml

* Update Resources/Locale/en-US/tiles/tiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* adjusted the snow sprite

* Update meta.json

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Automatic changelog update

* The Goliath Hardsuit (#34721)

* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate

* Added hardsuit sprites, corrected some crafting YAML

* fixed crafting recipe, adjusted resource requirements

* Added durathread material req

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* make RefreshOverlay default to the player session (#32354)

* Loop station minor tweaks (#34758)

* small fixes

* eee

* Juice that makes you go boom (#34730)

* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)

* Automatic changelog update

* Adjust inventory size of ginormous scrap (#33454)

Adjusts the size of ginormous scrap to fit in bags of holding

* Automatic changelog update

* After getting banned, you now have to re-read the rules! (#33270)

* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!

* More robust Particle Accelerator menu (retry) (#34037)

Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

* Serializable emag flags (#34766)

* serializable idk

* guh

* Fix Double Muzzle Flash (#33981)

* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Automatic changelog update

* fix BankClientComponent never updating (#33123)

* fix

* oh right

* Add history tab to bounty console (#33932)

* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum

* Automatic changelog update

* Minor shotgun changes and comments for future changes (#33512)

* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again

* Automatic changelog update

* Fixed: Ore now correctly drops the right amount of ore (#34557)

Fixed bug

* Automatic changelog update

* Implement mrp rule changes pursuant to community votes (#34772)

* #34771 Fix door system assuming all door layer states are in single RSIs (#34775)

* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* HOTFIX update staging submodule to 242.0.1 (#34833)

* HOTFIX revert lecter visual update #34589 (#34826)

* Allowed windows to be properly clicked on (#34751)

* Fix hitting through directional windows (and more!) (#34793)

* Revert "Add taped logo back for 10th anniversary" (#34831)

* Hristov & .60 changes - Hristov Rework, Part 2 (#31662)

* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH

* revert engine

* Revert "Storage sidebar fix (#34680)"

This reverts commit 3e091c4dfa.

* Revert "Storage UI V2 (#33045)"

This reverts commit fd25dac720.

* Revert "Update ScalingViewport for Engine PR (#28786)"

This reverts commit 3ad83378bb.

* Update physical.yml

* Update CP14SharpeningSystem.cs

---------

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: c4llv07e <igor@c4llv07e.xyz>
Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Partmedia <kevinz5000@gmail.com>
Co-authored-by: Mono <182929384+Monotheonist@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: Nox <nebulousnox38@gmail.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Alfred Baumann <93665570+CheesePlated@users.noreply.github.com>
Co-authored-by: Tezzaide <ewankayne@hotmail.co.uk>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: compilatron <40789662+Compilatron144@users.noreply.github.com>
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: John <35928781+sporkyz@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Ignaz "Ian" Kraft <ignaz.k@live.de>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: JustinWinningham <justinmwinningham@gmail.com>
Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: SlimSlam <73899110+SlimmSlamm@users.noreply.github.com>
Co-authored-by: Dinner <180707738+DinnerCalzone@users.noreply.github.com>
Co-authored-by: Helm4142 <158806576+Helm4142@users.noreply.github.com>
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
Co-authored-by: kosticia <kosticia46@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: August Sun <45527070+august-sun@users.noreply.github.com>
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: TytosB <duanlaintytos@yahoo.com>
Co-authored-by: Orange-Winds <orange.wind@outlook.com>
Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
Co-authored-by: TytosB <dunalintytos@yahoo.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: godisdeadLOL <169250097+godisdeadLOL@users.noreply.github.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: James Simonson <jamessimo89@gmail.com>
Co-authored-by: darkdan <145926356+Starbuckss14@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: DR-DOCTOR-EVIL-EVIL <hudsonirwin11@icloud.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: SpaceRox1244 <138547931+SpaceRox1244@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: pubbi <63283968+impubbi@users.noreply.github.com>
2025-02-06 13:57:14 +03:00
Ed
b2234b7c4a Discord authentification (#819)
* Auth setup

* fixes

* messages

* adapt to new auth

* cvar fix

* generating link setup

* new version adapt

* fix

* Update DiscordAuthManager.cs
2025-02-04 22:44:22 +03:00
Pieter-Jan Briers
71c9dfc9ea Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-22 00:23:47 +01:00
Ed
f298396fe4 Upstream sync (#786)
* Box Station - Dechristmassified (#34135)

* dechrismassified

* removed camera from shower

* Marathon Station - Dechristmassified (#34136)

* dechristmassified

* further dechristmassified

* Loop Station Decal and maints additions (#34103)

* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Rename cryobed yml file (#34134)

renamed cryopod.yml to cryogenic_sleep_unit.yml

* Cog update (not very merry) (#34144)

removed christmas merry

* bagel update (#34145)

* Add hair pulato (#34117)

* add sprite pulato

* update

* add pulato hair

* add pulato hair

* add pulato hair

* update meta "pulato"

* Automatic changelog update

* Holopad UI tweak for incoming calls (#34137)

* Initial commit

* Update

* Comment correction

* Minor margin increase

* Holopads no longer log broadcasted speech and emotes in the chat (#34114)

Initial commit

* Automatic changelog update

* Fixes borgs not being able to check their laws in crit (#34133)

* fix

* fix2

* Add contraband parent to laser gun safe (#34132)

* Automatic changelog update

* Add Holopad Circuit Board to A/V Communication Technology (#34150)

Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.

* Automatic changelog update

* Fix disposal signal routers sprites (#34139)

* Fix disposal signal routers sprites

* Remove old shitcode

* Automatic changelog update

* Meta station overhaul (#33506)

* added mail, moved some things around, and fixed a lot of APCs

* fixed my mistakes

* Fixed a few mistakes and AI camera names

* Redid south medbay and more wiring

* Finished sci overhaul, and fixed all issues that I could find.

* rebuilt botany, removed vox box, fixed all known issues.

* Overhauled security

* Minor commit as I prepare to update my copy

* Rebalanced role counts

* Final changes, ready for review!

* Emisse and other people fixed issues with the station

* Finalized changes (for real this time)!

* Standardize shotgun ammo in storagefills (#34156)

shotgun ammo changes

* Automatic changelog update

* meta update (#34158)

* Amber Station Adjustments (#34126)

* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler

* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters

* Added new random spawners for science and added them to Amber

* fixed the science spawners and modified amber slightly

* Fixed the random instrument entry

* Fix friendly vent spiders (#34153)

Swapped order of parents for MobGiantSpiderAngry

* Removed UseDelay component from RCD (#34149)

* Automatic changelog update

* Decrease hp for rusted walls (#34043)

* Automatic changelog update

* FIX: Thief beacon doubled steal targets (#33750)

* Automatic changelog update

* remove nukemass song (#34066)

* Automatic changelog update

* Corrected all ghost role names to title case. (#34155)

* Corrected all ghost role names to title case.

* Removes full stop from Hamlet's title.

* Updated ghost role names not in the main ghost roles .ftl

* Two capitals corrections

* Packed Update (Remove Christmas & New Evac) (#34168)

* Packed update (remove christmas, new shuttle)

* Fix invalid

* the voices

* Omega Update (Remove Christmas) (#34174)

omega soap

* Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)

* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.

* Fixing some missed references

* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).

* Corrected description back to "Irish Cream"

* Removed non-entities from migration.yml

* Automatic changelog update

* Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)

Initial commit

* Speech is relayed by holopad holograms (#33978)

* Initial commit

* Corrected a field attribute

* Make JPEG a PNG (#34176)

Make 3.png a PNG

* Removed Undesirable Ion Storm Verbs (#34175)

* Remove Undesirable Laws

* empty

* added basic admin logs for PDA notekeeper notes (#34118)

* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>

* Automatic changelog update

* Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)

* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.

* Added new sprite to meta.json and updated attribution.

* Reformatted module.rsi meta.json to match other meta file styles.

* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.

* Corrected indentation spacing for currently edited entities.

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

* add pr link to attribution

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Added pricegun sound (#34119)

added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>

* Automatic changelog update

* Separate Tables n' Counters  (#32673)

* Update tables.yml

* Remove Extra base: state_

* Update tables.yml

* Automatic changelog update

* Add Chameleon PDA (#30514)

* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review

* Automatic changelog update

* Add some ion storm actions to replace removed ones (#34180)

* Add some ion storm actions to replace removed ones

* Remove other country references, replace

* Some more tuning of the storm values, removing real-world countries

* boldy basics

* Automatic changelog update

* Amber Station and Science Spawner Tweaks (#34187)

* Modified science spawners a bit since I realized including maints loot was undesireable

* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners

* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table

* Gave sci an EOD closet

* named the evac shuttle

* Core update (#34201)

add

* Elkridge Depot (The station formerly known as Cell) (#34085)

* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs

* Add Elkridge Depot into Map Rotation (#34206)

* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs

* added Elkridge to default map pool

* added myself to map_attribution.yml credits

* Automatic changelog update

* Packed Update (#34208)

Packed Update (decals mostly)

* Apply forensics when loading with an ammo box (#32280)

* Automatic changelog update

* Update Credits (#34220)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix rainbow lizard plushie inhands (#34128)

* fix rainbow plushie inhands

* address requested changes

* attribute sprites

* wielding refactor/fixes (#32188)

* refactor wieldable events

* fix inconsitency with wielding and use updated events

* wieldable cosmetic refactoring

* Update Content.Shared/Wieldable/Events.cs

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* real

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Automatic changelog update

* Lobby chat width and custom lobby titles (#33783)

* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adds bullet collision to station lights (#34070)

Adds collision with bullets to lights

* Automatic changelog update

* Oasis Update (#34245)

santa is keel.

* Amber Station - Minor Fixes (#34246)

* Moved the stand clear decal in front of the janitor's shutters up two pixels

* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues

* Make station anchor hitbox less insufferable (#34217)

* Automatic changelog update

* Remove kessler and zombeteors gamemodes from the secret pool (#34051)

* Remove kessler, zombeteors gameodes

* Probably should keep the protos in case an admin wants to torture players secretly

* address slart review

* Automatic changelog update

* Added distinct ad and bye chatter to Dr. Gibb vending (#34182)

* Added distinct ad and bye chatter to Dr. Gibb vending

* Correcting revert mistake

* Changed ad pack names to better match naming convention

* Implement approved rule changes (#34233)

* Special reagents now appear in the guidebook (#34265)

* Special reagents now appear in the guidebook

* Improved guidebook wording for reagent category

* Automatic changelog update

* Implement approved rule changes (#34233)

* Fix compilation errors in tests from update (#34272)

Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own

* Fix portable scrubber appearing powered on spawn (#34274)

* [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)

Fix chameleon PDA

* [HOTFIX] Fix Meta station power (#34256)

* hotfix meta power

* fixed AME

* add missing cargo shuttle pilot console to cargo

* Update vessel_warning.ogg (#34263)

* Update vessel_warning.ogg

Remove DC offset and apply short fade out.

* Update attributions.yml

* Update attributions.yml

* Add bleating accent to goats (#34273)

* Automatic changelog update

* Happy New Year (#34288)

happy new year

* Amber Station - Balance Improvements (#34294)

changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station

* Fixed Loop Station's southern solar array unlinked airlocks  (#34296)

Fixed Southern solar external airlock door bolts

* Fix empty lines in adminwho with stealthmins. (#34122)

Don't print newline if admin is hidden.

* Automatic changelog update

* Added missing cameras to Loop Station (#34308)

* Added missing cameras

* Added missing cameras

* Amber Station - Fixes and Warm Lights (#34324)

* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria

* Fixed lv wiring in caf, and adjusted a couple things

* Empty commit to force checks to rerun

* Automatic changelog update

* change locking to use ComplexInteraction (#34326)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Drink titles and soda vendor consistency (#34178)

* Made capitalisation of proper names consistent.

* Roy Rogers is presumably a proper name.

* Second pass at distinguishing proper names only.

* Two nitpicking/minor changes

* Fixed some overlooked can brand names. Matched case with descriptions.

* Switched generic sodas with brands for SodaInventory

* Removed commonly available branded cans

* Matched case consistency used elsewhere. Minor SPAG corrections.

* Added "nothing" and some missing alcohol bottles to RandomSpawner

* Added distinct ad and bye chatter to Dr. Gibb machines.

* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."

This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.

* Revert "Removed commonly available branded cans"

This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.

* Revert "Switched generic sodas with brands for SodaInventory"

This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.

* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.

* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.

* Added reagent names for all bottles except poison-wine

* Revision of title case for cocktails

* SPAG and fixed the only brand reagen with unbranded name.

* Possibly controversial, shortened some bran names to better fit the UI.

* Fixed some inconsistencies in naming

* Matched brand localisation change

* Two name style edits

* Fixed Smite bottle name

* Minor, punctuation

* Blank line to end of file

* Upgraded descriptive names to title case

* Banana Mama

* reverts change, moved to another PR to avoid conflict.

* Removed caffeine reference.

* Minor, corrected some more inconsistencies

* Removed Bottle of Nothing from random spawner.

* Automatic changelog update

* Fix access configurator debug assert (#34330)

* fix

* greytide fix

* fix admin log

* Dirty

* Renamed water melon juice to watermelon juice (#34341)

* Fix battery charging stopping just short of being full (#34028)

* Add copy threshold button to air alarms (#34346)

* Automatic changelog update

* Oasis updoot the dimmining (#34347)

updooty

* Fland Station - Dirt Fix (#34352)

Fland

* Omega Station - Dirt Fix (#34353)

omega

* Marathon Station - Dirt Fix (#34354)

* Marathon

* Rerunning tests

* Cog Station - Dirt Fix (#34355)

Cog

* Box Station - Dirt Fix (#34356)

Box

* Bagel Station - Dirt Fix (#34357)

Bagel

* Packed Station - Dirt Fix (#34351)

* packed

* Rerunning tests

* Replace some sound PlayEntity with PlayPvs (#34317)

* Fixed Forensic Gloves to be Security Contraband  (#34193)

* added BaseRestrictedContraband to forensic gloves

* moved from id to parent

* Automatic changelog update

* add large instruments to the cargo request computer (#34240)

* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))

* added other structure instruments to cargo Catalog

* fixed an epic copy/paste fail

* changed prices

* fixed epic copy/paste fail #2

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>

* Automatic changelog update

* Fix crayon losing durability on stamped paper (#34202)

* Automatic changelog update

* Adds a border to Oppenhopper poster (#34219)

* border

* Update meta.json

* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Trim trailing newlines from examine messages (#33381)

* Trim trailing newlines from examine messages

* TrimTrailingNewlines -> TrimEnd

* Add a popup message when ghost Boo action does nothing (#34369)

* fix ghost_component.ftl locale grammar (#34372)

fix ghost component locale grammar

* Let ghosts sometimes make certain devices say creepy things (#34368)

* Add SpookySpeaker component/system

* Shuffle Boo action targets before trying to activate them

* Add SpookySpeaker to vending machines

* Fix chatcode eating messages starting with "..."

* Add SpookySpeaker to recycler

* Oops

* Decrease speak probability for vending machines

* Add spooky speaker to arcade machines

* Automatic changelog update

* Add directional escape pod sign (#34367)

* Make indestructible tiles not breakable by explosions (#34339)

* No more Ai Spacing

* Move guard into earlier guard statement

* Automatic changelog update

* Arachnid stomach organ yaml fix (#34298)

Arachnid stomach yaml fix

Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See 23f0b304f2/Content.Server/Body/Systems/StomachSystem.cs (L57) )

This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20
is default) to achive the desired effect.

Stasis beds are also bugged in a similar manner. They are intended to
slow down the digestion speed, but similarly all they do is change the
update rate. But fixing that requires actual code changes and is out of
scope for this commit.

* Automatic changelog update

* Bended radiator (#34251)

* Automatic changelog update

* Remove Entity<T> data-fields (#34083)

* Update submodule, .NET 9 (#34320)

* Role Types (#33420)

* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Update Credits (#34389)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Elkridge Depot Improvements (#34377)

* updates decals

* more decal work, more dinginess in certain areas

* added decals under doors

* Fix force-feeding Loc strings not using target's gender (#34276)

* HOTFIX Tweaked air alarm default settings for nitrogen breathing crew (#34198)

air alarm default settings modified for anaerobic crew

* #33571 Bomb defusal lockers always should have tools (#34394)

* Automatic changelog update

* [HOTFIX] fix holopads with multiple ai cores dying (#34289)

change return to continue

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Reduce Panic Bunker Minimum Playtime to 2 hours (#34401)

* Add IPIntel API support. (#33339)

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>

* Automatic changelog update

* Fland Reporters Room (#34408)

changed the command checkpoint to a reporters room.

* Automatic changelog update

* Add a high-capacity water tank to the janitor's closet of Oasis (#34366)

added high capacity water tank

* Darkened Service job interface icons for better contrast (#34270)

* Darkened Service job interface icons for better contrast

* Fixed Botanist job interface icon dark handle hole

* Change to new, darker, service color in all resource yml files

* Revert Map file service color changes

* Use new darker service color on id cards

* Revert Service color change in mapping_actions.yml

* Revert salvage difficulties service color

* Redo service ID and job colors to match advanced palette

* Revert all service color yml file changes

* Switch icons to use existing service pallete colors from advanced pallete

* Update meta.json for darkened service icons

---------

Co-authored-by: Erskin Cherry <frobnic8@gmail.com>

* Amber Station - Moved Vents Around (#34410)

* Moved all vents around, made some small changes

* Finished work

* Removed insuls spawner since they're not merged yet

* Insuls Spawner (#34407)

* Added insuls spawner, time to test

* adjusted whitespace since that was causing issues

* Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Manual Valves Resprite (#34378)

* resprited manual valves to be colourblind friendly

* Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Automatic changelog update

* loop station door access fixes and air sink (#34414)

small fixes

* Raise syndicate kobold reinforcement HP crit threshold from 75 to 100 to match monkey. (#34409)

kobold ops have 100 health

* Anomaly dragging exploit fix and QOL changes (#34280)

* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* APE dragging exploit fix

* Fixed doors being blocked with mousetraps, and other Collidable items (#34045)

* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes

* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs

Clarifies comment of how the mask is used

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* Fixed Jazz Instrument for Electric Guitars (#33363)

* fixed jazz midi program byte

* swapped around jazz and clean in instrumentList

* Automatic changelog update

* Porting Pride-O-Mat to Upstream (#34412)

* Pride-O-Mat (#1322)

* Added Pride-O-Mat

* Yep

* Updated license to the correct one

* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory

* Removed bunny ears, fixed typo

* Made requested changes 

Webedit lmao

---------

Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>

* Automatic changelog update

* Oasis Power Rebalance + Misc fixes (#34425)

* balance oasis power as a stopgap

* change waste color to proper waste color

* Fix IPIntel causing frequent errors with the cleanup job. (#34428)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* craftable pet carrier (#34431)

* craftable pet carrier

* epic integration test fail

* Update Resources/Prototypes/Recipes/Crafting/improvised.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* extra tab begone

* epic linter fail

* how did linter not see this???

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adds omnisexual pin (#34439)

* Make important change (#7)

This is to help julian test his bot

* Omnibus

* Remove random test file from testing a gh bot

* Add pin to vendor, spawners and loadout

---------

Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>

* Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213)

* Disable meta-atlas for big rare RSIs (#33643)

* Persist deadmin to database, add admin suspension system (#34048)

* Automatic changelog update

* STAThread client content start (#34212)

* Minor client packaging changes (#33787)

* Fix muzzle accent (#34419)

* Automatic changelog update

* Add Discord webhook on watchlist connection (#33483)

* Automatic changelog update

* Fixed Thief starting gear failing on specific bag inventories. (#34430)

Fixed it yayyy

* Added missing details from worn capes to head of department beadsheets (#34396)

* Added key and missing details from worn cape to HOP bedsheet

* Corrected canvas size for sprite

* Subtle tweak to shading to reduce color blurring at pillow edge

* Matched Hue and tone to cape

* Tweak chekered pattern marks for gold trim

* Removed accidental palette inclusion

* Clearer wording and corrected attribution name.

* Tweaked shading on key image to fit in better with bed aesthetics

* Added CE cape icon to bedsheet

* Added cape image to HOP bedsheet. Made gold trim better match cape visuals

* RD cape icon added. Colour tweaked to better match cape.

* Updates json

* Tweaks to gold trim shading to match bed aesthetics

* Added better shading for HOP sheet side. Halved file size.

* Optimised HOS RD and CE sheet sprites

* Corrected sprite title in attribution

* Replace ERT Medic's Advanced Medkits with 2 Combat Medkits (#34380)

Replaced Adv kits with 2 combat kits

* Fix nonsensical RegEx for name restriction (#34375)

* Fixed nonsense RegEx

"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?

* Further optimized RegEx structure

Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems

* Remove the ability to print the station anchor circuit board (#34358)

remove the ability to print the station anchor circuit board

* Automatic changelog update

* Meta hotfix (#34306)

* Fixed major issues with power, cargo shuttle docking, etc.

* remove serialized invalids

* Finished fixing the critical issues, ready for merge?

* Empty commit

* Added new break room to sci (they deserve it)

* Fixed up other minor issues

* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg

* added Roomba's changes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Make Mime PDA interactions silent (#34426)

* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent

* make it so that you can't fit wirecutters into the slots, among other various things

* Automatic changelog update

* Smite vending machine (#34420)

* Added smite machine to YAML

* Added smite ads and inventory

* Added smite vendor sprites

* Changed the description of the machine to not repeat and ad line.

* Added newline to end of inventory .yml

* Corrected erroneous edit.

* Tweaked all sprites

* Added tesla toy to contraband. Reduced number of drinks available

* Reduced soda varieties but increased can numbers.

* Removed tesla toy from contraband inventory

* Removed speech component from vending machines that already inherit it

* Moved Sprite component to top of list

* Added Smite vendors to random spanwers

* Alphabetised spawn prototypes, commented where name is unclear

* Automatic changelog update

* Printable bedsheets (#34034)

* Bedsheets

* that one fixes yellow bedsheet and delete american bedsheet

* Automatic changelog update

* Update RT to v239.0.1 (#34454)

* Remove christmas anomaly spawn (#34053)

Update anomaly.yml

* Automatic changelog update

* Remove baby jail (#34443)

* Remove baby jail

Closes #33893

* Test fail fix.

* Add a CCVar to allow from hiding admins in the reported player count. (#34406)

Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players

Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar

* Automatic changelog update

* Fix Mixed puddles not updating slips when evap (#34303)

* Fix Mixed puddles not updating slips when evap

* Remove Comment that isn't needed

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* CR - use SolutionContainerSystem.UpdateChemicals

* CR - cleanup unused imports

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* Automatic changelog update

* WizDen config update for IPIntel (#34457)

* Fix DNA scrambler updating station record (#34091)

* Fix DNA scrambler updating station record

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* New and Modified Map Spawners (#34424)

* Added spanwers and modified others

* adjusted values to be more in line with what I want

* this comment may have caused that test fail

* oh my god another typo

* Modified door crate to be engineering flavored

* reduced the pride vendor odds

Webedit lmao

* Elkridge Depot Fixes Again (#34461)

fixes evac shuttle, fix north solars, fix vents and scrubbers

* Space Ruins Variant (#34445)

* Space Ruins Variant

* Updated File

* Added Goliaths/Removed some mobs

* Plasma Station (#33991)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Plasma station population tweak (#34462)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Fix inconsistent borg flashlight state (#33027)

* Fix borg light being stuck on if no cell is inserted

* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled

* Fix for entities which don't have a handheld light component

* FIX: Uranium, Cak, and BreadDog are not garbage! (#34192)

* FIX: Uranium, Cak, and BreadDog are not garbage!

* Fixed bread typo for spacegarbage change.

* Style: moved ediblebase

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/bread.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/cake.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix the HoS mantle metashield break (#33831)

Changes 'nukies' to 'syndicate agents' in the HoS mantle's description.

* fix for climbable pianos (#33690)

fix for climable pianos

Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>

* Automatic changelog update

* BorgChassis transfer their mind to a dropped BorgBrain fix (#34464)

Fix

* Staging: Add taped logo back for 10th anniversary (#34486)

* Update engine to v240.0.1 (#34497)

* mind roles

* partial ritual serialization fix

* Update CP14RoundEndSystem.cs

* delete worldEdge system

* Delete StencilOverlay.WorldEdge.cs

* Update CP14MagicEffectComponent.cs

* delete rituals system

* fix demiplane serialization

* mapdamage fix serialization

* common objectives fix

* remove failed personal goals endscreen

* fix special selling, fix serialization

* more fixes

* more fixes x2

* final bruh

* fix

---------

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Booblesnoot42 <108703193+Booblesnoot42@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: ~DreamlyJack~ <148849095+DreamlyJack@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: PopGamer46 <yt1popgamer@gmail.com>
Co-authored-by: crazybrain23 <44417085+crazybrain23@users.noreply.github.com>
Co-authored-by: amatwiedle <amatwiedle@gmail.com>
Co-authored-by: justdie12 <125140938+justdie12@users.noreply.github.com>
Co-authored-by: Nox <nebulousnox38@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: ReeZer2 <63300653+ReeZer2@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Alpaccalypse <21291379+Alpaccalypse@users.noreply.github.com>
Co-authored-by: Spanky <scott@wearejacob.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Dylan Hunter Whittingham <45404433+DylanWhittingham@users.noreply.github.com>
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: SpaceRox1244 <138547931+SpaceRox1244@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Pancake <Pangogie@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: flymo5678 <86871317+flymo5678@users.noreply.github.com>
Co-authored-by: c4llv07e <igor@c4llv07e.xyz>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: TeenSarlacc <46608342+TeenSarlacc@users.noreply.github.com>
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
Co-authored-by: SpaceManiac <tad@platymuus.com>
Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: Floxington <florian.decker@mailbox.org>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: SlimSlam <73899110+Stewie523@users.noreply.github.com>
Co-authored-by: frobnic8 <erskin@eldritch.org>
Co-authored-by: Erskin Cherry <frobnic8@gmail.com>
Co-authored-by: hyperDelegate <zachary1064@gmail.com>
Co-authored-by: JustinWinningham <justinmwinningham@gmail.com>
Co-authored-by: zHonys <69396539+zHonys@users.noreply.github.com>
Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Palladinium <patrick.chieppe@hotmail.com>
Co-authored-by: Alpha-Two <92269094+Alpha-Two@users.noreply.github.com>
Co-authored-by: Hyper B <137433177+HyperB1@users.noreply.github.com>
Co-authored-by: kosticia <kosticia46@gmail.com>
Co-authored-by: compilatron <40789662+jbox144@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Patrik Caes-Sayrs <heartofgoldfish@gmail.com>
Co-authored-by: ApolloVector <149586366+ApolloVector@users.noreply.github.com>
Co-authored-by: Gansu <68031780+GansuLalan@users.noreply.github.com>
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
2025-01-21 23:57:12 +03:00
Palladinium
87779250ee Add Discord webhook on watchlist connection (#33483) 2025-01-15 01:32:24 +01:00
Myra
96d913b147 Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-12 20:41:26 +01:00
Ed
1df3ed177b Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts:
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
ArchRBX
241be37185 AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
Ed
5b2020d708 Merge remote-tracking branch 'upstream/master' into ed-08-09-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
2024-09-08 21:20:54 +03:00
nikthechampiongr
4b8bedaeef Add completions to addobjective and localize it (#30456)
* Add completions to addobjective and localise it

* Cleanup

* Fix

* Make a manager to handle subscribtion completion options

This is so we can unsubscribe to prototype reloads properly

* Convert the manager into a system

* Move the system into the systems folder

I forgor

* Merge CompletionsSystem into ObjectivesSystem
2024-09-08 17:28:43 +10:00
Ed
ca656b3c10 Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
Simon
f92ef41538 Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
Tornado Tech
f6d81c04c0 Added world sprite system (#397)
* Added world sprite system

* Added important comment
2024-08-19 18:41:56 +03:00
Tornado Tech
e806655c9d Wave shader WIP (#288)
* Created wave shader

* more to _CP14 folders

* add to tree

* fix

* pipiipi

* Provided shader uniform to component fields

* Fixed wave shader shit

* goodies

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-07-23 11:27:09 +03:00
Pieter-Jan Briers
c33644532d Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00
AJCM-git
63e0ee08cb Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update
2024-06-07 21:53:20 +02:00
Leon Friedrich
e7f2ae52ab Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-06 05:05:58 -07:00
Nemanja
1333b48747 Convert rules to use guidebook parsing (#28647) 2024-06-06 03:11:26 -04:00
DrSmugleaf
19be94c9ea Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
Pieter-Jan Briers
58f025ba80 THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-21 23:16:23 +10:00
Pieter-Jan Briers
9d0dfcf2b9 Game server admin API (#26880)
* Reapply "Game server api" (#26871)

This reverts commit 3aee197923.

* Rewrite 75% of the code it's good now
2024-04-14 20:13:29 +10:00
Pieter-Jan Briers
3aee197923 Revert "Game server api" (#26871)
Revert "Game server api (#24015)"

This reverts commit 297853929b.
2024-04-10 14:19:32 +02:00
Simon
297853929b Game server api (#24015)
* Revert "Revert "Game server api (#23129)""

* Review pt.1

* Reviews pt.2

* Reviews pt. 3

* Reviews pt. 4
2024-04-10 02:37:16 -07:00
Pieter-Jan Briers
1ce2155315 Add new "OptionsVisualizer" (#25128)
This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.
2024-02-17 15:52:11 -05:00
Leon Friedrich
347655fac1 Freeze eventbus dictionaries (#22628)
* Freeze event bus

* Cleanup
2024-01-06 20:24:42 +11:00
Nemanja
00813171c1 Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
DrSmugleaf
a0341ec53e Add test to load all config presets (#20705) 2023-10-06 19:31:08 -07:00
metalgearsloth
789c5e0a2b Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Moony
e2b22a4cd8 Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
metalgearsloth
b478d5326b Remove component.Initialize calls (#18230) 2023-07-26 22:37:52 +10:00
Riggle
579913b617 Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
0x6273
247c7a1d4d Fix PDA capitalization to be PascalCase (#17335) 2023-06-15 11:44:28 +10:00
Leon Friedrich
be0d22ad5e Move upload commands to engine (#16582) 2023-05-20 11:53:09 +10:00
Moony
e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00