8 Commits

Author SHA1 Message Date
Red
0a3bd9baba Adjust day/night cycle logic and lighting parameters (#1705)
Increased minimum light level and updated sun shadow directions for smoother transitions. Changed light curve calculation to use cosine, adjusted day detection threshold, and added a console command to check current light level. Renamed and fixed logic in CP14IsNight rule. Updated map and prototype files to use new ambient light colors and ensure consistency.
2025-08-25 02:03:24 +03:00
Morb
42afa7b754 Make IsDayNow method and return silva photosynthesis (#1648)
* Make is day method and return silva photosynthesis

* Disable CP14MagicEnergyDraw
2025-08-22 01:28:10 +03:00
Ed
23c9e11019 Blood moon part 2 (#1272)
* som tweaks

* fixing all

* bloodlust spell

* atatat
2025-05-17 14:12:49 +03:00
Ed
e0a4f5592f Blood moon (#1270)
* some setup

* fix dayccle events, add basic gamerules

* carcat guidebook update

* pfpf

* wawa

* fnish
2025-05-15 17:32:26 +03:00
Ed
26e4088cdd Silva Photosynthes returns + Carcat guidebook page (#1269)
* f

* restore silva feature

* carcat guidebook

* day cycle
2025-05-15 00:37:42 +03:00
Tornado Tech
9f4932a8af Remove day cycle shit (#400) 2024-08-10 01:12:13 +03:00
Ed
8cbd26ae2f Farming WIP (#269)
* setup planting doafter

* spawn plants after use seed

* some work

* move comps to separate folder

* public check daylight

* daylight plant energy regeneration

* some fixes

* bruh, im thinking

* added ingame soil

* added hoe

* attaching plants

* hoe system

* block plant dublicating

* some planting refactor

* shovel as pant + soil remover

* plant growing visualizer

* soil resprite

* split farming system to second partial class

* update throught event refactor

* tring sync update plant with update visuals

* finish visual sync

* plants growing

* more partial splitting, naming work, clean up

* Update FARMINGTEST.yml

* Update FARMINGTEST.yml

* fix typo

* prototype value validating

* Оно бухает воду!

* solution visualizer in soil

* forgot some fix

* part of Tornado review fix

* destroy RemovePlantComponent

* more fixes

* simple harvesting

* refactor plant component values changing

* harvest redo

* gather on destroyByTool

* sickle resprite

* plant fading

* fading per minute!

* wheat sprites

* YML restruct

* fixes

* auto root plants

* add comments

* move sprites

* split structures from object textures

* wheat farming!

* Update CP14FarmingSystem.Interactions.cs

* seedbed (#297)

seedbed :^)

* a

* Update soil.yml

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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-15 23:58:03 +03:00
Tornado Tech
95b726c0ff Updated day cycle (#171)
* Updated day cycle

* Fixed DayCycleComponent attributes

* Added new commands, as well as synchronization

* Update cave-arena.yml

* Update alchemy_test.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-04 17:54:49 +03:00