Commit Graph

588 Commits

Author SHA1 Message Date
Nim
005a6012be sound (#714) 2025-01-09 16:40:18 +03:00
Ed
228a7226ff Random events (#706)
* first game event! Closet skeleton!

* demiplane outbreak gamerules

* Update game_presets.yml

* d
2025-01-08 02:55:54 +03:00
Ed
a75ac73c70 Merge remote-tracking branch 'upstream/master' into ed-22-12-2024-upstream 2024-12-30 15:05:05 +03:00
Ed
4173d96d83 Merge remote-tracking branch 'upstream/staging' into ed-22-12-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/ResearchTest.cs
#	Resources/Prototypes/Entities/Objects/Decoration/flora.yml
#	Resources/Prototypes/Entities/Objects/Misc/spaceshroom.yml
#	Resources/Prototypes/Maps/Pools/default.yml
2024-12-22 15:48:30 +03:00
Errant
1419b8868e combine licence files for StationEvents audio (#33972)
* merge licence files

* actual commit

* whoops
2024-12-20 21:51:03 +03:00
Piras314
34b906640f Remove Clearly Nuclear on Author's Request (#33971)
Revert "New Nukie Song (#25765)"

This reverts commit 806c0d162f.
2024-12-20 15:35:54 +01:00
ArtisticRoomba
345adcd5d0 New Drazil plushie (inverse lizard plushie) (#33776)
* Hew

* properly attribute hew.ogg

* add to maints locker plushie pool with low chance, clear up grammar

* shhhh nobody saw that linter failure

* adds localization support for Weh and Hew emotes

* fix capitalization error present since circa 2/25/2024

* resolve conflicts, fix sprite, add reversed inhands

* clear up cursed formatting
2024-12-18 17:31:55 +01:00
chromiumboy
7780b867ac Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-17 20:18:15 +01:00
Ed
58269bb65e Snowballs (#677)
* snowballs

* biome update

* fixes
2024-12-14 14:57:15 +03:00
Ed
c9d2b8fb2b remove footprints (#670) 2024-12-13 17:33:42 +03:00
Piras314
0d45dfada9 Christmas Nuke Song (#33752)
* 圣诞歌曲

* Update Resources/Audio/StationEvents/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-06 23:58:23 -06:00
A.Ne.
406f22de3f closed door interact popup, resolve #564 (#600)
* closed door interact popup, resolve #564

* tweak

* uh

* removed old comment

* Update attributions.yml

* fix

* Update CP14SharedDoorInteractionPopupSystem.cs

* fixes

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-24 15:54:42 +03:00
Nim
b72c2bfb7b Mosquitoes (#593)
* mos

* more fix

* spawner

* balance review

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-24 15:22:35 +03:00
Ed
677e5194d6 Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/Traits/TraitSystem.cs
#	Content.Shared/CCVar/CCVars.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Maps/box.yml
#	Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
Ed
d67f7619c4 Edgefication (#590)
* bloat

* bloat 2

* bloat 3

* final bloat

* Update icon.ico

* Create integration_test_run.bat

* Arggh

* Disable some tests

* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
keronshb
fa3a04a527 Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-14 00:36:37 +01:00
Ed
955145a9a5 Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
# Conflicts:
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
2024-11-06 16:53:24 +03:00
AftrLite
4f68315584 Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
2024-11-02 14:19:33 +01:00
deathride58
56d62311b1 Fixes tailthump breaking positional audio by making it mono (#33092) 2024-10-31 22:30:58 +01:00
Ed
5c4b5d1572 Demiplans expeditions (#523)
* simple expedition generation

* add simple test key

* expedition map component

* some funny procedural testing

* refactor expeditions from planetbiome to islanddungeons

* some work

* fix: grid dungeon, not map planet dungeon

* unhardcode map components

* finish T1 expedition generation

* Update preset.yml

* indestructable stone

* mob water occlusion

* caves T1 expedition

* Update CP14SpawnExpeditionJob.cs

* Delete shared MissionParams

* rename to demiplans

* pass mapid into job

* demiplan connections

* demiplan exits

* random entry points

* Update config.yml

* some cleanup and renaming

* radius one-time teleport

* rename connections to exitPoint

* merge entry and exit point into rift component

* demipan closing - all rifts deletion

* demiplanEEEEEE

* fixes

* delete floating visuals

* Update CP14DemiplaneTravelingSystem.cs

* intro and outro demiplan music

* rift cores and flashing

* pulling support

* pulling fix + generatordata fix?

* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
ae3cbd6092 Merge remote-tracking branch 'upstream/stable' into ed-29-10-2024-upstream
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Temperature/Systems/TemperatureSystem.cs
#	Content.Shared/Localizations/ContentLocalizationManager.cs
2024-10-29 11:16:56 +03:00
Ed
0f6dd2905d Bandit antag (#508)
* remove default antags

* simple bandit antag

* greetings audio and gear

* fixes

* Update AntagPreferenceTest.cs

* gamemodes

* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Nim
1d43bad57f Dinosaur - Yumkaraptor (#492)
* dino

* sprite

* fix

* ForkFiltered

* Yumkaraptor

* Update meta.json

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-23 21:25:49 +03:00
ScarKy0
62f5a31c4a Syringe gun! (#32112)
* Init testing

* copyright

* oops

* Tracking the embed entity uid

* testing stuff for gradual injection

* work

* weh

* god save me

* bleh

* Yippee!

* Again

* Mini syringe ammo

* cleaning up

* mini syringes have a texture for fill amount

* -3 cool points :(

* hitboxes

* init cleanup

* much needed fixes

* Fixes
2024-10-23 00:03:42 +11:00
Ed
78e94b1623 Airship + Unittest (#496)
* wings

* update cargo shuttle

* update goblin sound

* add new unit test

* Update CP14EntityTest.cs

* Update CP14RitualTest.cs

* add buy and sell hints

* paper reading

* hardwork

* clean task

* body forkfiltered

* Update crystal.yml

* more fork flitered

* Update basic.yml

* Update wild.yml

* Update CP14EntityTest.cs

* realise pusharing

* pusharing alchemical vials

* coin disappear works

* Fix
2024-10-19 01:09:15 +03:00
Zachary Higgs
79a23d3e0b Give AI a Sound Cue when an Antimov board is inserted (#32625)
* Subversion Board Insertion Audio Notification

Add Subversion flag and SubversionSound to SiliconLawProviderComponent

Add new Method (OnSubversionInserted)
to SiliconLawSystem to handle a Subversive
SiliconLawProviderComponent and play it's SubversionSound

Add Check for Subversive law provider to OnUpdaterInsert that
calls OnSubversionInserted if the SiliconLawProviderComponent is
Subversive

* Fix subversion Sound

- Change out Weh sound used to test that subversion sounds can be
changed by prototype for a a not yet present Antimov subversion sound

* Make it not just subversive

- Remove OnSubversionInserted and move the MindPlaySound in the
OnUpdaterInsert so long as LawUploadSound exists

- Modify SubversionSound into LawUploadSound

- Remove the Subversion flag

- Just use emagged_borg.ogg until the better one is made

* Remove errant spaces and a errant namespace

* CR Fixes - Add generic Lawboard insert cue

- Combine the If statements per /pull/32625#discussion_r1786926400
inside OnUpdaterInsert

- Remove the ViewVariables(VVAccess.ReadWrite) per
pull/32625#discussion_r1786924433

- Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload
cue, Attribution.

* CR Add a placeholder Antimov notification sound

- Add a new sound kitbashed from the cryo_sound used for uploading
and the emagged noise

* Add self referential source attribution

- also fix an errant space

* Add more bespoke Sound by ps3moira + attributions
2024-10-16 22:41:06 -05:00
SlamBamActionman
1c49c638d8 Added new Microphone instrument style "Kweh" (#32848)
* Initial commit

* Attribution
2024-10-17 12:57:42 +11:00
LittleNyanCat
c027919618 Several small SFX tweaks (#28897)
* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-16 20:38:02 -05:00
Minemoder5000
17319c7fc0 New reptile sounds (#32064)
* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada

* added sound and changed volume

* fix thingies

* fixed bug with reptilians not being able to do default emotes

* lowered the volume of the hiss and huff

* reformat the yml

* Add sigh keywords to the huff

* Undo changes to BuildChecker.csproj

* Add icons to the emotes

* Remove sigh triggers from the huff emote since it breaks normal sighing.

* Remove the Huff and Hiss since i cant find good audio for it

* i forgor

* Changed attribution

* Credit Sarahon for the tailslap

---------

Co-authored-by: nicho <nicholasnewsom577@gmail.com>
2024-10-16 12:04:55 +02:00
Ed
d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00
Ed
ab1e071fdf Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
Ed
0dc7982109 Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky

* footprints system

* puddle footprints

* split to holder and trailer

* mop added

* mop finish
2024-09-28 18:09:30 +03:00
Fildrance
4bcf3c3c0e Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
Ed
1df3ed177b Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts:
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
Ed
d8263f0298 Shield Parry (#456)
* simple parry disarm

* idk, need testing

* parry fix
2024-09-26 16:59:22 +03:00
Ed
468e3c9f69 Some issues (#452)
* possible UI theming fix

* gob blood

* filter guidebooks by Culture settings

* deleted lobby track
2024-09-23 18:34:04 +03:00
Ed
92be69a5ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Ed
cc02a133e0 Merge remote-tracking branch 'upstream/master' into ed-17-09-2024-upstream2
# Conflicts:
#	Content.Server/GameTicking/GameTicker.Spawning.cs
2024-09-17 11:54:36 +03:00
Ed
bc930da84f Merge pull request #435 from crystallpunk-14/ed-08-09-2024-upstream
Ed 08 09 2024 upstream
2024-09-17 11:51:51 +03:00
xprospero
aa6d5f9573 Rubber chicken toy (#29637)
* -added rubber chicken toy

* -Removed faulty SolutionContainerManager type

-Replaced default toy squeak sound with rubber chicken sound for on-trigger and on-collide.

* fixed raw material cost

* adjusted material composition

* - Added rubber chicken to CrateFunToyBox
- Added rubber chicken to MaintFluffTable under "uncommon group" so that it will spawn in maintenance

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: gambesun <116504990+gambesun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-16 01:57:53 +02:00
chillyconmor
1f1302bc9f New Space Ninja intro song (#31055)
replaced ninja intro song with new one
2024-09-10 00:12:25 +02:00
Nim
4565f3c574 Voice goblin (#432)
* voice

* fix
2024-09-08 21:28:28 +03:00
Ed
5b2020d708 Merge remote-tracking branch 'upstream/master' into ed-08-09-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
2024-09-08 21:20:54 +03:00
Errant
2b0f227940 improved vox laugh (#31798)
vox laugh not underwater
2024-09-06 23:01:36 +02:00
Nemanja
8599251825 Mineral Scanner (#31390)
* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs
2024-09-07 00:05:53 +10:00
Errant
301fc31e69 vox voices revamp (#31679)
vox voices v2
2024-09-03 17:23:09 +10:00
Ed
ca318a1849 Cucumber! Potato! (#430)
* some ambient loops tweak

* cucumber! potato!

* seed craft

* fix CLA

* Update CP14DayCycleSystem.cs

* Update CP14DayCycleSystem.cs

* weather
2024-09-01 16:14:56 +03:00
Ed
ca656b3c10 Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
metalgearsloth
afd0618a60 Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00