* delete all modular content
* clean up
* Update guard.yml
* spear first pass
* Add imperial two-handed sword and update spear
Introduces the imperial two-handed sword with new sprites, prototype, and animations. Refines spear configuration: adjusts damage, animation, and offsets, and updates its sprites and prototype to use a new resource path. Improves melee weapon animation logic for both thrust and slash attacks.
* neck displacement
* Update neck.png
* Update migration.yml
* dagger
* Add sword prototype and refactor melee weapon swing logic
Introduces a new sword entity and associated textures. Refactors melee weapon swing logic by renaming SwingLeft to CPSwingLeft and updating related code. Adjusts animation offsets and rotation values for daggers, spears, and two-handed swords. Moves and updates dagger texture assets to a new directory structure.
* hatchet
* sickle
* Add skimitar sword entity and sprites
Introduced a new 'skimitar' sword entity with description and associated sprite assets, including icon, in-hand, and equipped states. Also updated the imperial sword's name and description for clarity.
* Add rapier weapon and adjust melee weapon balance
Introduced the imperial rapier weapon with associated prototype and textures. Increased the default single-target melee damage modifier to 1.3 and removed per-weapon clickDamageModifier overrides from dagger, spear, sword, and two-handed sword. Also increased sword base damage to 10 for better balance.
* Add iron tool/weapon variants and update wall thresholds
Introduces iron variants for pickaxe, shovel, dagger, rapier, spear, sword, and two-handed sword, including new sprites and YAML prototypes. Adjusts wall and ore vein damage thresholds for destruction and sound triggers. Updates migration.yml to map modular iron weapons to new iron variants and spawns stone blocks on stonebrick wall breakage. Also refactors dagger textures to use an 'iron' directory.
* Refactor ice dagger and adjust blacksmith skills
Replaced CP14IceDagger with CP14WeaponDaggerIce, updating its parent, stats, and components for consistency. Adjusted base dagger damage types. Blacksmith job and related melting skills are now commented out or disabled, reflecting a change in skill progression and job setup.
* Update ice_dagger.yml
* Deprecate sword mastery skills and update melee swing logic
Commented out SwordMastery, RapierMastery, and SkimitarMastery skills and removed their assignment from guard and artisan job prototypes. Renamed CPSwingLeft to SwingLeft in melee weapon code for clarity and updated related logic.
* Remove requiredSkills from anvil and furnace recipes
Eliminated the 'requiredSkills' field from all recipes in Anvil/misc.yml and furnace.yml. This simplifies recipe definitions and removes skill prerequisites for crafting these items.
* Update guard_commander.yml
* Comment out freeLearnedSkills for T1 and T2 skeletons
Disabled the freeLearnedSkills entries, including SwordMastery and SkimitarMastery, in both T1 and T2 DemiplaneAntag skeleton YAML prototypes. This change may be for balancing or testing purposes.
* Update migration.yml
* Update migration.yml
* guidebook
* r
* spear passive + hammer passive
* tool hammer + skimitar refactor
* balance tweak
* kick nerf
* TOWER DEFENCE UPDATE
* default shield refactor
* buckler (only sprites)
* Update migration.yml
* buckler parry
* some fixes
* Update T2.yml
* Update T2.yml
* Update instruments.yml
* Update migration.yml
* M O P
* war axe
* Update migration.yml
* Keen Eye skill
* arrows + bow + loadouts
* Update tools.yml
* trading
* fix
* Update misc.yml
* Update migration.yml
* vampire returns + transformstions redo
* carcat fangs fix + greetings music update
* vampire skill trees
* Blood essence gathering
Introduces the vampire blood essence mechanic, including the CP14SpellVampireGatherEssence spell, new skill point consumable component, and related UI/localization updates. Adds clientside effects for spell casting, new vampire skill and action, and refines skill point gain/loss popups. Also restructures vampire components, updates spell logic for client/server prediction, and removes unused parallax files.
* perma damage
* Add skill point cost to magic system and vampire essence spell
Introduced CP14MagicEffectSkillPointCostComponent to allow magic effects to consume skill points. Updated the shared magic system to handle skill point checks and consumption. Added a new vampire spell for creating blood essence, including new icons and localization. Adjusted vampire component to grant and remove skill points, and updated related skill tree and spell prototypes. Minor fixes and refactoring in spell logic and descriptions.
* blood step + blood vision skills
* vampire clans icons
* 50 players limit + vampire objectives
* fixes
* devourers altar transmutation
* Remove StealTarget component from animal, dino, and mole NPCs
The StealTarget component and associated stealGroup were removed from boar, dinosaur, and mole NPC definitions. This likely disables these entities from being targeted for stealing, possibly to adjust gameplay balance or fix unintended behavior.
* fix
* essence creation improve
* altars
* voice masks
* transmutation fix
* teleportation glyph
* crimson candles
* candle crafting
* fix pointer predictions
* Add Vampire Clan Battle gamemode and update vampire roles
Introduces the 'Vampire Clan Battle' gamemode with new localization in English and Russian, updated game preset definitions, and secret weights. Refactors vampire antagonist briefings and objectives for multiple clans, adjusts vampire role preferences and team settings, and reduces the damage of the Vampire Gather Essence spell. Also includes minor improvements to spell and game mode descriptions, and corrects file naming for game preset locales.
* powerful kicks in
* time gates + vampire tree
* vampire proto faction
* fix
* fixes
* tree progression
* search enemy
* Update CP14SharedVampireSystem.cs
* blood essence gathering redo
* essence gathering refactor 2
* blood healing
* Update secret_weights.yml
* tree planting
* boodgrass
* tree upgrade announcement
* construction graph integration
* delete transmutation system
* workbench crafting returns
* cloaks crafting + cloak invisibility
* make vampire tree is generic red tree (sad)
* clan heart sprite
* Refactor vampire tree to clan heart system
Replaces the CP14VampireTreeComponent with CP14VampireClanHeartComponent, updating all related logic, appearance, and localization. Adjusts skill requirements, examination, and level progression to use the new clan heart system. Updates entity prototypes, visuals, and adds new orb sprites for clan heart levels. Localization strings and logic are updated to reflect the new terminology and mechanics.
* Update SpeciesBlacklist.cs
* Refactor vampire clan heart and remove tree spell
Refactored the vampire clan heart to support essence regeneration over time and adjusted level thresholds. Removed the vampire tree planting spell and related prototype fields, as well as unused tree system code. Updated localization, entity prototypes, and faction definitions to reflect these changes.
* Add clan heart construction for vampire clans
Introduces construction graphs, entities, and conditions for building unique clan hearts for each vampire clan (Unnameable, Devourers, NightChildrens). Adds new construction conditions (all clan vampires required, singleton enforcement), updates skill tree to unlock constructions, and removes the now-obsolete CP14MagicEffectAllVampireClanRequiredComponent. Also adds new frame sprites and updates localization and prototype files accordingly.
* level up vfx
* VFX + lobby track
* orb resprite
* sprites
* Add vampire altar mechanics and improve clan heart behavior
Introduces the CP14VampireAltarComponent and altar entity, which doubles blood essence extraction when victims are strapped to the altar. Adds a custom explosion behavior for vampire clan hearts upon destruction, updates construction graphs and recipes for altars, and improves localization. Also refines skill description handling and adjusts vampire bite action text.
* essence get when heart destruction
* Add clan heart damage and destruction announcements
Introduces announcements for when a vampire clan heart is damaged or destroyed, with cooldown to prevent spam. Refactors examination logic and updates localization files for both English and Russian to support new messages and sender formatting.
* glyph adaptation
* resurrection
* Add round end summary for Vampire Clan Battles
Implemented detailed round end text for the Vampire Clan Battles game mode, displaying victory, defeat, or draw outcomes based on surviving factions and population percentage. Refactored alive player percentage logic into a shared method and updated localization files with new outcome messages in English and Russian. Also removed an unused field from the defence condition component.
* Update vampire_cloak.yml
* fix
* fix
* Update portal_glyph.yml
* Update shield.yml
* Add soup bowls
Introduced new bowl entities (wooden, iron, gold, copper) for soups, including their sprites and prototype definitions. Added 'Soup' to the CP14FoodType enum and updated the food holder logic. Removed the unused CP14Plate tag from plate.yml and misc.yml.
* Add misc soup ingredient sprites and metadata
Introduced new 32x32 sprites for various soup ingredients, including flyagaric, flylumish, lumish, meat, meat2, meat_salad, mole, mud, pumpkin, sawdust, trash, and veg_stew. Added corresponding meta.json with state definitions and licensing information.
* veg soup recipe for testing
* soup displacement maps
* meal displacement eating
* fix double cookin plates
* soup cooking
* Update cooking_pot.yml
* Refactor solution handling for cooking and containers
Updated solution component names and types for cooking pots, bowls, buckets, barrels, and wells to improve consistency and functionality. Added and removed solution-related components, adjusted transfer logic, and cleaned up unused solution states and visual metadata. Also added food type checks in cooking system to prevent incorrect transfers.
* new soup recipes
* Unit test
* fix
* trading requests
* Update CP14Cooking.cs
* Update CP14Cooking.cs
* audio improve, egg and bread fix
* fix bugs
* integration
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
* added Flem Creature
a weird looking fish creature that will spawn in the demiplanes with open skies and herbals. that will attack you if you get too close
* fixed placement of lines
should be in the right places now
* changed location of fish outfit, ajusted the sprite, and made it not foldable
* added flem modifier and fixed some thingy
* Update attributions.yml
* Update mobs.yml
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* Новый геймплей кузнеца и алхимика (#1084)
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Viator's april fools (#1091)
* uno reverse
* comos!
* desery special
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* [April Fools] Mob Pumpkin King!!! (#1092)
* MobPumpkinKing
* generation
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* asdsasdd (#1110)
* wait what???
* some fixes
* Поправка локализации на завтра (#1108)
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
---------
Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com>
Co-authored-by: Viator-MV <egor44148@gmail.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
* fix force evaporation
* knowledge book in bank
* music in loadouts
* Update general.yml
* localization sync
* fix round leave and manifest
* ship sound replacement
* fix traveling ship gravity
* forgot this role knowledge
* round end monolith system
* disable default evac
* auto close demiplanes, and block its opening when no monolith mana
* Update CP14RoundEndSystem.cs
* enable default evac code (its disabled viaa cvar)
* apply brainstorm monolith changes
* comoss update